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- /*
- * FindObj.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "FindObj.h"
- #include "../VCAI.h"
- #include "../AIUtility.h"
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<VCAI> ai;
- extern FuzzyHelper * fh;
- using namespace Goals;
- bool FindObj::operator==(const FindObj & other) const
- {
- return other.hero.h == hero.h && other.objid == objid;
- }
- //
- //TSubgoal FindObj::whatToDoToAchieve()
- //{
- // const CGObjectInstance * o = nullptr;
- // if(resID > -1) //specified
- // {
- // for(const CGObjectInstance * obj : ai->visitableObjs)
- // {
- // if(obj->ID == objid && obj->subID == resID)
- // {
- // o = obj;
- // break; //TODO: consider multiple objects and choose best
- // }
- // }
- // }
- // else
- // {
- // for(const CGObjectInstance * obj : ai->visitableObjs)
- // {
- // if(obj->ID == objid)
- // {
- // o = obj;
- // break; //TODO: consider multiple objects and choose best
- // }
- // }
- // }
- // if(o && ai->isAccessible(o->pos)) //we don't use isAccessibleForHero as we don't know which hero it is
- // return sptr(VisitObj(o->id.getNum()));
- //}
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