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						CArmedInstance.cpp
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					2c1dddde33
					Fix memory problems with BonusList
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				9 years ago | 
			
		
			
				
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						CArmedInstance.h
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						CBank.cpp
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					5a01aba9c8
					fix for banks(crypt, ships) not giving morale penalty (#384)
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				8 years ago | 
			
		
			
				
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						CBank.h
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					9d9c026c85
					Code style: serialize everything on own lines for easier debugging (#357)
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				8 years ago | 
			
		
			
				
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						CGHeroInstance.cpp
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					6ddcb079a4
					Enabled new secondary skills to be created (#438)
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				7 years ago | 
			
		
			
				
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						CGHeroInstance.h
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					6263c4c3eb
					renamed CGHeroInstance::updateSkill to updateSkillBonus
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				7 years ago | 
			
		
			
				
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						CGMarket.cpp
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					6ddcb079a4
					Enabled new secondary skills to be created (#438)
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				7 years ago | 
			
		
			
				
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						CGMarket.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						CGPandoraBox.cpp
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					6ddcb079a4
					Enabled new secondary skills to be created (#438)
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				7 years ago | 
			
		
			
				
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						CGPandoraBox.h
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					9d9c026c85
					Code style: serialize everything on own lines for easier debugging (#357)
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				8 years ago | 
			
		
			
				
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						CGTownInstance.cpp
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					03cfd2cb78
					Do not use StackLocation in netpacks
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				7 years ago | 
			
		
			
				
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						CGTownInstance.h
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					9cc2464cf6
					Fixing bugs for external dwelling bonus of Golem Factory (#382)
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				8 years ago | 
			
		
			
				
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						CObjectClassesHandler.cpp
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					6033d32b5b
					Fixed https://bugs.vcmi.eu/view.php?id=2845
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				7 years ago | 
			
		
			
				
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						CObjectClassesHandler.h
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					f15cadc87b
					Implement configurable object sounds: ambient, visit and removal
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				7 years ago | 
			
		
			
				
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						CObjectHandler.cpp
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						CObjectHandler.h
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					f15cadc87b
					Implement configurable object sounds: ambient, visit and removal
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				7 years ago | 
			
		
			
				
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						CQuest.cpp
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					6ddcb079a4
					Enabled new secondary skills to be created (#438)
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				7 years ago | 
			
		
			
				
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						CQuest.h
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					9d9c026c85
					Code style: serialize everything on own lines for easier debugging (#357)
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				8 years ago | 
			
		
			
				
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						CRewardableConstructor.cpp
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					c5ca75bc53
					CRewardableObject: remove now unused soundID
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				7 years ago | 
			
		
			
				
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						CRewardableConstructor.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						CRewardableObject.cpp
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					c5ca75bc53
					CRewardableObject: remove now unused soundID
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				7 years ago | 
			
		
			
				
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						CRewardableObject.h
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					c5ca75bc53
					CRewardableObject: remove now unused soundID
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				7 years ago | 
			
		
			
				
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						CommonConstructors.cpp
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					26a222ac62
					Change JsonType to enum class (#393)
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				8 years ago | 
			
		
			
				
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						CommonConstructors.h
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					9d9c026c85
					Code style: serialize everything on own lines for easier debugging (#357)
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				8 years ago | 
			
		
			
				
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						JsonRandom.cpp
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					26a222ac62
					Change JsonType to enum class (#393)
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				8 years ago | 
			
		
			
				
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						JsonRandom.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						MapObjects.h
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					f1e5797834
					Code style: move or add licensing information on top of every file
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				8 years ago | 
			
		
			
				
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						MiscObjects.cpp
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					6ddcb079a4
					Enabled new secondary skills to be created (#438)
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				7 years ago | 
			
		
			
				
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						MiscObjects.h
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					9d9c026c85
					Code style: serialize everything on own lines for easier debugging (#357)
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				8 years ago | 
			
		
			
				
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						ObjectTemplate.cpp
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					26a222ac62
					Change JsonType to enum class (#393)
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				8 years ago | 
			
		
			
				
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						ObjectTemplate.h
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					9d9c026c85
					Code style: serialize everything on own lines for easier debugging (#357)
				 | 
				8 years ago |