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							- #pragma once
 
- #include "CObjectHandler.h"
 
- #include "../CCreatureSet.h"
 
- /*
 
-  * CArmedInstance.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- struct BattleInfo;
 
- class CGameState;
 
- class DLL_LINKAGE CArmedInstance: public CGObjectInstance, public CBonusSystemNode, public CCreatureSet
 
- {
 
- public:
 
- 	BattleInfo *battle; //set to the current battle, if engaged
 
- 	void randomizeArmy(int type);
 
- 	virtual void updateMoraleBonusFromArmy();
 
- 	void armyChanged() override;
 
- 	//////////////////////////////////////////////////////////////////////////
 
- //	int valOfGlobalBonuses(CSelector selector) const; //used only for castle interface								???
 
- 	virtual CBonusSystemNode *whereShouldBeAttached(CGameState *gs);
 
- 	virtual CBonusSystemNode *whatShouldBeAttached();
 
- 	//////////////////////////////////////////////////////////////////////////
 
- 	CArmedInstance();
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & static_cast<CGObjectInstance&>(*this);
 
- 		h & static_cast<CBonusSystemNode&>(*this);
 
- 		h & static_cast<CCreatureSet&>(*this);
 
- 	}
 
- };
 
 
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