GUIClasses.cpp 108 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include "../hch/CSpellHandler.h"
  23. #include "../hch/CTownHandler.h"
  24. #include "../lib/CondSh.h"
  25. #include "../lib/map.h"
  26. #include "../mapHandler.h"
  27. #include "../timeHandler.h"
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/algorithm/string.hpp>
  30. #include <boost/algorithm/string/replace.hpp>
  31. #include <boost/assign/std/vector.hpp>
  32. #include <boost/assign/list_of.hpp>
  33. #include <boost/date_time/posix_time/posix_time.hpp>
  34. //#include <boost/thread.hpp>
  35. #include <cmath>
  36. #include <queue>
  37. #include <sstream>
  38. #include "../lib/NetPacks.h"
  39. #include "CSpellWindow.h"
  40. #include "CHeroWindow.h"
  41. #include "../hch/CVideoHandler.h"
  42. /*
  43. * GUIClasses.cpp, part of VCMI engine
  44. *
  45. * Authors: listed in file AUTHORS in main folder
  46. *
  47. * License: GNU General Public License v2.0 or later
  48. * Full text of license available in license.txt file, in main folder
  49. *
  50. */
  51. using namespace boost::assign;
  52. using namespace CSDL_Ext;
  53. extern TTF_Font * GEOR16;
  54. extern std::queue<SDL_Event*> events;
  55. extern boost::mutex eventsM;
  56. #undef min
  57. #undef max
  58. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  59. {
  60. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  61. if(!h) return NULL;
  62. StackState *pom = new StackState();
  63. pom->shotsLeft = -1;
  64. pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
  65. pom->currentHealth = 0;
  66. pom->attackBonus = h->getPrimSkillLevel(0);
  67. pom->defenseBonus = h->getPrimSkillLevel(1);
  68. pom->luck = h->getCurrentLuck();
  69. pom->morale = h->getCurrentMorale(pos,town);
  70. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  71. pom->dmgMultiplier = 1;
  72. return pom;
  73. }
  74. void CGarrisonSlot::hover (bool on)
  75. {
  76. Hoverable::hover(on);
  77. if(on)
  78. {
  79. std::string temp;
  80. if(creature)
  81. {
  82. if(owner->highlighted)
  83. {
  84. if(owner->highlighted == this)
  85. {
  86. temp = CGI->generaltexth->tcommands[4]; //View %s
  87. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  88. }
  89. else if (owner->highlighted->creature == creature)
  90. {
  91. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  92. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  93. }
  94. else if (owner->highlighted->creature)
  95. {
  96. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  97. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  98. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  99. }
  100. else
  101. {
  102. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  103. tlog2 << "Highlighted set to NULL"<<std::endl;
  104. owner->highlighted = NULL;
  105. }
  106. }
  107. else
  108. {
  109. if(upg)
  110. {
  111. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  112. }
  113. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  114. {
  115. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  116. }
  117. else
  118. {
  119. temp = CGI->generaltexth->allTexts[481]; //Select %s
  120. }
  121. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  122. };
  123. }
  124. else
  125. {
  126. if(owner->highlighted)
  127. {
  128. const CArmedInstance *highl = owner->highlighted->getObj();
  129. if( highl->needsLastStack() //we are moving stack from hero's
  130. && highl->army.slots.size() == 1 //it's only stack
  131. && owner->highlighted->upg != upg //we're moving it to the other garrison
  132. )
  133. {
  134. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  135. }
  136. else
  137. {
  138. temp = CGI->generaltexth->tcommands[6]; //Move %s
  139. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  140. }
  141. }
  142. else
  143. {
  144. temp = CGI->generaltexth->tcommands[11]; //Empty
  145. }
  146. }
  147. LOCPLINT->statusbar->print(temp);
  148. }
  149. else
  150. {
  151. LOCPLINT->statusbar->clear();
  152. }
  153. }
  154. const CArmedInstance * CGarrisonSlot::getObj()
  155. {
  156. return (!upg)?(owner->oup):(owner->odown);
  157. }
  158. void CGarrisonSlot::clickRight (tribool down)
  159. {
  160. StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  161. if(down && creature)
  162. {
  163. LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber, 0, count, pom, 0, 0, NULL));
  164. }
  165. delete pom;
  166. }
  167. void CGarrisonSlot::clickLeft(tribool down)
  168. {
  169. if(owner->ignoreEvent)
  170. {
  171. owner->ignoreEvent = false;
  172. return;
  173. }
  174. if(down)
  175. {
  176. bool refr = false;
  177. if(owner->highlighted)
  178. {
  179. if(owner->highlighted == this) //view info
  180. {
  181. StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  182. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  183. CCreInfoWindow *creWindow = NULL;
  184. if(pom.oldID>=0) //upgrade is possible
  185. {
  186. creWindow = new CCreInfoWindow(
  187. creature->idNumber, 1, count, pom2,
  188. boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
  189. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
  190. }
  191. else
  192. {
  193. creWindow = new CCreInfoWindow(
  194. creature->idNumber, 1, count, pom2, 0,
  195. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
  196. }
  197. LOCPLINT->pushInt(creWindow);
  198. owner->highlighted = NULL;
  199. show(screen2);
  200. refr = true;
  201. delete pom2;
  202. }
  203. else if((owner->splitting || LOCPLINT->shiftPressed())
  204. && (!creature
  205. || (creature == owner->highlighted->creature))
  206. ) //we want to split
  207. {
  208. owner->p2 = ID; //store the second stack pos
  209. owner->pb = upg;//store the second stack owner (up or down army)
  210. owner->splitting = false;
  211. int totalAmount = owner->highlighted->count;
  212. if(creature)
  213. totalAmount += count;
  214. int last = -1;
  215. if(upg != owner->highlighted->upg) //not splitting within same army
  216. {
  217. if(owner->highlighted->getObj()->army.slots.size() == 1
  218. && owner->highlighted->getObj()->needsLastStack() )
  219. {
  220. last = 0;
  221. }
  222. if(getObj()->army.slots.size() == 1
  223. && getObj()->needsLastStack() )
  224. {
  225. last += 2;
  226. }
  227. }
  228. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  229. LOCPLINT->pushInt(spw);
  230. refr = true;
  231. }
  232. else if(creature != owner->highlighted->creature) //swap
  233. {
  234. LOCPLINT->cb->swapCreatures(
  235. (!upg)?(owner->oup):(owner->odown),
  236. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  237. ID,owner->highlighted->ID);
  238. }
  239. else //merge
  240. {
  241. LOCPLINT->cb->mergeStacks(
  242. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  243. (!upg)?(owner->oup):(owner->odown),
  244. owner->highlighted->ID,ID);
  245. }
  246. }
  247. else //highlight
  248. {
  249. if(creature)
  250. owner->highlighted = this;
  251. show(screen2);
  252. refr = true;
  253. }
  254. if(refr) {hover(false); hover(true); } //to refresh statusbar
  255. }
  256. }
  257. void CGarrisonSlot::activate()
  258. {
  259. if(!active) active=true;
  260. else return;
  261. ClickableL::activate();
  262. ClickableR::activate();
  263. Hoverable::activate();
  264. }
  265. void CGarrisonSlot::deactivate()
  266. {
  267. if(active) active=false;
  268. else return;
  269. ClickableL::deactivate();
  270. ClickableR::deactivate();
  271. Hoverable::deactivate();
  272. }
  273. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  274. {
  275. active = false;
  276. upg = Upg;
  277. count = Count;
  278. ID = IID;
  279. creature = Creature;
  280. pos.x = x;
  281. pos.y = y;
  282. if(Owner->smallIcons)
  283. {
  284. pos.w = 32;
  285. pos.h = 32;
  286. }
  287. else
  288. {
  289. pos.w = 58;
  290. pos.h = 64;
  291. }
  292. owner = Owner;
  293. }
  294. CGarrisonSlot::~CGarrisonSlot()
  295. {
  296. if(active)
  297. deactivate();
  298. }
  299. void CGarrisonSlot::show(SDL_Surface * to)
  300. {
  301. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  302. if(creature)
  303. {
  304. char buf[15];
  305. SDL_itoa(count,buf,10);
  306. blitAt(imgs[creature->idNumber],pos,to);
  307. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  308. if((owner->highlighted==this)
  309. || (owner->splitting && owner->highlighted->creature == creature))
  310. {
  311. blitAt(imgs[-1],pos,to);
  312. }
  313. }
  314. else //empty slot
  315. {
  316. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  317. pos1.x = owner->surOffset.x;
  318. pos1.y = owner->surOffset.y;
  319. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  320. if(owner->splitting)
  321. blitAt(imgs[-1],pos,to);
  322. }
  323. }
  324. CGarrisonInt::~CGarrisonInt()
  325. {
  326. if(sup)
  327. {
  328. for(size_t i=0;i<sup->size();i++)
  329. {
  330. delete (*sup)[i];
  331. }
  332. delete sup;
  333. }
  334. if(sdown)
  335. {
  336. for(size_t i=0;i<sdown->size();i++)
  337. {
  338. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  339. }
  340. delete sdown;
  341. }
  342. }
  343. void CGarrisonInt::show(SDL_Surface * to)
  344. {
  345. if(sup)
  346. {
  347. for(size_t i = 0; i<sup->size(); i++)
  348. {
  349. if((*sup)[i])
  350. {
  351. (*sup)[i]->show(to);
  352. }
  353. }
  354. }
  355. if(sdown)
  356. {
  357. for(size_t i = 0; i<sdown->size(); i++)
  358. {
  359. if((*sdown)[i])
  360. {
  361. (*sdown)[i]->show(to);
  362. }
  363. }
  364. }
  365. }
  366. void CGarrisonInt::deactiveteSlots()
  367. {
  368. if(sup)
  369. {
  370. for(int i = 0; i<sup->size(); i++)
  371. {
  372. if((*sup)[i])
  373. {
  374. (*sup)[i]->deactivate();
  375. }
  376. }
  377. }
  378. if(sdown)
  379. {
  380. for(int i = 0; i<sdown->size(); i++)
  381. {
  382. if((*sdown)[i])
  383. {
  384. (*sdown)[i]->deactivate();
  385. }
  386. }
  387. }
  388. }
  389. void CGarrisonInt::activeteSlots()
  390. {
  391. if(sup)
  392. {
  393. for(int i = 0; i<sup->size(); i++)
  394. {
  395. if((*sup)[i])
  396. {
  397. (*sup)[i]->activate();
  398. }
  399. }
  400. }
  401. if(sdown)
  402. {
  403. for(int i = 0; i<sdown->size(); i++)
  404. {
  405. if((*sdown)[i])
  406. {
  407. (*sdown)[i]->activate();
  408. }
  409. }
  410. }
  411. }
  412. void CGarrisonInt::createSlots()
  413. {
  414. int h, w; //height and width of slot
  415. if(smallIcons)
  416. {
  417. h = w = 32;
  418. }
  419. else
  420. {
  421. h = 64;
  422. w = 58;
  423. }
  424. if(set1)
  425. {
  426. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  427. for
  428. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  429. i!=set1->slots.end(); i++)
  430. {
  431. (*sup)[i->first] =
  432. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  433. &CGI->creh->creatures[i->second.first],i->second.second);
  434. }
  435. for(int i=0; i<sup->size(); i++)
  436. if((*sup)[i] == NULL)
  437. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  438. }
  439. if(set2)
  440. {
  441. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  442. for
  443. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  444. i!=set2->slots.end(); i++)
  445. {
  446. (*sdown)[i->first] =
  447. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  448. &CGI->creh->creatures[i->second.first],i->second.second);
  449. }
  450. for(int i=0; i<sdown->size(); i++)
  451. if((*sdown)[i] == NULL)
  452. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  453. }
  454. }
  455. void CGarrisonInt::deleteSlots()
  456. {
  457. if(sup)
  458. {
  459. for(int i = 0; i<sup->size(); i++)
  460. {
  461. if((*sup)[i])
  462. {
  463. delete (*sup)[i];
  464. }
  465. }
  466. delete sup;
  467. sup = NULL;
  468. }
  469. if(sdown)
  470. {
  471. for(int i = 0; i<sdown->size(); i++)
  472. {
  473. if((*sdown)[i])
  474. {
  475. delete (*sdown)[i];
  476. }
  477. }
  478. delete sdown;
  479. sdown = NULL;
  480. }
  481. }
  482. void CGarrisonInt::recreateSlots()
  483. {
  484. splitting = false;
  485. highlighted = NULL;
  486. if(active)
  487. {
  488. deactiveteSlots();
  489. }
  490. deleteSlots();
  491. createSlots();
  492. if(active)
  493. {
  494. //ignoreEvent = true;
  495. activeteSlots();
  496. //show(screen2);
  497. }
  498. }
  499. void CGarrisonInt::splitClick()
  500. {
  501. if(!highlighted)
  502. return;
  503. splitting = !splitting;
  504. show(screen2);
  505. }
  506. void CGarrisonInt::splitStacks(int am2)
  507. {
  508. LOCPLINT->cb->splitStack(
  509. (highlighted->upg)?(odown):(oup),
  510. (pb)?(odown):(oup),
  511. highlighted->ID,
  512. p2,
  513. am2);
  514. }
  515. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  516. const CArmedInstance *s1, const CArmedInstance *s2, bool smallImgs)
  517. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  518. sdown(NULL),oup(s1),odown(s2), smallIcons(smallImgs)
  519. {
  520. active = false;
  521. splitting = false;
  522. set1 = LOCPLINT->cb->getGarrison(s1);
  523. set2 = LOCPLINT->cb->getGarrison(s2);
  524. ignoreEvent = false;
  525. update = true;
  526. pos.x=(x);
  527. pos.y=(y);
  528. pos.w=(58);
  529. pos.h=(64);
  530. createSlots();
  531. }
  532. void CGarrisonInt::activate()
  533. {
  534. active = true;
  535. if(sup)
  536. {
  537. for(int i = 0; i<sup->size(); i++)
  538. if((*sup)[i])
  539. (*sup)[i]->activate();
  540. }
  541. if(sdown)
  542. {
  543. for(int i = 0; i<sdown->size(); i++)
  544. if((*sdown)[i])
  545. (*sdown)[i]->activate();
  546. }
  547. }
  548. void CGarrisonInt::deactivate()
  549. {
  550. active = false;
  551. deactiveteSlots();
  552. }
  553. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  554. {
  555. ID = -1;
  556. this->delComps = delComps;
  557. for(int i=0;i<Buttons.size();i++)
  558. {
  559. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  560. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  561. }
  562. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  563. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  564. for(int i=0;i<comps.size();i++)
  565. {
  566. components.push_back(comps[i]);
  567. }
  568. CMessage::drawIWindow(this,text,player,charperline);
  569. }
  570. CInfoWindow::CInfoWindow()
  571. {
  572. ID = -1;
  573. delComps = false;
  574. }
  575. void CInfoWindow::close()
  576. {
  577. LOCPLINT->popIntTotally(this);
  578. LOCPLINT->showingDialog->setn(false);
  579. }
  580. void CInfoWindow::show(SDL_Surface * to)
  581. {
  582. CSimpleWindow::show(to);
  583. for(int i=0;i<buttons.size();i++)
  584. buttons[i]->show(to);
  585. }
  586. CInfoWindow::~CInfoWindow()
  587. {
  588. if(delComps)
  589. {
  590. for (int i=0;i<components.size();i++)
  591. delete components[i];
  592. }
  593. for(int i=0;i<buttons.size();i++)
  594. delete buttons[i];
  595. }
  596. void CInfoWindow::activate()
  597. {
  598. for (int i=0;i<components.size();i++)
  599. components[i]->activate();
  600. for(int i=0;i<buttons.size();i++)
  601. buttons[i]->activate();
  602. }
  603. void CInfoWindow::deactivate()
  604. {
  605. for (int i=0;i<components.size();i++)
  606. components[i]->deactivate();
  607. for(int i=0;i<buttons.size();i++)
  608. buttons[i]->deactivate();
  609. }
  610. void CRClickPopup::clickRight (tribool down)
  611. {
  612. if(down)
  613. return;
  614. close();
  615. }
  616. void CRClickPopup::activate()
  617. {
  618. ClickableR::activate();
  619. }
  620. void CRClickPopup::deactivate()
  621. {
  622. ClickableR::deactivate();
  623. }
  624. void CRClickPopup::close()
  625. {
  626. LOCPLINT->popIntTotally(this);
  627. }
  628. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  629. :free(Free),bitmap(Bitmap)
  630. {
  631. pos.x = x;
  632. pos.y = y;
  633. pos.h = bitmap->h;
  634. pos.w = bitmap->w;
  635. // Put the window back on screen if necessary
  636. amax(pos.x, 0);
  637. amax(pos.y, 0);
  638. amin(pos.x, conf.cc.resx - bitmap->w);
  639. amin(pos.y, conf.cc.resy - bitmap->h);
  640. }
  641. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  642. {
  643. free=Free;
  644. bitmap=Bitmap;
  645. }
  646. void CInfoPopup::close()
  647. {
  648. if(free)
  649. SDL_FreeSurface(bitmap);
  650. LOCPLINT->popIntTotally(this);
  651. }
  652. void CInfoPopup::show(SDL_Surface * to)
  653. {
  654. blitAt(bitmap,pos.x,pos.y,to);
  655. }
  656. void SComponent::init(Etype Type, int Subtype, int Val)
  657. {
  658. std::ostringstream oss;
  659. switch (Type)
  660. {
  661. case artifact:
  662. description = CGI->arth->artifacts[Subtype].Description();
  663. subtitle = CGI->arth->artifacts[Subtype].Name();
  664. break;
  665. case primskill:
  666. oss << std::showpos << Val << " ";
  667. if(Subtype < 4)
  668. {
  669. description = CGI->generaltexth->arraytxt[2+Subtype];
  670. oss << CGI->generaltexth->primarySkillNames[Subtype];
  671. }
  672. else if(Subtype == 5) //spell points
  673. {
  674. description = CGI->generaltexth->allTexts[149];
  675. oss << CGI->generaltexth->allTexts[387];
  676. }
  677. else
  678. {
  679. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  680. }
  681. subtitle = oss.str();
  682. break;
  683. case secskill44: case secskill:
  684. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  685. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  686. break;
  687. case resource:
  688. description = CGI->generaltexth->allTexts[242];
  689. oss << Val;
  690. subtitle = oss.str();
  691. break;
  692. case spell:
  693. description = CGI->spellh->spells[Subtype].descriptions[Val];
  694. subtitle = CGI->spellh->spells[Subtype].name;
  695. break;
  696. case creature:
  697. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  698. break;
  699. case experience:
  700. description = CGI->generaltexth->allTexts[241];
  701. oss << Val ;
  702. if(Subtype && Val==1)
  703. {
  704. subtitle = CGI->generaltexth->allTexts[442];
  705. }
  706. else
  707. {
  708. subtitle = oss.str();
  709. }
  710. break;
  711. }
  712. type = Type;
  713. subtype = Subtype;
  714. val = Val;
  715. SDL_Surface * temp = this->getImg();
  716. if(!temp)
  717. {
  718. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  719. return;
  720. }
  721. pos.w = temp->w;
  722. pos.h = temp->h;
  723. }
  724. SComponent::SComponent(Etype Type, int Subtype, int Val)
  725. {
  726. init(Type,Subtype,Val);
  727. }
  728. SComponent::SComponent(const Component &c)
  729. {
  730. if(c.id==5)
  731. init(experience,c.subtype,c.val);
  732. else if(c.id == Component::SPELL)
  733. init(spell,c.subtype,c.val);
  734. else
  735. init((Etype)c.id,c.subtype,c.val);
  736. if(c.id==2 && c.when==-1)
  737. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  738. }
  739. void SComponent::show(SDL_Surface * to)
  740. {
  741. blitAt(getImg(),pos.x,pos.y,to);
  742. }
  743. SDL_Surface * SComponent::getImg()
  744. {
  745. switch (type)
  746. {
  747. case artifact:
  748. return graphics->artDefs->ourImages[subtype].bitmap;
  749. break;
  750. case primskill:
  751. return graphics->pskillsb->ourImages[subtype].bitmap;
  752. break;
  753. case secskill44:
  754. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  755. break;
  756. case secskill:
  757. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  758. break;
  759. case resource:
  760. return graphics->resources->ourImages[subtype].bitmap;
  761. break;
  762. case experience:
  763. return graphics->pskillsb->ourImages[4].bitmap;
  764. break;
  765. case morale:
  766. return graphics->morale82->ourImages[val+3].bitmap;
  767. break;
  768. case luck:
  769. return graphics->luck82->ourImages[val+3].bitmap;
  770. break;
  771. case spell:
  772. return graphics->spellscr->ourImages[subtype].bitmap;
  773. break;
  774. case creature:
  775. return graphics->bigImgs[subtype];
  776. }
  777. return NULL;
  778. }
  779. void SComponent::clickRight (tribool down)
  780. {
  781. if(description.size())
  782. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  783. }
  784. void SComponent::activate()
  785. {
  786. ClickableR::activate();
  787. }
  788. void SComponent::deactivate()
  789. {
  790. ClickableR::deactivate();
  791. }
  792. void CSelectableComponent::clickLeft(tribool down)
  793. {
  794. if (down)
  795. {
  796. if(onSelect)
  797. onSelect();
  798. }
  799. }
  800. void CSelectableComponent::init(SDL_Surface * Border)
  801. {
  802. SDL_Surface * symb = SComponent::getImg();
  803. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  804. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  805. blitAt(symb,1,1,myBitmap);
  806. if (Border) //use custom border
  807. {
  808. border = Border;
  809. customB = true;
  810. }
  811. else //we need to draw border
  812. {
  813. customB = false;
  814. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  815. SDL_FillRect(border,NULL,0x00FFFF);
  816. for (int i=0;i<border->w;i++)
  817. {
  818. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  819. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  820. }
  821. for (int i=0;i<border->h;i++)
  822. {
  823. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  824. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  825. }
  826. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  827. }
  828. selected = false;
  829. }
  830. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  831. :SComponent(c),onSelect(OnSelect)
  832. {
  833. init(Border);
  834. }
  835. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  836. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  837. {
  838. init(Border);
  839. }
  840. CSelectableComponent::~CSelectableComponent()
  841. {
  842. SDL_FreeSurface(myBitmap);
  843. if (!customB)
  844. SDL_FreeSurface(border);
  845. }
  846. void CSelectableComponent::activate()
  847. {
  848. KeyInterested::activate();
  849. SComponent::activate();
  850. ClickableL::activate();
  851. }
  852. void CSelectableComponent::deactivate()
  853. {
  854. KeyInterested::deactivate();
  855. SComponent::deactivate();
  856. ClickableL::deactivate();
  857. }
  858. SDL_Surface * CSelectableComponent::getImg()
  859. {
  860. return myBitmap;
  861. }
  862. void CSelectableComponent::select(bool on)
  863. {
  864. if(on != selected)
  865. {
  866. SDL_FillRect(myBitmap,NULL,0x000000);
  867. blitAt(SComponent::getImg(),1,1,myBitmap);
  868. if (on)
  869. {
  870. blitAt(border,0,0,myBitmap);
  871. }
  872. selected = on;
  873. return;
  874. }
  875. else
  876. {
  877. return;
  878. }
  879. }
  880. void CSelectableComponent::show(SDL_Surface * to)
  881. {
  882. blitAt(myBitmap,pos.x,pos.y,to);
  883. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  884. }
  885. void CSimpleWindow::show(SDL_Surface * to)
  886. {
  887. blitAt(bitmap,pos.x,pos.y,to);
  888. }
  889. CSimpleWindow::~CSimpleWindow()
  890. {
  891. if (bitmap)
  892. {
  893. SDL_FreeSurface(bitmap);
  894. bitmap=NULL;
  895. }
  896. }
  897. void CSelWindow::selectionChange(unsigned to)
  898. {
  899. for (unsigned i=0;i<components.size();i++)
  900. {
  901. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  902. if (!pom)
  903. continue;
  904. pom->select(i==to);
  905. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  906. }
  907. }
  908. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  909. {
  910. ID = askID;
  911. for(int i=0;i<Buttons.size();i++)
  912. {
  913. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  914. if(!i && askID >= 0)
  915. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  916. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  917. }
  918. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  919. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  920. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  921. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  922. for(int i=0;i<comps.size();i++)
  923. {
  924. components.push_back(comps[i]);
  925. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  926. if(i<9)
  927. comps[i]->assignedKeys.insert(SDLK_1+i);
  928. }
  929. CMessage::drawIWindow(this,text,player,charperline);
  930. }
  931. void CSelWindow::madeChoice()
  932. {
  933. if(ID < 0)
  934. return;
  935. int ret = -1;
  936. for (int i=0;i<components.size();i++)
  937. {
  938. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  939. {
  940. ret = i;
  941. }
  942. }
  943. LOCPLINT->cb->selectionMade(ret+1,ID);
  944. }
  945. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  946. {
  947. bg=BitmapHandler::loadBitmap(name);
  948. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  949. pos.x=x;
  950. pos.y=y;
  951. if(maxw >= 0)
  952. pos.w = std::min(bg->w,maxw);
  953. else
  954. pos.w=bg->w;
  955. pos.h=bg->h;
  956. middlex=(pos.w/2)+x;
  957. middley=(bg->h/2)+y;
  958. }
  959. CStatusBar::~CStatusBar()
  960. {
  961. SDL_FreeSurface(bg);
  962. }
  963. void CStatusBar::clear()
  964. {
  965. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  966. {
  967. current="";
  968. show(screen);
  969. }
  970. }
  971. void CStatusBar::print(const std::string & text)
  972. {
  973. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  974. {
  975. current=text;
  976. show(LOCPLINT->topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  977. }
  978. }
  979. void CStatusBar::show(SDL_Surface * to)
  980. {
  981. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  982. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  983. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  984. }
  985. std::string CStatusBar::getCurrent()
  986. {
  987. return current;
  988. }
  989. void CList::activate()
  990. {
  991. ClickableL::activate();
  992. ClickableR::activate();
  993. Hoverable::activate();
  994. KeyInterested::activate();
  995. MotionInterested::activate();
  996. };
  997. void CList::deactivate()
  998. {
  999. ClickableL::deactivate();
  1000. ClickableR::deactivate();
  1001. Hoverable::deactivate();
  1002. KeyInterested::deactivate();
  1003. MotionInterested::deactivate();
  1004. };
  1005. void CList::clickLeft(tribool down)
  1006. {
  1007. };
  1008. CList::CList(int Size)
  1009. :SIZE(Size)
  1010. {
  1011. }
  1012. CHeroList::CHeroList(int Size)
  1013. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1014. {
  1015. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1016. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1017. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1018. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1019. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1020. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1021. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1022. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1023. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1024. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1025. //32px per hero
  1026. posmobx = pos.x+1;
  1027. posmoby = pos.y+arrup->height+1;
  1028. posporx = pos.x+mobile->width+2;
  1029. pospory = pos.y+arrup->height;
  1030. posmanx = pos.x+1+50+mobile->width;
  1031. posmany = pos.y+arrup->height+1;
  1032. from = 0;
  1033. selected = -1;
  1034. pressed = indeterminate;
  1035. }
  1036. void CHeroList::init()
  1037. {
  1038. int w = pos.w+1, h = pos.h+4;
  1039. bg = CSDL_Ext::newSurface(w,h,screen);
  1040. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1041. }
  1042. void CHeroList::genList()
  1043. {
  1044. //int howMany = LOCPLINT->cb->howManyHeroes();
  1045. //for (int i=0;i<howMany;i++)
  1046. //{
  1047. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1048. // if(!h->inTownGarrison)
  1049. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1050. //}
  1051. }
  1052. void CHeroList::select(int which)
  1053. {
  1054. if (which<0)
  1055. {
  1056. selected = which;
  1057. LOCPLINT->adventureInt->selection = NULL;
  1058. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1059. draw(screen);
  1060. LOCPLINT->adventureInt->infoBar.draw(screen);
  1061. }
  1062. if (which>=heroes.size())
  1063. return;
  1064. selected = which;
  1065. LOCPLINT->adventureInt->select(heroes[which]);
  1066. }
  1067. void CHeroList::clickLeft(tribool down)
  1068. {
  1069. if (down)
  1070. {
  1071. /***************************ARROWS*****************************************/
  1072. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1073. {
  1074. if(from>0)
  1075. {
  1076. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1077. pressed = true;
  1078. }
  1079. return;
  1080. }
  1081. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1082. {
  1083. if(heroes.size()-from>SIZE)
  1084. {
  1085. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1086. pressed = false;
  1087. }
  1088. return;
  1089. }
  1090. /***************************HEROES*****************************************/
  1091. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1092. hx-=pos.x;
  1093. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1094. int ny = hy/32;
  1095. if (ny>=SIZE || ny<0)
  1096. return;
  1097. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1098. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1099. select(ny+from);
  1100. }
  1101. else
  1102. {
  1103. if (indeterminate(pressed))
  1104. return;
  1105. if (pressed) //up
  1106. {
  1107. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1108. pressed = indeterminate;
  1109. if (!down)
  1110. {
  1111. from--;
  1112. if (from<0)
  1113. from=0;
  1114. draw(screen);
  1115. }
  1116. }
  1117. else if (!pressed) //down
  1118. {
  1119. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1120. pressed = indeterminate;
  1121. if (!down)
  1122. {
  1123. from++;
  1124. //if (from<items.size()-5)
  1125. // from=items.size()-5;
  1126. draw(screen);
  1127. }
  1128. }
  1129. else
  1130. throw 0;
  1131. }
  1132. }
  1133. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1134. {
  1135. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1136. {
  1137. if (from>0)
  1138. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1139. else
  1140. LOCPLINT->adventureInt->statusbar.clear();
  1141. return;
  1142. }
  1143. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1144. {
  1145. if ((heroes.size()-from) > SIZE)
  1146. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1147. else
  1148. LOCPLINT->adventureInt->statusbar.clear();
  1149. return;
  1150. }
  1151. //if not buttons then heroes
  1152. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1153. hx-=pos.x;
  1154. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1155. int ny = hy/32;
  1156. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1157. {
  1158. LOCPLINT->adventureInt->statusbar.clear();
  1159. return;
  1160. }
  1161. std::vector<std::string> temp;
  1162. temp.push_back(heroes[from+ny]->name);
  1163. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1164. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1165. //select(ny+from);
  1166. }
  1167. void CHeroList::clickRight(tribool down)
  1168. {
  1169. if (down)
  1170. {
  1171. /***************************ARROWS*****************************************/
  1172. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  1173. {
  1174. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1175. }
  1176. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (heroes.size()-from>5))
  1177. {
  1178. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1179. }
  1180. else
  1181. {
  1182. //if not buttons then heroes
  1183. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1184. hx-=pos.x;
  1185. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1186. int ny = hy/32;
  1187. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1188. {
  1189. return;
  1190. }
  1191. //show popup
  1192. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1193. LOCPLINT->current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1194. LOCPLINT->current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1195. false);
  1196. LOCPLINT->pushInt(ip);
  1197. }
  1198. }
  1199. else
  1200. {
  1201. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1202. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1203. }
  1204. }
  1205. void CHeroList::hover (bool on)
  1206. {
  1207. }
  1208. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1209. {
  1210. }
  1211. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1212. {
  1213. if(toRemove) //remove specific hero
  1214. heroes -= toRemove;
  1215. else
  1216. LOCPLINT->recreateWanderingHeroes();
  1217. if(selected >= heroes.size())
  1218. select(heroes.size()-1);
  1219. if(heroes.size() == 0)
  1220. LOCPLINT->adventureInt->townList.select(0);
  1221. else
  1222. select(selected);
  1223. }
  1224. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1225. {
  1226. int ser = -1;
  1227. for(int i=0; i<heroes.size() && ser<0; i++)
  1228. if(heroes[i]->subID == which->subID)
  1229. ser = i;
  1230. ser -= from;
  1231. if(ser<0 || ser > SIZE) return;
  1232. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1233. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1234. }
  1235. void CHeroList::draw(SDL_Surface * to)
  1236. {
  1237. for (int iT=0+from;iT<SIZE+from;iT++)
  1238. {
  1239. int i = iT-from;
  1240. if (iT>=heroes.size())
  1241. {
  1242. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1243. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1244. blitAt(empty,posporx,pospory+i*32,to);
  1245. continue;
  1246. }
  1247. const CGHeroInstance *cur = heroes[iT];
  1248. int pom = cur->movement / 100;
  1249. if (pom>25) pom=25;
  1250. if (pom<0) pom=0;
  1251. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1252. pom = cur->mana / 5;
  1253. if (pom>25) pom=25;
  1254. if (pom<0) pom=0;
  1255. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1256. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1257. blitAt(temp,posporx,pospory+i*32,to);
  1258. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1259. {
  1260. blitAt(selection,posporx,pospory+i*32,to);
  1261. }
  1262. //TODO: support for custom portraits
  1263. }
  1264. if (from>0)
  1265. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1266. else
  1267. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1268. if (heroes.size()-from > SIZE)
  1269. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1270. else
  1271. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1272. }
  1273. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1274. {
  1275. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1276. }
  1277. CTownList::~CTownList()
  1278. {
  1279. delete arrup;
  1280. delete arrdo;
  1281. }
  1282. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1283. :CList(Size)
  1284. {
  1285. arrup = CDefHandler::giveDef(arrupg);
  1286. arrdo = CDefHandler::giveDef(arrdog);
  1287. pos.x = x;
  1288. pos.y = y;
  1289. pos.w = std::max(arrdo->width, arrup->width);
  1290. pos.h = arrdo->height + arrup->height + Size*32;
  1291. arrupp.x=x;
  1292. arrupp.y=y;
  1293. arrupp.w=arrup->width;
  1294. arrupp.h=arrup->height;
  1295. arrdop.x=x;
  1296. arrdop.y=y+arrup->height+32*SIZE;
  1297. arrdop.w=arrdo->width;
  1298. arrdop.h=arrdo->height;
  1299. posporx = arrdop.x;
  1300. pospory = arrupp.y + arrupp.h;
  1301. pressed = indeterminate;
  1302. from = 0;
  1303. selected = -1;
  1304. }
  1305. void CTownList::genList()
  1306. {
  1307. int howMany = LOCPLINT->cb->howManyTowns();
  1308. for (int i=0;i<howMany;i++)
  1309. {
  1310. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1311. }
  1312. }
  1313. void CTownList::select(int which)
  1314. {
  1315. if (which>=items.size())
  1316. return;
  1317. selected = which;
  1318. if(!fun.empty())
  1319. fun();
  1320. }
  1321. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1322. {
  1323. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1324. {
  1325. if (from>0)
  1326. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1327. else
  1328. LOCPLINT->statusbar->clear();
  1329. return;
  1330. }
  1331. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1332. {
  1333. if ((items.size()-from) > SIZE)
  1334. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1335. else
  1336. LOCPLINT->statusbar->clear();
  1337. return;
  1338. }
  1339. //if not buttons then towns
  1340. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1341. hx-=pos.x;
  1342. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1343. int ny = hy/32;
  1344. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1345. {
  1346. LOCPLINT->statusbar->clear();
  1347. return;
  1348. };
  1349. LOCPLINT->statusbar->print(items[from+ny]->name);
  1350. }
  1351. void CTownList::clickLeft(tribool down)
  1352. {
  1353. if (down)
  1354. {
  1355. /***************************ARROWS*****************************************/
  1356. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1357. {
  1358. if(from>0)
  1359. {
  1360. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1361. pressed = true;
  1362. }
  1363. return;
  1364. }
  1365. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1366. {
  1367. if(items.size()-from > SIZE)
  1368. {
  1369. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1370. pressed = false;
  1371. }
  1372. return;
  1373. }
  1374. /***************************TOWNS*****************************************/
  1375. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1376. hx-=pos.x;
  1377. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1378. int ny = hy/32;
  1379. if (ny>SIZE || ny<0)
  1380. return;
  1381. if(LOCPLINT->topInt() == LOCPLINT->adventureInt
  1382. && (ny+from)==selected
  1383. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1384. )
  1385. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1386. else
  1387. select(ny+from);
  1388. }
  1389. else
  1390. {
  1391. if (indeterminate(pressed))
  1392. return;
  1393. if (pressed) //up
  1394. {
  1395. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1396. pressed = indeterminate;
  1397. if (!down)
  1398. {
  1399. from--;
  1400. if (from<0)
  1401. from=0;
  1402. draw(screenBuf);
  1403. }
  1404. }
  1405. else if (!pressed) //down
  1406. {
  1407. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1408. pressed = indeterminate;
  1409. if (!down)
  1410. {
  1411. from++;
  1412. //if (from<items.size()-5)
  1413. // from=items.size()-5;
  1414. draw(screenBuf);
  1415. }
  1416. }
  1417. else
  1418. throw 0;
  1419. }
  1420. }
  1421. void CTownList::clickRight(tribool down)
  1422. {
  1423. if (down)
  1424. {
  1425. /***************************ARROWS*****************************************/
  1426. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  1427. {
  1428. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1429. }
  1430. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  1431. {
  1432. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1433. }
  1434. //if not buttons then towns
  1435. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1436. hx-=pos.x;
  1437. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1438. int ny = hy/32;
  1439. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1440. {
  1441. return;
  1442. }
  1443. //show popup
  1444. CInfoPopup * ip = new CInfoPopup(
  1445. graphics->townWins[items[from+ny]->id],
  1446. LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1447. LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1448. false);
  1449. LOCPLINT->pushInt(ip);
  1450. }
  1451. else
  1452. {
  1453. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1454. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1455. }
  1456. }
  1457. void CTownList::hover (bool on)
  1458. {
  1459. }
  1460. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1461. {
  1462. }
  1463. void CTownList::draw(SDL_Surface * to)
  1464. {
  1465. for (int iT=0+from;iT<SIZE+from;iT++)
  1466. {
  1467. int i = iT-from;
  1468. if (iT>=items.size())
  1469. {
  1470. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1471. continue;
  1472. }
  1473. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1474. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1475. {
  1476. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1477. }
  1478. }
  1479. if (from>0)
  1480. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1481. else
  1482. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1483. if (items.size()-from>SIZE)
  1484. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1485. else
  1486. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1487. }
  1488. CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
  1489. :c(cre),big(Big)
  1490. {
  1491. anim = new CCreatureAnimation(cre->animDefName);
  1492. }
  1493. CCreaturePic::~CCreaturePic()
  1494. {
  1495. delete anim;
  1496. }
  1497. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1498. {
  1499. SDL_Rect dst;
  1500. if(big)
  1501. {
  1502. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1503. dst = genRect(130,100,x,y);
  1504. }
  1505. else
  1506. {
  1507. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1508. dst = genRect(120,100,x,y);
  1509. }
  1510. if(c->isDoubleWide())
  1511. x-=15;
  1512. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1513. }
  1514. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1515. {
  1516. //TODO: write
  1517. return NULL;
  1518. }
  1519. void CRecruitmentWindow::close()
  1520. {
  1521. LOCPLINT->popIntTotally(this);
  1522. }
  1523. void CRecruitmentWindow::Max()
  1524. {
  1525. slider->moveTo(slider->amount);
  1526. }
  1527. void CRecruitmentWindow::Buy()
  1528. {
  1529. recruit(creatures[which].ID, slider->value);
  1530. if(level >= 0)
  1531. close();
  1532. else
  1533. slider->moveTo(0);
  1534. }
  1535. void CRecruitmentWindow::Cancel()
  1536. {
  1537. close();
  1538. }
  1539. void CRecruitmentWindow::sliderMoved(int to)
  1540. {
  1541. buy->block(!to);
  1542. }
  1543. void CRecruitmentWindow::clickLeft(tribool down)
  1544. {
  1545. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1546. for(int i=0;i<creatures.size();i++)
  1547. {
  1548. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1549. {
  1550. which = i;
  1551. int newAmount = std::min(amounts[i],creatures[i].amount);
  1552. slider->amount = newAmount;
  1553. if(slider->value > newAmount)
  1554. slider->moveTo(newAmount);
  1555. else
  1556. slider->moveTo(slider->value);
  1557. curx = 192 + 51 - (102*creatures.size()/2) - (13*(creatures.size()-1)/2);
  1558. for(int j=0;j<creatures.size();j++)
  1559. {
  1560. if(which==j)
  1561. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  1562. else
  1563. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  1564. curx += 115;
  1565. }
  1566. break;
  1567. }
  1568. curx += 115;
  1569. }
  1570. }
  1571. void CRecruitmentWindow::clickRight( boost::logic::tribool down )
  1572. {
  1573. if(down)
  1574. {
  1575. int curx = 192 + 51 - (102*creatures.size()/2) - (13*(creatures.size()-1)/2);
  1576. for(int i=0;i<creatures.size();i++)
  1577. {
  1578. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1579. {
  1580. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0, NULL, NULL, NULL, NULL);
  1581. LOCPLINT->pushInt(popup);
  1582. break;
  1583. }
  1584. curx += 115;
  1585. }
  1586. }
  1587. }
  1588. void CRecruitmentWindow::activate()
  1589. {
  1590. ClickableL::activate();
  1591. ClickableR::activate();
  1592. buy->activate();
  1593. max->activate();
  1594. cancel->activate();
  1595. slider->activate();
  1596. LOCPLINT->statusbar = bar;
  1597. }
  1598. void CRecruitmentWindow::deactivate()
  1599. {
  1600. ClickableL::deactivate();
  1601. ClickableR::deactivate();
  1602. buy->deactivate();
  1603. max->deactivate();
  1604. cancel->deactivate();
  1605. slider->deactivate();
  1606. }
  1607. void CRecruitmentWindow::show(SDL_Surface * to)
  1608. {
  1609. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1610. blitAt(bitmap,pos.x,pos.y,to);
  1611. buy->show(to);
  1612. max->show(to);
  1613. cancel->show(to);
  1614. slider->show(to);
  1615. char pom[15];
  1616. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1617. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1618. SDL_itoa(slider->value,pom,10); //recruit
  1619. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1620. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1621. int curx = pos.x+115-creatures[which].res.size()*16;
  1622. for(int i=0;i<creatures[which].res.size();i++)
  1623. {
  1624. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1625. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1626. SDL_itoa(creatures[which].res[i].second,pom,10);
  1627. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1628. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1629. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1630. curx+=32;
  1631. }
  1632. curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (13*(creatures.size()-1)/2);
  1633. for(int i=0; i<creatures.size(); ++i)
  1634. {
  1635. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1636. curx += 115;
  1637. }
  1638. ++animCounter;
  1639. bar->show(to);
  1640. }
  1641. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit)
  1642. :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
  1643. {
  1644. which = 0;
  1645. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1646. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1647. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1648. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1649. SDL_FreeSurface(hhlp);
  1650. pos.x = screen->w/2 - bitmap->w/2;
  1651. pos.y = screen->h/2 - bitmap->h/2;
  1652. pos.w = bitmap->w;
  1653. pos.h = bitmap->h;
  1654. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1655. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1656. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1657. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1658. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),1,0,0,true);
  1659. initCres();
  1660. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1661. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1662. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1663. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1664. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1665. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1666. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1667. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1668. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1669. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1670. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1671. //border for creatures
  1672. int curx = 192 + 51 - (102*creatures.size()/2) - (13*(creatures.size()-1)/2);
  1673. for(int i=0;i<creatures.size();i++)
  1674. {
  1675. creatures[i].pos.x = curx+1;
  1676. creatures[i].pos.y = 65;
  1677. creatures[i].pos.w = 100;
  1678. creatures[i].pos.h = 130;
  1679. if(which==i)
  1680. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  1681. else
  1682. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  1683. curx += 115;
  1684. }
  1685. if(!creatures[0].amount || !amounts[0])
  1686. {
  1687. max->block(true);
  1688. slider->block(true);
  1689. }
  1690. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1691. }
  1692. CRecruitmentWindow::~CRecruitmentWindow()
  1693. {
  1694. cleanCres();
  1695. delete max;
  1696. delete buy;
  1697. delete cancel;
  1698. SDL_FreeSurface(bitmap);
  1699. delete slider;
  1700. delete bar;
  1701. }
  1702. void CRecruitmentWindow::initCres()
  1703. {
  1704. cleanCres();
  1705. for(int i=0; i<dwelling->creatures.size(); i++)
  1706. {
  1707. if(level >= 0 && i != level)
  1708. continue;
  1709. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1710. {
  1711. creatures.resize(creatures.size()+1);
  1712. creinfo &cur = creatures.back();
  1713. cur.amount = dwelling->creatures[i].first;
  1714. cur.ID = dwelling->creatures[i].second[j];
  1715. const CCreature *cre = &CGI->creh->creatures[cur.ID];
  1716. cur.pic = new CCreaturePic(cre);
  1717. for(int k=0; k<cre->cost.size(); k++)
  1718. if(cre->cost[k])
  1719. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1720. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1721. }
  1722. }
  1723. slider->amount = std::min(amounts[which],creatures[which].amount);
  1724. }
  1725. void CRecruitmentWindow::cleanCres()
  1726. {
  1727. for(int i=0;i<creatures.size();i++)
  1728. {
  1729. delete creatures[i].pic;
  1730. }
  1731. creatures.clear();
  1732. amounts.clear();
  1733. }
  1734. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1735. {
  1736. last = Last;
  1737. which = 1;
  1738. c=cid;
  1739. slider = NULL;
  1740. gar = Owner;
  1741. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1742. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1743. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1744. pos.x = screen->w/2 - bitmap->w/2;
  1745. pos.y = screen->h/2 - bitmap->h/2;
  1746. pos.w = bitmap->w;
  1747. pos.h = bitmap->h;
  1748. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1749. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1750. int sliderPositions = max - (last>=0) - (last==2);
  1751. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
  1752. a1 = max-val;
  1753. a2 = val;
  1754. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1755. anim->anim->setType(1);
  1756. std::string title = CGI->generaltexth->allTexts[256];
  1757. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1758. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1759. }
  1760. CSplitWindow::~CSplitWindow() //d-tor
  1761. {
  1762. SDL_FreeSurface(bitmap);
  1763. delete ok;
  1764. delete cancel;
  1765. delete slider;
  1766. delete anim;
  1767. }
  1768. void CSplitWindow::activate()
  1769. {
  1770. ClickableL::activate();
  1771. KeyInterested::activate();
  1772. ok->activate();
  1773. cancel->activate();
  1774. slider->activate();
  1775. }
  1776. void CSplitWindow::deactivate()
  1777. {
  1778. ClickableL::deactivate();
  1779. KeyInterested::deactivate();
  1780. ok->deactivate();
  1781. cancel->deactivate();
  1782. slider->deactivate();
  1783. }
  1784. void CSplitWindow::split()
  1785. {
  1786. gar->splitStacks(a2);
  1787. close();
  1788. }
  1789. void CSplitWindow::close()
  1790. {
  1791. LOCPLINT->popIntTotally(this);
  1792. }
  1793. void CSplitWindow::sliderMoved(int to)
  1794. {
  1795. int all = a1+a2;
  1796. a2 = to + (last==1 || last==2);
  1797. if(slider)
  1798. a1 = all - a2;
  1799. }
  1800. void CSplitWindow::show(SDL_Surface * to)
  1801. {
  1802. blitAt(bitmap,pos.x,pos.y,to);
  1803. ok->show(to);
  1804. cancel->show(to);
  1805. slider->show(to);
  1806. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1807. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1808. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1809. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1810. }
  1811. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1812. {
  1813. if(key.state != SDL_PRESSED)
  1814. return;
  1815. int &cur = (which ? a2 : a1),
  1816. &sec = (which ? a1 : a2),
  1817. ncur = cur;
  1818. if (key.keysym.sym == SDLK_BACKSPACE)
  1819. {
  1820. ncur /= 10;
  1821. }
  1822. else if(key.keysym.sym == SDLK_TAB)
  1823. {
  1824. which = !which;
  1825. }
  1826. else
  1827. {
  1828. int number = key.keysym.sym - SDLK_0;
  1829. if (number < 0 || number > 9) //not a number pressed
  1830. {
  1831. return;
  1832. }
  1833. ncur = cur*10 + number;
  1834. }
  1835. int delta = ncur - cur;
  1836. if(delta > sec)
  1837. {
  1838. cur += sec;
  1839. sec = 0;
  1840. }
  1841. slider->moveTo(which ? ncur : a1+a2-ncur);
  1842. }
  1843. void CSplitWindow::clickLeft( boost::logic::tribool down )
  1844. {
  1845. if(down)
  1846. {
  1847. Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
  1848. click -= pos.topLeft();
  1849. if(Rect(19,216,105,40).isIn(click)) //left picture
  1850. which = 0;
  1851. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1852. which = 1;
  1853. }
  1854. }
  1855. void CCreInfoWindow::show(SDL_Surface * to)
  1856. {
  1857. char pom[15];
  1858. blitAt(bitmap,pos.x,pos.y,to);
  1859. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  1860. if(++anf==4)
  1861. anf=0;
  1862. if(count.size())
  1863. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  1864. if(upgrade)
  1865. upgrade->show(to);
  1866. if(dismiss)
  1867. dismiss->show(to);
  1868. if(ok)
  1869. ok->show(to);
  1870. }
  1871. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1872. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  1873. {
  1874. //active = false;
  1875. anf = 0;
  1876. c = &CGI->creh->creatures[Cid];
  1877. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  1878. pos.x = screen->w/2 - bitmap->w/2;
  1879. pos.y = screen->h/2 - bitmap->h/2;
  1880. pos.w = bitmap->w;
  1881. pos.h = bitmap->h;
  1882. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1883. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1884. anim = new CCreaturePic(c);
  1885. if(!type) anim->anim->setType(2);
  1886. char pom[75];int hlp=0;
  1887. if(creatureCount)
  1888. {
  1889. SDL_itoa(creatureCount,pom,10);
  1890. count = pom;
  1891. }
  1892. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  1893. //atttack
  1894. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  1895. SDL_itoa(c->attack,pom,10);
  1896. if(State && State->attackBonus)
  1897. {
  1898. int hlp;
  1899. if(c->attack > 0)
  1900. hlp = log10f(c->attack)+2;
  1901. else
  1902. hlp = 2;
  1903. pom[hlp-1] = ' '; pom[hlp] = '(';
  1904. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  1905. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  1906. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1907. }
  1908. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  1909. //defense
  1910. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  1911. SDL_itoa(c->defence,pom,10);
  1912. if(State && State->defenseBonus)
  1913. {
  1914. int hlp;
  1915. if(c->defence > 0)
  1916. hlp = log10f(c->defence)+2;
  1917. else
  1918. hlp = 2;
  1919. pom[hlp-1] = ' '; pom[hlp] = '(';
  1920. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  1921. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  1922. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1923. }
  1924. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  1925. //shots
  1926. if(c->shots)
  1927. {
  1928. printAt(CGI->generaltexth->allTexts[198], 155, 86, GEOR13, zwykly, bitmap);
  1929. if(State && State->shotsLeft >= 0)
  1930. sprintf(pom,"%d (%d)", c->shots, State->shotsLeft);
  1931. else
  1932. SDL_itoa(c->shots, pom, 10);
  1933. printToWR(pom, 276, 99, GEOR13, zwykly, bitmap);
  1934. }
  1935. //damage
  1936. int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
  1937. int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
  1938. printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap);
  1939. SDL_itoa(dmgMin, pom, 10);
  1940. if(dmgMin > 0)
  1941. hlp = log10f(dmgMin) + 2;
  1942. else
  1943. hlp = 2;
  1944. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  1945. SDL_itoa(dmgMax, pom+hlp+2, 10);
  1946. printToWR(pom, 276, 118, GEOR13, zwykly, bitmap);
  1947. //health
  1948. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  1949. if(State && State->healthBonus)
  1950. sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
  1951. else
  1952. SDL_itoa(c->hitPoints,pom,10);
  1953. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  1954. //remaining health
  1955. if(State && State->currentHealth)
  1956. {
  1957. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  1958. SDL_itoa(State->currentHealth,pom,10);
  1959. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  1960. }
  1961. //speed
  1962. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  1963. SDL_itoa(c->speed,pom,10);
  1964. if(State && State->speedBonus)
  1965. {
  1966. int hlp;
  1967. if(c->speed > 0)
  1968. hlp = log10f(c->speed)+2;
  1969. else
  1970. hlp = 2;
  1971. pom[hlp-1] = ' '; pom[hlp] = '(';
  1972. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  1973. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  1974. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1975. }
  1976. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  1977. //luck and morale
  1978. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  1979. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  1980. //print abilities text - if r-click popup
  1981. if(type)
  1982. {
  1983. if(Upg && ui)
  1984. {
  1985. bool enough = true;
  1986. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  1987. {
  1988. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  1989. enough = false;
  1990. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  1991. }
  1992. if(enough)
  1993. {
  1994. CFunctionList<void()> fs[2];
  1995. fs[0] += Upg;
  1996. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  1997. CFunctionList<void()> cfl;
  1998. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  1999. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  2000. }
  2001. else
  2002. {
  2003. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  2004. upgrade->callback.funcs.clear();
  2005. upgrade->bitmapOffset = 2;
  2006. }
  2007. }
  2008. if(Dsm)
  2009. {
  2010. CFunctionList<void()> fs[2];
  2011. //on dismiss confirmed
  2012. fs[0] += Dsm; //dismiss
  2013. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  2014. CFunctionList<void()> cfl;
  2015. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  2016. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  2017. }
  2018. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  2019. }
  2020. else
  2021. {
  2022. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  2023. }
  2024. //spell effects
  2025. if(State)
  2026. {
  2027. int printed=0; //how many effect pics have been printed
  2028. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  2029. {
  2030. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  2031. ++printed;
  2032. if(printed >= 3)
  2033. {
  2034. break;
  2035. }
  2036. }
  2037. }
  2038. }
  2039. CCreInfoWindow::~CCreInfoWindow()
  2040. {
  2041. SDL_FreeSurface(bitmap);
  2042. delete anim;
  2043. delete upgrade;
  2044. delete ok;
  2045. delete dismiss;
  2046. for(int i=0; i<upgResCost.size();i++)
  2047. delete upgResCost[i];
  2048. }
  2049. void CCreInfoWindow::activate()
  2050. {
  2051. //if(active) return;
  2052. //active = true;
  2053. if(!type)
  2054. ClickableR::activate();
  2055. if(ok)
  2056. ok->activate();
  2057. if(dismiss)
  2058. dismiss->activate();
  2059. if(upgrade)
  2060. upgrade->activate();
  2061. }
  2062. void CCreInfoWindow::close()
  2063. {
  2064. LOCPLINT->popIntTotally(this);
  2065. }
  2066. void CCreInfoWindow::clickRight(boost::logic::tribool down)
  2067. {
  2068. if(down)
  2069. return;
  2070. close();
  2071. }
  2072. void CCreInfoWindow::dismissF()
  2073. {
  2074. dsm();
  2075. close();
  2076. }
  2077. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2078. {
  2079. }
  2080. void CCreInfoWindow::deactivate()
  2081. {
  2082. //if(!active) return;
  2083. //active = false;
  2084. if(!type)
  2085. ClickableR::deactivate();
  2086. if(ok)
  2087. ok->deactivate();
  2088. if(dismiss)
  2089. dismiss->deactivate();
  2090. if(upgrade)
  2091. upgrade->deactivate();
  2092. }
  2093. void CLevelWindow::close()
  2094. {
  2095. for(int i=0;i<comps.size();i++)
  2096. {
  2097. if(comps[i]->selected)
  2098. {
  2099. cb(i);
  2100. break;
  2101. }
  2102. }
  2103. LOCPLINT->popIntTotally(this);
  2104. LOCPLINT->showingDialog->setn(false);
  2105. }
  2106. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2107. {
  2108. LOCPLINT->showingDialog->setn(true);
  2109. heroType = hero->subID;
  2110. cb = callback;
  2111. for(int i=0;i<skills.size();i++)
  2112. {
  2113. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2114. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2115. }
  2116. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2117. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2118. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2119. pos.x = screen->w/2 - bitmap->w/2;
  2120. pos.y = screen->h/2 - bitmap->h/2;
  2121. pos.w = bitmap->w;
  2122. pos.h = bitmap->h;
  2123. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2124. //draw window
  2125. char buf[100], buf2[100];
  2126. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2127. sprintf(buf,buf2,hero->name.c_str());
  2128. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2129. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2130. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2131. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2132. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2133. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2134. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2135. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2136. for(int i=0;i<comps.size();i++)
  2137. {
  2138. comps[i]->pos.x = curx+pos.x;
  2139. comps[i]->pos.y = 326+pos.y;
  2140. if( i < (comps.size()-1) )
  2141. {
  2142. curx += 44 + 18; //skill width + margin to "or"
  2143. blitAt(ort,curx,346,bitmap);
  2144. curx += ort->w + 18;
  2145. }
  2146. }
  2147. if(comps.size() > 1)
  2148. {
  2149. ok->block(true);
  2150. }
  2151. else if(comps.size() == 1)
  2152. {
  2153. comps[0]->select(true);
  2154. }
  2155. SDL_FreeSurface(ort);
  2156. }
  2157. void CLevelWindow::selectionChanged(unsigned to)
  2158. {
  2159. if(ok->blocked)
  2160. ok->block(false);
  2161. for(int i=0;i<comps.size();i++)
  2162. if(i==to)
  2163. comps[i]->select(true);
  2164. else
  2165. comps[i]->select(false);
  2166. }
  2167. CLevelWindow::~CLevelWindow()
  2168. {
  2169. delete ok;
  2170. for(int i=0;i<comps.size();i++)
  2171. delete comps[i];
  2172. SDL_FreeSurface(bitmap);
  2173. }
  2174. void CLevelWindow::activate()
  2175. {
  2176. ok->activate();
  2177. for(int i=0;i<comps.size();i++)
  2178. comps[i]->activate();
  2179. }
  2180. void CLevelWindow::deactivate()
  2181. {
  2182. ok->deactivate();
  2183. for(int i=0;i<comps.size();i++)
  2184. comps[i]->deactivate();
  2185. }
  2186. void CLevelWindow::show(SDL_Surface * to)
  2187. {
  2188. blitAt(bitmap,pos.x,pos.y,to);
  2189. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  2190. ok->show(to);
  2191. for(int i=0;i<comps.size();i++)
  2192. comps[i]->show(to);
  2193. }
  2194. void CMinorResDataBar::show(SDL_Surface * to)
  2195. {
  2196. blitAt(bg,pos.x,pos.y,to);
  2197. char buf[30];
  2198. for (int i=0;i<7;i++)
  2199. {
  2200. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2201. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2202. }
  2203. std::vector<std::string> temp;
  2204. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2205. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2206. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2207. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2208. CGI->generaltexth->allTexts[62]
  2209. +": %s, "
  2210. + CGI->generaltexth->allTexts[63]
  2211. + ": %s, "
  2212. + CGI->generaltexth->allTexts[64]
  2213. + ": %s",temp)
  2214. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2215. }
  2216. CMinorResDataBar::CMinorResDataBar()
  2217. {
  2218. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2219. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2220. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2221. pos.x = 7;
  2222. pos.y = 575;
  2223. pos.w = bg->w;
  2224. pos.h = bg->h;
  2225. }
  2226. CMinorResDataBar::~CMinorResDataBar()
  2227. {
  2228. SDL_FreeSurface(bg);
  2229. }
  2230. SDL_Surface * CCustomImgComponent::getImg()
  2231. {
  2232. return bmp;
  2233. }
  2234. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2235. :bmp(sur), free(freeSur)
  2236. {
  2237. init(Type,Subtype,Val);
  2238. }
  2239. CCustomImgComponent::~CCustomImgComponent()
  2240. {
  2241. if(free)
  2242. SDL_FreeSurface(bmp);
  2243. }
  2244. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2245. {
  2246. left = Left;
  2247. type = Type;
  2248. id = ID;
  2249. }
  2250. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2251. {
  2252. SDL_Surface *hlp = getSurface();
  2253. blitAt(hlp,pos.x+19,pos.y+9,to);
  2254. }
  2255. void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
  2256. {
  2257. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
  2258. assert(mw);
  2259. if(down)
  2260. {
  2261. if(left)
  2262. {
  2263. if(mw->hLeft != this)
  2264. mw->hLeft = this;
  2265. else
  2266. return;
  2267. }
  2268. else
  2269. {
  2270. if(mw->hRight != this)
  2271. mw->hRight = this;
  2272. else
  2273. return;
  2274. }
  2275. mw->selectionChanged(left);
  2276. }
  2277. }
  2278. void CMarketplaceWindow::CTradeableItem::activate()
  2279. {
  2280. ClickableL::activate();
  2281. }
  2282. void CMarketplaceWindow::CTradeableItem::deactivate()
  2283. {
  2284. ClickableL::deactivate();
  2285. }
  2286. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2287. {
  2288. switch(type)
  2289. {
  2290. case 0:
  2291. return graphics->resources32->ourImages[id].bitmap;
  2292. case 1:
  2293. return graphics->artDefs->ourImages[id].bitmap;
  2294. default:
  2295. return NULL;
  2296. }
  2297. }
  2298. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2299. {
  2300. i.resize(amount);
  2301. for(int j=0;j<amount;j++)
  2302. {
  2303. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2304. i[j]->pos = p[j];
  2305. }
  2306. }
  2307. void CMarketplaceWindow::setMode( int mode )
  2308. {
  2309. std::vector<SDL_Rect> lpos, rpos;
  2310. clear();
  2311. switch(mode)
  2312. {
  2313. case 0:
  2314. {
  2315. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2316. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2317. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2318. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2319. SDL_FreeSurface(bg2);
  2320. lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
  2321. genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
  2322. genRect(66,69,122,338);
  2323. for(int i=0;i<lpos.size();i++)
  2324. {
  2325. lpos[i].x += pos.x;
  2326. lpos[i].y += pos.y;
  2327. rpos.push_back(lpos[i]);
  2328. rpos[rpos.size()-1].x += 288;
  2329. }
  2330. initItems(left,lpos,0,7,true,NULL);
  2331. initItems(right,rpos,0,7,false,NULL);
  2332. printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
  2333. printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
  2334. printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
  2335. }
  2336. }
  2337. }
  2338. void CMarketplaceWindow::clear()
  2339. {
  2340. for(int i=0;i<left.size();i++)
  2341. delete left[i];
  2342. for(int i=0;i<right.size();i++)
  2343. delete right[i];
  2344. left.clear();
  2345. right.clear();
  2346. SDL_FreeSurface(bg);
  2347. }
  2348. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2349. {
  2350. mode = Mode;
  2351. bg = NULL;
  2352. ok = max = deal = NULL;
  2353. pos.x = screen->w/2 - 300;
  2354. pos.y = screen->h/2 - 296;
  2355. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2356. setMode(mode);
  2357. hLeft = hRight = NULL;
  2358. ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2359. ok->assignedKeys.insert(SDLK_ESCAPE);
  2360. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2361. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2362. max->block(true);
  2363. deal->block(true);
  2364. }
  2365. CMarketplaceWindow::~CMarketplaceWindow()
  2366. {
  2367. clear();
  2368. delete slider;
  2369. }
  2370. void CMarketplaceWindow::show(SDL_Surface * to)
  2371. {
  2372. blitAt(bg,pos,to);
  2373. if(hRight)
  2374. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2375. if(hLeft)
  2376. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2377. ok->show(to);
  2378. deal->show(to);
  2379. max->show(to);
  2380. slider->show(to);
  2381. for(int i=0;i<left.size();i++)
  2382. left[i]->show(to);
  2383. for(int i=0;i<right.size();i++)
  2384. right[i]->show(to);
  2385. if(mode==0)
  2386. {
  2387. char buf[15];
  2388. for(int i=0;i<left.size();i++)
  2389. {
  2390. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2391. printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
  2392. }
  2393. if(hLeft) //print prices
  2394. {
  2395. for(int i=0; i<right.size();i++)
  2396. {
  2397. if(right[i]->id != hLeft->id)
  2398. printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2399. else
  2400. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2401. }
  2402. }
  2403. if(hLeft && hRight && hLeft->id!= hRight->id)
  2404. {
  2405. blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
  2406. blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
  2407. SDL_itoa(slider->value * r1,buf,10);
  2408. printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
  2409. SDL_itoa(slider->value * r2,buf,10);
  2410. printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
  2411. }
  2412. }
  2413. }
  2414. void CMarketplaceWindow::activate()
  2415. {
  2416. for(int i=0;i<left.size();i++)
  2417. left[i]->activate();
  2418. for(int i=0;i<right.size();i++)
  2419. right[i]->activate();
  2420. ok->activate();
  2421. max->activate();
  2422. deal->activate();
  2423. slider->activate();
  2424. }
  2425. void CMarketplaceWindow::deactivate()
  2426. {
  2427. for(int i=0;i<left.size();i++)
  2428. left[i]->deactivate();
  2429. for(int i=0;i<right.size();i++)
  2430. right[i]->deactivate();
  2431. ok->deactivate();
  2432. max->deactivate();
  2433. deal->deactivate();
  2434. slider->deactivate();
  2435. }
  2436. void CMarketplaceWindow::setMax()
  2437. {
  2438. slider->moveTo(slider->amount);
  2439. }
  2440. void CMarketplaceWindow::makeDeal()
  2441. {
  2442. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2443. slider->moveTo(0);
  2444. hLeft = NULL;
  2445. selectionChanged(true);
  2446. }
  2447. void CMarketplaceWindow::sliderMoved( int to )
  2448. {
  2449. }
  2450. void CMarketplaceWindow::selectionChanged(bool side)
  2451. {
  2452. if(hLeft && hRight && hLeft->id!= hRight->id)
  2453. {
  2454. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2455. slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
  2456. slider->moveTo(0);
  2457. max->block(false);
  2458. deal->block(false);
  2459. }
  2460. else
  2461. {
  2462. max->block(true);
  2463. deal->block(true);
  2464. slider->amount = 0;
  2465. slider->moveTo(0);
  2466. }
  2467. if(side && hLeft) //left selection changed, recalculate offers
  2468. {
  2469. rSubs.clear();
  2470. rSubs.resize(right.size());
  2471. int h1, h2;
  2472. for(int i=0;i<right.size();i++)
  2473. {
  2474. std::ostringstream oss;
  2475. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2476. oss << h2;
  2477. if(h1!=1)
  2478. oss << "/" << h1;
  2479. rSubs[i] = oss.str();
  2480. }
  2481. }
  2482. }
  2483. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2484. {
  2485. this->pos = pos;
  2486. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2487. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2488. //printing texts
  2489. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2490. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2491. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2492. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2493. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2494. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2495. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2496. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2497. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2498. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2499. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2500. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2501. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2502. //setting up buttons
  2503. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
  2504. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2505. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
  2506. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2507. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
  2508. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2509. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2510. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2511. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
  2512. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
  2513. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
  2514. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
  2515. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  2516. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  2517. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2518. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
  2519. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
  2520. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
  2521. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  2522. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  2523. musicVolume = new CHighlightableButtonsGroup(0, true);
  2524. for(int i=0; i<10; ++i)
  2525. {
  2526. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
  2527. }
  2528. musicVolume->select(CGI->musich->getVolume(), 1);
  2529. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  2530. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2531. for(int i=0; i<10; ++i)
  2532. {
  2533. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
  2534. }
  2535. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2536. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  2537. }
  2538. CSystemOptionsWindow::~CSystemOptionsWindow()
  2539. {
  2540. SDL_FreeSurface(background);
  2541. delete save;
  2542. delete quitGame;
  2543. delete backToMap;
  2544. delete heroMoveSpeed;
  2545. delete mapScrollSpeed;
  2546. delete musicVolume;
  2547. delete effectsVolume;
  2548. }
  2549. void CSystemOptionsWindow::bquitf()
  2550. {
  2551. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2552. }
  2553. void CSystemOptionsWindow::breturnf()
  2554. {
  2555. LOCPLINT->popIntTotally(this);
  2556. }
  2557. void CSystemOptionsWindow::bsavef()
  2558. {
  2559. using namespace boost::posix_time;
  2560. std::ostringstream fnameStream;
  2561. fnameStream << second_clock::local_time();
  2562. std::string fname = fnameStream.str();
  2563. boost::algorithm::replace_all(fname,":","");
  2564. boost::algorithm::replace_all(fname," ","-");
  2565. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2566. }
  2567. void CSystemOptionsWindow::activate()
  2568. {
  2569. save->activate();
  2570. quitGame->activate();
  2571. backToMap->activate();
  2572. heroMoveSpeed->activate();
  2573. mapScrollSpeed->activate();
  2574. musicVolume->activate();
  2575. effectsVolume->activate();
  2576. }
  2577. void CSystemOptionsWindow::deactivate()
  2578. {
  2579. save->deactivate();
  2580. quitGame->deactivate();
  2581. backToMap->deactivate();
  2582. heroMoveSpeed->deactivate();
  2583. mapScrollSpeed->deactivate();
  2584. musicVolume->deactivate();
  2585. effectsVolume->deactivate();
  2586. }
  2587. void CSystemOptionsWindow::show(SDL_Surface *to)
  2588. {
  2589. SDL_BlitSurface(background, NULL, to, &pos);
  2590. save->show(to);
  2591. quitGame->show(to);
  2592. backToMap->show(to);
  2593. heroMoveSpeed->show(to);
  2594. mapScrollSpeed->show(to);
  2595. musicVolume->show(to);
  2596. effectsVolume->show(to);
  2597. }
  2598. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2599. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2600. {
  2601. if(H1)
  2602. selected = 0;
  2603. else
  2604. selected = -1;
  2605. oldSelected = -1;
  2606. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2607. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2608. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2609. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2610. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2611. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2612. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2613. pos.w = bg->w;
  2614. pos.h = bg->h;
  2615. pos.x = (screen->w-bg->w)/2;
  2616. pos.y = (screen->h-bg->h)/2;
  2617. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2618. h1.pos.x += pos.x;
  2619. h2.pos.x += pos.x;
  2620. h1.pos.y += pos.y;
  2621. h2.pos.y += pos.y;
  2622. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2623. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2624. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2625. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2626. {
  2627. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2628. recruit->block(2);
  2629. }
  2630. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2631. {
  2632. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2633. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2634. recruit->block(2);
  2635. }
  2636. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2637. {
  2638. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2639. recruit->block(2);
  2640. }
  2641. else
  2642. {
  2643. if(!H1)
  2644. recruit->block(1);
  2645. }
  2646. #ifdef _WIN32
  2647. CGI->videoh->open("TAVERN.BIK");
  2648. #else
  2649. CGI->videoh->open("tavern.mjpg", true, false);
  2650. #endif
  2651. }
  2652. void CTavernWindow::recruitb()
  2653. {
  2654. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2655. close();
  2656. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2657. }
  2658. CTavernWindow::~CTavernWindow()
  2659. {
  2660. CGI->videoh->close();
  2661. SDL_FreeSurface(bg);
  2662. delete cancel;
  2663. delete thiefGuild;
  2664. delete recruit;
  2665. delete bar;
  2666. }
  2667. void CTavernWindow::activate()
  2668. {
  2669. thiefGuild->activate();
  2670. cancel->activate();
  2671. if(h1.h)
  2672. h1.activate();
  2673. if(h2.h)
  2674. h2.activate();
  2675. recruit->activate();
  2676. LOCPLINT->statusbar = bar;
  2677. }
  2678. void CTavernWindow::deactivate()
  2679. {
  2680. thiefGuild->deactivate();
  2681. cancel->deactivate();
  2682. if(h1.h)
  2683. h1.deactivate();
  2684. if(h2.h)
  2685. h2.deactivate();
  2686. recruit->deactivate();
  2687. }
  2688. void CTavernWindow::close()
  2689. {
  2690. LOCPLINT->popIntTotally(this);
  2691. }
  2692. void CTavernWindow::show(SDL_Surface * to)
  2693. {
  2694. blitAt(bg,pos.x,pos.y,to);
  2695. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2696. if(h1.h)
  2697. h1.show(to);
  2698. if(h2.h)
  2699. h2.show(to);
  2700. thiefGuild->show(to);
  2701. cancel->show(to);
  2702. recruit->show(to);
  2703. bar->show(to);
  2704. if(selected >= 0)
  2705. {
  2706. HeroPortrait *sel = selected ? &h2 : &h1;
  2707. if (selected != oldSelected && !recruit->blocked)
  2708. {
  2709. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2710. oldSelected = selected;
  2711. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2712. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2713. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2714. }
  2715. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2716. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2717. }
  2718. }
  2719. void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
  2720. {
  2721. if(pressedL && !down)
  2722. as();
  2723. ClickableL::clickLeft(down);
  2724. }
  2725. void CTavernWindow::HeroPortrait::activate()
  2726. {
  2727. ClickableL::activate();
  2728. ClickableR::activate();
  2729. Hoverable::activate();
  2730. }
  2731. void CTavernWindow::HeroPortrait::deactivate()
  2732. {
  2733. ClickableL::deactivate();
  2734. ClickableR::deactivate();
  2735. Hoverable::deactivate();
  2736. }
  2737. void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
  2738. {
  2739. if(down)
  2740. {
  2741. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2742. LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2743. }
  2744. }
  2745. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2746. :as(sel,id)
  2747. {
  2748. h = H;
  2749. pos.x = x;
  2750. pos.y = y;
  2751. pos.w = 58;
  2752. pos.h = 64;
  2753. if(H)
  2754. {
  2755. hoverName = CGI->generaltexth->tavernInfo[4];
  2756. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2757. int artifs = h->artifWorn.size() + h->artifacts.size();
  2758. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2759. if(vstd::contains(h->artifWorn,i))
  2760. artifs--;
  2761. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2762. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2763. descr[sizeof(descr)-1] = '\0';
  2764. }
  2765. }
  2766. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2767. {
  2768. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2769. }
  2770. void CTavernWindow::HeroPortrait::hover( bool on )
  2771. {
  2772. Hoverable::hover(on);
  2773. if(on)
  2774. LOCPLINT->statusbar->print(hoverName);
  2775. else
  2776. LOCPLINT->statusbar->clear();
  2777. }
  2778. void CInGameConsole::activate()
  2779. {
  2780. KeyInterested::activate();
  2781. }
  2782. void CInGameConsole::deactivate()
  2783. {
  2784. KeyInterested::deactivate();
  2785. }
  2786. void CInGameConsole::show(SDL_Surface * to)
  2787. {
  2788. int number = 0;
  2789. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2790. texts_mx.lock();
  2791. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2792. {
  2793. SDL_Color green = {0,0xff,0,0};
  2794. Point leftBottomCorner(0, screen->h);
  2795. if(LOCPLINT->battleInt)
  2796. {
  2797. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2798. }
  2799. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2800. if(SDL_GetTicks() - it->second > defaultTimeout)
  2801. {
  2802. toDel.push_back(it);
  2803. }
  2804. }
  2805. for(int it=0; it<toDel.size(); ++it)
  2806. {
  2807. texts.erase(toDel[it]);
  2808. }
  2809. texts_mx.unlock();
  2810. }
  2811. void CInGameConsole::print(const std::string &txt)
  2812. {
  2813. texts_mx.lock();
  2814. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2815. if(texts.size() > maxDisplayedTexts)
  2816. {
  2817. texts.pop_front();
  2818. }
  2819. texts_mx.unlock();
  2820. }
  2821. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  2822. {
  2823. if(key.type != SDL_KEYDOWN) return;
  2824. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  2825. switch(key.keysym.sym)
  2826. {
  2827. case SDLK_TAB:
  2828. {
  2829. if(captureAllKeys)
  2830. {
  2831. captureAllKeys = false;
  2832. endEnteringText(false);
  2833. }
  2834. else
  2835. {
  2836. captureAllKeys = true;
  2837. startEnteringText();
  2838. }
  2839. break;
  2840. }
  2841. case SDLK_RETURN: //enter key
  2842. {
  2843. if(enteredText.size() > 0 && captureAllKeys)
  2844. {
  2845. captureAllKeys = false;
  2846. endEnteringText(true);
  2847. }
  2848. break;
  2849. }
  2850. case SDLK_BACKSPACE:
  2851. {
  2852. if(enteredText.size() > 1)
  2853. {
  2854. enteredText.resize(enteredText.size()-1);
  2855. enteredText[enteredText.size()-1] = '_';
  2856. refreshEnteredText();
  2857. }
  2858. break;
  2859. }
  2860. case SDLK_UP: //up arrow
  2861. {
  2862. if(prevEntDisp == -1)
  2863. {
  2864. prevEntDisp = previouslyEntered.size() - 1;
  2865. enteredText = previouslyEntered[prevEntDisp] + "_";
  2866. refreshEnteredText();
  2867. }
  2868. else if( prevEntDisp > 0)
  2869. {
  2870. --prevEntDisp;
  2871. enteredText = previouslyEntered[prevEntDisp] + "_";
  2872. refreshEnteredText();
  2873. }
  2874. break;
  2875. }
  2876. case SDLK_DOWN: //down arrow
  2877. {
  2878. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  2879. {
  2880. ++prevEntDisp;
  2881. enteredText = previouslyEntered[prevEntDisp] + "_";
  2882. refreshEnteredText();
  2883. }
  2884. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  2885. {
  2886. prevEntDisp = -1;
  2887. enteredText = "_";
  2888. refreshEnteredText();
  2889. }
  2890. break;
  2891. }
  2892. default:
  2893. {
  2894. if(enteredText.size() > 0)
  2895. {
  2896. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  2897. {
  2898. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  2899. enteredText += "_";
  2900. refreshEnteredText();
  2901. }
  2902. }
  2903. break;
  2904. }
  2905. }
  2906. }
  2907. void CInGameConsole::startEnteringText()
  2908. {
  2909. enteredText = "_";
  2910. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2911. {
  2912. LOCPLINT->statusbar->print(enteredText);
  2913. }
  2914. else if(LOCPLINT->battleInt)
  2915. {
  2916. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2917. }
  2918. }
  2919. void CInGameConsole::endEnteringText(bool printEnteredText)
  2920. {
  2921. prevEntDisp = -1;
  2922. if(printEnteredText)
  2923. {
  2924. std::string txt = enteredText.substr(0, enteredText.size()-1);
  2925. LOCPLINT->cb->sendMessage(txt);
  2926. previouslyEntered.push_back(txt);
  2927. print(txt);
  2928. }
  2929. enteredText = "";
  2930. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2931. {
  2932. LOCPLINT->statusbar->clear();
  2933. }
  2934. else if(LOCPLINT->battleInt)
  2935. {
  2936. LOCPLINT->battleInt->console->ingcAlter = "";
  2937. }
  2938. }
  2939. void CInGameConsole::refreshEnteredText()
  2940. {
  2941. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2942. {
  2943. LOCPLINT->statusbar->print(enteredText);
  2944. }
  2945. else if(LOCPLINT->battleInt)
  2946. {
  2947. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2948. }
  2949. }
  2950. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  2951. {
  2952. }
  2953. void CGarrisonWindow::close()
  2954. {
  2955. LOCPLINT->popIntTotally(this);
  2956. }
  2957. void CGarrisonWindow::activate()
  2958. {
  2959. split->activate();
  2960. quit->activate();
  2961. garr->activate();
  2962. }
  2963. void CGarrisonWindow::deactivate()
  2964. {
  2965. split->deactivate();
  2966. quit->deactivate();
  2967. garr->deactivate();
  2968. }
  2969. void CGarrisonWindow::show(SDL_Surface * to)
  2970. {
  2971. blitAt(bg,pos,to);
  2972. split->show(to);
  2973. quit->show(to);
  2974. garr->show(to);
  2975. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  2976. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  2977. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  2978. }
  2979. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
  2980. {
  2981. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  2982. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2983. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2984. pos.x = screen->w/2 - bg->w/2;
  2985. pos.y = screen->h/2 - bg->h/2;
  2986. pos.w = screen->w;
  2987. pos.h = screen->h;
  2988. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down);
  2989. split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
  2990. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  2991. }
  2992. CGarrisonWindow::~CGarrisonWindow()
  2993. {
  2994. SDL_FreeSurface(bg);
  2995. delete split;
  2996. delete quit;
  2997. delete garr;
  2998. }
  2999. IShowActivable::IShowActivable()
  3000. {
  3001. type = 0;
  3002. }
  3003. CWindowWithGarrison::CWindowWithGarrison()
  3004. {
  3005. type |= WITH_GARRISON;
  3006. }
  3007. void CRClickPopupInt::show(SDL_Surface * to)
  3008. {
  3009. inner->show(to);
  3010. }
  3011. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3012. {
  3013. inner = our;
  3014. delInner = deleteInt;
  3015. }
  3016. CRClickPopupInt::~CRClickPopupInt()
  3017. {
  3018. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3019. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3020. if(inner == LOCPLINT->adventureInt->heroWindow)
  3021. LOCPLINT->adventureInt->heroWindow->dispose();
  3022. if(delInner)
  3023. delete inner;
  3024. }
  3025. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  3026. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3027. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3028. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3029. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  3030. void CArtPlace::activate()
  3031. {
  3032. if(!active)
  3033. {
  3034. //ClickableL::activate();
  3035. LRClickableAreaWTextComp::activate();
  3036. active = true;
  3037. }
  3038. }
  3039. void CArtPlace::clickLeft(boost::logic::tribool down)
  3040. {
  3041. //LRClickableAreaWTextComp::clickLeft(down);
  3042. if(ourArt && !down && pressedL) //we are spellbook
  3043. {
  3044. if(ourArt->id == 0)
  3045. {
  3046. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3047. LOCPLINT->pushInt(spellWindow);
  3048. }
  3049. }
  3050. if(!down && !clicked && pressedL) //not clicked before
  3051. {
  3052. if(ourArt && ourArt->id == 0)
  3053. return; //this is handled separately
  3054. if(!ourOwner->commonInfo->activeArtPlace) //nothing has been clicked
  3055. {
  3056. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3057. {
  3058. clicked = true;
  3059. ourOwner->commonInfo->activeArtPlace = this;
  3060. }
  3061. }
  3062. else //perform artifact substitution
  3063. {
  3064. if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
  3065. { //TODO: putting artifacts in the middle of backpack (pushing following arts)
  3066. LOCPLINT->cb->swapArtifacts(ourOwner->commonInfo->activeArtPlace->ourOwner->curHero, ourOwner->commonInfo->activeArtPlace->slotID, ourOwner->curHero, ourOwner->curHero->artifacts.size()+19);
  3067. }
  3068. //check if swap is possible
  3069. else if(this->fitsHere(ourOwner->commonInfo->activeArtPlace->ourArt) && ourOwner->commonInfo->activeArtPlace->fitsHere(this->ourArt))
  3070. {
  3071. int destSlot = slotID,
  3072. srcSlot = ourOwner->commonInfo->activeArtPlace->slotID;
  3073. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,destSlot,ourOwner->commonInfo->activeArtPlace->ourOwner->curHero,srcSlot);
  3074. ourOwner->commonInfo->activeArtPlace->clicked = false;
  3075. ourOwner->commonInfo->activeArtPlace = NULL;
  3076. }
  3077. }
  3078. }
  3079. else if(!down && clicked)
  3080. {
  3081. if(ourArt && ourArt->id == 0)
  3082. return; //this is handled separately
  3083. clicked = false;
  3084. ourOwner->commonInfo->activeArtPlace = NULL;
  3085. }
  3086. ClickableL::clickLeft(down);
  3087. }
  3088. void CArtPlace::clickRight(boost::logic::tribool down)
  3089. {
  3090. if(text.size()) //if there is no description, do nothing ;]
  3091. LRClickableAreaWTextComp::clickRight(down);
  3092. }
  3093. void CArtPlace::deactivate()
  3094. {
  3095. if(active)
  3096. {
  3097. active = false;
  3098. //ClickableL::deactivate();
  3099. LRClickableAreaWTextComp::deactivate();
  3100. }
  3101. }
  3102. void CArtPlace::show(SDL_Surface *to)
  3103. {
  3104. if(ourArt)
  3105. {
  3106. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3107. }
  3108. if(clicked && active)
  3109. {
  3110. for(int i=0; i<pos.h; ++i)
  3111. {
  3112. for(int j=0; j<pos.w; ++j)
  3113. {
  3114. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  3115. {
  3116. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  3117. }
  3118. }
  3119. }
  3120. }
  3121. }
  3122. bool CArtPlace::fitsHere(const CArtifact * art)
  3123. {
  3124. if(!art)
  3125. return true; //you can have no artifact somewhere
  3126. if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
  3127. return true;
  3128. return false;
  3129. }
  3130. CArtPlace::~CArtPlace()
  3131. {
  3132. deactivate();
  3133. }
  3134. void LClickableArea::activate()
  3135. {
  3136. ClickableL::activate();
  3137. }
  3138. void LClickableArea::deactivate()
  3139. {
  3140. ClickableL::deactivate();
  3141. }
  3142. void LClickableArea::clickLeft(boost::logic::tribool down)
  3143. {
  3144. //if(!down)
  3145. //{
  3146. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3147. //}
  3148. }
  3149. void RClickableArea::activate()
  3150. {
  3151. ClickableR::activate();
  3152. }
  3153. void RClickableArea::deactivate()
  3154. {
  3155. ClickableR::deactivate();
  3156. }
  3157. void RClickableArea::clickRight(boost::logic::tribool down)
  3158. {
  3159. //if(!down)
  3160. //{
  3161. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3162. //}
  3163. }
  3164. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  3165. {
  3166. if(!down && pressedL)
  3167. {
  3168. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3169. }
  3170. ClickableL::clickLeft(down);
  3171. }
  3172. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  3173. {
  3174. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3175. }
  3176. void LRClickableAreaWText::activate()
  3177. {
  3178. LClickableArea::activate();
  3179. RClickableArea::activate();
  3180. Hoverable::activate();
  3181. }
  3182. void LRClickableAreaWText::deactivate()
  3183. {
  3184. LClickableArea::deactivate();
  3185. RClickableArea::deactivate();
  3186. Hoverable::deactivate();
  3187. }
  3188. void LRClickableAreaWText::hover(bool on)
  3189. {
  3190. Hoverable::hover(on);
  3191. if (on)
  3192. LOCPLINT->statusbar->print(hoverText);
  3193. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3194. LOCPLINT->statusbar->clear();
  3195. }
  3196. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  3197. {
  3198. if(!down)
  3199. {
  3200. owner->deactivate();
  3201. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3202. owner->setHero(buf);
  3203. owner->redrawCurBack();
  3204. owner->activate();
  3205. }
  3206. }
  3207. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  3208. {
  3209. if((!down) && pressedL)
  3210. {
  3211. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3212. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3213. }
  3214. ClickableL::clickLeft(down);
  3215. }
  3216. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  3217. {
  3218. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3219. }
  3220. void LRClickableAreaWTextComp::activate()
  3221. {
  3222. LClickableArea::activate();
  3223. RClickableArea::activate();
  3224. Hoverable::activate();
  3225. }
  3226. void LRClickableAreaWTextComp::deactivate()
  3227. {
  3228. LClickableArea::deactivate();
  3229. RClickableArea::deactivate();
  3230. Hoverable::deactivate();
  3231. }
  3232. void LRClickableAreaWTextComp::hover(bool on)
  3233. {
  3234. Hoverable::hover(on);
  3235. if (on)
  3236. LOCPLINT->statusbar->print(hoverText);
  3237. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3238. LOCPLINT->statusbar->clear();
  3239. }
  3240. void CArtifactsOfHero::activate()
  3241. {
  3242. for(size_t f=0; f<artWorn.size(); ++f)
  3243. {
  3244. if(artWorn[f])
  3245. artWorn[f]->activate();
  3246. }
  3247. for(size_t f=0; f<backpack.size(); ++f)
  3248. {
  3249. if(backpack[f])
  3250. backpack[f]->activate();
  3251. }
  3252. leftArtRoll->activate();
  3253. rightArtRoll->activate();
  3254. }
  3255. void CArtifactsOfHero::deactivate()
  3256. {
  3257. for(size_t f=0; f<artWorn.size(); ++f)
  3258. {
  3259. if(artWorn[f])
  3260. artWorn[f]->deactivate();
  3261. }
  3262. for(size_t f=0; f<backpack.size(); ++f)
  3263. {
  3264. if(backpack[f])
  3265. backpack[f]->deactivate();
  3266. }
  3267. leftArtRoll->deactivate();
  3268. rightArtRoll->deactivate();
  3269. }
  3270. void CArtifactsOfHero::show(SDL_Surface * to)
  3271. {
  3272. for(size_t d=0; d<artWorn.size(); ++d)
  3273. {
  3274. artWorn[d]->show(to);
  3275. }
  3276. for(size_t d=0; d<backpack.size(); ++d)
  3277. {
  3278. backpack[d]->show(to);
  3279. }
  3280. leftArtRoll->show(to);
  3281. rightArtRoll->show(to);
  3282. }
  3283. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3284. {
  3285. curHero = hero;
  3286. char bufor[400];
  3287. for(size_t g=0; g<artWorn.size(); ++g)
  3288. {
  3289. delete artWorn[g];
  3290. }
  3291. for(size_t g=0; g<backpack.size(); ++g)
  3292. {
  3293. delete backpack[g];
  3294. }
  3295. backpack.clear();
  3296. std::vector<SDL_Rect> slotPos;
  3297. backpackPos = 0;
  3298. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3299. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3300. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3301. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3302. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3303. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3304. genRect(44,44,pos.x+381,pos.y+296);
  3305. for (int g = 0; g < 19 ; g++)
  3306. {
  3307. artWorn[g] = new CArtPlace(hero->getArt(g));
  3308. artWorn[g]->pos = slotPos[g];
  3309. if(hero->getArt(g))
  3310. artWorn[g]->text = hero->getArt(g)->Description();
  3311. artWorn[g]->ourOwner = this;
  3312. }
  3313. for(size_t g=0; g<artWorn.size(); ++g)
  3314. {
  3315. artWorn[g]->slotID = g;
  3316. if(artWorn[g]->ourArt)
  3317. {
  3318. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  3319. artWorn[g]->hoverText = std::string(bufor);
  3320. }
  3321. else
  3322. {
  3323. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  3324. }
  3325. }
  3326. for(size_t s=0; s<5; ++s)
  3327. {
  3328. CArtPlace * add;
  3329. if( s < curHero->artifacts.size() )
  3330. {
  3331. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  3332. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  3333. add->hoverText = bufor;
  3334. }
  3335. else
  3336. {
  3337. add = new CArtPlace(NULL);
  3338. add->hoverText = CGI->generaltexth->allTexts[507];
  3339. }
  3340. add->pos.x = pos.x + 403 + 46*s;
  3341. add->pos.y = pos.y + 365;
  3342. add->pos.h = add->pos.w = 44;
  3343. if(s<hero->artifacts.size() && hero->artifacts[s])
  3344. {
  3345. add->text = hero->getArt(19+s)->Description();
  3346. }
  3347. else
  3348. {
  3349. add->text = std::string();
  3350. }
  3351. add->ourOwner = this;
  3352. add->slotID = 19+s;
  3353. backpack.push_back(add);
  3354. }
  3355. commonInfo->activeArtPlace = NULL;
  3356. //blocking scrolling if there is not enough artifacts to scroll
  3357. leftArtRoll->block(hero->artifacts.size()<6);
  3358. rightArtRoll->block(hero->artifacts.size()<6);
  3359. }
  3360. void CArtifactsOfHero::dispose()
  3361. {
  3362. curHero = NULL;
  3363. for(size_t g=0; g<artWorn.size(); ++g)
  3364. {
  3365. delete artWorn[g];
  3366. artWorn[g] = NULL;
  3367. }
  3368. for(size_t g=0; g<backpack.size(); ++g)
  3369. {
  3370. delete backpack[g];
  3371. backpack[g] = NULL;
  3372. }
  3373. backpack.clear();
  3374. if(commonInfo)
  3375. commonInfo->activeArtPlace = NULL;
  3376. }
  3377. void CArtifactsOfHero::scrollBackpack(int dir)
  3378. {
  3379. backpackPos += dir + curHero->artifacts.size();
  3380. backpackPos %= curHero->artifacts.size();
  3381. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  3382. {
  3383. CArtPlace *cur = backpack[s];
  3384. cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
  3385. cur->ourArt = curHero->getArt(cur->slotID);
  3386. if(cur->ourArt)
  3387. cur->text = cur->ourArt->Description();
  3388. else
  3389. cur->text = std::string();
  3390. }
  3391. }
  3392. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3393. backpackPos(0)
  3394. {
  3395. pos = position;
  3396. artWorn.resize(19);
  3397. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3398. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3399. }
  3400. CArtifactsOfHero::~CArtifactsOfHero()
  3401. {
  3402. dispose();
  3403. artWorn.clear();
  3404. delete leftArtRoll;
  3405. delete rightArtRoll;
  3406. }
  3407. void CExchangeWindow::close()
  3408. {
  3409. LOCPLINT->popIntTotally(this);
  3410. }
  3411. void CExchangeWindow::activate()
  3412. {
  3413. quit->activate();
  3414. garr->activate();
  3415. artifs[0]->activate();
  3416. artifs[1]->activate();
  3417. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3418. {
  3419. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3420. {
  3421. secSkillAreas[g][b]->activate();
  3422. }
  3423. }
  3424. for(int b=0; b<primSkillAreas.size(); ++b)
  3425. {
  3426. primSkillAreas[b]->activate();
  3427. }
  3428. LOCPLINT->statusbar = ourBar;
  3429. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3430. {
  3431. questlogButton[g]->activate();
  3432. }
  3433. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3434. {
  3435. morale[g]->activate();
  3436. }
  3437. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3438. {
  3439. luck[g]->activate();
  3440. }
  3441. }
  3442. void CExchangeWindow::deactivate()
  3443. {
  3444. quit->deactivate();
  3445. garr->deactivate();
  3446. artifs[0]->deactivate();
  3447. artifs[1]->deactivate();
  3448. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3449. {
  3450. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3451. {
  3452. secSkillAreas[g][b]->deactivate();
  3453. }
  3454. }
  3455. for(int b=0; b<primSkillAreas.size(); ++b)
  3456. {
  3457. primSkillAreas[b]->deactivate();
  3458. }
  3459. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3460. {
  3461. questlogButton[g]->deactivate();
  3462. }
  3463. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3464. {
  3465. morale[g]->deactivate();
  3466. }
  3467. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3468. {
  3469. luck[g]->deactivate();
  3470. }
  3471. }
  3472. void CExchangeWindow::show(SDL_Surface * to)
  3473. {
  3474. blitAt(bg, pos, to);
  3475. quit->show(to);
  3476. //printing border around window
  3477. if(screen->w != 800 || screen->h !=600)
  3478. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3479. artifs[0]->show(to);
  3480. artifs[1]->show(to);
  3481. ourBar->show(to);
  3482. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3483. {
  3484. questlogButton[g]->show(to);
  3485. }
  3486. garr->show(to);
  3487. }
  3488. void CExchangeWindow::questlog(int whichHero)
  3489. {
  3490. }
  3491. void CExchangeWindow::prepareBackground()
  3492. {
  3493. if(bg)
  3494. SDL_FreeSurface(bg);
  3495. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3496. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3497. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3498. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3499. SDL_FreeSurface(bgtemp);
  3500. //printing heroes' names and levels
  3501. std::ostringstream os, os2;
  3502. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3503. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3504. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3505. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3506. //printing primary skills
  3507. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3508. for(int g=0; g<4; ++g)
  3509. {
  3510. //graphics
  3511. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3512. }
  3513. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3514. //heroes related thing
  3515. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3516. {
  3517. //printing primary skills' amounts
  3518. for(int m=0; m<4; ++m)
  3519. {
  3520. std::ostringstream primarySkill;
  3521. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3522. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3523. }
  3524. //printing secondary skills
  3525. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3526. {
  3527. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  3528. }
  3529. //hero's specialty
  3530. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3531. //experience
  3532. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3533. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3534. //mana points
  3535. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3536. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3537. //setting morale
  3538. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3539. //setting luck
  3540. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3541. }
  3542. //printing portraits
  3543. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3544. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3545. delete un32;
  3546. delete skilldef;
  3547. }
  3548. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3549. {
  3550. char bufor[400];
  3551. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3552. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3553. prepareBackground();
  3554. pos.x = screen->w/2 - bg->w/2;
  3555. pos.y = screen->h/2 - bg->h/2;
  3556. pos.w = screen->w;
  3557. pos.h = screen->h;
  3558. artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
  3559. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  3560. artifs[0]->setHero(heroInst[0]);
  3561. artifs[0]->commonInfo->activeArtPlace = NULL;
  3562. artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
  3563. artifs[1]->commonInfo = artifs[0]->commonInfo;
  3564. artifs[1]->setHero(heroInst[1]);
  3565. //primary skills
  3566. for(int g=0; g<4; ++g)
  3567. {
  3568. //primary skill's clickable areas
  3569. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3570. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3571. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3572. primSkillAreas[g]->type = g;
  3573. primSkillAreas[g]->bonus = -1;
  3574. primSkillAreas[g]->baseType = 0;
  3575. }
  3576. //heroes related thing
  3577. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3578. {
  3579. //secondary skill's clickable areas
  3580. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3581. {
  3582. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3583. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3584. secSkillAreas[b][g]->baseType = 1;
  3585. secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
  3586. secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
  3587. std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
  3588. secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
  3589. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
  3590. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3591. }
  3592. //setting morale
  3593. morale[b] = new LRClickableAreaWTextComp();
  3594. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3595. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3596. int mrlv = heroInst[b]->getCurrentMorale();
  3597. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3598. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3599. morale[b]->baseType = SComponent::morale;
  3600. morale[b]->bonus = mrlv;
  3601. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3602. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3603. for(int it=0; it < mrl.size(); it++)
  3604. morale[b]->text += mrl[it].second;
  3605. //setting luck
  3606. luck[b] = new LRClickableAreaWTextComp();
  3607. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3608. mrl = heroInst[b]->getCurrentLuckModifiers();
  3609. mrlv = heroInst[b]->getCurrentLuck();
  3610. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3611. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3612. luck[b]->baseType = SComponent::luck;
  3613. luck[b]->bonus = mrlv;
  3614. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3615. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3616. for(int it=0; it < mrl.size(); it++)
  3617. luck[b]->text += mrl[it].second;
  3618. }
  3619. //buttons
  3620. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3621. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3622. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3623. //statusbar
  3624. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3625. //garrison interface
  3626. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true);
  3627. }
  3628. CExchangeWindow::~CExchangeWindow() //d-tor
  3629. {
  3630. SDL_FreeSurface(bg);
  3631. delete quit;
  3632. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  3633. delete artifs[0]->commonInfo;
  3634. artifs[0]->commonInfo = NULL;
  3635. delete artifs[0];
  3636. artifs[1]->commonInfo = NULL;
  3637. delete artifs[1];
  3638. delete garr;
  3639. delete ourBar;
  3640. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3641. {
  3642. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3643. {
  3644. delete secSkillAreas[g][b];
  3645. }
  3646. }
  3647. for(int b=0; b<primSkillAreas.size(); ++b)
  3648. {
  3649. delete primSkillAreas[b];
  3650. }
  3651. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3652. {
  3653. delete questlogButton[g];
  3654. }
  3655. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3656. {
  3657. delete morale[g];
  3658. }
  3659. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3660. {
  3661. delete luck[g];
  3662. }
  3663. }
  3664. void CShipyardWindow::activate()
  3665. {
  3666. build->activate();
  3667. quit->activate();
  3668. }
  3669. void CShipyardWindow::deactivate()
  3670. {
  3671. build->deactivate();
  3672. quit->deactivate();
  3673. }
  3674. void CShipyardWindow::show( SDL_Surface * to )
  3675. {
  3676. blitAt(bg,pos,to);
  3677. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[1]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  3678. build->show(to);
  3679. quit->show(to);
  3680. }
  3681. CShipyardWindow::~CShipyardWindow()
  3682. {
  3683. delete build;
  3684. delete quit;
  3685. }
  3686. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, const boost::function<void()> &onBuy)
  3687. {
  3688. frame = 0;
  3689. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3690. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  3691. pos.x = screen->w/2 - bgtemp->w/2;
  3692. pos.y = screen->h/2 - bgtemp->h/2;
  3693. pos.w = bgtemp->w;
  3694. pos.h = bgtemp->h;
  3695. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  3696. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  3697. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3698. SDL_FreeSurface(bgtemp);
  3699. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  3700. blitAt(bgtemp, 100, 69, bg);
  3701. SDL_FreeSurface(bgtemp);
  3702. bool affordable = true;
  3703. for(int i = 0; i < cost.size(); i++)
  3704. {
  3705. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  3706. {
  3707. affordable = false;
  3708. break;
  3709. }
  3710. }
  3711. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPlayerInterface::popIntTotally, LOCPLINT, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  3712. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CPlayerInterface::popIntTotally, LOCPLINT, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  3713. build->callback += onBuy;
  3714. if(!affordable)
  3715. build->block(true);
  3716. printAtMiddle(CGI->generaltexth->jktexts[15], 165, 26, GEOR13, zwykly, bg); //Resource cost:
  3717. printAtMiddle(CGI->generaltexth->jktexts[14], 165, 218, GEOR16, tytulowy, bg); //Build A New Ship
  3718. }