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							- /*
 
-  * CAdventureMapWidget.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "AdventureMapWidget.h"
 
- #include "AdventureMapShortcuts.h"
 
- #include "CInfoBar.h"
 
- #include "CList.h"
 
- #include "CMinimap.h"
 
- #include "CResDataBar.h"
 
- #include "AdventureState.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../mapView/MapView.h"
 
- #include "../render/IImage.h"
 
- #include "../render/IRenderHandler.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/Images.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../PlayerLocalState.h"
 
- #include "../../lib/constants/StringConstants.h"
 
- #include "../../lib/filesystem/ResourcePath.h"
 
- AdventureMapWidget::AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
 
- 	: shortcuts(shortcuts)
 
- 	, mapLevel(0)
 
- {
 
- 	pos.x = pos.y = 0;
 
- 	pos.w = GH.screenDimensions().x;
 
- 	pos.h = GH.screenDimensions().y;
 
- 	REGISTER_BUILDER("adventureInfobar",         &AdventureMapWidget::buildInfobox         );
 
- 	REGISTER_BUILDER("adventureMapImage",        &AdventureMapWidget::buildMapImage        );
 
- 	REGISTER_BUILDER("adventureMapButton",       &AdventureMapWidget::buildMapButton       );
 
- 	REGISTER_BUILDER("adventureMapContainer",    &AdventureMapWidget::buildMapContainer    );
 
- 	REGISTER_BUILDER("adventureMapGameArea",     &AdventureMapWidget::buildMapGameArea     );
 
- 	REGISTER_BUILDER("adventureMapHeroList",     &AdventureMapWidget::buildMapHeroList     );
 
- 	REGISTER_BUILDER("adventureMapIcon",         &AdventureMapWidget::buildMapIcon         );
 
- 	REGISTER_BUILDER("adventureMapTownList",     &AdventureMapWidget::buildMapTownList     );
 
- 	REGISTER_BUILDER("adventureMinimap",         &AdventureMapWidget::buildMinimap         );
 
- 	REGISTER_BUILDER("adventureResourceDateBar", &AdventureMapWidget::buildResourceDateBar );
 
- 	REGISTER_BUILDER("adventureStatusBar",       &AdventureMapWidget::buildStatusBar       );
 
- 	REGISTER_BUILDER("adventurePlayerTexture",   &AdventureMapWidget::buildTexturePlayerColored);
 
- 	for (const auto & entry : shortcuts->getShortcuts())
 
- 		addShortcut(entry.shortcut, entry.callback);
 
- 	const JsonNode config(JsonPath::builtin("config/widgets/adventureMap.json"));
 
- 	for(const auto & entry : config["options"]["imagesPlayerColored"].Vector())
 
- 		playerColoredImages.push_back(ImagePath::fromJson(entry));
 
- 	build(config);
 
- 	addUsedEvents(KEYBOARD);
 
- }
 
- void AdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
 
- {
 
- 	if(mapLevel == newMapLevel)
 
- 		return;
 
- 	mapLevel = newMapLevel;
 
- 	updateActiveState();
 
- }
 
- Rect AdventureMapWidget::readSourceArea(const JsonNode & source, const JsonNode & sourceCommon)
 
- {
 
- 	const auto & input = source.isNull() ? sourceCommon : source;
 
- 	return readArea(input, Rect(Point(0, 0), Point(800, 600)));
 
- }
 
- Rect AdventureMapWidget::readTargetArea(const JsonNode & source)
 
- {
 
- 	if(subwidgetSizes.empty())
 
- 		return readArea(source, pos);
 
- 	return readArea(source, subwidgetSizes.back());
 
- }
 
- Rect AdventureMapWidget::readArea(const JsonNode & source, const Rect & boundingBox)
 
- {
 
- 	const auto & object = source.Struct();
 
- 	if(object.count("left") + object.count("width") + object.count("right") != 2)
 
- 		logGlobal->error("Invalid area definition in widget! Unable to load width!");
 
- 	if(object.count("top") + object.count("height") + object.count("bottom") != 2)
 
- 		logGlobal->error("Invalid area definition in widget! Unable to load height!");
 
- 	int left = source["left"].Integer();
 
- 	int width = source["width"].Integer();
 
- 	int right = source["right"].Integer();
 
- 	int top = source["top"].Integer();
 
- 	int height = source["height"].Integer();
 
- 	int bottom = source["bottom"].Integer();
 
- 	Point topLeft(left, top);
 
- 	Point dimensions(width, height);
 
- 	if(source["left"].isNull())
 
- 		topLeft.x = boundingBox.w - right - width;
 
- 	if(source["width"].isNull())
 
- 		dimensions.x = boundingBox.w - right - left;
 
- 	if(source["top"].isNull())
 
- 		topLeft.y = boundingBox.h - bottom - height;
 
- 	if(source["height"].isNull())
 
- 		dimensions.y = boundingBox.h - bottom - top;
 
- 	return Rect(topLeft + boundingBox.topLeft(), dimensions);
 
- }
 
- std::shared_ptr<CIntObject> AdventureMapWidget::buildInfobox(const JsonNode & input)
 
- {
 
- 	Rect area = readTargetArea(input["area"]);
 
- 	infoBar = std::make_shared<CInfoBar>(area);
 
- 	return infoBar;
 
- }
 
- std::shared_ptr<CIntObject> AdventureMapWidget::buildMapImage(const JsonNode & input)
 
- {
 
- 	Rect targetArea = readTargetArea(input["area"]);
 
- 	Rect sourceArea = readSourceArea(input["sourceArea"], input["area"]);
 
- 	ImagePath path = ImagePath::fromJson(input["image"]);
 
- 	if (vstd::contains(playerColoredImages, path))
 
- 		return std::make_shared<FilledTexturePlayerIndexed>(path, targetArea, sourceArea);
 
- 	else
 
- 		return std::make_shared<CFilledTexture>(path, targetArea, sourceArea);
 
- }
 
- std::shared_ptr<CIntObject> AdventureMapWidget::buildMapButton(const JsonNode & input)
 
- {
 
- 	auto position = readTargetArea(input["area"]);
 
- 	auto image = AnimationPath::fromJson(input["image"]);
 
- 	auto help = readHintText(input["help"]);
 
- 	bool playerColored = input["playerColored"].Bool();
 
- 	auto button = std::make_shared<CButton>(position.topLeft(), image, help, 0, EShortcut::NONE, playerColored);
 
- 	loadButtonBorderColor(button, input["borderColor"]);
 
- 	loadButtonHotkey(button, input["hotkey"]);
 
- 	return button;
 
- }
 
- std::shared_ptr<CIntObject> AdventureMapWidget::buildMapContainer(const JsonNode & input)
 
- {
 
- 	auto position = readTargetArea(input["area"]);
 
- 	std::shared_ptr<CAdventureMapContainerWidget> result;
 
- 	if (!input["exists"].isNull())
 
- 	{
 
- 		if (!input["exists"]["heightMin"].isNull() && input["exists"]["heightMin"].Integer() >= pos.h)
 
- 			return nullptr;
 
- 		if (!input["exists"]["heightMax"].isNull() && input["exists"]["heightMax"].Integer() < pos.h)
 
- 			return nullptr;
 
- 		if (!input["exists"]["widthMin"].isNull() && input["exists"]["widthMin"].Integer() >= pos.w)
 
- 			return nullptr;
 
- 		if (!input["exists"]["widthMax"].isNull() && input["exists"]["widthMax"].Integer() < pos.w)
 
- 			return nullptr;
 
- 	}
 
- 	if (input["overlay"].Bool())
 
- 		result = std::make_shared<CAdventureMapOverlayWidget>();
 
- 	else
 
- 		result = std::make_shared<CAdventureMapContainerWidget>();
 
- 	result->disableCondition = input["hideWhen"].String();
 
- 	result->moveBy(position.topLeft());
 
- 	subwidgetSizes.push_back(position);
 
- 	for(const auto & entry : input["items"].Vector())
 
- 	{
 
- 		auto widget = buildWidget(entry);
 
- 		addWidget(entry["name"].String(), widget);
 
- 		result->ownedChildren.push_back(widget);
 
- 		// FIXME: remove cast and replace it with better check
 
- 		if (std::dynamic_pointer_cast<CLabel>(widget) || std::dynamic_pointer_cast<CLabelGroup>(widget))
 
- 			result->addChild(widget.get(), true);
 
- 		else
 
- 			result->addChild(widget.get(), false);
 
- 	}
 
- 	subwidgetSizes.pop_back();
 
- 	return result;
 
- }
 
- std::shared_ptr<CIntObject> AdventureMapWidget::buildMapGameArea(const JsonNode & input)
 
- {
 
- 	Rect area = readTargetArea(input["area"]);
 
- 	mapView = std::make_shared<MapView>(area.topLeft(), area.dimensions());
 
- 	return mapView;
 
- }
 
- std::shared_ptr<CIntObject> AdventureMapWidget::buildMapHeroList(const JsonNode & input)
 
- {
 
- 	Rect area = readTargetArea(input["area"]);
 
- 	subwidgetSizes.push_back(area);
 
- 	Rect item = readTargetArea(input["item"]);
 
- 	Point itemOffset(input["itemsOffset"]["x"].Integer(), input["itemsOffset"]["y"].Integer());
 
- 	int itemsCount = input["itemsCount"].Integer();
 
- 	auto result = std::make_shared<CHeroList>(itemsCount, area, item.topLeft() - area.topLeft(), itemOffset, LOCPLINT->localState->getWanderingHeroes().size());
 
- 	if(!input["scrollUp"].isNull())
 
- 		result->setScrollUpButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollUp"])));
 
- 	if(!input["scrollDown"].isNull())
 
- 		result->setScrollDownButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollDown"])));
 
- 	subwidgetSizes.pop_back();
 
- 	heroList = result;
 
- 	return result;
 
- }
 
- std::shared_ptr<CIntObject> AdventureMapWidget::buildMapIcon(const JsonNode & input)
 
- {
 
- 	Rect area = readTargetArea(input["area"]);
 
- 	size_t index = input["index"].Integer();
 
- 	size_t perPlayer = input["perPlayer"].Integer();
 
- 	return std::make_shared<CAdventureMapIcon>(area.topLeft(), AnimationPath::fromJson(input["image"]), index, perPlayer);
 
- }
 
- std::shared_ptr<CIntObject> AdventureMapWidget::buildMapTownList(const JsonNode & input)
 
- {
 
- 	Rect area = readTargetArea(input["area"]);
 
- 	subwidgetSizes.push_back(area);
 
- 	Rect item = readTargetArea(input["item"]);
 
- 	Point itemOffset(input["itemsOffset"]["x"].Integer(), input["itemsOffset"]["y"].Integer());
 
- 	int itemsCount = input["itemsCount"].Integer();
 
- 	auto result = std::make_shared<CTownList>(itemsCount, area, item.topLeft() - area.topLeft(), itemOffset, LOCPLINT->localState->getOwnedTowns().size());
 
- 	if(!input["scrollUp"].isNull())
 
- 		result->setScrollUpButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollUp"])));
 
- 	if(!input["scrollDown"].isNull())
 
- 		result->setScrollDownButton(std::dynamic_pointer_cast<CButton>(buildMapButton(input["scrollDown"])));
 
- 	subwidgetSizes.pop_back();
 
- 	townList = result;
 
- 	return result;
 
- }
 
- std::shared_ptr<CIntObject> AdventureMapWidget::buildMinimap(const JsonNode & input)
 
- {
 
- 	Rect area = readTargetArea(input["area"]);
 
- 	minimap = std::make_shared<CMinimap>(area);
 
- 	return minimap;
 
- }
 
- std::shared_ptr<CIntObject> AdventureMapWidget::buildResourceDateBar(const JsonNode & input)
 
- {
 
- 	Rect area = readTargetArea(input["area"]);
 
- 	auto image = ImagePath::fromJson(input["image"]);
 
- 	auto result = std::make_shared<CResDataBar>(image, area.topLeft());
 
- 	for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
 
- 	{
 
- 		const auto & node = input[GameConstants::RESOURCE_NAMES[i]];
 
- 		if(node.isNull())
 
- 			continue;
 
- 		result->setResourcePosition(GameResID(i), Point(node["x"].Integer(), node["y"].Integer()));
 
- 	}
 
- 	result->setDatePosition(Point(input["date"]["x"].Integer(), input["date"]["y"].Integer()));
 
- 	return result;
 
- }
 
- std::shared_ptr<CIntObject> AdventureMapWidget::buildStatusBar(const JsonNode & input)
 
- {
 
- 	Rect area = readTargetArea(input["area"]);
 
- 	auto image = ImagePath::fromJson(input["image"]);
 
- 	auto background = std::make_shared<CFilledTexture>(image, area);
 
- 	return CGStatusBar::create(background);
 
- }
 
- std::shared_ptr<CIntObject> AdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
 
- {
 
- 	logGlobal->debug("Building widget CFilledTexture");
 
- 	Rect area = readTargetArea(input["area"]);
 
- 	return std::make_shared<FilledTexturePlayerColored>(area);
 
- }
 
- std::shared_ptr<CHeroList> AdventureMapWidget::getHeroList()
 
- {
 
- 	return heroList;
 
- }
 
- std::shared_ptr<CTownList> AdventureMapWidget::getTownList()
 
- {
 
- 	return townList;
 
- }
 
- std::shared_ptr<CMinimap> AdventureMapWidget::getMinimap()
 
- {
 
- 	return minimap;
 
- }
 
- std::shared_ptr<MapView> AdventureMapWidget::getMapView()
 
- {
 
- 	return mapView;
 
- }
 
- std::shared_ptr<CInfoBar> AdventureMapWidget::getInfoBar()
 
- {
 
- 	return infoBar;
 
- }
 
- void AdventureMapWidget::setPlayerColor(const PlayerColor & player)
 
- {
 
- 	setPlayerChildren(this, player);
 
- }
 
- void AdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColor & player)
 
- {
 
- 	for(auto & entry : widget->children)
 
- 	{
 
- 		auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);
 
- 		auto icon = dynamic_cast<CAdventureMapIcon *>(entry);
 
- 		auto button = dynamic_cast<CButton *>(entry);
 
- 		auto resDataBar = dynamic_cast<CResDataBar *>(entry);
 
- 		auto textureColored = dynamic_cast<FilledTexturePlayerColored *>(entry);
 
- 		auto textureIndexed = dynamic_cast<FilledTexturePlayerIndexed *>(entry);
 
- 		if(button)
 
- 			button->setPlayerColor(player);
 
- 		if(resDataBar)
 
- 			resDataBar->setPlayerColor(player);
 
- 		if(icon)
 
- 			icon->setPlayerColor(player);
 
- 		if(container)
 
- 			setPlayerChildren(container, player);
 
- 		if (textureColored)
 
- 			textureColored->setPlayerColor(player);
 
- 		if (textureIndexed)
 
- 			textureIndexed->setPlayerColor(player);
 
- 	}
 
- 	redraw();
 
- }
 
- CAdventureMapIcon::CAdventureMapIcon(const Point & position, const AnimationPath & animation, size_t index, size_t iconsPerPlayer)
 
- 	: index(index)
 
- 	, iconsPerPlayer(iconsPerPlayer)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos += position;
 
- 	image = std::make_shared<CAnimImage>(animation, index);
 
- }
 
- void CAdventureMapIcon::setPlayerColor(const PlayerColor & player)
 
- {
 
- 	image->setFrame(index + player.getNum() * iconsPerPlayer);
 
- }
 
- void CAdventureMapOverlayWidget::show(Canvas & to)
 
- {
 
- 	CIntObject::showAll(to);
 
- }
 
- void AdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
 
- {
 
- 	for(auto & entry : widget->children)
 
- 	{
 
- 		auto container = dynamic_cast<CAdventureMapContainerWidget *>(entry);
 
- 		if (container)
 
- 		{
 
- 			if (container->disableCondition == "heroAwake")
 
- 				container->setEnabled(!shortcuts->optionHeroSleeping());
 
- 			if (container->disableCondition == "heroSleeping")
 
- 				container->setEnabled(shortcuts->optionHeroSleeping());
 
- 			if (container->disableCondition == "mapLayerSurface")
 
- 				container->setEnabled(shortcuts->optionMapLevelSurface());
 
- 			if (container->disableCondition == "mapLayerUnderground")
 
- 				container->setEnabled(!shortcuts->optionMapLevelSurface());
 
- 			if (container->disableCondition == "mapViewMode")
 
- 				container->setEnabled(shortcuts->optionInWorldView());
 
- 			if (container->disableCondition == "worldViewMode")
 
- 				container->setEnabled(!shortcuts->optionInWorldView());
 
- 			updateActiveStateChildden(container);
 
- 		}
 
- 	}
 
- }
 
- void AdventureMapWidget::updateActiveState()
 
- {
 
- 	updateActiveStateChildden(this);
 
- 	for (auto entry: shortcuts->getShortcuts())
 
- 		setShortcutBlocked(entry.shortcut, !entry.isEnabled);
 
- }
 
 
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