CMapGenOptions.h 5.3 KB

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  1. /*
  2. * CMapGenOptions.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../CRandomGenerator.h"
  13. class CRmgTemplate;
  14. namespace EWaterContent
  15. {
  16. enum EWaterContent
  17. {
  18. RANDOM = -1,
  19. NONE,
  20. NORMAL,
  21. ISLANDS,
  22. TOTAL_COUNT
  23. };
  24. }
  25. namespace EMonsterStrength
  26. {
  27. enum EMonsterStrength
  28. {
  29. RANDOM = -1,
  30. WEAK,
  31. NORMAL,
  32. STRONG,
  33. TOTAL_COUNT
  34. };
  35. }
  36. namespace EPlayerType
  37. {
  38. enum EPlayerType
  39. {
  40. HUMAN,
  41. AI,
  42. COMP_ONLY
  43. };
  44. }
  45. /// The map gen options class holds values about general map generation settings
  46. /// e.g. the size of the map, the count of players,...
  47. class DLL_LINKAGE CMapGenOptions
  48. {
  49. public:
  50. /// The player settings class maps the player color, starting town and human player flag.
  51. class DLL_LINKAGE CPlayerSettings
  52. {
  53. public:
  54. CPlayerSettings();
  55. /// The color of the player ranging from 0 to PlayerColor::PLAYER_LIMIT - 1.
  56. /// The default value is 0.
  57. PlayerColor getColor() const;
  58. void setColor(PlayerColor value);
  59. /// The starting town of the player ranging from 0 to town max count or RANDOM_TOWN.
  60. /// The default value is RANDOM_TOWN.
  61. si32 getStartingTown() const;
  62. void setStartingTown(si32 value);
  63. /// The default value is EPlayerType::AI.
  64. EPlayerType::EPlayerType getPlayerType() const;
  65. void setPlayerType(EPlayerType::EPlayerType value);
  66. /// Constant for a random town selection.
  67. static const si32 RANDOM_TOWN = -1;
  68. private:
  69. PlayerColor color;
  70. si32 startingTown;
  71. EPlayerType::EPlayerType playerType;
  72. public:
  73. template <typename Handler>
  74. void serialize(Handler & h, const int version)
  75. {
  76. h & color & startingTown & playerType;
  77. }
  78. };
  79. CMapGenOptions();
  80. si32 getWidth() const;
  81. void setWidth(si32 value);
  82. si32 getHeight() const;
  83. void setHeight(si32 value);
  84. bool getHasTwoLevels() const;
  85. void setHasTwoLevels(bool value);
  86. /// The count of the players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
  87. /// this method, all player settings are reset to default settings.
  88. si8 getPlayerCount() const;
  89. void setPlayerCount(si8 value);
  90. /// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
  91. si8 getTeamCount() const;
  92. void setTeamCount(si8 value);
  93. /// The count of the computer only players ranging from 0 to <PlayerColor::PLAYER_LIMIT - players count> or RANDOM_SIZE for random.
  94. /// If you call this method, all player settings are reset to default settings.
  95. si8 getCompOnlyPlayerCount() const;
  96. void setCompOnlyPlayerCount(si8 value);
  97. /// The count of the computer only teams ranging from 0 to <comp only players - 1> or RANDOM_SIZE for random.
  98. si8 getCompOnlyTeamCount() const;
  99. void setCompOnlyTeamCount(si8 value);
  100. EWaterContent::EWaterContent getWaterContent() const;
  101. void setWaterContent(EWaterContent::EWaterContent value);
  102. EMonsterStrength::EMonsterStrength getMonsterStrength() const;
  103. void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
  104. /// The first player colors belong to standard players and the last player colors belong to comp only players.
  105. /// All standard players are by default of type EPlayerType::AI.
  106. const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
  107. void setStartingTownForPlayer(PlayerColor color, si32 town);
  108. /// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
  109. /// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.
  110. void setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType);
  111. /// The random map template to generate the map with or empty/not set if the template should be chosen randomly.
  112. /// Default: Not set/random.
  113. const CRmgTemplate * getMapTemplate() const;
  114. void setMapTemplate(const CRmgTemplate * value);
  115. const std::map<std::string, CRmgTemplate *> & getAvailableTemplates() const;
  116. /// Finalizes the options. All random sizes for various properties will be overwritten by numbers from
  117. /// a random number generator by keeping the options in a valid state. Check options should return true, otherwise
  118. /// this function fails.
  119. void finalize();
  120. void finalize(CRandomGenerator & rand);
  121. /// Returns false if there is no template available which fits to the currently selected options.
  122. bool checkOptions() const;
  123. static const si8 RANDOM_SIZE = -1;
  124. private:
  125. void resetPlayersMap();
  126. int countHumanPlayers() const;
  127. PlayerColor getNextPlayerColor() const;
  128. void updateCompOnlyPlayers();
  129. void updatePlayers();
  130. const CRmgTemplate * getPossibleTemplate(CRandomGenerator & rand) const;
  131. si32 width, height;
  132. bool hasTwoLevels;
  133. si8 playerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
  134. EWaterContent::EWaterContent waterContent;
  135. EMonsterStrength::EMonsterStrength monsterStrength;
  136. std::map<PlayerColor, CPlayerSettings> players;
  137. const CRmgTemplate * mapTemplate;
  138. public:
  139. template <typename Handler>
  140. void serialize(Handler & h, const int version)
  141. {
  142. h & width & height & hasTwoLevels & playerCount & teamCount & compOnlyPlayerCount;
  143. h & compOnlyTeamCount & waterContent & monsterStrength & players;
  144. //TODO add name of template to class, enables selection of a template by a user
  145. }
  146. };