CMakeLists.txt 8.5 KB

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  1. set(client_SRCS
  2. StdInc.cpp
  3. ../CCallback.cpp
  4. battle/BattleActionsController.cpp
  5. battle/BattleAnimationClasses.cpp
  6. battle/BattleControlPanel.cpp
  7. battle/BattleEffectsController.cpp
  8. battle/BattleFieldController.cpp
  9. battle/BattleInterfaceClasses.cpp
  10. battle/BattleInterface.cpp
  11. battle/BattleObstacleController.cpp
  12. battle/BattleProjectileController.cpp
  13. battle/BattleRenderer.cpp
  14. battle/BattleSiegeController.cpp
  15. battle/BattleStacksController.cpp
  16. battle/CreatureAnimation.cpp
  17. gui/CAnimation.cpp
  18. gui/Canvas.cpp
  19. gui/CCursorHandler.cpp
  20. gui/CGuiHandler.cpp
  21. gui/CIntObject.cpp
  22. gui/Fonts.cpp
  23. gui/Geometries.cpp
  24. gui/SDL_Extensions.cpp
  25. gui/NotificationHandler.cpp
  26. widgets/AdventureMapClasses.cpp
  27. widgets/Buttons.cpp
  28. widgets/CArtifactHolder.cpp
  29. widgets/CComponent.cpp
  30. widgets/CGarrisonInt.cpp
  31. widgets/Images.cpp
  32. widgets/MiscWidgets.cpp
  33. widgets/ObjectLists.cpp
  34. widgets/TextControls.cpp
  35. windows/CAdvmapInterface.cpp
  36. windows/CCastleInterface.cpp
  37. windows/CCreatureWindow.cpp
  38. windows/CreaturePurchaseCard.cpp
  39. windows/CHeroWindow.cpp
  40. windows/CKingdomInterface.cpp
  41. windows/CQuestLog.cpp
  42. windows/CSpellWindow.cpp
  43. windows/CTradeWindow.cpp
  44. windows/CWindowObject.cpp
  45. windows/GUIClasses.cpp
  46. windows/InfoWindows.cpp
  47. windows/QuickRecruitmentWindow.cpp
  48. mainmenu/CMainMenu.cpp
  49. mainmenu/CCampaignScreen.cpp
  50. mainmenu/CreditsScreen.cpp
  51. mainmenu/CPrologEpilogVideo.cpp
  52. lobby/CBonusSelection.cpp
  53. lobby/CSelectionBase.cpp
  54. lobby/CLobbyScreen.cpp
  55. lobby/CSavingScreen.cpp
  56. lobby/CScenarioInfoScreen.cpp
  57. lobby/CCampaignInfoScreen.cpp
  58. lobby/OptionsTab.cpp
  59. lobby/RandomMapTab.cpp
  60. lobby/SelectionTab.cpp
  61. CBitmapHandler.cpp
  62. CreatureCostBox.cpp
  63. CGameInfo.cpp
  64. Client.cpp
  65. CMessage.cpp
  66. CMT.cpp
  67. CMusicHandler.cpp
  68. CPlayerInterface.cpp
  69. CVideoHandler.cpp
  70. CServerHandler.cpp
  71. Graphics.cpp
  72. mapHandler.cpp
  73. NetPacksClient.cpp
  74. NetPacksLobbyClient.cpp
  75. SDLRWwrapper.cpp
  76. )
  77. set(client_HEADERS
  78. StdInc.h
  79. battle/BattleActionsController.h
  80. battle/BattleAnimationClasses.h
  81. battle/BattleControlPanel.h
  82. battle/BattleEffectsController.h
  83. battle/BattleFieldController.h
  84. battle/BattleInterfaceClasses.h
  85. battle/BattleInterface.h
  86. battle/BattleObstacleController.h
  87. battle/BattleProjectileController.h
  88. battle/BattleRenderer.h
  89. battle/BattleSiegeController.h
  90. battle/BattleStacksController.h
  91. battle/CreatureAnimation.h
  92. battle/BattleConstants.h
  93. gui/CAnimation.h
  94. gui/Canvas.h
  95. gui/CCursorHandler.h
  96. gui/CGuiHandler.h
  97. gui/CIntObject.h
  98. gui/Fonts.h
  99. gui/Geometries.h
  100. gui/SDL_Compat.h
  101. gui/SDL_Extensions.h
  102. gui/SDL_Pixels.h
  103. gui/NotificationHandler.h
  104. widgets/AdventureMapClasses.h
  105. widgets/Buttons.h
  106. widgets/CArtifactHolder.h
  107. widgets/CComponent.h
  108. widgets/CGarrisonInt.h
  109. widgets/Images.h
  110. widgets/MiscWidgets.h
  111. widgets/ObjectLists.h
  112. widgets/TextControls.h
  113. windows/CAdvmapInterface.h
  114. windows/CCastleInterface.h
  115. windows/CCreatureWindow.h
  116. windows/CreaturePurchaseCard.h
  117. windows/CHeroWindow.h
  118. windows/CKingdomInterface.h
  119. windows/CQuestLog.h
  120. windows/CSpellWindow.h
  121. windows/CTradeWindow.h
  122. windows/CWindowObject.h
  123. windows/GUIClasses.h
  124. windows/InfoWindows.h
  125. windows/QuickRecruitmentWindow.h
  126. mainmenu/CMainMenu.h
  127. mainmenu/CCampaignScreen.h
  128. mainmenu/CreditsScreen.h
  129. mainmenu/CPrologEpilogVideo.h
  130. lobby/CBonusSelection.h
  131. lobby/CSelectionBase.h
  132. lobby/CLobbyScreen.h
  133. lobby/CSavingScreen.h
  134. lobby/CScenarioInfoScreen.h
  135. lobby/CCampaignInfoScreen.h
  136. lobby/OptionsTab.h
  137. lobby/RandomMapTab.h
  138. lobby/SelectionTab.h
  139. CBitmapHandler.h
  140. CreatureCostBox.h
  141. CGameInfo.h
  142. Client.h
  143. CMessage.h
  144. CMT.h
  145. CMusicHandler.h
  146. CPlayerInterface.h
  147. CVideoHandler.h
  148. CServerHandler.h
  149. Graphics.h
  150. mapHandler.h
  151. resource.h
  152. SDLRWwrapper.h
  153. )
  154. if(APPLE_IOS)
  155. set(client_SRCS ${client_SRCS}
  156. CFocusableHelper.cpp
  157. ios/GameChatKeyboardHandler.m
  158. ios/main.m
  159. ios/startSDL.mm
  160. ios/utils.mm
  161. )
  162. set(client_HEADERS ${client_HEADERS}
  163. CFocusableHelper.h
  164. ios/GameChatKeyboardHandler.h
  165. ios/startSDL.h
  166. ios/utils.h
  167. )
  168. endif()
  169. assign_source_group(${client_SRCS} ${client_HEADERS} VCMI_client.rc)
  170. if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
  171. return()
  172. endif()
  173. if(WIN32)
  174. set(client_ICON "VCMI_client.rc")
  175. endif()
  176. if(ENABLE_DEBUG_CONSOLE)
  177. add_executable(vcmiclient ${client_SRCS} ${client_HEADERS} ${client_ICON})
  178. else()
  179. add_executable(vcmiclient WIN32 ${client_SRCS} ${client_HEADERS} ${client_ICON})
  180. endif(ENABLE_DEBUG_CONSOLE)
  181. add_dependencies(vcmiclient vcmiserver BattleAI StupidAI VCAI Nullkiller)
  182. if(APPLE_IOS)
  183. if(ENABLE_ERM)
  184. add_dependencies(vcmiclient vcmiERM)
  185. endif()
  186. if(ENABLE_LUA)
  187. add_dependencies(vcmiclient vcmiLua)
  188. endif()
  189. endif()
  190. if(WIN32)
  191. set_target_properties(vcmiclient
  192. PROPERTIES
  193. OUTPUT_NAME "VCMI_client"
  194. PROJECT_LABEL "VCMI_client"
  195. )
  196. set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient)
  197. if(NOT ENABLE_DEBUG_CONSOLE)
  198. target_link_libraries(vcmiclient SDL2::SDL2main)
  199. endif()
  200. target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
  201. # TODO: very hacky, find proper solution to copy AI dlls into bin dir
  202. if(MSVC)
  203. add_custom_command(TARGET vcmiclient POST_BUILD
  204. WORKING_DIRECTORY "$<TARGET_FILE_DIR:vcmiclient>"
  205. COMMAND ${CMAKE_COMMAND} -E copy AI/fuzzylite.dll fuzzylite.dll
  206. COMMAND ${CMAKE_COMMAND} -E copy AI/tbb.dll tbb.dll
  207. )
  208. endif()
  209. elseif(APPLE_IOS)
  210. target_link_libraries(vcmiclient PRIVATE
  211. iOS_utils
  212. # FFmpeg
  213. bz2
  214. iconv
  215. z
  216. "-framework AudioToolbox"
  217. "-framework AVFoundation"
  218. "-framework CoreMedia"
  219. "-framework VideoToolbox"
  220. )
  221. set_target_properties(vcmiclient PROPERTIES
  222. MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist"
  223. XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks"
  224. XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "$(CODE_SIGNING_ALLOWED_FOR_APPS)"
  225. XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon
  226. )
  227. foreach(XCODE_RESOURCE LaunchScreen.storyboard Images.xcassets Settings.bundle vcmi_logo.png)
  228. set(XCODE_RESOURCE_PATH ios/${XCODE_RESOURCE})
  229. target_sources(vcmiclient PRIVATE ${XCODE_RESOURCE_PATH})
  230. set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  231. # workaround to prevent CMAKE_SKIP_PRECOMPILE_HEADERS being added as compile flag
  232. # add max version condition when https://gitlab.kitware.com/cmake/cmake/-/merge_requests/7562 is merged
  233. if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.22.0")
  234. set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES LANGUAGE CXX)
  235. endif()
  236. endforeach()
  237. set(CMAKE_EXE_LINKER_FLAGS "-Wl,-e,_client_main")
  238. endif()
  239. if(BUILD_SINGLE_APP)
  240. target_link_libraries(vcmiclient PRIVATE vcmiserver)
  241. if(ENABLE_LAUNCHER)
  242. target_link_libraries(vcmiclient PRIVATE vcmilauncher)
  243. endif()
  244. endif()
  245. target_link_libraries(vcmiclient PRIVATE
  246. ${VCMI_LIB_TARGET} SDL2::SDL2 SDL2::Image SDL2::Mixer SDL2::TTF
  247. )
  248. if(ffmpeg_LIBRARIES)
  249. target_link_libraries(vcmiclient PRIVATE
  250. ${ffmpeg_LIBRARIES}
  251. )
  252. else()
  253. target_compile_definitions(vcmiclient PRIVATE DISABLE_VIDEO)
  254. endif()
  255. target_include_directories(vcmiclient
  256. PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
  257. vcmi_set_output_dir(vcmiclient "")
  258. enable_pch(vcmiclient)
  259. if(APPLE_IOS)
  260. vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
  261. add_custom_command(TARGET vcmiclient POST_BUILD
  262. COMMAND ios/set_build_version.sh "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
  263. COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --component "${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
  264. COMMAND ios/rpath_remove_symlinks.sh
  265. COMMAND ios/codesign.sh
  266. WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
  267. )
  268. install(TARGETS vcmiclient DESTINATION Payload COMPONENT app) # for ipa generation with cpack
  269. else()
  270. install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
  271. endif()
  272. #install icons and desktop file on Linux
  273. if(NOT WIN32 AND NOT APPLE)
  274. #FIXME: move to client makefile?
  275. install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png)
  276. install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.48x48.png" DESTINATION share/icons/hicolor/48x48/apps RENAME vcmiclient.png)
  277. install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmiclient.png)
  278. install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmiclient.png)
  279. install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.desktop" DESTINATION share/applications)
  280. endif()