DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. il y a 11 ans
..
filesystem 8a3b997fa5 fix a few comments. No code changes. il y a 11 ans
logging db7cd79cf7 Android port. il y a 11 ans
mapping eb337d7407 Fixed #1638 - spells banned in map settings appeared in town guild il y a 11 ans
minizip 4a71442c80 Missing changes. il y a 11 ans
registerTypes 7d1e54baa7 Fixed compilation with MSVC. il y a 11 ans
rmg 1e1dce20a8 Something that compiles, but crashes when launching RMG map. il y a 11 ans
AI_Base.h cce814c41b * Final commit il y a 14 ans
BattleAction.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) il y a 12 ans
BattleAction.h 1657f124e1 - Compile fixes for MVS il y a 12 ans
BattleHex.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) il y a 12 ans
BattleHex.h 1657f124e1 - Compile fixes for MVS il y a 12 ans
BattleState.cpp b6b12ad8f6 Merge and simplify resistance calculation il y a 11 ans
BattleState.h b6b12ad8f6 Merge and simplify resistance calculation il y a 11 ans
CArtHandler.cpp fe1b16a7ec Some preparation towards mantis #1743: il y a 11 ans
CArtHandler.h fe1b16a7ec Some preparation towards mantis #1743: il y a 11 ans
CBattleCallback.cpp 6f65d2484b Extract battleStackIsImmune from battleIsImmune il y a 11 ans
CBattleCallback.h 6f65d2484b Extract battleStackIsImmune from battleIsImmune il y a 11 ans
CBonusTypeHandler.cpp f837afdc47 CBonusTypeHandler small refactoring il y a 11 ans
CBonusTypeHandler.h 4203d69525 Part 2 of new spell configuration il y a 11 ans
CBuildingHandler.cpp 78609871ae bugfixing: il y a 11 ans
CBuildingHandler.h 8a8eecd063 * refactoring il y a 12 ans
CConfigHandler.cpp d2ae847ecf - files in local directories (saves & configs) now always have higher il y a 11 ans
CConfigHandler.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CConsoleHandler.cpp ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless il y a 12 ans
CConsoleHandler.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CCreatureHandler.cpp fe1b16a7ec Some preparation towards mantis #1743: il y a 11 ans
CCreatureHandler.h fe1b16a7ec Some preparation towards mantis #1743: il y a 11 ans
CCreatureSet.cpp 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 il y a 11 ans
CCreatureSet.h 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 il y a 11 ans
CDefObjInfoHandler.cpp 1cec8d4cfc Some bits towards replacements of objects.txt, first step towards il y a 11 ans
CDefObjInfoHandler.h 1cec8d4cfc Some bits towards replacements of objects.txt, first step towards il y a 11 ans
CGameInfoCallback.cpp c6238588bd Rename new files. il y a 11 ans
CGameInfoCallback.h c6238588bd Rename new files. il y a 11 ans
CGameInterface.cpp db7cd79cf7 Android port. il y a 11 ans
CGameInterface.h ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless il y a 12 ans
CGameState.cpp 1e1dce20a8 Something that compiles, but crashes when launching RMG map. il y a 11 ans
CGameState.h ad84ae64b0 Clean up. il y a 11 ans
CGeneralTextHandler.cpp 6cb3cb006d Several minor fixes/features il y a 12 ans
CGeneralTextHandler.h 55577d0ac4 - fixed missing DLL_LINKAGE il y a 12 ans
CHeroHandler.cpp 1d57b75bc5 - random number generation refactoring il y a 11 ans
CHeroHandler.h 1d57b75bc5 - random number generation refactoring il y a 11 ans
CMakeLists.txt c6238588bd Rename new files. il y a 11 ans
CModHandler.cpp f2b61f7e69 Spell configuration: introduce simplifaction mechanism for level conficuration il y a 11 ans
CModHandler.h 324bb3c98d Update CModHandler.h il y a 11 ans
CObjectHandler.cpp cd7ec5716f Update CObjectHandler.cpp il y a 11 ans
CObjectHandler.h 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. il y a 11 ans
CObstacleInstance.cpp 55577d0ac4 - fixed missing DLL_LINKAGE il y a 12 ans
CObstacleInstance.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
CRandomGenerator.cpp 1d57b75bc5 - random number generation refactoring il y a 11 ans
CRandomGenerator.h 1d57b75bc5 - random number generation refactoring il y a 11 ans
CScriptingModule.h ad84ae64b0 Clean up. il y a 11 ans
CSpellHandler.cpp eff801f39a Extract "inherit node" function il y a 11 ans
CSpellHandler.h f2b61f7e69 Spell configuration: introduce simplifaction mechanism for level conficuration il y a 11 ans
CStopWatch.h 8040a81eec - fixed save games issues (#1044) il y a 13 ans
CThreadHelper.cpp ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless il y a 12 ans
CThreadHelper.h a1f545792b Compile fixes specific for VS 2012" il y a 12 ans
CTownHandler.cpp 7c1d3d17fc Update CTownHandler.cpp il y a 11 ans
CTownHandler.h 558b155c0e Update CTownHandler.h il y a 11 ans
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) il y a 13 ans
Connection.cpp 760ae7d44a Changes related to Debian packaging, based on josch patch il y a 11 ans
Connection.h 950ca1156a Use absoluteLimit il y a 11 ans
ConstTransitivePtr.h b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing. il y a 12 ans
FunctionList.h 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server il y a 12 ans
GameConstants.cpp 4203d69525 Part 2 of new spell configuration il y a 11 ans
GameConstants.h fb5152254d Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup il y a 11 ans
HeroBonus.cpp 8a3b997fa5 fix a few comments. No code changes. il y a 11 ans
HeroBonus.h 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) il y a 11 ans
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) il y a 12 ans
IGameCallback.cpp 334bd28bd4 It compiles with -gdwarf-3 il y a 11 ans
IGameCallback.h c6238588bd Rename new files. il y a 11 ans
IGameEventsReceiver.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 il y a 11 ans
IHandlerBase.h f2b61f7e69 Spell configuration: introduce simplifaction mechanism for level conficuration il y a 11 ans
Interprocess.h 1415f8dbf5 - fix for boost 1.49 il y a 13 ans
JsonDetail.cpp 345df14d60 Update JsonDetail.cpp il y a 11 ans
JsonDetail.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 il y a 11 ans
JsonNode.cpp eff801f39a Extract "inherit node" function il y a 11 ans
JsonNode.h eff801f39a Extract "inherit node" function il y a 11 ans
LogicalExpression.cpp ee1b0459e6 Extended building dependencies: il y a 12 ans
LogicalExpression.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or il y a 12 ans
NetPacks.h 1d57b75bc5 - random number generation refactoring il y a 11 ans
NetPacksBase.h 343dd1a7d1 Properly removing stuff from hero, fixes #1646. il y a 11 ans
NetPacksLib.cpp 8a3b997fa5 fix a few comments. No code changes. il y a 11 ans
ResourceSet.cpp 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. il y a 12 ans
ResourceSet.h 43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer. il y a 11 ans
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft il y a 12 ans
StartInfo.h 3560bbb7f3 two patches/pull requests from janisozaur il y a 12 ans
StdInc.cpp cce814c41b * Final commit il y a 14 ans
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex il y a 14 ans
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: il y a 12 ans
UnlockGuard.h 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
VCMIDirs.cpp db7cd79cf7 Android port. il y a 11 ans
VCMIDirs.h 760ae7d44a Changes related to Debian packaging, based on josch patch il y a 11 ans
VCMI_Lib.cpp 7f6f125b4c First part of submods support. il y a 11 ans
VCMI_Lib.h 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses il y a 12 ans
VCMI_lib.cbp 8110b65647 Fix for linking in MS VS and CodeBlocks. il y a 11 ans
VCMI_lib.vcxproj 4a71442c80 Missing changes. il y a 11 ans
VCMI_lib.vcxproj.filters 9e7013de77 Backup for my own MVS project configuration il y a 11 ans
int3.h d8933b5c36 - AI will now use SectorMap to find a way to guarded / covered objects. il y a 11 ans
vcmi_endian.h 3c35b3eefe Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h il y a 11 ans