GameLibrary.cpp 4.7 KB

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  1. /*
  2. * GameLibrary.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameLibrary.h"
  12. #include "CBonusTypeHandler.h"
  13. #include "CCreatureHandler.h"
  14. #include "CConfigHandler.h"
  15. #include "RoadHandler.h"
  16. #include "RiverHandler.h"
  17. #include "TerrainHandler.h"
  18. #include "spells/CSpellHandler.h"
  19. #include "spells/SpellSchoolHandler.h"
  20. #include "spells/effects/Registry.h"
  21. #include "CSkillHandler.h"
  22. #include "entities/artifact/CArtHandler.h"
  23. #include "entities/faction/CTownHandler.h"
  24. #include "entities/hero/CHeroClassHandler.h"
  25. #include "entities/hero/CHeroHandler.h"
  26. #include "texts/CGeneralTextHandler.h"
  27. #include "mapping/MapFormatSettings.h"
  28. #include "modding/CModHandler.h"
  29. #include "modding/IdentifierStorage.h"
  30. #include "modding/CModVersion.h"
  31. #include "CStopWatch.h"
  32. #include "VCMIDirs.h"
  33. #include "filesystem/Filesystem.h"
  34. #include "rmg/CRmgTemplateStorage.h"
  35. #include "mapObjectConstructors/CObjectClassesHandler.h"
  36. #include "mapObjects/CObjectHandler.h"
  37. #include "mapObjects/ObstacleSetHandler.h"
  38. #include "mapping/CMapEditManager.h"
  39. #include "ScriptHandler.h"
  40. #include "BattleFieldHandler.h"
  41. #include "ObstacleHandler.h"
  42. #include "GameSettings.h"
  43. VCMI_LIB_NAMESPACE_BEGIN
  44. GameLibrary * LIBRARY = nullptr;
  45. const ArtifactService * GameLibrary::artifacts() const
  46. {
  47. return arth.get();
  48. }
  49. const CreatureService * GameLibrary::creatures() const
  50. {
  51. return creh.get();
  52. }
  53. const FactionService * GameLibrary::factions() const
  54. {
  55. return townh.get();
  56. }
  57. const HeroClassService * GameLibrary::heroClasses() const
  58. {
  59. return heroclassesh.get();
  60. }
  61. const HeroTypeService * GameLibrary::heroTypes() const
  62. {
  63. return heroh.get();
  64. }
  65. #if SCRIPTING_ENABLED
  66. const scripting::Service * GameLibrary::scripts() const
  67. {
  68. return scriptHandler.get();
  69. }
  70. #endif
  71. const spells::Service * GameLibrary::spells() const
  72. {
  73. return spellh.get();
  74. }
  75. const SkillService * GameLibrary::skills() const
  76. {
  77. return skillh.get();
  78. }
  79. const IBonusTypeHandler * GameLibrary::getBth() const
  80. {
  81. return bth.get();
  82. }
  83. const CIdentifierStorage * GameLibrary::identifiers() const
  84. {
  85. return identifiersHandler.get();
  86. }
  87. const spells::effects::Registry * GameLibrary::spellEffects() const
  88. {
  89. return spells::effects::GlobalRegistry::get();
  90. }
  91. spells::effects::Registry * GameLibrary::spellEffects()
  92. {
  93. return spells::effects::GlobalRegistry::get();
  94. }
  95. const BattleFieldService * GameLibrary::battlefields() const
  96. {
  97. return battlefieldsHandler.get();
  98. }
  99. const ObstacleService * GameLibrary::obstacles() const
  100. {
  101. return obstacleHandler.get();
  102. }
  103. const IGameSettings * GameLibrary::engineSettings() const
  104. {
  105. return settingsHandler.get();
  106. }
  107. void GameLibrary::loadFilesystem(bool extractArchives)
  108. {
  109. CStopWatch loadTime;
  110. CResourceHandler::initialize();
  111. logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
  112. CResourceHandler::load("config/filesystem.json", extractArchives);
  113. logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
  114. }
  115. void GameLibrary::loadModFilesystem()
  116. {
  117. CStopWatch loadTime;
  118. modh = std::make_unique<CModHandler>();
  119. identifiersHandler = std::make_unique<CIdentifierStorage>();
  120. logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
  121. modh->loadModFilesystems();
  122. logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
  123. }
  124. template <class Handler>
  125. void createHandler(std::unique_ptr<Handler> & handler)
  126. {
  127. handler = std::make_unique<Handler>();
  128. }
  129. void GameLibrary::initializeFilesystem(bool extractArchives)
  130. {
  131. loadFilesystem(extractArchives);
  132. settings.init("config/settings.json", "vcmi:settings");
  133. persistentStorage.init("config/persistentStorage.json", "");
  134. loadModFilesystem();
  135. }
  136. void GameLibrary::initializeLibrary()
  137. {
  138. createHandler(settingsHandler);
  139. modh->initializeConfig();
  140. createHandler(generaltexth);
  141. createHandler(bth);
  142. createHandler(roadTypeHandler);
  143. createHandler(riverTypeHandler);
  144. createHandler(terrainTypeHandler);
  145. createHandler(heroh);
  146. createHandler(heroclassesh);
  147. createHandler(arth);
  148. createHandler(creh);
  149. createHandler(townh);
  150. createHandler(biomeHandler);
  151. createHandler(objh);
  152. createHandler(objtypeh);
  153. createHandler(spellSchoolHandler);
  154. createHandler(spellh);
  155. createHandler(skillh);
  156. createHandler(terviewh);
  157. createHandler(tplh); //templates need already resolved identifiers (refactor?)
  158. #if SCRIPTING_ENABLED
  159. createHandler(scriptHandler);
  160. #endif
  161. createHandler(battlefieldsHandler);
  162. createHandler(obstacleHandler);
  163. modh->load();
  164. modh->afterLoad();
  165. createHandler(mapFormat);
  166. }
  167. #if SCRIPTING_ENABLED
  168. void GameLibrary::scriptsLoaded()
  169. {
  170. scriptHandler->performRegistration(this);
  171. }
  172. #endif
  173. GameLibrary::GameLibrary() = default;
  174. GameLibrary::~GameLibrary() = default;
  175. VCMI_LIB_NAMESPACE_END