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							- /*
 
-  * CGMarket.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CGMarket.h"
 
- #include "../NetPacks.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../IGameCallback.h"
 
- #include "../CCreatureHandler.h"
 
- #include "../CGameState.h"
 
- #include "CGTownInstance.h"
 
- #include "../CModHandler.h"
 
- ///helpers
 
- static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
 
- {
 
- 	OpenWindow ow;
 
- 	ow.window = type;
 
- 	ow.id1 = id1;
 
- 	ow.id2 = id2;
 
- 	IObjectInterface::cb->sendAndApply(&ow);
 
- }
 
- bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMarketMode mode) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 		{
 
- 			double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
 
- 			double r = VLC->objh->resVals[id1], //value of given resource
 
- 				g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
 
- 			if(r>g) //if given resource is more expensive than wanted
 
- 			{
 
- 				val2 = ceil(r / g);
 
- 				val1 = 1;
 
- 			}
 
- 			else //if wanted resource is more expensive
 
- 			{
 
- 				val1 = (g / r) + 0.5;
 
- 				val2 = 1;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		{
 
- 			const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
 
- 			double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
 
- 			double r = VLC->creh->creatures[id1]->cost[6], //value of given creature in gold
 
- 				g = VLC->objh->resVals[id2] / effectiveness; //value of wanted resource
 
- 			if(r>g) //if given resource is more expensive than wanted
 
- 			{
 
- 				val2 = ceil(r / g);
 
- 				val1 = 1;
 
- 			}
 
- 			else //if wanted resource is more expensive
 
- 			{
 
- 				val1 = (g / r) + 0.5;
 
- 				val2 = 1;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 		val1 = 1;
 
- 		val2 = 1;
 
- 		break;
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 		{
 
- 			double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
 
- 			double r = VLC->objh->resVals[id1], //value of offered resource
 
- 				g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
 
- 			if(id1 != 6) //non-gold prices are doubled
 
- 				r /= 2;
 
- 			val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
 
- 			val2 = 1;
 
- 		}
 
- 		break;
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		{
 
- 			double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
 
- 			double r = VLC->arth->artifacts[id1]->price * effectiveness,
 
- 				g = VLC->objh->resVals[id2];
 
- // 			if(id2 != 6) //non-gold prices are doubled
 
- // 				r /= 2;
 
- 			val1 = 1;
 
- 			val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
 
- 		}
 
- 		break;
 
- 	case EMarketMode::CREATURE_EXP:
 
- 		{
 
- 			val1 = 1;
 
- 			val2 = (VLC->creh->creatures[id1]->AIValue / 40) * 5;
 
- 		}
 
- 		break;
 
- 	case EMarketMode::ARTIFACT_EXP:
 
- 		{
 
- 			val1 = 1;
 
- 			int givenClass = VLC->arth->artifacts[id1]->getArtClassSerial();
 
- 			if(givenClass < 0 || givenClass > 3)
 
- 			{
 
- 				val2 = 0;
 
- 				return false;
 
- 			}
 
- 			static const int expPerClass[] = {1000, 1500, 3000, 6000};
 
- 			val2 = expPerClass[givenClass];
 
- 		}
 
- 		break;
 
- 	default:
 
- 		assert(0);
 
- 		return false;
 
- 	}
 
- 	return true;
 
- }
 
- bool IMarket::allowsTrade(EMarketMode::EMarketMode mode) const
 
- {
 
- 	return false;
 
- }
 
- int IMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 			return -1;
 
- 	default:
 
- 			return 1;
 
- 	}
 
- }
 
- std::vector<int> IMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
 
- {
 
- 	std::vector<int> ret;
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		for (int i = 0; i < 7; i++)
 
- 			ret.push_back(i);
 
- 	}
 
- 	return ret;
 
- }
 
- const IMarket * IMarket::castFrom(const CGObjectInstance *obj, bool verbose)
 
- {
 
- 	switch(obj->ID)
 
- 	{
 
- 	case Obj::TOWN:
 
- 		return static_cast<const CGTownInstance*>(obj);
 
- 	case Obj::ALTAR_OF_SACRIFICE:
 
- 	case Obj::BLACK_MARKET:
 
- 	case Obj::TRADING_POST:
 
- 	case Obj::TRADING_POST_SNOW:
 
- 	case Obj::FREELANCERS_GUILD:
 
- 		return static_cast<const CGMarket*>(obj);
 
- 	case Obj::UNIVERSITY:
 
- 		return static_cast<const CGUniversity*>(obj);
 
- 	default:
 
- 		if(verbose)
 
- 			logGlobal->error("Cannot cast to IMarket object with ID %d", obj->ID);
 
- 		return nullptr;
 
- 	}
 
- }
 
- IMarket::IMarket(const CGObjectInstance *O)
 
- 	:o(O)
 
- {
 
- }
 
- std::vector<EMarketMode::EMarketMode> IMarket::availableModes() const
 
- {
 
- 	std::vector<EMarketMode::EMarketMode> ret;
 
- 	for (int i = 0; i < EMarketMode::MARTKET_AFTER_LAST_PLACEHOLDER; i++)
 
- 		if(allowsTrade((EMarketMode::EMarketMode)i))
 
- 			ret.push_back((EMarketMode::EMarketMode)i);
 
- 	return ret;
 
- }
 
- void CGMarket::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	openWindow(OpenWindow::MARKET_WINDOW,id.getNum(),h->id.getNum());
 
- }
 
- int CGMarket::getMarketEfficiency() const
 
- {
 
- 	return 5;
 
- }
 
- bool CGMarket::allowsTrade(EMarketMode::EMarketMode mode) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 		switch(ID)
 
- 		{
 
- 		case Obj::TRADING_POST:
 
- 		case Obj::TRADING_POST_SNOW:
 
- 			return true;
 
- 		default:
 
- 			return false;
 
- 		}
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		return ID == Obj::FREELANCERS_GUILD;
 
- 	//case ARTIFACT_RESOURCE:
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 		return ID == Obj::BLACK_MARKET;
 
- 	case EMarketMode::ARTIFACT_EXP:
 
- 	case EMarketMode::CREATURE_EXP:
 
- 		return ID == Obj::ALTAR_OF_SACRIFICE; //TODO? check here for alignment of visiting hero? - would not be coherent with other checks here
 
- 	case EMarketMode::RESOURCE_SKILL:
 
- 		return ID == Obj::UNIVERSITY;
 
- 	default:
 
- 		return false;
 
- 	}
 
- }
 
- int CGMarket::availableUnits(EMarketMode::EMarketMode mode, int marketItemSerial) const
 
- {
 
- 	return -1;
 
- }
 
- std::vector<int> CGMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 		return IMarket::availableItemsIds(mode);
 
- 	default:
 
- 		return std::vector<int>();
 
- 	}
 
- }
 
- CGMarket::CGMarket()
 
- 	:IMarket(this)
 
- {
 
- }
 
- std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode::EMarketMode mode) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		return IMarket::availableItemsIds(mode);
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 		{
 
- 			std::vector<int> ret;
 
- 			for(const CArtifact *a : artifacts)
 
- 				if(a)
 
- 					ret.push_back(a->id);
 
- 				else
 
- 					ret.push_back(-1);
 
- 			return ret;
 
- 		}
 
- 	default:
 
- 		return std::vector<int>();
 
- 	}
 
- }
 
- void CGBlackMarket::newTurn(CRandomGenerator & rand) const
 
- {
 
- 	if(!VLC->modh->settings.BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE) //check if feature changing OH3 behavior is enabled
 
- 		return;
 
- 	if(cb->getDate(Date::DAY_OF_MONTH) != 1) //new month
 
- 		return;
 
- 	SetAvailableArtifacts saa;
 
- 	saa.id = id.getNum();
 
- 	cb->pickAllowedArtsSet(saa.arts, rand);
 
- 	cb->sendAndApply(&saa);
 
- }
 
- void CGUniversity::initObj(CRandomGenerator & rand)
 
- {
 
- 	std::vector<int> toChoose;
 
- 	for(int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
 
- 	{
 
- 		if(cb->isAllowed(2, i))
 
- 		{
 
- 			toChoose.push_back(i);
 
- 		}
 
- 	}
 
- 	if(toChoose.size() < 4)
 
- 	{
 
- 		logGlobal->warn("Warning: less then 4 available skills was found by University initializer!");
 
- 		return;
 
- 	}
 
- 	// get 4 skills
 
- 	for(int i = 0; i < 4; ++i)
 
- 	{
 
- 		// move randomly one skill to selected and remove from list
 
- 		auto it = RandomGeneratorUtil::nextItem(toChoose, rand);
 
- 		skills.push_back(*it);
 
- 		toChoose.erase(it);
 
- 	}
 
- }
 
- std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode) const
 
- {
 
- 	switch (mode)
 
- 	{
 
- 		case EMarketMode::RESOURCE_SKILL:
 
- 			return skills;
 
- 		default:
 
- 			return std::vector <int> ();
 
- 	}
 
- }
 
- void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	openWindow(OpenWindow::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
 
- }
 
 
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