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							- /*
 
-  * CMT.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- struct SDL_Texture;
 
- struct SDL_Renderer;
 
- struct SDL_Surface;
 
- extern SDL_Texture * screenTexture;
 
- extern SDL_Renderer * mainRenderer;
 
- extern SDL_Surface *screen;      // main screen surface
 
- extern SDL_Surface *screen2;     // and hlp surface (used to store not-active interfaces layer)
 
- extern SDL_Surface *screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
 
- /// Notify user about encountered fatal error and terminate the game
 
- /// Defined in clientapp EntryPoint
 
- /// TODO: decide on better location for this method
 
- [[noreturn]] void handleFatalError(const std::string & message, bool terminate);
 
- void handleQuit(bool ask = true);
 
 
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