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							- /*
 
-  * RmgObject.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- #include "../int3.h"
 
- #include "RmgArea.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace vstd
 
- {
 
- class RNG;
 
- }
 
- class CGObjectInstance;
 
- class RmgMap;
 
- namespace rmg {
 
- class Object
 
- {
 
- public:
 
- 	
 
- 	class Instance
 
- 	{
 
- 	public:
 
- 		Instance(const Object& parent, CGObjectInstance & object);
 
- 		Instance(const Object& parent, CGObjectInstance & object, const int3 & position);
 
- 		
 
- 		const Area & getBlockedArea() const;
 
- 		
 
- 		int3 getVisitablePosition() const;
 
- 		bool isVisitableFrom(const int3 & tile) const;
 
- 		bool isBlockedVisitable() const;
 
- 		bool isRemovable() const;
 
- 		const Area & getAccessibleArea() const;
 
- 		Area getBorderAbove() const;
 
- 		void setTemplate(TerrainId terrain, vstd::RNG &); //cache invalidation
 
- 		void setAnyTemplate(vstd::RNG &); //cache invalidation
 
- 		
 
- 		int3 getTopTile() const;
 
- 		int3 getPosition(bool isAbsolute = false) const;
 
- 		void setPosition(const int3 & position); //cache invalidation
 
- 		void setPositionRaw(const int3 & position); //no cache invalidation
 
- 		const CGObjectInstance & object() const;
 
- 		CGObjectInstance & object();
 
- 		
 
- 		void finalize(RmgMap & map, vstd::RNG &); //cache invalidation
 
- 		void clear();
 
- 		
 
- 		std::function<void(CGObjectInstance *)> onCleared;
 
- 	private:
 
- 		mutable Area dBlockedAreaCache;
 
- 		int3 dPosition;
 
- 		mutable Area dAccessibleAreaCache;
 
- 		CGObjectInstance & dObject;
 
- 		const Object & dParent;
 
- 	};
 
- 	
 
- 	Object() = default;
 
- 	Object(const Object & object);
 
- 	Object(CGObjectInstance & object);
 
- 	Object(CGObjectInstance & object, const int3 & position);
 
- 	
 
- 	void addInstance(Instance & object);
 
- 	Instance & addInstance(CGObjectInstance & object);
 
- 	Instance & addInstance(CGObjectInstance & object, const int3 & position);
 
- 	
 
- 	std::list<Instance*> & instances();
 
- 	std::list<const Instance*> & instances() const;
 
- 	
 
- 	int3 getVisitablePosition() const;
 
- 	const Area & getAccessibleArea(bool exceptLast = false) const;
 
- 	const Area & getBlockVisitableArea() const;
 
- 	const Area & getVisitableArea() const;
 
- 	const Area & getRemovableArea() const;
 
- 	const Area getEntrableArea() const;
 
- 	const Area & getBorderAbove() const;
 
- 	
 
- 	bool isVisitable() const;
 
- 	const int3 & getPosition() const;
 
- 	void setPosition(const int3 & position);
 
- 	void setTemplate(const TerrainId & terrain, vstd::RNG &);
 
- 	
 
- 	const Area & getArea() const;  //lazy cache invalidation
 
- 	const int3 getVisibleTop() const;
 
- 	bool isGuarded() const;
 
- 	int3 getGuardPos() const;
 
- 	void setGuardedIfMonster(const Instance & object);
 
- 	void setValue(uint32_t value);
 
- 	uint32_t getValue() const;
 
- 	
 
- 	void finalize(RmgMap & map, vstd::RNG &);
 
- 	void clearCachedArea() const;
 
- 	void clear();
 
- 	
 
- private:
 
- 	std::list<Instance> dInstances;
 
- 	mutable Area dFullAreaCache;
 
- 	mutable Area dAccessibleAreaCache;
 
- 	mutable Area dAccessibleAreaFullCache;
 
- 	mutable Area dBlockVisitableCache;
 
- 	mutable Area dVisitableCache;
 
- 	mutable Area dRemovableAreaCache;
 
- 	mutable Area dBorderAboveCache;
 
- 	int3 dPosition;
 
- 	mutable std::optional<int3> visibleTopOffset;
 
- 	mutable std::list<Object::Instance*> cachedInstanceList;
 
- 	mutable std::list<const Object::Instance*> cachedInstanceConstList;
 
- 	bool guarded;
 
- 	uint32_t value;
 
- };
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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