George King 796287df95 Fix shortcut typo 8 月之前
..
CIntObject.cpp cacceda950 Renamed CGuiHandler to GameEngine 8 月之前
CIntObject.h d3de0d525f Removed GameEngine::curInt member 8 月之前
CursorHandler.cpp 156de5b17e Added GameInstance class 8 月之前
CursorHandler.h 156de5b17e Added GameInstance class 8 月之前
EventDispatcher.cpp cacceda950 Renamed CGuiHandler to GameEngine 8 月之前
EventDispatcher.h be7d27234f map drag with right mouse 1 年之前
EventsReceiver.cpp cacceda950 Renamed CGuiHandler to GameEngine 8 月之前
EventsReceiver.h 2ebf1daf0d add smooth drag for RMB & fix drag for new windows 10 月之前
FramerateManager.cpp 844dfb1604 Removed usage of boost::thread from vcmi, except for AI 8 月之前
FramerateManager.h 844dfb1604 Removed usage of boost::thread from vcmi, except for AI 8 月之前
InterfaceObjectConfigurable.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 8 月之前
InterfaceObjectConfigurable.h 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
MouseButton.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
Shortcut.h cb5b25a49e Added VCMI Shortcut 8 月之前
ShortcutHandler.cpp 796287df95 Fix shortcut typo 8 月之前
ShortcutHandler.h 1dc27046ef Unified game controller input with keyboard/mouse 1 年之前
TextAlignment.h 8e9caf54f2 Added all missing text alignment values 1 年之前
WindowHandler.cpp ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 8 月之前
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2 年之前