CommonConstructors.cpp 6.1 KB

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  1. /*
  2. * CommonConstructors.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CommonConstructors.h"
  12. #include "../CGeneralTextHandler.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CModHandler.h"
  15. #include "../CTownHandler.h"
  16. #include "../IGameCallback.h"
  17. #include "../JsonRandom.h"
  18. #include "../StringConstants.h"
  19. #include "../TerrainHandler.h"
  20. #include "../VCMI_Lib.h"
  21. #include "../mapObjects/CGHeroInstance.h"
  22. #include "../mapObjects/CGMarket.h"
  23. #include "../mapObjects/CGTownInstance.h"
  24. #include "../mapObjects/MiscObjects.h"
  25. #include "../mapObjects/ObjectTemplate.h"
  26. #include "../mapping/CMapDefines.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. bool CObstacleConstructor::isStaticObject()
  29. {
  30. return true;
  31. }
  32. void CTownInstanceConstructor::initTypeData(const JsonNode & input)
  33. {
  34. VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
  35. {
  36. faction = (*VLC->townh)[index];
  37. });
  38. filtersJson = input["filters"];
  39. // change scope of "filters" to scope of object that is being loaded
  40. // since this filters require to resolve building ID's
  41. filtersJson.setMeta(input["faction"].meta);
  42. }
  43. void CTownInstanceConstructor::afterLoadFinalization()
  44. {
  45. assert(faction);
  46. for(const auto & entry : filtersJson.Struct())
  47. {
  48. filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
  49. {
  50. return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value());
  51. });
  52. }
  53. }
  54. bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  55. {
  56. const auto * town = dynamic_cast<const CGTownInstance *>(object);
  57. auto buildTest = [&](const BuildingID & id)
  58. {
  59. return town->hasBuilt(id);
  60. };
  61. return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
  62. }
  63. void CTownInstanceConstructor::initializeObject(CGTownInstance * obj) const
  64. {
  65. obj->town = faction->town;
  66. obj->tempOwner = PlayerColor::NEUTRAL;
  67. }
  68. void CTownInstanceConstructor::randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const
  69. {
  70. auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);
  71. if(templ)
  72. object->appearance = templ;
  73. }
  74. void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
  75. {
  76. VLC->modh->identifiers.requestIdentifier(
  77. "heroClass",
  78. input["heroClass"],
  79. [&](si32 index) { heroClass = VLC->heroh->classes[index]; });
  80. filtersJson = input["filters"];
  81. }
  82. void CHeroInstanceConstructor::afterLoadFinalization()
  83. {
  84. for(const auto & entry : filtersJson.Struct())
  85. {
  86. filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
  87. {
  88. return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).value());
  89. });
  90. }
  91. }
  92. bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  93. {
  94. const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
  95. auto heroTest = [&](const HeroTypeID & id)
  96. {
  97. return hero->type->getId() == id;
  98. };
  99. if(filters.count(templ->stringID))
  100. {
  101. return filters.at(templ->stringID).test(heroTest);
  102. }
  103. return false;
  104. }
  105. void CHeroInstanceConstructor::initializeObject(CGHeroInstance * obj) const
  106. {
  107. obj->type = nullptr; //FIXME: set to valid value. somehow.
  108. }
  109. void CHeroInstanceConstructor::randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const
  110. {
  111. }
  112. void BoatInstanceConstructor::initTypeData(const JsonNode & input)
  113. {
  114. layer = EPathfindingLayer::SAIL;
  115. int pos = vstd::find_pos(NPathfindingLayer::names, input["layer"].String());
  116. if(pos != -1)
  117. layer = EPathfindingLayer(pos);
  118. onboardAssaultAllowed = input["onboardAssaultAllowed"].Bool();
  119. onboardVisitAllowed = input["onboardVisitAllowed"].Bool();
  120. actualAnimation = input["actualAnimation"].String();
  121. overlayAnimation = input["overlayAnimation"].String();
  122. for(int i = 0; i < flagAnimations.size() && i < input["flagAnimations"].Vector().size(); ++i)
  123. flagAnimations[i] = input["flagAnimations"].Vector()[i].String();
  124. bonuses = JsonRandom::loadBonuses(input["bonuses"]);
  125. }
  126. void BoatInstanceConstructor::initializeObject(CGBoat * boat) const
  127. {
  128. boat->layer = layer;
  129. boat->actualAnimation = actualAnimation;
  130. boat->overlayAnimation = overlayAnimation;
  131. boat->flagAnimations = flagAnimations;
  132. boat->onboardAssaultAllowed = onboardAssaultAllowed;
  133. boat->onboardVisitAllowed = onboardVisitAllowed;
  134. for(auto & b : bonuses)
  135. boat->addNewBonus(std::make_shared<Bonus>(b));
  136. }
  137. std::string BoatInstanceConstructor::getBoatAnimationName() const
  138. {
  139. return actualAnimation;
  140. }
  141. void MarketInstanceConstructor::initTypeData(const JsonNode & input)
  142. {
  143. for(auto & element : input["modes"].Vector())
  144. {
  145. if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
  146. marketModes.insert(MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String()));
  147. }
  148. marketEfficiency = input["efficiency"].isNull() ? 5 : input["efficiency"].Integer();
  149. predefinedOffer = input["offer"];
  150. title = input["title"].String();
  151. speech = input["speech"].String();
  152. }
  153. CGMarket * MarketInstanceConstructor::createObject() const
  154. {
  155. if(marketModes.size() == 1)
  156. {
  157. switch(*marketModes.begin())
  158. {
  159. case EMarketMode::ARTIFACT_RESOURCE:
  160. case EMarketMode::RESOURCE_ARTIFACT:
  161. return new CGBlackMarket;
  162. case EMarketMode::RESOURCE_SKILL:
  163. return new CGUniversity;
  164. }
  165. }
  166. return new CGMarket;
  167. }
  168. void MarketInstanceConstructor::initializeObject(CGMarket * market) const
  169. {
  170. market->marketModes = marketModes;
  171. market->marketEfficiency = marketEfficiency;
  172. market->title = market->getObjectName();
  173. if(!title.empty())
  174. market->title = VLC->generaltexth->translate(title);
  175. if (!speech.empty())
  176. market->speech = VLC->generaltexth->translate(speech);
  177. }
  178. void MarketInstanceConstructor::randomizeObject(CGMarket * object, CRandomGenerator & rng) const
  179. {
  180. if(auto * university = dynamic_cast<CGUniversity *>(object))
  181. {
  182. for(auto skill : JsonRandom::loadSecondary(predefinedOffer, rng))
  183. university->skills.push_back(skill.first.getNum());
  184. }
  185. }
  186. VCMI_LIB_NAMESPACE_END