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- #include "StdInc.h"
- #include "Images.h"
- #include "MiscWidgets.h"
- #include "../gui/CAnimation.h"
- #include "../gui/SDL_Pixels.h"
- #include "../gui/SDL_Extensions.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/CCursorHandler.h"
- #include "../battle/CBattleInterface.h"
- #include "../battle/CBattleInterfaceClasses.h"
- #include "../CBitmapHandler.h"
- #include "../Graphics.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../CMessage.h"
- #include "../CMusicHandler.h"
- #include "../windows/CAdvmapInterface.h"
- #include "../../CCallback.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
- #include "../../lib/CRandomGenerator.h"
- /*
- * Images.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free )
- {
- init();
- bg = BG;
- freeSurf = Free;
- pos.x += x;
- pos.y += y;
- pos.w = BG->w;
- pos.h = BG->h;
- }
- CPicture::CPicture( const std::string &bmpname, int x, int y )
- {
- init();
- bg = BitmapHandler::loadBitmap(bmpname);
- freeSurf = true;;
- pos.x += x;
- pos.y += y;
- if(bg)
- {
- pos.w = bg->w;
- pos.h = bg->h;
- }
- else
- {
- pos.w = pos.h = 0;
- }
- }
- CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat /*= false*/)
- {
- init();
- createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b));
- }
- CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
- {
- init();
- createSimpleRect(r, screenFormat, color);
- }
- CPicture::CPicture(SDL_Surface *BG, const Rect &SrcRect, int x /*= 0*/, int y /*= 0*/, bool free /*= false*/)
- {
- needRefresh = false;
- srcRect = new Rect(SrcRect);
- pos.x += x;
- pos.y += y;
- pos.w = srcRect->w;
- pos.h = srcRect->h;
- bg = BG;
- freeSurf = free;
- }
- void CPicture::setSurface(SDL_Surface *to)
- {
- bg = to;
- if (srcRect)
- {
- pos.w = srcRect->w;
- pos.h = srcRect->h;
- }
- else
- {
- pos.w = bg->w;
- pos.h = bg->h;
- }
- }
- CPicture::~CPicture()
- {
- if(freeSurf)
- SDL_FreeSurface(bg);
- delete srcRect;
- }
- void CPicture::init()
- {
- needRefresh = false;
- srcRect = nullptr;
- }
- void CPicture::show(SDL_Surface * to)
- {
- if (needRefresh)
- showAll(to);
- }
- void CPicture::showAll(SDL_Surface * to)
- {
- if(bg)
- {
- if(srcRect)
- {
- SDL_Rect srcRectCpy = *srcRect;
- SDL_Rect dstRect = srcRectCpy;
- dstRect.x = pos.x;
- dstRect.y = pos.y;
- CSDL_Ext::blitSurface(bg, &srcRectCpy, to, &dstRect);
- }
- else
- blitAt(bg, pos, to);
- }
- }
- void CPicture::convertToScreenBPP()
- {
- SDL_Surface *hlp = bg;
- bg = SDL_ConvertSurface(hlp,screen->format,0);
- CSDL_Ext::setDefaultColorKey(bg);
- SDL_FreeSurface(hlp);
- }
- void CPicture::setAlpha(int value)
- {
- #ifdef VCMI_SDL1
- SDL_SetAlpha(bg, SDL_SRCALPHA, value);
- #else
- SDL_SetSurfaceAlphaMod(bg,value);
- #endif // 0
- }
- void CPicture::scaleTo(Point size)
- {
- SDL_Surface * scaled = CSDL_Ext::scaleSurface(bg, size.x, size.y);
- if(freeSurf)
- SDL_FreeSurface(bg);
- setSurface(scaled);
- freeSurf = false;
- }
- void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color)
- {
- pos += r;
- pos.w = r.w;
- pos.h = r.h;
- if(screenFormat)
- bg = CSDL_Ext::newSurface(r.w, r.h);
- else
- bg = SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 8, 0, 0, 0, 0);
- SDL_FillRect(bg, nullptr, color);
- freeSurf = true;
- }
- void CPicture::colorizeAndConvert(PlayerColor player)
- {
- assert(bg);
- colorize(player);
- convertToScreenBPP();
- }
- void CPicture::colorize(PlayerColor player)
- {
- assert(bg);
- graphics->blueToPlayersAdv(bg, player);
- }
- CFilledTexture::CFilledTexture(std::string imageName, Rect position):
- CIntObject(0, position.topLeft()),
- texture(BitmapHandler::loadBitmap(imageName))
- {
- pos.w = position.w;
- pos.h = position.h;
- }
- CFilledTexture::~CFilledTexture()
- {
- SDL_FreeSurface(texture);
- }
- void CFilledTexture::showAll(SDL_Surface *to)
- {
- CSDL_Ext::CClipRectGuard guard(to, pos);
- CSDL_Ext::fillTexture(to, texture);
- }
- CAnimImage::CAnimImage(std::string name, size_t Frame, size_t Group, int x, int y, ui8 Flags):
- frame(Frame),
- group(Group),
- player(-1),
- flags(Flags)
- {
- pos.x += x;
- pos.y += y;
- anim = new CAnimation(name);
- init();
- }
- CAnimImage::CAnimImage(CAnimation *Anim, size_t Frame, size_t Group, int x, int y, ui8 Flags):
- anim(Anim),
- frame(Frame),
- group(Group),
- player(-1),
- flags(Flags)
- {
- pos.x += x;
- pos.y += y;
- init();
- }
- size_t CAnimImage::size()
- {
- return anim->size(group);
- }
- void CAnimImage::init()
- {
- anim->load(frame, group);
- if (flags & CShowableAnim::BASE)
- anim->load(0,group);
- IImage *img = anim->getImage(frame, group);
- if (img)
- {
- pos.w = img->width();
- pos.h = img->height();
- }
- }
- CAnimImage::~CAnimImage()
- {
- anim->unload(frame, group);
- if (flags & CShowableAnim::BASE)
- anim->unload(0,group);
- delete anim;
- }
- void CAnimImage::showAll(SDL_Surface * to)
- {
- IImage *img;
- if ( flags & CShowableAnim::BASE && frame != 0)
- if ((img = anim->getImage(0, group)))
- img->draw(to, pos.x, pos.y);
- if ((img = anim->getImage(frame, group)))
- img->draw(to, pos.x, pos.y);
- }
- void CAnimImage::setFrame(size_t Frame, size_t Group)
- {
- if (frame == Frame && group==Group)
- return;
- if (anim->size(Group) > Frame)
- {
- anim->load(Frame, Group);
- anim->unload(frame, group);
- frame = Frame;
- group = Group;
- IImage *img = anim->getImage(frame, group);
- if (img)
- {
- if (flags & CShowableAnim::PLAYER_COLORED)
- img->playerColored(player);
- pos.w = img->width();
- pos.h = img->height();
- }
- }
- else
- logGlobal->errorStream() << "Error: accessing unavailable frame " << Group << ":" << Frame << " in CAnimation!";
- }
- void CAnimImage::playerColored(PlayerColor currPlayer)
- {
- player = currPlayer;
- flags |= CShowableAnim::PLAYER_COLORED;
- anim->getImage(frame, group)->playerColored(player);
- if (flags & CShowableAnim::BASE)
- anim->getImage(0, group)->playerColored(player);
- }
- CShowableAnim::CShowableAnim(int x, int y, std::string name, ui8 Flags, ui32 Delay, size_t Group):
- anim(new CAnimation(name, Flags & USE_RLE)),
- group(Group),
- frame(0),
- first(0),
- frameDelay(Delay),
- value(0),
- flags(Flags),
- xOffset(0),
- yOffset(0),
- alpha(255)
- {
- anim->loadGroup(group);
- last = anim->size(group);
- pos.w = anim->getImage(0, group)->width();
- pos.h = anim->getImage(0, group)->height();
- pos.x+= x;
- pos.y+= y;
- }
- CShowableAnim::~CShowableAnim()
- {
- anim->unloadGroup(group);
- delete anim;
- }
- void CShowableAnim::setAlpha(ui32 alphaValue)
- {
- alpha = std::min<ui32>(alphaValue, 255);
- }
- bool CShowableAnim::set(size_t Group, size_t from, size_t to)
- {
- size_t max = anim->size(Group);
- if (to < max)
- max = to;
- if (max < from || max == 0)
- return false;
- anim->load(Group);
- anim->unload(group);
- group = Group;
- frame = first = from;
- last = max;
- value = 0;
- return true;
- }
- bool CShowableAnim::set(size_t Group)
- {
- if (anim->size(Group)== 0)
- return false;
- if (group != Group)
- {
- anim->loadGroup(Group);
- anim->unloadGroup(group);
- first = 0;
- group = Group;
- last = anim->size(Group);
- }
- frame = value = 0;
- return true;
- }
- void CShowableAnim::reset()
- {
- value = 0;
- frame = first;
- if (callback)
- callback();
- }
- void CShowableAnim::clipRect(int posX, int posY, int width, int height)
- {
- xOffset = posX;
- yOffset = posY;
- pos.w = width;
- pos.h = height;
- }
- void CShowableAnim::show(SDL_Surface * to)
- {
- if ( flags & BASE )// && frame != first) // FIXME: results in graphical glytch in Fortress, upgraded hydra's dwelling
- blitImage(first, group, to);
- blitImage(frame, group, to);
- if ((flags & PLAY_ONCE) && frame + 1 == last)
- return;
- if ( ++value == frameDelay )
- {
- value = 0;
- if ( ++frame >= last)
- reset();
- }
- }
- void CShowableAnim::showAll(SDL_Surface * to)
- {
- if ( flags & BASE )// && frame != first)
- blitImage(first, group, to);
- blitImage(frame, group, to);
- }
- void CShowableAnim::blitImage(size_t frame, size_t group, SDL_Surface *to)
- {
- assert(to);
- Rect src( xOffset, yOffset, pos.w, pos.h);
- IImage * img = anim->getImage(frame, group);
- if (img)
- img->draw(to, pos.x-xOffset, pos.y-yOffset, &src, alpha);
- }
- void CShowableAnim::rotate(bool on, bool vertical)
- {
- ui8 flag = vertical? VERTICAL_FLIP:HORIZONTAL_FLIP;
- if (on)
- flags |= flag;
- else
- flags &= ~flag;
- }
- CCreatureAnim::CCreatureAnim(int x, int y, std::string name, Rect picPos, ui8 flags, EAnimType type):
- CShowableAnim(x,y,name,flags,4,type)
- {
- xOffset = picPos.x;
- yOffset = picPos.y;
- if (picPos.w)
- pos.w = picPos.w;
- if (picPos.h)
- pos.h = picPos.h;
- };
- void CCreatureAnim::loopPreview(bool warMachine)
- {
- std::vector<EAnimType> available;
- static const EAnimType creaPreviewList[] = {HOLDING, HITTED, DEFENCE, ATTACK_FRONT, CAST_FRONT};
- static const EAnimType machPreviewList[] = {HOLDING, MOVING, SHOOT_UP, SHOOT_FRONT, SHOOT_DOWN};
- auto & previewList = warMachine ? machPreviewList : creaPreviewList;
- for (auto & elem : previewList)
- if (anim->size(elem))
- available.push_back(elem);
- size_t rnd = CRandomGenerator::getDefault().nextInt(available.size() * 2 - 1);
- if (rnd >= available.size())
- {
- EAnimType type;
- if ( anim->size(MOVING) == 0 )//no moving animation present
- type = HOLDING;
- else
- type = MOVING;
- //display this anim for ~1 second (time is random, but it looks good)
- for (size_t i=0; i< 12/anim->size(type) + 1; i++)
- addLast(type);
- }
- else
- addLast(available[rnd]);
- }
- void CCreatureAnim::addLast(EAnimType newType)
- {
- if (type != MOVING && newType == MOVING)//starting moving - play init sequence
- {
- queue.push( MOVE_START );
- }
- else if (type == MOVING && newType != MOVING )//previous anim was moving - finish it
- {
- queue.push( MOVE_END );
- }
- if (newType == TURN_L || newType == TURN_R)
- queue.push(newType);
- queue.push(newType);
- }
- void CCreatureAnim::reset()
- {
- //if we are in the middle of rotation - set flag
- if (type == TURN_L && !queue.empty() && queue.front() == TURN_L)
- rotate(true);
- if (type == TURN_R && !queue.empty() && queue.front() == TURN_R)
- rotate(false);
- while (!queue.empty())
- {
- EAnimType at = queue.front();
- queue.pop();
- if (set(at))
- return;
- }
- if (callback)
- callback();
- while (!queue.empty())
- {
- EAnimType at = queue.front();
- queue.pop();
- if (set(at))
- return;
- }
- set(HOLDING);
- }
- void CCreatureAnim::startPreview(bool warMachine)
- {
- callback = std::bind(&CCreatureAnim::loopPreview, this, warMachine);
- }
- void CCreatureAnim::clearAndSet(EAnimType type)
- {
- while (!queue.empty())
- queue.pop();
- set(type);
- }
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