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- /*
- * CResourceLoader.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CInputStream.h"
- class ResourceLocator;
- class ISimpleResourceLoader;
- /**
- * Specifies the resource type.
- *
- * Supported file extensions:
- *
- * Text: .json
- * Animation: .def
- * Mask: .msk
- * Campaign: .h3c
- * Map: .h3m
- * Font: .fnt
- * Image: .bmp, .jpg, .pcx, .png, .tga
- * Sound: .wav
- * Video: .smk, .bik
- * Music: .mp3, .ogg
- * Archive: .lod, .snd, .vid, .zip, .tar.gz
- * Savegame: .vlgm1
- */
- enum class EResType
- {
- ANY,
- TEXT,
- ANIMATION,
- MASK,
- CAMPAIGN,
- MAP,
- FONT,
- IMAGE,
- VIDEO,
- SOUND,
- MUSIC,
- ARCHIVE,
- SAVEGAME,
- OTHER
- };
- /**
- * A struct which identifies a resource clearly.
- */
- class DLL_LINKAGE ResourceIdentifier
- {
- public:
- /**
- * Default c-tor.
- */
- ResourceIdentifier();
- /**
- * Ctor.
- *
- * @param name The resource name.
- * @param type The resource type. A constant from the enumeration EResType.
- */
- ResourceIdentifier(const std::string & name, EResType type);
- /**
- * Compares this object with a another resource identifier.
- *
- * @param other The other resource identifier.
- * @return Returns true if both are equally, false if not.
- */
- inline bool operator==(ResourceIdentifier const & other) const
- {
- return name == other.name && type == other.type;
- }
- /**
- * Gets the name of the identifier.
- *
- * @return the name of the identifier
- */
- std::string getName() const;
- /**
- * Gets the type of the identifier.
- *
- * @return the type of the identifier
- */
- EResType getType() const;
- /**
- * Sets the name of the identifier.
- *
- * @param name the name of the identifier. No extension, will be converted to uppercase.
- */
- void setName(const std::string & name);
- /**
- * Sets the type of the identifier.
- *
- * @param type the type of the identifier.
- */
- void setType(EResType type);
- private:
- /** Specifies the resource name. No extension so .pcx and .png can override each other, always in upper case. **/
- std::string name;
- /**
- * Specifies the resource type. EResType::OTHER if not initialized.
- * Required to prevent conflicts if files with different types (e.g. text and image) have the same name.
- */
- EResType type;
- };
- namespace std
- {
- /**
- * Template specialization for std::hash.
- */
- template <>
- class hash<ResourceIdentifier>
- {
- public:
- /**
- * Generates a hash value for the resource identifier object.
- *
- * @param resourceIdent The object from which a hash value should be generated.
- * @return the generated hash value
- */
- size_t operator()(const ResourceIdentifier & resourceIdent) const
- {
- return hash<string>()(resourceIdent.getName()) ^ hash<int>()(static_cast<int>(resourceIdent.getType()));
- }
- };
- };
- /**
- * This class manages the loading of resources whether standard
- * or derived from several container formats and the file system.
- */
- class DLL_LINKAGE CResourceLoader : public boost::noncopyable
- {
- public:
- CResourceLoader();
- /**
- * D-tor.
- */
- virtual ~CResourceLoader();
- /**
- * Loads the resource specified by the resource identifier.
- *
- * @param resourceIdent This parameter identifies the resource to load.
- * @return a pointer to the input stream, not null
- *
- * @throws std::runtime_error if the resource doesn't exists
- */
- std::unique_ptr<CInputStream> load(const ResourceIdentifier & resourceIdent) const;
- /**
- * Tests whether the specified resource exists.
- *
- * @param resourceIdent the resource which should be checked
- * @return true if the resource exists, false if not
- */
- bool existsResource(const ResourceIdentifier & resourceIdent) const;
- /**
- * Adds a simple resource loader to the loaders list and its entries to the resources list.
- *
- * The loader object will be destructed when this resource loader is destructed.
- * Don't delete it manually.
- *
- * @param loader The simple resource loader object to add
- */
- void addLoader(ISimpleResourceLoader * loader);
- private:
- /**
- * Contains lists of same resources which can be accessed uniquely by an
- * resource identifier.
- */
- std::unordered_map<ResourceIdentifier, std::list<ResourceLocator> > resources;
- /** A list of resource loader objects */
- std::list<ISimpleResourceLoader *> loaders;
- };
- /**
- * This class has static methods for a global resource loader access.
- *
- * Note: Compared to the singleton pattern it has the advantage that the class CResourceLoader
- * and classes which use it can be tested separately. CResourceLoader can be sub-classes as well.
- * Compared to a global variable the factory pattern can throw an exception if the resource loader wasn't
- * initialized.
- *
- * This class is not thread-safe. Make sure nobody is calling getInstance while somebody else is calling setInstance.
- */
- class DLL_LINKAGE CResourceLoaderFactory
- {
- public:
- /**
- * Gets an instance of resource loader.
- *
- * Make sure that you've set an instance before using it. It'll throw an exception if no instance was set.
- *
- * @return Returns an instance of resource loader.
- */
- static CResourceLoader * getInstance();
- /**
- * Sets an instance of resource loader.
- *
- * @param resourceLoader An instance of resource loader.
- */
- static void setInstance(CResourceLoader * resourceLoader);
- private:
- /** Instance of resource loader */
- static CResourceLoader * resourceLoader;
- };
- /**
- * A struct which describes the exact position of a resource.
- */
- class DLL_LINKAGE ResourceLocator
- {
- public:
- /**
- * Ctor.
- *
- * @param archive A pointer to the resource archive object.
- * @param resourceName Unique resource name in the space of the given resource archive.
- */
- ResourceLocator(ISimpleResourceLoader * loader, const std::string & resourceName);
- /**
- * Gets a pointer to the resource loader object.
- *
- * @return a pointer to the resource loader object
- */
- ISimpleResourceLoader * getLoader() const;
- /**
- * Gets the resource name.
- *
- * @return the resource name.
- */
- std::string getResourceName() const;
- private:
- /**
- * A pointer to the loader which knows where and how to construct a stream object
- * which does the loading process actually.
- */
- ISimpleResourceLoader * loader;
- /** A unique name of the resource in space of the loader. */
- std::string resourceName;
- };
- /**
- * A helper class which provides a functionality to convert extension strings to EResTypes.
- */
- class DLL_LINKAGE EResTypeHelper
- {
- public:
- /**
- * Converts a extension string to a EResType enum object.
- *
- * @param extension The extension string e.g. .BMP, .PNG
- * @return Returns a EResType enum object
- */
- static EResType getTypeFromExtension(std::string extension);
- /**
- * Gets the EResType as a string representation.
- *
- * @param type the EResType
- * @return the type as a string representation
- */
- static std::string getEResTypeAsString(EResType type);
- };
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