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							- Source: vcmi
 
- Section: games
 
- Priority: extra
 
- Maintainer: frank zago <[email protected]>
 
- Build-Depends: debhelper (>= 7), cdbs (>= 0.4.48), autotools-dev, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev (>= 1.2.8), zlib1g-dev, libavformat-dev, libswscale-dev, libboost-all-dev (>=1.37)
 
- Standards-Version: 3.8.0
 
- Homepage: http://vcmi.eu
 
- Package: vcmi
 
- Architecture: any
 
- Depends: ${shlibs:Depends}, ${misc:Depends}
 
- Description: A rewrite the Heroes of Might and Magic 3 engine
 
-  The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
 
-  scratch, giving it new and extended possibilities. It will help to support
 
-  mods and new towns already made by fans but abandoned because of game code
 
-  limitations.
 
-  .
 
-  In its current state it already supports maps of any sizes, higher
 
-  resolutions and extended engine limits.
 
- Package: vcmi-doc
 
- Architecture: all
 
- Section: doc
 
- Description: documentation for vcmi
 
-  The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
 
-  scratch, giving it new and extended possibilities. It will help to support
 
-  mods and new towns already made by fans but abandoned because of game code
 
-  limitations.
 
-  .
 
-  In its current state it already supports maps of any sizes, higher
 
-  resolutions and extended engine limits.
 
 
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