CIntObject.h 7.2 KB

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  1. #pragma once
  2. #include <SDL_events.h>
  3. #include "Geometries.h"
  4. #include "../Graphics.h"
  5. struct SDL_Surface;
  6. class CPicture;
  7. class CGuiHandler;
  8. /*
  9. * CIntObject.h, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. using boost::logic::tribool;
  18. // Defines a activate/deactive method
  19. class IActivatable
  20. {
  21. public:
  22. virtual void activate()=0;
  23. virtual void deactivate()=0;
  24. virtual ~IActivatable(){}; //d-tor
  25. };
  26. class IUpdateable
  27. {
  28. public:
  29. virtual void update()=0;
  30. virtual ~IUpdateable(){}; //d-tor
  31. };
  32. // Defines a show method
  33. class IShowable
  34. {
  35. public:
  36. virtual void redraw()=0;
  37. virtual void show() = 0;
  38. virtual void showAll()
  39. {
  40. show();
  41. }
  42. virtual ~IShowable(){}; //d-tor
  43. };
  44. class IShowActivatable : public IShowable, public IActivatable
  45. {
  46. public:
  47. //redraw parent flag - this int may be semi-transparent and require redraw of parent window
  48. enum {BLOCK_ADV_HOTKEYS = 2, REDRAW_PARENT=8};
  49. int type; //bin flags using etype
  50. IShowActivatable();
  51. virtual ~IShowActivatable(){}; //d-tor
  52. };
  53. //typedef ui16 ActivityFlag;
  54. // Base UI element
  55. class CIntObject : public IShowActivatable //interface object
  56. {
  57. ui16 used;//change via addUsed() or delUsed
  58. //time handling
  59. int toNextTick;
  60. int timerDelay;
  61. void onTimer(int timePassed);
  62. //non-const versions of fields to allow changing them in CIntObject
  63. CIntObject *parent_m; //parent object
  64. ui16 active_m;
  65. protected:
  66. //activate or deactivate specific action (LCLICK, RCLICK...)
  67. void activate(ui16 what);
  68. void deactivate(ui16 what);
  69. public:
  70. /*
  71. * Functions and fields that supposed to be private but are not for now.
  72. * Don't use them unless you really know what they are for
  73. */
  74. std::vector<CIntObject *> children;
  75. //FIXME: workaround
  76. void deactivateKeyboard()
  77. {
  78. deactivate(KEYBOARD);
  79. }
  80. /*
  81. * Public interface
  82. */
  83. /// read-only parent access. May not be a "clean" solution but allows some compatibility
  84. CIntObject * const & parent;
  85. /// position of object on the screen. Please do not modify this anywhere but in constructor - use moveBy\moveTo instead
  86. /*const*/ Rect pos;
  87. CIntObject(int used=0, Point offset=Point());
  88. virtual ~CIntObject(); //d-tor
  89. //l-clicks handling
  90. /*const*/ bool pressedL; //for determining if object is L-pressed
  91. virtual void clickLeft(tribool down, bool previousState){}
  92. //r-clicks handling
  93. /*const*/ bool pressedR; //for determining if object is R-pressed
  94. virtual void clickRight(tribool down, bool previousState){}
  95. //hover handling
  96. /*const*/ bool hovered; //for determining if object is hovered
  97. virtual void hover (bool on){}
  98. //keyboard handling
  99. bool captureAllKeys; //if true, only this object should get info about pressed keys
  100. virtual void keyPressed(const SDL_KeyboardEvent & key){}
  101. virtual bool captureThisEvent(const SDL_KeyboardEvent & key); //allows refining captureAllKeys against specific events (eg. don't capture ENTER)
  102. //mouse movement handling
  103. bool strongInterest; //if true - report all mouse movements, if not - only when hovered
  104. virtual void mouseMoved (const SDL_MouseMotionEvent & sEvent){}
  105. //time handling
  106. void setTimer(int msToTrigger);//set timer delay and activate timer if needed.
  107. virtual void tick(){}
  108. //mouse wheel
  109. virtual void wheelScrolled(bool down, bool in){}
  110. //double click
  111. virtual void onDoubleClick(){}
  112. enum {LCLICK=1, RCLICK=2, HOVER=4, MOVE=8, KEYBOARD=16, TIME=32, GENERAL=64, WHEEL=128, DOUBLECLICK=256, ALL=0xffff};
  113. const ui16 & active;
  114. void addUsedEvents(ui16 newActions);
  115. void removeUsedEvents(ui16 newActions);
  116. enum {ACTIVATE=1, DEACTIVATE=2, UPDATE=4, SHOWALL=8, DISPOSE=16, SHARE_POS=32};
  117. ui8 defActions; //which calls will be tried to be redirected to children
  118. ui8 recActions; //which calls we allow to receive from parent
  119. void disable(); //deactivates if needed, blocks all automatic activity, allows only disposal
  120. void enable(); //activates if needed, all activity enabled (Warning: may not be symetric with disable if recActions was limited!)
  121. // activate or deactivate object. Inactive object won't receive any input events (keyboard\mouse)
  122. // usually used automatically by parent
  123. void activate();
  124. void deactivate();
  125. //called each frame to update screen
  126. void show();
  127. //called on complete redraw only
  128. void showAll();
  129. //request complete redraw of this object
  130. void redraw();
  131. enum EAlignment {TOPLEFT, CENTER, BOTTOMRIGHT};
  132. bool isItInLoc(const SDL_Rect &rect, int x, int y);
  133. bool isItInLoc(const SDL_Rect &rect, const Point &p);
  134. const Rect & center(const Rect &r, bool propagate = true); //sets pos so that r will be in the center of screen, assigns sizes of r to pos, returns new position
  135. const Rect & center(const Point &p, bool propagate = true); //moves object so that point p will be in its center
  136. const Rect & center(bool propagate = true); //centers when pos.w and pos.h are set, returns new position
  137. void fitToScreen(int borderWidth, bool propagate = true); //moves window to fit into screen
  138. void moveBy(const Point &p, bool propagate = true);
  139. void moveTo(const Point &p, bool propagate = true);//move this to new position, coordinates are absolute (0,0 is topleft screen corner)
  140. void addChild(CIntObject *child, bool adjustPosition = false);
  141. void removeChild(CIntObject *child, bool adjustPosition = false);
  142. //delChild - not needed, use normal "delete child" instead
  143. //delChildNull - not needed, use "vstd::clear_pointer(child)" instead
  144. /*
  145. * Functions that should be used only by specific GUI elements. Don't use them unless you really know why they are here
  146. */
  147. //wrappers for CSDL_Ext methods. This versions use coordinates relative to pos
  148. void drawBorderLoc(SDL_Surface * sur, const Rect &r, const int3 &color);
  149. //functions for printing text. Use CLabel where possible instead
  150. void printAtLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
  151. void printToLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
  152. void printAtMiddleLoc(const std::string & text, int x, int y, EFonts font, SDL_Color color, SDL_Surface * dst);
  153. void printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color color, SDL_Surface * dst);
  154. void printAtMiddleWBLoc(const std::string & text, int x, int y, EFonts font, int charsPerLine, SDL_Color color, SDL_Surface * dst);
  155. //image blitting. If possible use CPicture or CAnimImage instead
  156. void blitAtLoc(SDL_Surface * src, int x, int y, SDL_Surface * dst);
  157. void blitAtLoc(SDL_Surface * src, const Point &p, SDL_Surface * dst);
  158. friend class CGuiHandler;
  159. };
  160. /// Class for binding keys to left mouse button clicks
  161. /// Classes wanting use it should have it as one of their base classes
  162. class CKeyShortcut : public virtual CIntObject
  163. {
  164. public:
  165. std::set<int> assignedKeys;
  166. CKeyShortcut(){}; //c-tor
  167. CKeyShortcut(int key){assignedKeys.insert(key);}; //c-tor
  168. CKeyShortcut(std::set<int> Keys):assignedKeys(Keys){}; //c-tor
  169. virtual void keyPressed(const SDL_KeyboardEvent & key); //call-in
  170. };