GameConstants.h 31 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252
  1. /*
  2. * GameConstants.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ConstTransitivePtr.h"
  12. class Artifact;
  13. class ArtifactService;
  14. class Creature;
  15. class CreatureService;
  16. namespace spells
  17. {
  18. class Spell;
  19. class Service;
  20. }
  21. class CArtifact;
  22. class CArtifactInstance;
  23. class CCreature;
  24. class CHero;
  25. class CSpell;
  26. class CSkill;
  27. class CGameInfoCallback;
  28. class CNonConstInfoCallback;
  29. struct IdTag
  30. {};
  31. namespace GameConstants
  32. {
  33. DLL_LINKAGE extern const std::string VCMI_VERSION;
  34. const int PUZZLE_MAP_PIECES = 48;
  35. const int MAX_HEROES_PER_PLAYER = 8;
  36. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  37. const int ALL_PLAYERS = 255; //bitfield
  38. const ui16 BACKPACK_START = 19;
  39. const int CREATURES_PER_TOWN = 7; //without upgrades
  40. const int SPELL_LEVELS = 5;
  41. const int SPELL_SCHOOL_LEVELS = 4;
  42. const int CRE_LEVELS = 10; // number of creature experience levels
  43. const int HERO_GOLD_COST = 2500;
  44. const int SPELLBOOK_GOLD_COST = 500;
  45. const int SKILL_GOLD_COST = 2000;
  46. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  47. const int ARMY_SIZE = 7;
  48. const int SKILL_PER_HERO=8;
  49. const int SKILL_QUANTITY=28;
  50. const int PRIMARY_SKILLS=4;
  51. const int TERRAIN_TYPES=10;
  52. const int RESOURCE_QUANTITY=8;
  53. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  54. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  55. const int F_NUMBER = 9;
  56. const int ARTIFACTS_QUANTITY=171;
  57. const int HEROES_QUANTITY=156;
  58. const int SPELLS_QUANTITY=70;
  59. const int CREATURES_COUNT = 197;
  60. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  61. const int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
  62. const std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  63. }
  64. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  65. CLASS_NAME(const CLASS_NAME & other) \
  66. { \
  67. num = other.num; \
  68. } \
  69. CLASS_NAME & operator=(const CLASS_NAME & other) \
  70. { \
  71. num = other.num; \
  72. return *this; \
  73. } \
  74. explicit CLASS_NAME(si32 id) \
  75. : num(static_cast<ENUM_NAME>(id)) \
  76. {} \
  77. operator ENUM_NAME() const \
  78. { \
  79. return num; \
  80. } \
  81. si32 getNum() const \
  82. { \
  83. return static_cast<si32>(num); \
  84. } \
  85. ENUM_NAME toEnum() const \
  86. { \
  87. return num; \
  88. } \
  89. template <typename Handler> void serialize(Handler &h, const int version) \
  90. { \
  91. h & num; \
  92. } \
  93. CLASS_NAME & advance(int i) \
  94. { \
  95. num = (ENUM_NAME)((int)num + i); \
  96. return *this; \
  97. }
  98. // Operators are performance-critical and to be inlined they must be in header
  99. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  100. STRONG_INLINE bool operator==(const A & a, const B & b) \
  101. { \
  102. return AN == BN ; \
  103. } \
  104. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  105. { \
  106. return AN != BN ; \
  107. } \
  108. STRONG_INLINE bool operator<(const A & a, const B & b) \
  109. { \
  110. return AN < BN ; \
  111. } \
  112. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  113. { \
  114. return AN <= BN ; \
  115. } \
  116. STRONG_INLINE bool operator>(const A & a, const B & b) \
  117. { \
  118. return AN > BN ; \
  119. } \
  120. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  121. { \
  122. return AN >= BN ; \
  123. }
  124. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  125. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  126. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  127. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  128. #define OP_DECL_INT(CLASS_NAME, OP) \
  129. bool operator OP (const CLASS_NAME & b) const \
  130. { \
  131. return num OP b.num; \
  132. }
  133. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  134. public: \
  135. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  136. CLASS_NAME(const CLASS_NAME & other): \
  137. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  138. { \
  139. } \
  140. CLASS_NAME & operator=(const CLASS_NAME & other) \
  141. { \
  142. num = other.num; \
  143. return *this; \
  144. } \
  145. explicit CLASS_NAME(si32 id) \
  146. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  147. {}
  148. template < typename Derived, typename NumericType>
  149. class BaseForID : public IdTag
  150. {
  151. protected:
  152. NumericType num;
  153. public:
  154. NumericType getNum() const
  155. {
  156. return num;
  157. }
  158. //to make it more similar to IDLIKE
  159. NumericType toEnum() const
  160. {
  161. return num;
  162. }
  163. template <typename Handler> void serialize(Handler &h, const int version)
  164. {
  165. h & num;
  166. }
  167. explicit BaseForID(NumericType _num = -1)
  168. {
  169. num = _num;
  170. }
  171. void advance(int change)
  172. {
  173. num += change;
  174. }
  175. typedef BaseForID<Derived, NumericType> __SelfType;
  176. OP_DECL_INT(__SelfType, ==)
  177. OP_DECL_INT(__SelfType, !=)
  178. OP_DECL_INT(__SelfType, <)
  179. OP_DECL_INT(__SelfType, >)
  180. OP_DECL_INT(__SelfType, <=)
  181. OP_DECL_INT(__SelfType, >=)
  182. };
  183. template<typename Der, typename Num>
  184. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  185. template<typename Der, typename Num>
  186. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  187. {
  188. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  189. typedef typename std::common_type<short, Num>::type Number;
  190. return os << static_cast<Number>(id.getNum());
  191. }
  192. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  193. {
  194. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  195. friend class CGameInfoCallback;
  196. friend class CNonConstInfoCallback;
  197. };
  198. class QueryID : public BaseForID<QueryID, si32>
  199. {
  200. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  201. QueryID & operator++()
  202. {
  203. ++num;
  204. return *this;
  205. }
  206. };
  207. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  208. {
  209. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  210. friend class CGameInfoCallback;
  211. friend class CNonConstInfoCallback;
  212. };
  213. class HeroClassID : public BaseForID<HeroClassID, si32>
  214. {
  215. INSTID_LIKE_CLASS_COMMON(HeroClassID, si32)
  216. };
  217. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  218. {
  219. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  220. ///json serialization helpers
  221. static si32 decode(const std::string & identifier);
  222. static std::string encode(const si32 index);
  223. };
  224. class SlotID : public BaseForID<SlotID, si32>
  225. {
  226. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  227. friend class CGameInfoCallback;
  228. friend class CNonConstInfoCallback;
  229. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  230. DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
  231. DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
  232. DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
  233. bool validSlot() const
  234. {
  235. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  236. }
  237. };
  238. class PlayerColor : public BaseForID<PlayerColor, ui8>
  239. {
  240. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  241. enum EPlayerColor
  242. {
  243. PLAYER_LIMIT_I = 8
  244. };
  245. DLL_LINKAGE static const PlayerColor SPECTATOR; //252
  246. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  247. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  248. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  249. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  250. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  251. DLL_LINKAGE bool isSpectator() const;
  252. DLL_LINKAGE std::string getStr(bool L10n = false) const;
  253. DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
  254. friend class CGameInfoCallback;
  255. friend class CNonConstInfoCallback;
  256. };
  257. class TeamID : public BaseForID<TeamID, ui8>
  258. {
  259. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  260. DLL_LINKAGE static const TeamID NO_TEAM;
  261. friend class CGameInfoCallback;
  262. friend class CNonConstInfoCallback;
  263. };
  264. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  265. {
  266. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  267. friend class CGameInfoCallback;
  268. friend class CNonConstInfoCallback;
  269. };
  270. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  271. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  272. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  273. // #endif
  274. // Enum declarations
  275. namespace PrimarySkill
  276. {
  277. enum PrimarySkill { NONE = -1, ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  278. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  279. }
  280. class SecondarySkill
  281. {
  282. public:
  283. enum ESecondarySkill
  284. {
  285. WRONG = -2,
  286. DEFAULT = -1,
  287. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  288. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  289. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  290. FIRST_AID, SKILL_SIZE
  291. };
  292. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  293. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  294. {}
  295. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  296. ESecondarySkill num;
  297. };
  298. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  299. namespace EAlignment
  300. {
  301. enum EAlignment { GOOD, EVIL, NEUTRAL };
  302. }
  303. namespace ETownType//deprecated
  304. {
  305. enum ETownType
  306. {
  307. ANY = -1,
  308. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  309. };
  310. }
  311. class FactionID : public BaseForID<FactionID, si32>
  312. {
  313. INSTID_LIKE_CLASS_COMMON(FactionID, si32)
  314. DLL_LINKAGE static const FactionID ANY;
  315. DLL_LINKAGE static const FactionID CASTLE;
  316. DLL_LINKAGE static const FactionID RAMPART;
  317. DLL_LINKAGE static const FactionID TOWER;
  318. DLL_LINKAGE static const FactionID INFERNO;
  319. DLL_LINKAGE static const FactionID NECROPOLIS;
  320. DLL_LINKAGE static const FactionID DUNGEON;
  321. DLL_LINKAGE static const FactionID STRONGHOLD;
  322. DLL_LINKAGE static const FactionID FORTRESS;
  323. DLL_LINKAGE static const FactionID CONFLUX;
  324. DLL_LINKAGE static const FactionID NEUTRAL;
  325. ///json serialization helpers
  326. static si32 decode(const std::string & identifier);
  327. static std::string encode(const si32 index);
  328. };
  329. class BuildingID
  330. {
  331. public:
  332. //Quite useful as long as most of building mechanics hardcoded
  333. // NOTE: all building with completely configurable mechanics will be removed from list
  334. enum EBuildingID
  335. {
  336. DEFAULT = -50,
  337. NONE = -1,
  338. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  339. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  340. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  341. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  342. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  343. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  344. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  345. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  346. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  347. DWELL_LVL_1 = DWELL_FIRST,
  348. DWELL_LVL_7 = DWELL_LAST,
  349. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  350. DWELL_LVL_7_UP = DWELL_UP_LAST,
  351. //Special buildings for towns.
  352. LIGHTHOUSE = SPECIAL_1,
  353. STABLES = SPECIAL_2, //Castle
  354. BROTHERHOOD = SPECIAL_3,
  355. MYSTIC_POND = SPECIAL_1,
  356. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  357. TREASURY = SPECIAL_3,
  358. ARTIFACT_MERCHANT = SPECIAL_1,
  359. LOOKOUT_TOWER = SPECIAL_2, //Tower
  360. LIBRARY = SPECIAL_3,
  361. WALL_OF_KNOWLEDGE = SPECIAL_4,
  362. STORMCLOUDS = SPECIAL_2,
  363. CASTLE_GATE = SPECIAL_3, //Inferno
  364. ORDER_OF_FIRE = SPECIAL_4,
  365. COVER_OF_DARKNESS = SPECIAL_1,
  366. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  367. SKELETON_TRANSFORMER = SPECIAL_3,
  368. //ARTIFACT_MERCHANT - same ID as in tower
  369. MANA_VORTEX = SPECIAL_2,
  370. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  371. BATTLE_ACADEMY = SPECIAL_4,
  372. ESCAPE_TUNNEL = SPECIAL_1,
  373. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  374. BALLISTA_YARD = SPECIAL_3,
  375. HALL_OF_VALHALLA = SPECIAL_4,
  376. CAGE_OF_WARLORDS = SPECIAL_1,
  377. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  378. BLOOD_OBELISK = SPECIAL_3,
  379. //ARTIFACT_MERCHANT - same ID as in tower
  380. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  381. };
  382. BuildingID(EBuildingID _num = NONE) : num(_num)
  383. {}
  384. STRONG_INLINE
  385. bool IsSpecialOrGrail() const
  386. {
  387. return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
  388. }
  389. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  390. EBuildingID num;
  391. };
  392. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  393. namespace BuildingSubID
  394. {
  395. enum EBuildingSubID
  396. {
  397. DEFAULT = -50,
  398. NONE = -1,
  399. STABLES,
  400. BROTHERHOOD_OF_SWORD,
  401. CASTLE_GATE,
  402. CREATURE_TRANSFORMER,
  403. MYSTIC_POND,
  404. FOUNTAIN_OF_FORTUNE,
  405. ARTIFACT_MERCHANT,
  406. LOOKOUT_TOWER,
  407. LIBRARY,
  408. MANA_VORTEX,
  409. PORTAL_OF_SUMMONING,
  410. ESCAPE_TUNNEL,
  411. FREELANCERS_GUILD,
  412. BALLISTA_YARD,
  413. ATTACK_VISITING_BONUS,
  414. MAGIC_UNIVERSITY,
  415. SPELL_POWER_GARRISON_BONUS,
  416. ATTACK_GARRISON_BONUS,
  417. DEFENSE_GARRISON_BONUS,
  418. DEFENSE_VISITING_BONUS,
  419. SPELL_POWER_VISITING_BONUS,
  420. KNOWLEDGE_VISITING_BONUS,
  421. EXPERIENCE_VISITING_BONUS,
  422. LIGHTHOUSE,
  423. TREASURY,
  424. CUSTOM_VISITING_BONUS
  425. };
  426. }
  427. namespace MappedKeys
  428. {
  429. static const std::map<std::string, BuildingID> BUILDING_NAMES_TO_TYPES =
  430. {
  431. { "special1", BuildingID::SPECIAL_1 },
  432. { "special2", BuildingID::SPECIAL_2 },
  433. { "special3", BuildingID::SPECIAL_3 },
  434. { "special4", BuildingID::SPECIAL_4 },
  435. { "grail", BuildingID::GRAIL }
  436. };
  437. static const std::map<BuildingID, std::string> BUILDING_TYPES_TO_NAMES =
  438. {
  439. { BuildingID::SPECIAL_1, "special1", },
  440. { BuildingID::SPECIAL_2, "special2" },
  441. { BuildingID::SPECIAL_3, "special3" },
  442. { BuildingID::SPECIAL_4, "special4" },
  443. { BuildingID::GRAIL, "grail"}
  444. };
  445. static const std::map<std::string, BuildingSubID::EBuildingSubID> SPECIAL_BUILDINGS =
  446. {
  447. { "mysticPond", BuildingSubID::MYSTIC_POND },
  448. { "artifactMerchant", BuildingSubID::ARTIFACT_MERCHANT },
  449. { "freelancersGuild", BuildingSubID::FREELANCERS_GUILD },
  450. { "magicUniversity", BuildingSubID::MAGIC_UNIVERSITY },
  451. { "castleGate", BuildingSubID::CASTLE_GATE },
  452. { "creatureTransformer", BuildingSubID::CREATURE_TRANSFORMER },//only skeleton transformer yet
  453. { "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING },
  454. { "ballistaYard", BuildingSubID::BALLISTA_YARD },
  455. { "stables", BuildingSubID::STABLES },
  456. { "manaVortex", BuildingSubID::MANA_VORTEX },
  457. { "lookoutTower", BuildingSubID::LOOKOUT_TOWER },
  458. { "library", BuildingSubID::LIBRARY },
  459. { "brotherhoodOfSword", BuildingSubID::BROTHERHOOD_OF_SWORD },//morale garrison bonus
  460. { "fountainOfFortune", BuildingSubID::FOUNTAIN_OF_FORTUNE },//luck garrison bonus
  461. { "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
  462. { "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
  463. { "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
  464. { "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
  465. { "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
  466. { "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
  467. { "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
  468. { "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
  469. { "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
  470. { "lighthouse", BuildingSubID::LIGHTHOUSE },
  471. { "treasury", BuildingSubID::TREASURY }
  472. };
  473. }
  474. namespace EAiTactic
  475. {
  476. enum EAiTactic
  477. {
  478. NONE = -1,
  479. RANDOM,
  480. WARRIOR,
  481. BUILDER,
  482. EXPLORER
  483. };
  484. }
  485. namespace EBuildingState
  486. {
  487. enum EBuildingState
  488. {
  489. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  490. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  491. };
  492. }
  493. namespace ESpellCastProblem
  494. {
  495. enum ESpellCastProblem
  496. {
  497. OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
  498. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  499. SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  500. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  501. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  502. INVALID
  503. };
  504. }
  505. namespace EMarketMode
  506. {
  507. enum EMarketMode
  508. {
  509. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  510. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  511. MARTKET_AFTER_LAST_PLACEHOLDER
  512. };
  513. }
  514. namespace ECommander
  515. {
  516. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  517. const int MAX_SKILL_LEVEL = 5;
  518. }
  519. namespace EWallPart
  520. {
  521. enum EWallPart
  522. {
  523. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  524. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  525. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  526. };
  527. }
  528. namespace EWallState
  529. {
  530. enum EWallState
  531. {
  532. NONE = -1, //no wall
  533. DESTROYED,
  534. DAMAGED,
  535. INTACT
  536. };
  537. }
  538. enum class EGateState : ui8
  539. {
  540. NONE,
  541. CLOSED,
  542. BLOCKED, //dead or alive stack blocking from outside
  543. OPENED,
  544. DESTROYED
  545. };
  546. namespace ESiegeHex
  547. {
  548. enum ESiegeHex : si16
  549. {
  550. DESTRUCTIBLE_WALL_1 = 29,
  551. DESTRUCTIBLE_WALL_2 = 78,
  552. DESTRUCTIBLE_WALL_3 = 130,
  553. DESTRUCTIBLE_WALL_4 = 182,
  554. GATE_BRIDGE = 94,
  555. GATE_OUTER = 95,
  556. GATE_INNER = 96
  557. };
  558. }
  559. namespace ETileType
  560. {
  561. enum ETileType
  562. {
  563. FREE,
  564. POSSIBLE,
  565. BLOCKED,
  566. USED
  567. };
  568. }
  569. enum class ETeleportChannelType
  570. {
  571. IMPASSABLE,
  572. BIDIRECTIONAL,
  573. UNIDIRECTIONAL,
  574. MIXED
  575. };
  576. namespace ERiverType
  577. {
  578. enum ERiverType
  579. {
  580. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  581. };
  582. }
  583. namespace ERoadType
  584. {
  585. enum ERoadType
  586. {
  587. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  588. };
  589. }
  590. class Obj
  591. {
  592. public:
  593. enum EObj
  594. {
  595. NO_OBJ = -1,
  596. ALTAR_OF_SACRIFICE = 2,
  597. ANCHOR_POINT = 3,
  598. ARENA = 4,
  599. ARTIFACT = 5,
  600. PANDORAS_BOX = 6,
  601. BLACK_MARKET = 7,
  602. BOAT = 8,
  603. BORDERGUARD = 9,
  604. KEYMASTER = 10,
  605. BUOY = 11,
  606. CAMPFIRE = 12,
  607. CARTOGRAPHER = 13,
  608. SWAN_POND = 14,
  609. COVER_OF_DARKNESS = 15,
  610. CREATURE_BANK = 16,
  611. CREATURE_GENERATOR1 = 17,
  612. CREATURE_GENERATOR2 = 18,
  613. CREATURE_GENERATOR3 = 19,
  614. CREATURE_GENERATOR4 = 20,
  615. CURSED_GROUND1 = 21,
  616. CORPSE = 22,
  617. MARLETTO_TOWER = 23,
  618. DERELICT_SHIP = 24,
  619. DRAGON_UTOPIA = 25,
  620. EVENT = 26,
  621. EYE_OF_MAGI = 27,
  622. FAERIE_RING = 28,
  623. FLOTSAM = 29,
  624. FOUNTAIN_OF_FORTUNE = 30,
  625. FOUNTAIN_OF_YOUTH = 31,
  626. GARDEN_OF_REVELATION = 32,
  627. GARRISON = 33,
  628. HERO = 34,
  629. HILL_FORT = 35,
  630. GRAIL = 36,
  631. HUT_OF_MAGI = 37,
  632. IDOL_OF_FORTUNE = 38,
  633. LEAN_TO = 39,
  634. LIBRARY_OF_ENLIGHTENMENT = 41,
  635. LIGHTHOUSE = 42,
  636. MONOLITH_ONE_WAY_ENTRANCE = 43,
  637. MONOLITH_ONE_WAY_EXIT = 44,
  638. MONOLITH_TWO_WAY = 45,
  639. MAGIC_PLAINS1 = 46,
  640. SCHOOL_OF_MAGIC = 47,
  641. MAGIC_SPRING = 48,
  642. MAGIC_WELL = 49,
  643. MERCENARY_CAMP = 51,
  644. MERMAID = 52,
  645. MINE = 53,
  646. MONSTER = 54,
  647. MYSTICAL_GARDEN = 55,
  648. OASIS = 56,
  649. OBELISK = 57,
  650. REDWOOD_OBSERVATORY = 58,
  651. OCEAN_BOTTLE = 59,
  652. PILLAR_OF_FIRE = 60,
  653. STAR_AXIS = 61,
  654. PRISON = 62,
  655. PYRAMID = 63,//subtype 0
  656. WOG_OBJECT = 63,//subtype > 0
  657. RALLY_FLAG = 64,
  658. RANDOM_ART = 65,
  659. RANDOM_TREASURE_ART = 66,
  660. RANDOM_MINOR_ART = 67,
  661. RANDOM_MAJOR_ART = 68,
  662. RANDOM_RELIC_ART = 69,
  663. RANDOM_HERO = 70,
  664. RANDOM_MONSTER = 71,
  665. RANDOM_MONSTER_L1 = 72,
  666. RANDOM_MONSTER_L2 = 73,
  667. RANDOM_MONSTER_L3 = 74,
  668. RANDOM_MONSTER_L4 = 75,
  669. RANDOM_RESOURCE = 76,
  670. RANDOM_TOWN = 77,
  671. REFUGEE_CAMP = 78,
  672. RESOURCE = 79,
  673. SANCTUARY = 80,
  674. SCHOLAR = 81,
  675. SEA_CHEST = 82,
  676. SEER_HUT = 83,
  677. CRYPT = 84,
  678. SHIPWRECK = 85,
  679. SHIPWRECK_SURVIVOR = 86,
  680. SHIPYARD = 87,
  681. SHRINE_OF_MAGIC_INCANTATION = 88,
  682. SHRINE_OF_MAGIC_GESTURE = 89,
  683. SHRINE_OF_MAGIC_THOUGHT = 90,
  684. SIGN = 91,
  685. SIRENS = 92,
  686. SPELL_SCROLL = 93,
  687. STABLES = 94,
  688. TAVERN = 95,
  689. TEMPLE = 96,
  690. DEN_OF_THIEVES = 97,
  691. TOWN = 98,
  692. TRADING_POST = 99,
  693. LEARNING_STONE = 100,
  694. TREASURE_CHEST = 101,
  695. TREE_OF_KNOWLEDGE = 102,
  696. SUBTERRANEAN_GATE = 103,
  697. UNIVERSITY = 104,
  698. WAGON = 105,
  699. WAR_MACHINE_FACTORY = 106,
  700. SCHOOL_OF_WAR = 107,
  701. WARRIORS_TOMB = 108,
  702. WATER_WHEEL = 109,
  703. WATERING_HOLE = 110,
  704. WHIRLPOOL = 111,
  705. WINDMILL = 112,
  706. WITCH_HUT = 113,
  707. HOLE = 124,
  708. RANDOM_MONSTER_L5 = 162,
  709. RANDOM_MONSTER_L6 = 163,
  710. RANDOM_MONSTER_L7 = 164,
  711. BORDER_GATE = 212,
  712. FREELANCERS_GUILD = 213,
  713. HERO_PLACEHOLDER = 214,
  714. QUEST_GUARD = 215,
  715. RANDOM_DWELLING = 216,
  716. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  717. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  718. GARRISON2 = 219,
  719. ABANDONED_MINE = 220,
  720. TRADING_POST_SNOW = 221,
  721. CLOVER_FIELD = 222,
  722. CURSED_GROUND2 = 223,
  723. EVIL_FOG = 224,
  724. FAVORABLE_WINDS = 225,
  725. FIERY_FIELDS = 226,
  726. HOLY_GROUNDS = 227,
  727. LUCID_POOLS = 228,
  728. MAGIC_CLOUDS = 229,
  729. MAGIC_PLAINS2 = 230,
  730. ROCKLANDS = 231,
  731. };
  732. Obj(EObj _num = NO_OBJ) : num(_num)
  733. {}
  734. ID_LIKE_CLASS_COMMON(Obj, EObj)
  735. EObj num;
  736. };
  737. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  738. namespace SecSkillLevel
  739. {
  740. enum SecSkillLevel
  741. {
  742. NONE,
  743. BASIC,
  744. ADVANCED,
  745. EXPERT,
  746. LEVELS_SIZE
  747. };
  748. }
  749. //follows ERM BI (battle image) format
  750. namespace BattlefieldBI
  751. {
  752. enum BattlefieldBI
  753. {
  754. NONE = -1,
  755. COASTAL,
  756. CURSED_GROUND,
  757. MAGIC_PLAINS,
  758. HOLY_GROUND,
  759. EVIL_FOG,
  760. CLOVER_FIELD,
  761. LUCID_POOLS,
  762. FIERY_FIELDS,
  763. ROCKLANDS,
  764. MAGIC_CLOUDS
  765. };
  766. }
  767. namespace Date
  768. {
  769. enum EDateType
  770. {
  771. DAY = 0,
  772. DAY_OF_WEEK = 1,
  773. WEEK = 2,
  774. MONTH = 3,
  775. DAY_OF_MONTH
  776. };
  777. }
  778. enum class EActionType : int32_t
  779. {
  780. CANCEL = -3,
  781. END_TACTIC_PHASE = -2,
  782. INVALID = -1,
  783. NO_ACTION = 0,
  784. HERO_SPELL,
  785. WALK, DEFEND,
  786. RETREAT,
  787. SURRENDER,
  788. WALK_AND_ATTACK,
  789. SHOOT,
  790. WAIT,
  791. CATAPULT,
  792. MONSTER_SPELL,
  793. BAD_MORALE,
  794. STACK_HEAL,
  795. DAEMON_SUMMONING
  796. };
  797. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EActionType actionType);
  798. class DLL_LINKAGE ETerrainType
  799. {
  800. public:
  801. enum EETerrainType
  802. {
  803. ANY_TERRAIN = -3,
  804. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  805. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK // ROCK is also intended to be max value.
  806. };
  807. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  808. {}
  809. ETerrainType& operator=(EETerrainType _num)
  810. {
  811. num = _num;
  812. return *this;
  813. }
  814. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  815. EETerrainType num;
  816. std::string toString() const;
  817. };
  818. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  819. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  820. class DLL_LINKAGE EDiggingStatus
  821. {
  822. public:
  823. enum EEDiggingStatus
  824. {
  825. UNKNOWN = -1,
  826. CAN_DIG = 0,
  827. LACK_OF_MOVEMENT,
  828. WRONG_TERRAIN,
  829. TILE_OCCUPIED
  830. };
  831. EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
  832. {}
  833. ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
  834. EEDiggingStatus num;
  835. };
  836. ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
  837. class DLL_LINKAGE EPathfindingLayer
  838. {
  839. public:
  840. enum EEPathfindingLayer : ui8
  841. {
  842. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  843. };
  844. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  845. {}
  846. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  847. EEPathfindingLayer num;
  848. };
  849. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  850. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  851. class BFieldType
  852. {
  853. public:
  854. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  855. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  856. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  857. //21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  858. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  859. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  860. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
  861. ROUGH, SHIP_TO_SHIP, SHIP
  862. };
  863. BFieldType(EBFieldType _num = NONE) : num(_num)
  864. {}
  865. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  866. EBFieldType num;
  867. };
  868. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  869. namespace EPlayerStatus
  870. {
  871. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  872. }
  873. namespace PlayerRelations
  874. {
  875. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  876. }
  877. class ArtifactPosition
  878. {
  879. public:
  880. enum EArtifactPosition
  881. {
  882. FIRST_AVAILABLE = -2,
  883. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  884. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  885. RIGHT_RING, LEFT_RING, FEET, //8
  886. MISC1, MISC2, MISC3, MISC4, //12
  887. MACH1, MACH2, MACH3, MACH4, //16
  888. SPELLBOOK, MISC5, //18
  889. AFTER_LAST,
  890. //cres
  891. CREATURE_SLOT = 0,
  892. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  893. };
  894. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  895. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  896. {}
  897. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  898. EArtifactPosition num;
  899. };
  900. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  901. class ArtifactID
  902. {
  903. public:
  904. enum EArtifactID
  905. {
  906. NONE = -1,
  907. SPELLBOOK = 0,
  908. SPELL_SCROLL = 1,
  909. GRAIL = 2,
  910. CATAPULT = 3,
  911. BALLISTA = 4,
  912. AMMO_CART = 5,
  913. FIRST_AID_TENT = 6,
  914. //CENTAUR_AXE = 7,
  915. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  916. ARMAGEDDONS_BLADE = 128,
  917. TITANS_THUNDER = 135,
  918. //CORNUCOPIA = 140,
  919. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  920. ART_SELECTION = 144,
  921. ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
  922. AXE_OF_SMASHING = 146,
  923. MITHRIL_MAIL = 147,
  924. SWORD_OF_SHARPNESS = 148,
  925. HELM_OF_IMMORTALITY = 149,
  926. PENDANT_OF_SORCERY = 150,
  927. BOOTS_OF_HASTE = 151,
  928. BOW_OF_SEEKING = 152,
  929. DRAGON_EYE_RING = 153
  930. //HARDENED_SHIELD = 154,
  931. //SLAVAS_RING_OF_POWER = 155
  932. };
  933. ArtifactID(EArtifactID _num = NONE) : num(_num)
  934. {}
  935. DLL_LINKAGE const CArtifact * toArtifact() const;
  936. DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
  937. ///json serialization helpers
  938. static si32 decode(const std::string & identifier);
  939. static std::string encode(const si32 index);
  940. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  941. EArtifactID num;
  942. };
  943. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  944. class CreatureID
  945. {
  946. public:
  947. enum ECreatureID
  948. {
  949. NONE = -1,
  950. ARCHER = 2,
  951. CAVALIER = 10,
  952. CHAMPION = 11,
  953. STONE_GOLEM = 32,
  954. IRON_GOLEM = 33,
  955. IMP = 42,
  956. SKELETON = 56,
  957. WALKING_DEAD = 58,
  958. WIGHTS = 60,
  959. LICHES = 64,
  960. BONE_DRAGON = 68,
  961. TROGLODYTES = 70,
  962. HYDRA = 110,
  963. CHAOS_HYDRA = 111,
  964. AIR_ELEMENTAL = 112,
  965. EARTH_ELEMENTAL = 113,
  966. FIRE_ELEMENTAL = 114,
  967. WATER_ELEMENTAL = 115,
  968. GOLD_GOLEM = 116,
  969. DIAMOND_GOLEM = 117,
  970. PSYCHIC_ELEMENTAL = 120,
  971. CATAPULT = 145,
  972. BALLISTA = 146,
  973. FIRST_AID_TENT = 147,
  974. AMMO_CART = 148,
  975. ARROW_TOWERS = 149
  976. };
  977. CreatureID(ECreatureID _num = NONE) : num(_num)
  978. {}
  979. DLL_LINKAGE const CCreature * toCreature() const;
  980. DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
  981. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  982. ECreatureID num;
  983. ///json serialization helpers
  984. static si32 decode(const std::string & identifier);
  985. static std::string encode(const si32 index);
  986. };
  987. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  988. class SpellID
  989. {
  990. public:
  991. enum ESpellID
  992. {
  993. PRESET = -2,
  994. NONE = -1,
  995. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  996. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  997. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  998. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  999. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  1000. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  1001. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  1002. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  1003. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  1004. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  1005. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  1006. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  1007. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  1008. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  1009. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  1010. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  1011. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  1012. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  1013. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  1014. };
  1015. SpellID(ESpellID _num = NONE) : num(_num)
  1016. {}
  1017. DLL_LINKAGE const CSpell * toSpell() const; //deprecated
  1018. DLL_LINKAGE const spells::Spell * toSpell(const spells::Service * service) const;
  1019. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  1020. ESpellID num;
  1021. ///json serialization helpers
  1022. static si32 decode(const std::string & identifier);
  1023. static std::string encode(const si32 index);
  1024. };
  1025. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  1026. enum class ESpellSchool: ui8
  1027. {
  1028. AIR = 0,
  1029. FIRE = 1,
  1030. WATER = 2,
  1031. EARTH = 3
  1032. };
  1033. enum class EMetaclass: ui8
  1034. {
  1035. INVALID = 0,
  1036. ARTIFACT,
  1037. CREATURE,
  1038. FACTION,
  1039. EXPERIENCE,
  1040. HERO,
  1041. HEROCLASS,
  1042. LUCK,
  1043. MANA,
  1044. MORALE,
  1045. MOVEMENT,
  1046. OBJECT,
  1047. PRIMARY_SKILL,
  1048. SECONDARY_SKILL,
  1049. SPELL,
  1050. RESOURCE
  1051. };
  1052. enum class EHealLevel: ui8
  1053. {
  1054. HEAL,
  1055. RESURRECT,
  1056. OVERHEAL
  1057. };
  1058. enum class EHealPower : ui8
  1059. {
  1060. ONE_BATTLE,
  1061. PERMANENT
  1062. };
  1063. // Typedef declarations
  1064. typedef ui8 TFaction;
  1065. typedef si64 TExpType;
  1066. typedef std::pair<si64, si64> TDmgRange;
  1067. typedef si32 TBonusSubtype;
  1068. typedef si32 TQuantity;
  1069. typedef int TRmgTemplateZoneId;
  1070. #undef ID_LIKE_CLASS_COMMON
  1071. #undef ID_LIKE_OPERATORS
  1072. #undef ID_LIKE_OPERATORS_INTERNAL
  1073. #undef INSTID_LIKE_CLASS_COMMON
  1074. #undef OP_DECL_INT