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							- /*
 
-  * EventDispatcher.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "EventDispatcher.h"
 
- #include "EventsReceiver.h"
 
- #include "FramerateManager.h"
 
- #include "CGuiHandler.h"
 
- #include "MouseButton.h"
 
- #include "WindowHandler.h"
 
- #include "gui/Shortcut.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/Rect.h"
 
- #include "../eventsSDL/InputHandler.h"
 
- template<typename Functor>
 
- void EventDispatcher::processLists(ui16 activityFlag, const Functor & cb)
 
- {
 
- 	auto processList = [&](ui16 mask, EventReceiversList & lst)
 
- 	{
 
- 		if(mask & activityFlag)
 
- 			cb(lst);
 
- 	};
 
- 	processList(AEventsReceiver::LCLICK, lclickable);
 
- 	processList(AEventsReceiver::SHOW_POPUP, rclickable);
 
- 	processList(AEventsReceiver::HOVER, hoverable);
 
- 	processList(AEventsReceiver::MOVE, motioninterested);
 
- 	processList(AEventsReceiver::DRAG, draginterested);
 
- 	processList(AEventsReceiver::KEYBOARD, keyinterested);
 
- 	processList(AEventsReceiver::TIME, timeinterested);
 
- 	processList(AEventsReceiver::WHEEL, wheelInterested);
 
- 	processList(AEventsReceiver::DOUBLECLICK, doubleClickInterested);
 
- 	processList(AEventsReceiver::TEXTINPUT, textInterested);
 
- 	processList(AEventsReceiver::GESTURE, panningInterested);
 
- 	processList(AEventsReceiver::INPUT_MODE_CHANGE, inputModeChangeInterested);
 
- }
 
- void EventDispatcher::activateElement(AEventsReceiver * elem, ui16 activityFlag)
 
- {
 
- 	processLists(activityFlag,[&](EventReceiversList & lst){
 
- 		lst.push_front(elem);
 
- 	});
 
- 	elem->activeState |= activityFlag;
 
- }
 
- void EventDispatcher::deactivateElement(AEventsReceiver * elem, ui16 activityFlag)
 
- {
 
- 	processLists(activityFlag,[&](EventReceiversList & lst){
 
- 		auto hlp = std::find(lst.begin(),lst.end(),elem);
 
- 		assert(hlp != lst.end());
 
- 		lst.erase(hlp);
 
- 	});
 
- 	elem->activeState &= ~activityFlag;
 
- }
 
- void EventDispatcher::dispatchTimer(uint32_t msPassed)
 
- {
 
- 	EventReceiversList hlp = timeinterested;
 
- 	for (auto & elem : hlp)
 
- 	{
 
- 		if(!vstd::contains(timeinterested,elem))
 
- 			continue;
 
- 		elem->tick(msPassed);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchShortcutPressed(const std::vector<EShortcut> & shortcutsVector)
 
- {
 
- 	bool keysCaptured = false;
 
- 	if (vstd::contains(shortcutsVector, EShortcut::MOUSE_LEFT))
 
- 		dispatchMouseLeftButtonPressed(GH.getCursorPosition(), settings["input"]["shortcutToleranceDistance"].Integer());
 
- 	if (vstd::contains(shortcutsVector, EShortcut::MOUSE_RIGHT))
 
- 		dispatchShowPopup(GH.getCursorPosition(), settings["input"]["shortcutToleranceDistance"].Integer());
 
- 	for(auto & i : keyinterested)
 
- 		for(EShortcut shortcut : shortcutsVector)
 
- 			if(i->captureThisKey(shortcut))
 
- 				keysCaptured = true;
 
- 	EventReceiversList miCopy = keyinterested;
 
- 	for(auto & i : miCopy)
 
- 	{
 
- 		for(EShortcut shortcut : shortcutsVector)
 
- 			if(vstd::contains(keyinterested, i) && (!keysCaptured || i->captureThisKey(shortcut)))
 
- 			{
 
- 				i->keyPressed(shortcut);
 
- 				if (keysCaptured)
 
- 					return;
 
- 			}
 
- 	}
 
- }
 
- void EventDispatcher::dispatchShortcutReleased(const std::vector<EShortcut> & shortcutsVector)
 
- {
 
- 	bool keysCaptured = false;
 
- 	if (vstd::contains(shortcutsVector, EShortcut::MOUSE_LEFT))
 
- 		dispatchMouseLeftButtonReleased(GH.getCursorPosition(), settings["input"]["shortcutToleranceDistance"].Integer());
 
- 	if (vstd::contains(shortcutsVector, EShortcut::MOUSE_RIGHT))
 
- 		dispatchClosePopup(GH.getCursorPosition());
 
- 	for(auto & i : keyinterested)
 
- 		for(EShortcut shortcut : shortcutsVector)
 
- 			if(i->captureThisKey(shortcut))
 
- 				keysCaptured = true;
 
- 	EventReceiversList miCopy = keyinterested;
 
- 	for(auto & i : miCopy)
 
- 	{
 
- 		for(EShortcut shortcut : shortcutsVector)
 
- 			if(vstd::contains(keyinterested, i) && (!keysCaptured || i->captureThisKey(shortcut)))
 
- 			{
 
- 				i->keyReleased(shortcut);
 
- 				if (keysCaptured)
 
- 					return;
 
- 			}
 
- 	}
 
- }
 
- void EventDispatcher::dispatchMouseDoubleClick(const Point & position, int tolerance)
 
- {
 
- 	handleDoubleButtonClick(position, tolerance);
 
- }
 
- void EventDispatcher::dispatchMouseLeftButtonPressed(const Point & position, int tolerance)
 
- {
 
- 	handleLeftButtonClick(position, tolerance, true);
 
- }
 
- void EventDispatcher::dispatchMouseLeftButtonReleased(const Point & position, int tolerance)
 
- {
 
- 	handleLeftButtonClick(position, tolerance, false);
 
- }
 
- AEventsReceiver * EventDispatcher::findElementInToleranceRange(const EventReceiversList & list, const Point & position, int eventToTest, int tolerance)
 
- {
 
- 	AEventsReceiver * bestElement = nullptr;
 
- 	int bestDistance = std::numeric_limits<int>::max();
 
- 	for(auto & i : list)
 
- 	{
 
- 		// if there is element that can actually receive event then tolerance clicking is disabled
 
- 		if( i->receiveEvent(position, eventToTest))
 
- 			return nullptr;
 
- 		if (i->getPosition().distanceTo(position) > bestDistance)
 
- 			continue;
 
- 		Point center = i->getPosition().center();
 
- 		Point distance = center - position;
 
- 		if (distance.lengthSquared() == 0)
 
- 			continue;
 
- 		Point moveDelta = distance * std::min(1.0, static_cast<double>(tolerance) / distance.length());
 
- 		Point testPosition = position + moveDelta;
 
- 		if( !i->receiveEvent(testPosition, eventToTest))
 
- 			continue;
 
- 		bestElement = i;
 
- 		bestDistance = i->getPosition().distanceTo(position);
 
- 	}
 
- 	return bestElement;
 
- }
 
- void EventDispatcher::dispatchShowPopup(const Point & position, int tolerance)
 
- {
 
- 	AEventsReceiver * nearestElement = findElementInToleranceRange(rclickable, position, AEventsReceiver::LCLICK, tolerance);
 
- 	auto hlp = rclickable;
 
- 	for(auto & i : hlp)
 
- 	{
 
- 		if(!vstd::contains(rclickable, i))
 
- 			continue;
 
- 		if( !i->receiveEvent(position, AEventsReceiver::SHOW_POPUP) && i != nearestElement)
 
- 			continue;
 
- 		i->showPopupWindow(position);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchClosePopup(const Point & position)
 
- {
 
- 	if (GH.windows().isTopWindowPopup())
 
- 		GH.windows().popWindows(1);
 
- 	assert(!GH.windows().isTopWindowPopup());
 
- }
 
- void EventDispatcher::handleLeftButtonClick(const Point & position, int tolerance, bool isPressed)
 
- {
 
- 	// WARNING: this approach is NOT SAFE
 
- 	// 1) We allow (un)registering elements when list itself is being processed/iterated
 
- 	// 2) To avoid iterator invalidation we create a copy of this list for processing
 
- 	// HOWEVER it is completely possible (as in, actually happen, no just theory) to:
 
- 	// 1) element gets unregistered and deleted from lclickable
 
- 	// 2) element is completely deleted, as in - destructor called, memory freed
 
- 	// 3) new element is created *with exactly same address(!)
 
- 	// 4) new element is registered and code will incorrectly assume that this element is still registered
 
- 	// POSSIBLE SOLUTION: make EventReceivers inherit from create_shared_from this and store weak_ptr's in lists
 
- 	AEventsReceiver * nearestElement = findElementInToleranceRange(lclickable, position, AEventsReceiver::LCLICK, tolerance);
 
- 	auto hlp = lclickable;
 
- 	bool lastActivated = true;
 
- 	for(auto & i : hlp)
 
- 	{
 
- 		if(!vstd::contains(lclickable, i))
 
- 			continue;
 
- 		if( i->receiveEvent(position, AEventsReceiver::LCLICK) || i == nearestElement)
 
- 		{
 
- 			if(isPressed)
 
- 			{
 
- 				i->mouseClickedState = isPressed;
 
- 				i->clickPressed(position, lastActivated);
 
- 			}
 
- 			else
 
- 			{
 
- 				if (i->mouseClickedState)
 
- 				{
 
- 					i->mouseClickedState = isPressed;
 
- 					i->clickReleased(position, lastActivated);
 
- 				}
 
- 				else
 
- 					i->mouseClickedState = isPressed;
 
- 			}
 
- 			lastActivated = false;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(i->mouseClickedState && !isPressed)
 
- 			{
 
- 				i->mouseClickedState = isPressed;
 
- 				i->clickCancel(position);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void EventDispatcher::handleDoubleButtonClick(const Point & position, int tolerance)
 
- {
 
- 	// WARNING: this approach is NOT SAFE
 
- 	// 1) We allow (un)registering elements when list itself is being processed/iterated
 
- 	// 2) To avoid iterator invalidation we create a copy of this list for processing
 
- 	// HOWEVER it is completely possible (as in, actually happen, no just theory) to:
 
- 	// 1) element gets unregistered and deleted from lclickable
 
- 	// 2) element is completely deleted, as in - destructor called, memory freed
 
- 	// 3) new element is created *with exactly same address(!)
 
- 	// 4) new element is registered and code will incorrectly assume that this element is still registered
 
- 	// POSSIBLE SOLUTION: make EventReceivers inherit from create_shared_from this and store weak_ptr's in lists
 
- 	AEventsReceiver * nearestElement = findElementInToleranceRange(doubleClickInterested, position, AEventsReceiver::DOUBLECLICK, tolerance);
 
- 	bool doubleClicked = false;
 
- 	auto hlp = doubleClickInterested;
 
- 	for(auto & i : hlp)
 
- 	{
 
- 		if(!vstd::contains(doubleClickInterested, i))
 
- 			continue;
 
- 		if(i->receiveEvent(position, AEventsReceiver::DOUBLECLICK) || i == nearestElement)
 
- 		{
 
- 			i->clickDouble(position);
 
- 			doubleClicked = true;
 
- 		}
 
- 	}
 
- 	if(!doubleClicked)
 
- 		handleLeftButtonClick(position, tolerance, true);
 
- }
 
- void EventDispatcher::dispatchMouseScrolled(const Point & distance, const Point & position)
 
- {
 
- 	EventReceiversList hlp = wheelInterested;
 
- 	for(auto & i : hlp)
 
- 	{
 
- 		if(!vstd::contains(wheelInterested,i))
 
- 			continue;
 
- 		if (i->receiveEvent(position, AEventsReceiver::WHEEL))
 
- 			i->wheelScrolled(distance.y);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchTextInput(const std::string & text)
 
- {
 
- 	for(auto it : textInterested)
 
- 	{
 
- 		it->textInputted(text);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchTextEditing(const std::string & text)
 
- {
 
- 	for(auto it : textInterested)
 
- 	{
 
- 		it->textEdited(text);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchInputModeChanged(const InputMode & modi)
 
- {
 
- 	for(auto it : inputModeChangeInterested)
 
- 	{
 
- 		it->inputModeChanged(modi);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchGesturePanningStarted(const Point & initialPosition)
 
- {
 
- 	auto copied = panningInterested;
 
- 	for(auto it : copied)
 
- 	{
 
- 		if (!vstd::contains(panningInterested, it))
 
- 			continue;
 
- 		if (!it->isGesturing() && it->receiveEvent(initialPosition, AEventsReceiver::GESTURE))
 
- 		{
 
- 			it->panningState = true;
 
- 			it->gesture(true, initialPosition, initialPosition);
 
- 		}
 
- 	}
 
- }
 
- void EventDispatcher::dispatchGesturePanningEnded(const Point & initialPosition, const Point & finalPosition)
 
- {
 
- 	dispatchGesturePanningStarted(initialPosition);
 
- 	auto copied = panningInterested;
 
- 	for(auto it : copied)
 
- 	{
 
- 		if (it->isGesturing())
 
- 		{
 
- 			it->panningState = false;
 
- 			it->gesture(false, initialPosition, finalPosition);
 
- 		}
 
- 	}
 
- }
 
- void EventDispatcher::dispatchGesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
 
- {
 
- 	dispatchGesturePanningStarted(initialPosition);
 
- 	auto copied = panningInterested;
 
- 	for(auto it : copied)
 
- 	{
 
- 		if (!vstd::contains(panningInterested, it))
 
- 			continue;
 
- 		if (it->isGesturing())
 
- 			it->gesturePanning(initialPosition, currentPosition, lastUpdateDistance);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchGesturePinch(const Point & initialPosition, double distance)
 
- {
 
- 	for(auto it : panningInterested)
 
- 	{
 
- 		if (it->isGesturing())
 
- 			it->gesturePinch(initialPosition, distance);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchMouseMoved(const Point & distance, const Point & position)
 
- {
 
- 	EventReceiversList newlyHovered;
 
- 	auto hoverableCopy = hoverable;
 
- 	for(auto & elem : hoverableCopy)
 
- 	{
 
- 		if(elem->receiveEvent(position, AEventsReceiver::HOVER))
 
- 		{
 
- 			if (!elem->isHovered())
 
- 			{
 
- 				newlyHovered.push_back((elem));
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			if (elem->isHovered())
 
- 			{
 
- 				elem->hoveredState = false;
 
- 				elem->hover(false);
 
- 			}
 
- 		}
 
- 	}
 
- 	for(auto & elem : newlyHovered)
 
- 	{
 
- 		elem->hoveredState = true;
 
- 		elem->hover(true);
 
- 	}
 
- 	//sending active, MotionInterested objects mouseMoved() call
 
- 	EventReceiversList miCopy = motioninterested;
 
- 	for(auto & elem : miCopy)
 
- 	{
 
- 		if (!vstd::contains(motioninterested, elem))
 
- 			continue;
 
- 		if(elem->receiveEvent(position, AEventsReceiver::HOVER))
 
- 			elem->mouseMoved(position, distance);
 
- 	}
 
- }
 
- void EventDispatcher::dispatchMouseDragged(const Point & currentPosition, const Point & lastUpdateDistance)
 
- {
 
- 	EventReceiversList diCopy = draginterested;
 
- 	for(auto & elem : diCopy)
 
- 	{
 
- 		if (elem->mouseClickedState)
 
- 			elem->mouseDragged(currentPosition, lastUpdateDistance);
 
- 	}
 
- }
 
 
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