GameConstants.h 25 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.98g";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int HERO_GOLD_COST = 2500;
  28. const int SPELLBOOK_GOLD_COST = 500;
  29. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  30. const int ARMY_SIZE = 7;
  31. const int SKILL_PER_HERO=8;
  32. const int SKILL_QUANTITY=28;
  33. const int PRIMARY_SKILLS=4;
  34. const int TERRAIN_TYPES=10;
  35. const int RESOURCE_QUANTITY=8;
  36. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  37. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  38. const int F_NUMBER = 9;
  39. const int ARTIFACTS_QUANTITY=171;
  40. const int HEROES_QUANTITY=156;
  41. const int SPELLS_QUANTITY=70;
  42. const int CREATURES_COUNT = 197;
  43. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  44. }
  45. class CArtifact;
  46. class CArtifactInstance;
  47. class CCreature;
  48. class CSpell;
  49. class CGameInfoCallback;
  50. class CNonConstInfoCallback;
  51. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  52. CLASS_NAME(const CLASS_NAME & other) \
  53. { \
  54. num = other.num; \
  55. } \
  56. CLASS_NAME & operator=(const CLASS_NAME & other) \
  57. { \
  58. num = other.num; \
  59. return *this; \
  60. } \
  61. explicit CLASS_NAME(si32 id) \
  62. : num(static_cast<ENUM_NAME>(id)) \
  63. {} \
  64. operator ENUM_NAME() const \
  65. { \
  66. return num; \
  67. } \
  68. ENUM_NAME toEnum() const \
  69. { \
  70. return num; \
  71. } \
  72. template <typename Handler> void serialize(Handler &h, const int version) \
  73. { \
  74. h & num; \
  75. } \
  76. CLASS_NAME & advance(int i) \
  77. { \
  78. num = (ENUM_NAME)((int)num + i); \
  79. return *this; \
  80. }
  81. // Operators are performance-critical and to be inlined they must be in header
  82. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  83. STRONG_INLINE bool operator==(const A & a, const B & b) \
  84. { \
  85. return AN == BN ; \
  86. } \
  87. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  88. { \
  89. return AN != BN ; \
  90. } \
  91. STRONG_INLINE bool operator<(const A & a, const B & b) \
  92. { \
  93. return AN < BN ; \
  94. } \
  95. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  96. { \
  97. return AN <= BN ; \
  98. } \
  99. STRONG_INLINE bool operator>(const A & a, const B & b) \
  100. { \
  101. return AN > BN ; \
  102. } \
  103. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  104. { \
  105. return AN >= BN ; \
  106. }
  107. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  108. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  109. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  110. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  111. #define OP_DECL_INT(CLASS_NAME, OP) \
  112. bool operator OP (const CLASS_NAME & b) const \
  113. { \
  114. return num OP b.num; \
  115. }
  116. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  117. public: \
  118. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  119. CLASS_NAME(const CLASS_NAME & other): \
  120. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  121. { \
  122. } \
  123. CLASS_NAME & operator=(const CLASS_NAME & other) \
  124. { \
  125. num = other.num; \
  126. return *this; \
  127. } \
  128. explicit CLASS_NAME(si32 id) \
  129. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  130. {}
  131. template < typename Derived, typename NumericType>
  132. class BaseForID
  133. {
  134. protected:
  135. NumericType num;
  136. public:
  137. NumericType getNum() const
  138. {
  139. return num;
  140. }
  141. template <typename Handler> void serialize(Handler &h, const int version)
  142. {
  143. h & num;
  144. }
  145. explicit BaseForID(NumericType _num = -1)
  146. {
  147. num = _num;
  148. }
  149. void advance(int change)
  150. {
  151. num += change;
  152. }
  153. typedef BaseForID<Derived, NumericType> __SelfType;
  154. OP_DECL_INT(__SelfType, ==)
  155. OP_DECL_INT(__SelfType, !=)
  156. OP_DECL_INT(__SelfType, <)
  157. OP_DECL_INT(__SelfType, >)
  158. OP_DECL_INT(__SelfType, <=)
  159. OP_DECL_INT(__SelfType, >=)
  160. };
  161. template<typename Der, typename Num>
  162. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  163. template<typename Der, typename Num>
  164. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  165. {
  166. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  167. typedef typename std::common_type<short, Num>::type Number;
  168. return os << static_cast<Number>(id.getNum());
  169. }
  170. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  171. {
  172. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  173. friend class CGameInfoCallback;
  174. friend class CNonConstInfoCallback;
  175. };
  176. class QueryID : public BaseForID<QueryID, si32>
  177. {
  178. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  179. QueryID & operator++()
  180. {
  181. ++num;
  182. return *this;
  183. }
  184. };
  185. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  186. {
  187. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  188. friend class CGameInfoCallback;
  189. friend class CNonConstInfoCallback;
  190. };
  191. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  192. {
  193. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  194. };
  195. class SlotID : public BaseForID<SlotID, si32>
  196. {
  197. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  198. friend class CGameInfoCallback;
  199. friend class CNonConstInfoCallback;
  200. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  201. bool validSlot() const
  202. {
  203. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  204. }
  205. };
  206. class PlayerColor : public BaseForID<PlayerColor, ui8>
  207. {
  208. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  209. enum EPlayerColor
  210. {
  211. PLAYER_LIMIT_I = 8
  212. };
  213. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  214. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  215. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  216. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  217. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  218. friend class CGameInfoCallback;
  219. friend class CNonConstInfoCallback;
  220. };
  221. class TeamID : public BaseForID<TeamID, ui8>
  222. {
  223. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  224. DLL_LINKAGE static const TeamID NO_TEAM;
  225. friend class CGameInfoCallback;
  226. friend class CNonConstInfoCallback;
  227. };
  228. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  229. {
  230. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  231. friend class CGameInfoCallback;
  232. friend class CNonConstInfoCallback;
  233. };
  234. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  235. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  236. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  237. // #endif
  238. // Enum declarations
  239. namespace PrimarySkill
  240. {
  241. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  242. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  243. }
  244. class SecondarySkill
  245. {
  246. public:
  247. enum ESecondarySkill
  248. {
  249. WRONG = -2,
  250. DEFAULT = -1,
  251. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  252. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  253. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  254. FIRST_AID, SKILL_SIZE
  255. };
  256. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  257. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  258. {}
  259. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  260. ESecondarySkill num;
  261. };
  262. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  263. namespace EAlignment
  264. {
  265. enum EAlignment { GOOD, EVIL, NEUTRAL };
  266. }
  267. namespace ETownType
  268. {
  269. enum ETownType
  270. {
  271. ANY = -1,
  272. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  273. };
  274. }
  275. class BuildingID
  276. {
  277. public:
  278. //Quite useful as long as most of building mechanics hardcoded
  279. // NOTE: all building with completely configurable mechanics will be removed from list
  280. enum EBuildingID
  281. {
  282. DEFAULT = -50,
  283. NONE = -1,
  284. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  285. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  286. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  287. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  288. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  289. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  290. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  291. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  292. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  293. DWELL_LVL_1 = DWELL_FIRST,
  294. DWELL_LVL_7 = DWELL_LAST,
  295. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  296. DWELL_LVL_7_UP = DWELL_UP_LAST,
  297. //Special buildings for towns.
  298. LIGHTHOUSE = SPECIAL_1,
  299. STABLES = SPECIAL_2, //Castle
  300. BROTHERHOOD = SPECIAL_3,
  301. MYSTIC_POND = SPECIAL_1,
  302. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  303. TREASURY = SPECIAL_3,
  304. ARTIFACT_MERCHANT = SPECIAL_1,
  305. LOOKOUT_TOWER = SPECIAL_2, //Tower
  306. LIBRARY = SPECIAL_3,
  307. WALL_OF_KNOWLEDGE = SPECIAL_4,
  308. STORMCLOUDS = SPECIAL_2,
  309. CASTLE_GATE = SPECIAL_3, //Inferno
  310. ORDER_OF_FIRE = SPECIAL_4,
  311. COVER_OF_DARKNESS = SPECIAL_1,
  312. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  313. SKELETON_TRANSFORMER = SPECIAL_3,
  314. //ARTIFACT_MERCHANT - same ID as in tower
  315. MANA_VORTEX = SPECIAL_2,
  316. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  317. BATTLE_ACADEMY = SPECIAL_4,
  318. ESCAPE_TUNNEL = SPECIAL_1,
  319. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  320. BALLISTA_YARD = SPECIAL_3,
  321. HALL_OF_VALHALLA = SPECIAL_4,
  322. CAGE_OF_WARLORDS = SPECIAL_1,
  323. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  324. BLOOD_OBELISK = SPECIAL_3,
  325. //ARTIFACT_MERCHANT - same ID as in tower
  326. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  327. };
  328. BuildingID(EBuildingID _num = NONE) : num(_num)
  329. {}
  330. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  331. EBuildingID num;
  332. };
  333. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  334. namespace EAiTactic
  335. {
  336. enum EAiTactic
  337. {
  338. NONE = -1,
  339. RANDOM,
  340. WARRIOR,
  341. BUILDER,
  342. EXPLORER
  343. };
  344. }
  345. namespace EBuildingState
  346. {
  347. enum EBuildingState
  348. {
  349. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  350. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  351. };
  352. }
  353. namespace ESpellCastProblem
  354. {
  355. enum ESpellCastProblem
  356. {
  357. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  358. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  359. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  360. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  361. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  362. NOT_DECIDED,
  363. INVALID
  364. };
  365. }
  366. namespace ECastingMode
  367. {
  368. enum ECastingMode
  369. {
  370. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  371. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  372. SPELL_LIKE_ATTACK,
  373. PASSIVE_CASTING//f.e. opening battle spells
  374. };
  375. }
  376. namespace EMarketMode
  377. {
  378. enum EMarketMode
  379. {
  380. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  381. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  382. MARTKET_AFTER_LAST_PLACEHOLDER
  383. };
  384. }
  385. namespace EBattleStackState
  386. {
  387. enum EBattleStackState
  388. {
  389. ALIVE = 180,
  390. SUMMONED, CLONED,
  391. DEAD_CLONE,
  392. HAD_MORALE,
  393. WAITING,
  394. MOVED,
  395. DEFENDING,
  396. FEAR,
  397. //remember to drain mana only once per turn
  398. DRAINED_MANA,
  399. //only for defending animation
  400. DEFENDING_ANIM
  401. };
  402. }
  403. namespace ECommander
  404. {
  405. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  406. const int MAX_SKILL_LEVEL = 5;
  407. }
  408. namespace EWallPart
  409. {
  410. enum EWallPart
  411. {
  412. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  413. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  414. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  415. };
  416. }
  417. namespace EWallState
  418. {
  419. enum EWallState
  420. {
  421. NONE = -1, //no wall
  422. DESTROYED,
  423. DAMAGED,
  424. INTACT
  425. };
  426. }
  427. enum class EDrawbridgeState
  428. {
  429. NONE,
  430. RAISED,
  431. RAISED_BLOCKED, //dead or alive stack blocking from outside
  432. LOWERED,
  433. LOWERED_BORKED //gate is destroyed
  434. };
  435. namespace ETileType
  436. {
  437. enum ETileType
  438. {
  439. FREE,
  440. POSSIBLE,
  441. BLOCKED,
  442. USED
  443. };
  444. }
  445. enum class ETeleportChannelType
  446. {
  447. IMPASSABLE,
  448. BIDIRECTIONAL,
  449. UNIDIRECTIONAL,
  450. MIXED
  451. };
  452. namespace ERiverType
  453. {
  454. enum ERiverType
  455. {
  456. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  457. };
  458. }
  459. namespace ERoadType
  460. {
  461. enum ERoadType
  462. {
  463. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  464. };
  465. }
  466. class Obj
  467. {
  468. public:
  469. enum EObj
  470. {
  471. NO_OBJ = -1,
  472. ALTAR_OF_SACRIFICE = 2,
  473. ANCHOR_POINT = 3,
  474. ARENA = 4,
  475. ARTIFACT = 5,
  476. PANDORAS_BOX = 6,
  477. BLACK_MARKET = 7,
  478. BOAT = 8,
  479. BORDERGUARD = 9,
  480. KEYMASTER = 10,
  481. BUOY = 11,
  482. CAMPFIRE = 12,
  483. CARTOGRAPHER = 13,
  484. SWAN_POND = 14,
  485. COVER_OF_DARKNESS = 15,
  486. CREATURE_BANK = 16,
  487. CREATURE_GENERATOR1 = 17,
  488. CREATURE_GENERATOR2 = 18,
  489. CREATURE_GENERATOR3 = 19,
  490. CREATURE_GENERATOR4 = 20,
  491. CURSED_GROUND1 = 21,
  492. CORPSE = 22,
  493. MARLETTO_TOWER = 23,
  494. DERELICT_SHIP = 24,
  495. DRAGON_UTOPIA = 25,
  496. EVENT = 26,
  497. EYE_OF_MAGI = 27,
  498. FAERIE_RING = 28,
  499. FLOTSAM = 29,
  500. FOUNTAIN_OF_FORTUNE = 30,
  501. FOUNTAIN_OF_YOUTH = 31,
  502. GARDEN_OF_REVELATION = 32,
  503. GARRISON = 33,
  504. HERO = 34,
  505. HILL_FORT = 35,
  506. GRAIL = 36,
  507. HUT_OF_MAGI = 37,
  508. IDOL_OF_FORTUNE = 38,
  509. LEAN_TO = 39,
  510. LIBRARY_OF_ENLIGHTENMENT = 41,
  511. LIGHTHOUSE = 42,
  512. MONOLITH_ONE_WAY_ENTRANCE = 43,
  513. MONOLITH_ONE_WAY_EXIT = 44,
  514. MONOLITH_TWO_WAY = 45,
  515. MAGIC_PLAINS1 = 46,
  516. SCHOOL_OF_MAGIC = 47,
  517. MAGIC_SPRING = 48,
  518. MAGIC_WELL = 49,
  519. MERCENARY_CAMP = 51,
  520. MERMAID = 52,
  521. MINE = 53,
  522. MONSTER = 54,
  523. MYSTICAL_GARDEN = 55,
  524. OASIS = 56,
  525. OBELISK = 57,
  526. REDWOOD_OBSERVATORY = 58,
  527. OCEAN_BOTTLE = 59,
  528. PILLAR_OF_FIRE = 60,
  529. STAR_AXIS = 61,
  530. PRISON = 62,
  531. PYRAMID = 63,//subtype 0
  532. WOG_OBJECT = 63,//subtype > 0
  533. RALLY_FLAG = 64,
  534. RANDOM_ART = 65,
  535. RANDOM_TREASURE_ART = 66,
  536. RANDOM_MINOR_ART = 67,
  537. RANDOM_MAJOR_ART = 68,
  538. RANDOM_RELIC_ART = 69,
  539. RANDOM_HERO = 70,
  540. RANDOM_MONSTER = 71,
  541. RANDOM_MONSTER_L1 = 72,
  542. RANDOM_MONSTER_L2 = 73,
  543. RANDOM_MONSTER_L3 = 74,
  544. RANDOM_MONSTER_L4 = 75,
  545. RANDOM_RESOURCE = 76,
  546. RANDOM_TOWN = 77,
  547. REFUGEE_CAMP = 78,
  548. RESOURCE = 79,
  549. SANCTUARY = 80,
  550. SCHOLAR = 81,
  551. SEA_CHEST = 82,
  552. SEER_HUT = 83,
  553. CRYPT = 84,
  554. SHIPWRECK = 85,
  555. SHIPWRECK_SURVIVOR = 86,
  556. SHIPYARD = 87,
  557. SHRINE_OF_MAGIC_INCANTATION = 88,
  558. SHRINE_OF_MAGIC_GESTURE = 89,
  559. SHRINE_OF_MAGIC_THOUGHT = 90,
  560. SIGN = 91,
  561. SIRENS = 92,
  562. SPELL_SCROLL = 93,
  563. STABLES = 94,
  564. TAVERN = 95,
  565. TEMPLE = 96,
  566. DEN_OF_THIEVES = 97,
  567. TOWN = 98,
  568. TRADING_POST = 99,
  569. LEARNING_STONE = 100,
  570. TREASURE_CHEST = 101,
  571. TREE_OF_KNOWLEDGE = 102,
  572. SUBTERRANEAN_GATE = 103,
  573. UNIVERSITY = 104,
  574. WAGON = 105,
  575. WAR_MACHINE_FACTORY = 106,
  576. SCHOOL_OF_WAR = 107,
  577. WARRIORS_TOMB = 108,
  578. WATER_WHEEL = 109,
  579. WATERING_HOLE = 110,
  580. WHIRLPOOL = 111,
  581. WINDMILL = 112,
  582. WITCH_HUT = 113,
  583. HOLE = 124,
  584. RANDOM_MONSTER_L5 = 162,
  585. RANDOM_MONSTER_L6 = 163,
  586. RANDOM_MONSTER_L7 = 164,
  587. BORDER_GATE = 212,
  588. FREELANCERS_GUILD = 213,
  589. HERO_PLACEHOLDER = 214,
  590. QUEST_GUARD = 215,
  591. RANDOM_DWELLING = 216,
  592. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  593. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  594. GARRISON2 = 219,
  595. ABANDONED_MINE = 220,
  596. TRADING_POST_SNOW = 221,
  597. CLOVER_FIELD = 222,
  598. CURSED_GROUND2 = 223,
  599. EVIL_FOG = 224,
  600. FAVORABLE_WINDS = 225,
  601. FIERY_FIELDS = 226,
  602. HOLY_GROUNDS = 227,
  603. LUCID_POOLS = 228,
  604. MAGIC_CLOUDS = 229,
  605. MAGIC_PLAINS2 = 230,
  606. ROCKLANDS = 231,
  607. };
  608. Obj(EObj _num = NO_OBJ) : num(_num)
  609. {}
  610. ID_LIKE_CLASS_COMMON(Obj, EObj)
  611. EObj num;
  612. };
  613. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  614. namespace SecSkillLevel
  615. {
  616. enum SecSkillLevel
  617. {
  618. NONE,
  619. BASIC,
  620. ADVANCED,
  621. EXPERT,
  622. LEVELS_SIZE
  623. };
  624. }
  625. //follows ERM BI (battle image) format
  626. namespace BattlefieldBI
  627. {
  628. enum BattlefieldBI
  629. {
  630. NONE = -1,
  631. COASTAL,
  632. CURSED_GROUND,
  633. MAGIC_PLAINS,
  634. HOLY_GROUND,
  635. EVIL_FOG,
  636. CLOVER_FIELD,
  637. LUCID_POOLS,
  638. FIERY_FIELDS,
  639. ROCKLANDS,
  640. MAGIC_CLOUDS
  641. };
  642. }
  643. namespace Date
  644. {
  645. enum EDateType
  646. {
  647. DAY = 0,
  648. DAY_OF_WEEK = 1,
  649. WEEK = 2,
  650. MONTH = 3,
  651. DAY_OF_MONTH
  652. };
  653. }
  654. namespace Battle
  655. {
  656. enum ActionType
  657. {
  658. CANCEL = -3,
  659. END_TACTIC_PHASE = -2,
  660. INVALID = -1,
  661. NO_ACTION = 0,
  662. HERO_SPELL,
  663. WALK, DEFEND,
  664. RETREAT,
  665. SURRENDER,
  666. WALK_AND_ATTACK,
  667. SHOOT,
  668. WAIT,
  669. CATAPULT,
  670. MONSTER_SPELL,
  671. BAD_MORALE,
  672. STACK_HEAL,
  673. DAEMON_SUMMONING
  674. };
  675. }
  676. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  677. class DLL_LINKAGE ETerrainType
  678. {
  679. public:
  680. enum EETerrainType
  681. {
  682. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  683. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  684. };
  685. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  686. {}
  687. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  688. EETerrainType num;
  689. std::string toString() const;
  690. };
  691. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  692. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  693. class DLL_LINKAGE EDiggingStatus
  694. {
  695. public:
  696. enum EEDiggingStatus
  697. {
  698. UNKNOWN = -1,
  699. CAN_DIG = 0,
  700. LACK_OF_MOVEMENT,
  701. WRONG_TERRAIN,
  702. TILE_OCCUPIED
  703. };
  704. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  705. {}
  706. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  707. EEDiggingStatus num;
  708. };
  709. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  710. class DLL_LINKAGE EPathfindingLayer
  711. {
  712. public:
  713. enum EEPathfindingLayer : ui8
  714. {
  715. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  716. };
  717. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  718. {}
  719. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  720. EEPathfindingLayer num;
  721. };
  722. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  723. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  724. class BFieldType
  725. {
  726. public:
  727. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  728. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  729. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  730. //21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  731. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  732. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  733. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
  734. ROUGH, SHIP_TO_SHIP, SHIP
  735. };
  736. BFieldType(EBFieldType _num = NONE) : num(_num)
  737. {}
  738. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  739. EBFieldType num;
  740. };
  741. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  742. namespace EPlayerStatus
  743. {
  744. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  745. }
  746. namespace PlayerRelations
  747. {
  748. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  749. }
  750. class ArtifactPosition
  751. {
  752. public:
  753. enum EArtifactPosition
  754. {
  755. FIRST_AVAILABLE = -2,
  756. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  757. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  758. RIGHT_RING, LEFT_RING, FEET, //8
  759. MISC1, MISC2, MISC3, MISC4, //12
  760. MACH1, MACH2, MACH3, MACH4, //16
  761. SPELLBOOK, MISC5, //18
  762. AFTER_LAST,
  763. //cres
  764. CREATURE_SLOT = 0,
  765. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  766. };
  767. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  768. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  769. {}
  770. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  771. EArtifactPosition num;
  772. };
  773. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  774. class ArtifactID
  775. {
  776. public:
  777. enum EArtifactID
  778. {
  779. NONE = -1,
  780. SPELLBOOK = 0,
  781. SPELL_SCROLL = 1,
  782. GRAIL = 2,
  783. CATAPULT = 3,
  784. BALLISTA = 4,
  785. AMMO_CART = 5,
  786. FIRST_AID_TENT = 6,
  787. //CENTAUR_AXE = 7,
  788. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  789. ARMAGEDDONS_BLADE = 128,
  790. TITANS_THUNDER = 135,
  791. //CORNUCOPIA = 140,
  792. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  793. ART_SELECTION = 144,
  794. ART_LOCK = 145,
  795. AXE_OF_SMASHING = 146,
  796. MITHRIL_MAIL = 147,
  797. SWORD_OF_SHARPNESS = 148,
  798. HELM_OF_IMMORTALITY = 149,
  799. PENDANT_OF_SORCERY = 150,
  800. BOOTS_OF_HASTE = 151,
  801. BOW_OF_SEEKING = 152,
  802. DRAGON_EYE_RING = 153
  803. //HARDENED_SHIELD = 154,
  804. //SLAVAS_RING_OF_POWER = 155
  805. };
  806. ArtifactID(EArtifactID _num = NONE) : num(_num)
  807. {}
  808. DLL_LINKAGE CArtifact * toArtifact() const;
  809. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  810. EArtifactID num;
  811. };
  812. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  813. class CreatureID
  814. {
  815. public:
  816. enum ECreatureID
  817. {
  818. NONE = -1,
  819. CAVALIER = 10,
  820. CHAMPION = 11,
  821. STONE_GOLEM = 32,
  822. IRON_GOLEM = 33,
  823. IMP = 42,
  824. SKELETON = 56,
  825. WALKING_DEAD = 58,
  826. WIGHTS = 60,
  827. LICHES = 64,
  828. BONE_DRAGON = 68,
  829. TROGLODYTES = 70,
  830. HYDRA = 110,
  831. CHAOS_HYDRA = 111,
  832. AIR_ELEMENTAL = 112,
  833. EARTH_ELEMENTAL = 113,
  834. FIRE_ELEMENTAL = 114,
  835. WATER_ELEMENTAL = 115,
  836. GOLD_GOLEM = 116,
  837. DIAMOND_GOLEM = 117,
  838. CATAPULT = 145,
  839. BALLISTA = 146,
  840. FIRST_AID_TENT = 147,
  841. AMMO_CART = 148,
  842. ARROW_TOWERS = 149
  843. };
  844. CreatureID(ECreatureID _num = NONE) : num(_num)
  845. {}
  846. DLL_LINKAGE CCreature * toCreature() const;
  847. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  848. ECreatureID num;
  849. };
  850. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  851. class SpellID
  852. {
  853. public:
  854. enum ESpellID
  855. {
  856. PRESET = -2,
  857. NONE = -1,
  858. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  859. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  860. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  861. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  862. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  863. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  864. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  865. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  866. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  867. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  868. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  869. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  870. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  871. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  872. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  873. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  874. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  875. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  876. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  877. };
  878. SpellID(ESpellID _num = NONE) : num(_num)
  879. {}
  880. //TODO: should this be const?
  881. DLL_LINKAGE CSpell * toSpell() const;
  882. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  883. ESpellID num;
  884. };
  885. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  886. enum class ESpellSchool: ui8
  887. {
  888. AIR = 0,
  889. FIRE = 1,
  890. WATER = 2,
  891. EARTH = 3
  892. };
  893. // Typedef declarations
  894. typedef ui8 TFaction;
  895. typedef si64 TExpType;
  896. typedef std::pair<ui32, ui32> TDmgRange;
  897. typedef si32 TBonusSubtype;
  898. typedef si32 TQuantity;
  899. typedef int TRmgTemplateZoneId;
  900. #undef ID_LIKE_CLASS_COMMON
  901. #undef ID_LIKE_OPERATORS
  902. #undef ID_LIKE_OPERATORS_INTERNAL
  903. #undef INSTID_LIKE_CLASS_COMMON
  904. #undef OP_DECL_INT