PacksForLobby.h 7.5 KB

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  1. /*
  2. * PacksForLobby.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "StartInfo.h"
  12. #include "NetPacksBase.h"
  13. #include "../MetaString.h"
  14. class CServerHandler;
  15. class CVCMIServer;
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. class CampaignState;
  18. class CMapInfo;
  19. struct StartInfo;
  20. class CMapGenOptions;
  21. struct ClientPlayer;
  22. struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby
  23. {
  24. };
  25. struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby
  26. {
  27. bool isForServer() const override;
  28. };
  29. struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate
  30. {
  31. // Set by client before sending pack to server
  32. std::string uuid;
  33. std::vector<std::string> names;
  34. EStartMode mode = EStartMode::INVALID;
  35. // Changed by server before announcing pack
  36. int clientId = -1;
  37. int hostClientId = -1;
  38. void visitTyped(ICPackVisitor & visitor) override;
  39. template <typename Handler> void serialize(Handler & h)
  40. {
  41. h & uuid;
  42. h & names;
  43. h & mode;
  44. h & clientId;
  45. h & hostClientId;
  46. }
  47. };
  48. struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
  49. {
  50. int clientId;
  51. bool shutdownServer = false;
  52. void visitTyped(ICPackVisitor & visitor) override;
  53. template <typename Handler> void serialize(Handler &h)
  54. {
  55. h & clientId;
  56. h & shutdownServer;
  57. }
  58. };
  59. struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
  60. {
  61. std::string playerName;
  62. MetaString message;
  63. void visitTyped(ICPackVisitor & visitor) override;
  64. template <typename Handler> void serialize(Handler &h)
  65. {
  66. h & playerName;
  67. h & message;
  68. }
  69. };
  70. struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
  71. {
  72. enum EAction : ui8 {
  73. NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS
  74. } action = NONE;
  75. void visitTyped(ICPackVisitor & visitor) override;
  76. template <typename Handler> void serialize(Handler &h)
  77. {
  78. h & action;
  79. }
  80. };
  81. struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
  82. {
  83. unsigned char progress;
  84. void visitTyped(ICPackVisitor & visitor) override;
  85. template <typename Handler> void serialize(Handler &h)
  86. {
  87. h & progress;
  88. }
  89. };
  90. struct DLL_LINKAGE LobbyRestartGame : public CLobbyPackToPropagate
  91. {
  92. void visitTyped(ICPackVisitor & visitor) override;
  93. template <typename Handler> void serialize(Handler &h)
  94. {
  95. }
  96. };
  97. struct DLL_LINKAGE LobbyPrepareStartGame : public CLobbyPackToPropagate
  98. {
  99. void visitTyped(ICPackVisitor & visitor) override;
  100. template <typename Handler> void serialize(Handler &h)
  101. {
  102. }
  103. };
  104. struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
  105. {
  106. // Set by server
  107. std::shared_ptr<StartInfo> initializedStartInfo = nullptr;
  108. CGameState * initializedGameState = nullptr;
  109. int clientId = -1; //-1 means to all clients
  110. void visitTyped(ICPackVisitor & visitor) override;
  111. template <typename Handler> void serialize(Handler &h)
  112. {
  113. h & clientId;
  114. h & initializedStartInfo;
  115. bool sps = h.smartPointerSerialization;
  116. h.smartPointerSerialization = true;
  117. h & initializedGameState;
  118. h.smartPointerSerialization = sps;
  119. }
  120. };
  121. struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate
  122. {
  123. int newHostConnectionId = -1;
  124. void visitTyped(ICPackVisitor & visitor) override;
  125. template <typename Handler> void serialize(Handler & h)
  126. {
  127. h & newHostConnectionId;
  128. }
  129. };
  130. struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate
  131. {
  132. LobbyState state;
  133. bool hostChanged = false; // Used on client-side only
  134. void visitTyped(ICPackVisitor & visitor) override;
  135. template <typename Handler> void serialize(Handler &h)
  136. {
  137. h & state;
  138. }
  139. };
  140. struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer
  141. {
  142. std::shared_ptr<CMapInfo> mapInfo;
  143. std::shared_ptr<CMapGenOptions> mapGenOpts;
  144. LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
  145. void visitTyped(ICPackVisitor & visitor) override;
  146. template <typename Handler> void serialize(Handler &h)
  147. {
  148. h & mapInfo;
  149. h & mapGenOpts;
  150. }
  151. };
  152. struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer
  153. {
  154. std::shared_ptr<CampaignState> ourCampaign;
  155. void visitTyped(ICPackVisitor & visitor) override;
  156. template <typename Handler> void serialize(Handler &h)
  157. {
  158. h & ourCampaign;
  159. }
  160. };
  161. struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer
  162. {
  163. CampaignScenarioID mapId = CampaignScenarioID::NONE;
  164. void visitTyped(ICPackVisitor & visitor) override;
  165. template <typename Handler> void serialize(Handler &h)
  166. {
  167. h & mapId;
  168. }
  169. };
  170. struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
  171. {
  172. int bonusId = -1;
  173. void visitTyped(ICPackVisitor & visitor) override;
  174. template <typename Handler> void serialize(Handler &h)
  175. {
  176. h & bonusId;
  177. }
  178. };
  179. struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
  180. {
  181. enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
  182. ui8 what = UNKNOWN;
  183. int32_t value = 0;
  184. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  185. void visitTyped(ICPackVisitor & visitor) override;
  186. template <typename Handler> void serialize(Handler &h)
  187. {
  188. h & what;
  189. h & value;
  190. h & color;
  191. }
  192. };
  193. struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
  194. {
  195. PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE;
  196. void visitTyped(ICPackVisitor & visitor) override;
  197. template <typename Handler> void serialize(Handler &h)
  198. {
  199. h & clickedColor;
  200. }
  201. };
  202. struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer
  203. {
  204. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  205. std::string name = "";
  206. void visitTyped(ICPackVisitor & visitor) override;
  207. template <typename Handler> void serialize(Handler &h)
  208. {
  209. h & color;
  210. h & name;
  211. }
  212. };
  213. struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
  214. {
  215. SimturnsInfo simturnsInfo;
  216. void visitTyped(ICPackVisitor & visitor) override;
  217. template <typename Handler> void serialize(Handler &h)
  218. {
  219. h & simturnsInfo;
  220. }
  221. };
  222. struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
  223. {
  224. TurnTimerInfo turnTimerInfo;
  225. void visitTyped(ICPackVisitor & visitor) override;
  226. template <typename Handler> void serialize(Handler &h)
  227. {
  228. h & turnTimerInfo;
  229. }
  230. };
  231. struct DLL_LINKAGE LobbySetExtraOptions : public CLobbyPackToServer
  232. {
  233. ExtraOptionsInfo extraOptionsInfo;
  234. void visitTyped(ICPackVisitor & visitor) override;
  235. template <typename Handler> void serialize(Handler &h)
  236. {
  237. h & extraOptionsInfo;
  238. }
  239. };
  240. struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer
  241. {
  242. ui8 difficulty = 0;
  243. void visitTyped(ICPackVisitor & visitor) override;
  244. template <typename Handler> void serialize(Handler &h)
  245. {
  246. h & difficulty;
  247. }
  248. };
  249. struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
  250. {
  251. ui8 targetConnectedPlayer = -1;
  252. PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE;
  253. void visitTyped(ICPackVisitor & visitor) override;
  254. template <typename Handler> void serialize(Handler & h)
  255. {
  256. h & targetConnectedPlayer;
  257. h & targetPlayerColor;
  258. }
  259. };
  260. struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
  261. {
  262. MetaString message;
  263. void visitTyped(ICPackVisitor & visitor) override;
  264. template <typename Handler> void serialize(Handler & h)
  265. {
  266. h & message;
  267. }
  268. };
  269. struct DLL_LINKAGE LobbyPvPAction : public CLobbyPackToServer
  270. {
  271. enum EAction : ui8 {
  272. NONE, COIN, RANDOM_TOWN, RANDOM_TOWN_VS
  273. } action = NONE;
  274. std::vector<FactionID> bannedTowns;
  275. void visitTyped(ICPackVisitor & visitor) override;
  276. template <typename Handler> void serialize(Handler &h)
  277. {
  278. h & action;
  279. h & bannedTowns;
  280. }
  281. };
  282. VCMI_LIB_NAMESPACE_END