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							- /*
 
-  * CCallback.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CCallback.h"
 
- #include "lib/CCreatureHandler.h"
 
- #include "lib/gameState/CGameState.h"
 
- #include "client/CPlayerInterface.h"
 
- #include "client/Client.h"
 
- #include "lib/mapping/CMap.h"
 
- #include "lib/mapObjects/CGHeroInstance.h"
 
- #include "lib/mapObjects/CGTownInstance.h"
 
- #include "lib/texts/CGeneralTextHandler.h"
 
- #include "lib/CArtHandler.h"
 
- #include "lib/GameConstants.h"
 
- #include "lib/CPlayerState.h"
 
- #include "lib/UnlockGuard.h"
 
- #include "lib/battle/BattleInfo.h"
 
- #include "lib/networkPacks/PacksForServer.h"
 
- #include "lib/networkPacks/SaveLocalState.h"
 
- bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
 
- {
 
- 	CastleTeleportHero pack(who->id, where->id, 1);
 
- 	sendRequest(pack);
 
- 	return true;
 
- }
 
- void CCallback::moveHero(const CGHeroInstance *h, const int3 & destination, bool transit)
 
- {
 
- 	MoveHero pack({destination}, h->id, transit);
 
- 	sendRequest(pack);
 
- }
 
- void CCallback::moveHero(const CGHeroInstance *h, const std::vector<int3> & path, bool transit)
 
- {
 
- 	MoveHero pack(path, h->id, transit);
 
- 	sendRequest(pack);
 
- }
 
- int CCallback::selectionMade(int selection, QueryID queryID)
 
- {
 
- 	return sendQueryReply(selection, queryID);
 
- }
 
- int CCallback::sendQueryReply(std::optional<int32_t> reply, QueryID queryID)
 
- {
 
- 	ASSERT_IF_CALLED_WITH_PLAYER
 
- 	if(queryID == QueryID(-1))
 
- 	{
 
- 		logGlobal->error("Cannot answer the query -1!");
 
- 		return -1;
 
- 	}
 
- 	QueryReply pack(queryID, reply);
 
- 	pack.player = *player;
 
- 	return sendRequest(pack);
 
- }
 
- void CCallback::recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level)
 
- {
 
- 	// TODO exception for neutral dwellings shouldn't be hardcoded
 
- 	if(player != obj->tempOwner && obj->ID != Obj::WAR_MACHINE_FACTORY && obj->ID != Obj::REFUGEE_CAMP)
 
- 		return;
 
- 	RecruitCreatures pack(obj->id, dst->id, ID, amount, level);
 
- 	sendRequest(pack);
 
- }
 
- bool CCallback::dismissCreature(const CArmedInstance *obj, SlotID stackPos)
 
- {
 
- 	if((player && obj->tempOwner != player) || (obj->stacksCount()<2  && obj->needsLastStack()))
 
- 		return false;
 
- 	DisbandCreature pack(stackPos,obj->id);
 
- 	sendRequest(pack);
 
- 	return true;
 
- }
 
- bool CCallback::upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID)
 
- {
 
- 	UpgradeCreature pack(stackPos,obj->id,newID);
 
- 	sendRequest(pack);
 
- 	return false;
 
- }
 
- void CCallback::endTurn()
 
- {
 
- 	logGlobal->trace("Player %d ended his turn.", player->getNum());
 
- 	EndTurn pack;
 
- 	sendRequest(pack);
 
- }
 
- int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
 
- {
 
- 	ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
 
- 	sendRequest(pack);
 
- 	return 0;
 
- }
 
- int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
 
- {
 
- 	ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
 
- 	sendRequest(pack);
 
- 	return 0;
 
- }
 
- int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val)
 
- {
 
- 	ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
 
- 	sendRequest(pack);
 
- 	return 0;
 
- }
 
- int CCallback::bulkMoveArmy(ObjectInstanceID srcArmy, ObjectInstanceID destArmy, SlotID srcSlot)
 
- {
 
- 	BulkMoveArmy pack(srcArmy, destArmy, srcSlot);
 
- 	sendRequest(pack);
 
- 	return 0;
 
- }
 
- int CCallback::bulkSplitStack(ObjectInstanceID armyId, SlotID srcSlot, int howMany)
 
- {
 
- 	BulkSplitStack pack(armyId, srcSlot, howMany);
 
- 	sendRequest(pack);
 
- 	return 0;
 
- }
 
- int CCallback::bulkSmartSplitStack(ObjectInstanceID armyId, SlotID srcSlot)
 
- {
 
- 	BulkSmartSplitStack pack(armyId, srcSlot);
 
- 	sendRequest(pack);
 
- 	return 0;
 
- }
 
- int CCallback::bulkMergeStacks(ObjectInstanceID armyId, SlotID srcSlot)
 
- {
 
- 	BulkMergeStacks pack(armyId, srcSlot);
 
- 	sendRequest(pack);
 
- 	return 0;
 
- }
 
- bool CCallback::dismissHero(const CGHeroInstance *hero)
 
- {
 
- 	if(player!=hero->tempOwner) return false;
 
- 	DismissHero pack(hero->id);
 
- 	sendRequest(pack);
 
- 	return true;
 
- }
 
- bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2)
 
- {
 
- 	ExchangeArtifacts ea;
 
- 	ea.src = l1;
 
- 	ea.dst = l2;
 
- 	sendRequest(ea);
 
- 	return true;
 
- }
 
- /**
 
-  * Assembles or disassembles a combination artifact.
 
-  * @param hero Hero holding the artifact(s).
 
-  * @param artifactSlot The worn slot ID of the combination- or constituent artifact.
 
-  * @param assemble True for assembly operation, false for disassembly.
 
-  * @param assembleTo If assemble is true, this represents the artifact ID of the combination
 
-  * artifact to assemble to. Otherwise it's not used.
 
-  */
 
- void CCallback::assembleArtifacts(const ObjectInstanceID & heroID, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
 
- {
 
- 	AssembleArtifacts aa(heroID, artifactSlot, assemble, assembleTo);
 
- 	sendRequest(aa);
 
- }
 
- void CCallback::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped, bool backpack)
 
- {
 
- 	BulkExchangeArtifacts bma(srcHero, dstHero, swap, equipped, backpack);
 
- 	sendRequest(bma);
 
- }
 
- void CCallback::scrollBackpackArtifacts(ObjectInstanceID hero, bool left)
 
- {
 
- 	ManageBackpackArtifacts mba(hero, ManageBackpackArtifacts::ManageCmd::SCROLL_RIGHT);
 
- 	if(left)
 
- 		mba.cmd = ManageBackpackArtifacts::ManageCmd::SCROLL_LEFT;
 
- 	sendRequest(mba);
 
- }
 
- void CCallback::sortBackpackArtifactsBySlot(const ObjectInstanceID hero)
 
- {
 
- 	ManageBackpackArtifacts mba(hero, ManageBackpackArtifacts::ManageCmd::SORT_BY_SLOT);
 
- 	sendRequest(mba);
 
- }
 
- void CCallback::sortBackpackArtifactsByCost(const ObjectInstanceID hero)
 
- {
 
- 	ManageBackpackArtifacts mba(hero, ManageBackpackArtifacts::ManageCmd::SORT_BY_COST);
 
- 	sendRequest(mba);
 
- }
 
- void CCallback::sortBackpackArtifactsByClass(const ObjectInstanceID hero)
 
- {
 
- 	ManageBackpackArtifacts mba(hero, ManageBackpackArtifacts::ManageCmd::SORT_BY_CLASS);
 
- 	sendRequest(mba);
 
- }
 
- void CCallback::manageHeroCostume(ObjectInstanceID hero, size_t costumeIndex, bool saveCostume)
 
- {
 
- 	ManageEquippedArtifacts mea(hero, costumeIndex, saveCostume);
 
- 	sendRequest(mea);
 
- }
 
- void CCallback::eraseArtifactByClient(const ArtifactLocation & al)
 
- {
 
- 	EraseArtifactByClient ea(al);
 
- 	sendRequest(ea);
 
- }
 
- bool CCallback::buildBuilding(const CGTownInstance *town, BuildingID buildingID)
 
- {
 
- 	if(town->tempOwner!=player)
 
- 		return false;
 
- 	if(canBuildStructure(town, buildingID) != EBuildingState::ALLOWED)
 
- 		return false;
 
- 	BuildStructure pack(town->id,buildingID);
 
- 	sendRequest(pack);
 
- 	return true;
 
- }
 
- bool CCallback::visitTownBuilding(const CGTownInstance *town, BuildingID buildingID)
 
- {
 
- 	if(town->tempOwner!=player)
 
- 		return false;
 
- 	VisitTownBuilding pack(town->id, buildingID);
 
- 	sendRequest(pack);
 
- 	return true;
 
- }
 
- void CBattleCallback::battleMakeSpellAction(const BattleID & battleID, const BattleAction & action)
 
- {
 
- 	assert(action.actionType == EActionType::HERO_SPELL);
 
- 	MakeAction mca(action);
 
- 	mca.battleID = battleID;
 
- 	sendRequest(mca);
 
- }
 
- int CBattleCallback::sendRequest(const CPackForServer & request)
 
- {
 
- 	int requestID = cl->sendRequest(request, *getPlayerID());
 
- 	if(waitTillRealize)
 
- 	{
 
- 		logGlobal->trace("We'll wait till request %d is answered.\n", requestID);
 
- 		auto gsUnlocker = vstd::makeUnlockSharedGuardIf(CGameState::mutex, unlockGsWhenWaiting);
 
- 		cl->waitingRequest.waitWhileContains(requestID);
 
- 	}
 
- 	return requestID;
 
- }
 
- void CCallback::spellResearch( const CGTownInstance *town, SpellID spellAtSlot, bool accepted )
 
- {
 
- 	SpellResearch pack(town->id, spellAtSlot, accepted);
 
- 	sendRequest(pack);
 
- }
 
- void CCallback::swapGarrisonHero( const CGTownInstance *town )
 
- {
 
- 	if(town->tempOwner == *player || (town->garrisonHero && town->garrisonHero->tempOwner == *player ))
 
- 	{
 
- 		GarrisonHeroSwap pack(town->id);
 
- 		sendRequest(pack);
 
- 	}
 
- }
 
- void CCallback::buyArtifact(const CGHeroInstance *hero, ArtifactID aid)
 
- {
 
- 	if(hero->tempOwner != *player) return;
 
- 	BuyArtifact pack(hero->id,aid);
 
- 	sendRequest(pack);
 
- }
 
- void CCallback::trade(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero)
 
- {
 
- 	trade(marketId, mode, std::vector(1, id1), std::vector(1, id2), std::vector(1, val1), hero);
 
- }
 
- void CCallback::trade(const ObjectInstanceID marketId, EMarketMode mode, const std::vector<TradeItemSell> & id1, const std::vector<TradeItemBuy> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero)
 
- {
 
- 	TradeOnMarketplace pack;
 
- 	pack.marketId = marketId;
 
- 	pack.heroId = hero ? hero->id : ObjectInstanceID();
 
- 	pack.mode = mode;
 
- 	pack.r1 = id1;
 
- 	pack.r2 = id2;
 
- 	pack.val = val1;
 
- 	sendRequest(pack);
 
- }
 
- void CCallback::setFormation(const CGHeroInstance * hero, EArmyFormation mode)
 
- {
 
- 	SetFormation pack(hero->id, mode);
 
- 	sendRequest(pack);
 
- }
 
- void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero, const HeroTypeID & nextHero)
 
- {
 
- 	assert(townOrTavern);
 
- 	assert(hero);
 
- 	HireHero pack(hero->getHeroTypeID(), townOrTavern->id, nextHero);
 
- 	pack.player = *player;
 
- 	sendRequest(pack);
 
- }
 
- void CCallback::saveLocalState(const JsonNode & data)
 
- {
 
- 	SaveLocalState state;
 
- 	state.data = data;
 
- 	state.player = *player;
 
- 	sendRequest(state);
 
- }
 
- void CCallback::save( const std::string &fname )
 
- {
 
- 	cl->save(fname);
 
- }
 
- void CCallback::gamePause(bool pause)
 
- {
 
- 	if(pause)
 
- 	{
 
- 		GamePause pack;
 
- 		pack.player = *player;
 
- 		sendRequest(pack);
 
- 	}
 
- 	else
 
- 	{
 
- 		sendQueryReply(0, QueryID::CLIENT);
 
- 	}
 
- }
 
- void CCallback::sendMessage(const std::string &mess, const CGObjectInstance * currentObject)
 
- {
 
- 	ASSERT_IF_CALLED_WITH_PLAYER
 
- 	PlayerMessage pm(mess, currentObject? currentObject->id : ObjectInstanceID(-1));
 
- 	if(player)
 
- 		pm.player = *player;
 
- 	sendRequest(pm);
 
- }
 
- void CCallback::buildBoat( const IShipyard *obj )
 
- {
 
- 	BuildBoat bb;
 
- 	bb.objid = dynamic_cast<const CGObjectInstance*>(obj)->id;
 
- 	sendRequest(bb);
 
- }
 
- CCallback::CCallback(CGameState * GS, std::optional<PlayerColor> Player, CClient * C)
 
- 	: CBattleCallback(Player, C)
 
- {
 
- 	gs = GS;
 
- 	waitTillRealize = false;
 
- 	unlockGsWhenWaiting = false;
 
- }
 
- CCallback::~CCallback() = default;
 
- bool CCallback::canMoveBetween(const int3 &a, const int3 &b)
 
- {
 
- 	//bidirectional
 
- 	return gs->getMap().canMoveBetween(a, b);
 
- }
 
- std::optional<PlayerColor> CCallback::getPlayerID() const
 
- {
 
- 	return CBattleCallback::getPlayerID();
 
- }
 
- int3 CCallback::getGuardingCreaturePosition(int3 tile)
 
- {
 
- 	if (!gs->getMap().isInTheMap(tile))
 
- 		return int3(-1,-1,-1);
 
- 	return gs->getMap().guardingCreaturePositions[tile.z][tile.x][tile.y];
 
- }
 
- void CCallback::dig( const CGObjectInstance *hero )
 
- {
 
- 	DigWithHero dwh;
 
- 	dwh.id = hero->id;
 
- 	sendRequest(dwh);
 
- }
 
- void CCallback::castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos)
 
- {
 
- 	CastAdvSpell cas;
 
- 	cas.hid = hero->id;
 
- 	cas.sid = spellID;
 
- 	cas.pos = pos;
 
- 	sendRequest(cas);
 
- }
 
- int CCallback::mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
 
- {
 
- 	if(s1->getCreature(p1) == s2->getCreature(p2))
 
- 		return mergeStacks(s1, s2, p1, p2);
 
- 	else
 
- 		return swapCreatures(s1, s2, p1, p2);
 
- }
 
- void CCallback::registerBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents)
 
- {
 
- 	cl->additionalBattleInts[*player].push_back(battleEvents);
 
- }
 
- void CCallback::unregisterBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents)
 
- {
 
- 	cl->additionalBattleInts[*player] -= battleEvents;
 
- }
 
- CBattleCallback::CBattleCallback(std::optional<PlayerColor> player, CClient * C):
 
- 	cl(C),
 
- 	player(player)
 
- {
 
- }
 
- void CBattleCallback::battleMakeUnitAction(const BattleID & battleID, const BattleAction & action)
 
- {
 
- 	assert(!cl->gs->getBattle(battleID)->tacticDistance);
 
- 	MakeAction ma;
 
- 	ma.ba = action;
 
- 	ma.battleID = battleID;
 
- 	sendRequest(ma);
 
- }
 
- void CBattleCallback::battleMakeTacticAction(const BattleID & battleID, const BattleAction & action )
 
- {
 
- 	assert(cl->gs->getBattle(battleID)->tacticDistance);
 
- 	MakeAction ma;
 
- 	ma.ba = action;
 
- 	ma.battleID = battleID;
 
- 	sendRequest(ma);
 
- }
 
- std::optional<BattleAction> CBattleCallback::makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState)
 
- {
 
- 	return cl->playerint[getPlayerID().value()]->makeSurrenderRetreatDecision(battleID, battleState);
 
- }
 
- std::shared_ptr<CPlayerBattleCallback> CBattleCallback::getBattle(const BattleID & battleID)
 
- {
 
- 	if (activeBattles.count(battleID))
 
- 		return activeBattles.at(battleID);
 
- 	throw std::runtime_error("Failed to find battle " + std::to_string(battleID.getNum()) + " of player " + player->toString() + ". Number of ongoing battles: " + std::to_string(activeBattles.size()));
 
- }
 
- std::optional<PlayerColor> CBattleCallback::getPlayerID() const
 
- {
 
- 	return player;
 
- }
 
- void CBattleCallback::onBattleStarted(const IBattleInfo * info)
 
- {
 
- 	if (activeBattles.count(info->getBattleID()) > 0)
 
- 		throw std::runtime_error("Player " + player->toString() + " is already engaged in battle " + std::to_string(info->getBattleID().getNum()));
 
- 	logGlobal->debug("Battle %d started for player %s", info->getBattleID(), player->toString());
 
- 	activeBattles[info->getBattleID()] = std::make_shared<CPlayerBattleCallback>(info, *getPlayerID());
 
- }
 
- void CBattleCallback::onBattleEnded(const BattleID & battleID)
 
- {
 
- 	if (activeBattles.count(battleID) == 0)
 
- 		throw std::runtime_error("Player " + player->toString() + " is not engaged in battle " + std::to_string(battleID.getNum()));
 
- 	logGlobal->debug("Battle %d ended for player %s", battleID, player->toString());
 
- 	activeBattles.erase(battleID);
 
- }
 
 
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