SDL_Extensions.cpp 25 KB

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  1. /*
  2. * SDL_Extensions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SDL_Extensions.h"
  12. #include "SDL_Pixels.h"
  13. #include "../CGameInfo.h"
  14. #include "../CMessage.h"
  15. #include "../Graphics.h"
  16. #include "../CMT.h"
  17. #ifdef VCMI_APPLE
  18. #include <dispatch/dispatch.h>
  19. #endif
  20. #ifdef VCMI_IOS
  21. #include "ios/utils.h"
  22. #endif
  23. const SDL_Color Colors::YELLOW = { 229, 215, 123, 0 };
  24. const SDL_Color Colors::WHITE = { 255, 243, 222, 0 };
  25. const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, 0 };
  26. const SDL_Color Colors::GREEN = { 0, 255, 0, 0 };
  27. const SDL_Color Colors::ORANGE = { 232, 184, 32, 0 };
  28. const SDL_Color Colors::BRIGHT_YELLOW = { 242, 226, 110, 0 };
  29. const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, 0};
  30. void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
  31. {
  32. Rect rect(x,y,w,h);
  33. if(0 !=SDL_UpdateTexture(screenTexture, &rect, surface->pixels, surface->pitch))
  34. logGlobal->error("%sSDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());
  35. SDL_RenderClear(mainRenderer);
  36. if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL))
  37. logGlobal->error("%sSDL_RenderCopy %s", __FUNCTION__, SDL_GetError());
  38. SDL_RenderPresent(mainRenderer);
  39. }
  40. SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
  41. {
  42. SDL_Surface * ret = SDL_CreateRGBSurface(0,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
  43. if (mod->format->palette)
  44. {
  45. assert(ret->format->palette);
  46. assert(ret->format->palette->ncolors == mod->format->palette->ncolors);
  47. memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));
  48. }
  49. return ret;
  50. }
  51. SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
  52. {
  53. //return SDL_DisplayFormat(mod);
  54. return SDL_ConvertSurface(mod, mod->format, mod->flags);
  55. }
  56. template<int bpp>
  57. SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
  58. {
  59. Uint32 rMask = 0, gMask = 0, bMask = 0, aMask = 0;
  60. Channels::px<bpp>::r.set((Uint8*)&rMask, 255);
  61. Channels::px<bpp>::g.set((Uint8*)&gMask, 255);
  62. Channels::px<bpp>::b.set((Uint8*)&bMask, 255);
  63. Channels::px<bpp>::a.set((Uint8*)&aMask, 255);
  64. return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);
  65. }
  66. bool isItIn(const SDL_Rect * rect, int x, int y)
  67. {
  68. return (x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h);
  69. }
  70. bool isItInOrLowerBounds(const SDL_Rect * rect, int x, int y)
  71. {
  72. return (x >= rect->x && x < rect->x + rect->w) && (y >= rect->y && y < rect->y + rect->h);
  73. }
  74. void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
  75. {
  76. if(!dst) dst = screen;
  77. SDL_Rect pom = genRect(src->h,src->w,x,y);
  78. CSDL_Ext::blitSurface(src,nullptr,dst,&pom);
  79. }
  80. void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst)
  81. {
  82. if (src)
  83. blitAt(src,pos.x,pos.y,dst);
  84. }
  85. // Vertical flip
  86. SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
  87. {
  88. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  89. SDL_LockSurface(ret);
  90. SDL_LockSurface(toRot);
  91. const int bpp = ret->format->BytesPerPixel;
  92. char * src = reinterpret_cast<char *>(toRot->pixels);
  93. char * dst = reinterpret_cast<char *>(ret->pixels);
  94. for(int i=0; i<ret->h; i++)
  95. {
  96. //FIXME: optimization bugged
  97. // if (bpp == 1)
  98. // {
  99. // // much faster for 8-bit surfaces (majority of our data)
  100. // std::reverse_copy(src, src + toRot->pitch, dst);
  101. // }
  102. // else
  103. // {
  104. char * srcPxl = src;
  105. char * dstPxl = dst + ret->w * bpp;
  106. for(int j=0; j<ret->w; j++)
  107. {
  108. dstPxl -= bpp;
  109. std::copy(srcPxl, srcPxl + bpp, dstPxl);
  110. srcPxl += bpp;
  111. }
  112. // }
  113. src += toRot->pitch;
  114. dst += ret->pitch;
  115. }
  116. SDL_UnlockSurface(ret);
  117. SDL_UnlockSurface(toRot);
  118. return ret;
  119. }
  120. // Horizontal flip
  121. SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
  122. {
  123. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  124. SDL_LockSurface(ret);
  125. SDL_LockSurface(toRot);
  126. char * src = reinterpret_cast<char *>(toRot->pixels);
  127. char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;
  128. for(int i=0; i<ret->h; i++)
  129. {
  130. dst -= ret->pitch;
  131. std::copy(src, src + toRot->pitch, dst);
  132. src += toRot->pitch;
  133. }
  134. SDL_UnlockSurface(ret);
  135. SDL_UnlockSurface(toRot);
  136. return ret;
  137. }
  138. Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
  139. {
  140. int bpp = surface->format->BytesPerPixel;
  141. /* Here p is the address to the pixel we want to retrieve */
  142. Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
  143. switch(bpp)
  144. {
  145. case 1:
  146. if(colorByte)
  147. return colorToUint32(surface->format->palette->colors+(*p));
  148. else
  149. return *p;
  150. case 2:
  151. return *(Uint16 *)p;
  152. case 3:
  153. return p[0] | p[1] << 8 | p[2] << 16;
  154. case 4:
  155. return *(Uint32 *)p;
  156. default:
  157. return 0; // shouldn't happen, but avoids warnings
  158. }
  159. }
  160. template<int bpp>
  161. int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
  162. {
  163. /* Make sure the surfaces aren't locked */
  164. if ( ! src || ! dst )
  165. {
  166. SDL_SetError("SDL_UpperBlit: passed a nullptr surface");
  167. return -1;
  168. }
  169. if ( src->locked || dst->locked )
  170. {
  171. SDL_SetError("Surfaces must not be locked during blit");
  172. return -1;
  173. }
  174. if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
  175. {
  176. SDL_Rect fulldst;
  177. int srcx, srcy, w, h;
  178. /* If the destination rectangle is nullptr, use the entire dest surface */
  179. if ( dstRect == nullptr )
  180. {
  181. fulldst.x = fulldst.y = 0;
  182. dstRect = &fulldst;
  183. }
  184. /* clip the source rectangle to the source surface */
  185. if(srcRect)
  186. {
  187. int maxw, maxh;
  188. srcx = srcRect->x;
  189. w = srcRect->w;
  190. if(srcx < 0)
  191. {
  192. w += srcx;
  193. dstRect->x -= srcx;
  194. srcx = 0;
  195. }
  196. maxw = src->w - srcx;
  197. if(maxw < w)
  198. w = maxw;
  199. srcy = srcRect->y;
  200. h = srcRect->h;
  201. if(srcy < 0)
  202. {
  203. h += srcy;
  204. dstRect->y -= srcy;
  205. srcy = 0;
  206. }
  207. maxh = src->h - srcy;
  208. if(maxh < h)
  209. h = maxh;
  210. }
  211. else
  212. {
  213. srcx = srcy = 0;
  214. w = src->w;
  215. h = src->h;
  216. }
  217. /* clip the destination rectangle against the clip rectangle */
  218. {
  219. SDL_Rect *clip = &dst->clip_rect;
  220. int dx, dy;
  221. dx = clip->x - dstRect->x;
  222. if(dx > 0)
  223. {
  224. w -= dx;
  225. dstRect->x += dx;
  226. srcx += dx;
  227. }
  228. dx = dstRect->x + w - clip->x - clip->w;
  229. if(dx > 0)
  230. w -= dx;
  231. dy = clip->y - dstRect->y;
  232. if(dy > 0)
  233. {
  234. h -= dy;
  235. dstRect->y += dy;
  236. srcy += dy;
  237. }
  238. dy = dstRect->y + h - clip->y - clip->h;
  239. if(dy > 0)
  240. h -= dy;
  241. }
  242. if(w > 0 && h > 0)
  243. {
  244. dstRect->w = w;
  245. dstRect->h = h;
  246. if(SDL_LockSurface(dst))
  247. return -1; //if we cannot lock the surface
  248. const SDL_Color *colors = src->format->palette->colors;
  249. Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;
  250. Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
  251. for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
  252. {
  253. Uint8 *color = colory;
  254. Uint8 *p = py;
  255. for(int x = w; x; x--)
  256. {
  257. const SDL_Color &tbc = colors[*color++]; //color to blit
  258. ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
  259. }
  260. }
  261. SDL_UnlockSurface(dst);
  262. }
  263. }
  264. return 0;
  265. }
  266. int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
  267. {
  268. switch(dst->format->BytesPerPixel)
  269. {
  270. case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect);
  271. case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect);
  272. case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect);
  273. default:
  274. logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);
  275. return -1;
  276. }
  277. }
  278. Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
  279. {
  280. Uint32 ret = 0;
  281. ret+=color->a;
  282. ret<<=8; //*=256
  283. ret+=color->b;
  284. ret<<=8; //*=256
  285. ret+=color->g;
  286. ret<<=8; //*=256
  287. ret+=color->r;
  288. return ret;
  289. }
  290. void CSDL_Ext::update(SDL_Surface * what)
  291. {
  292. if(!what)
  293. return;
  294. if(0 !=SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch))
  295. logGlobal->error("%s SDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());
  296. }
  297. static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
  298. {
  299. for(int x = x1; x <= x2; x++)
  300. {
  301. float f = float(x - x1) / float(x2 - x1);
  302. int y = vstd::lerp(y1, y2, f);
  303. uint8_t r = vstd::lerp(color1.r, color2.r, f);
  304. uint8_t g = vstd::lerp(color1.g, color2.g, f);
  305. uint8_t b = vstd::lerp(color1.b, color2.b, f);
  306. uint8_t a = vstd::lerp(color1.a, color2.a, f);
  307. Uint8 *p = CSDL_Ext::getPxPtr(sur, x, y);
  308. ColorPutter<4, 0>::PutColor(p, r,g,b,a);
  309. }
  310. }
  311. static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
  312. {
  313. for(int y = y1; y <= y2; y++)
  314. {
  315. float f = float(y - y1) / float(y2 - y1);
  316. int x = vstd::lerp(x1, x2, f);
  317. uint8_t r = vstd::lerp(color1.r, color2.r, f);
  318. uint8_t g = vstd::lerp(color1.g, color2.g, f);
  319. uint8_t b = vstd::lerp(color1.b, color2.b, f);
  320. uint8_t a = vstd::lerp(color1.a, color2.a, f);
  321. Uint8 *p = CSDL_Ext::getPxPtr(sur, x, y);
  322. ColorPutter<4, 0>::PutColor(p, r,g,b,a);
  323. }
  324. }
  325. void CSDL_Ext::drawLine(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
  326. {
  327. int width = std::abs(x1-x2);
  328. int height = std::abs(y1-y2);
  329. if ( width == 0 && height == 0)
  330. {
  331. Uint8 *p = CSDL_Ext::getPxPtr(sur, x1, y1);
  332. ColorPutter<4, 0>::PutColorAlpha(p, color1);
  333. return;
  334. }
  335. if (width > height)
  336. {
  337. if ( x1 < x2)
  338. drawLineX(sur, x1,y1,x2,y2, color1, color2);
  339. else
  340. drawLineX(sur, x2,y2,x1,y1, color2, color1);
  341. }
  342. else
  343. {
  344. if ( y1 < y2)
  345. drawLineY(sur, x1,y1,x2,y2, color1, color2);
  346. else
  347. drawLineY(sur, x2,y2,x1,y1, color2, color1);
  348. }
  349. }
  350. void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color)
  351. {
  352. for(int i = 0; i < w; i++)
  353. {
  354. SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y,color.x,color.y,color.z);
  355. SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1,color.x,color.y,color.z);
  356. }
  357. for(int i = 0; i < h; i++)
  358. {
  359. SDL_PutPixelWithoutRefreshIfInSurf(sur,x,y+i,color.x,color.y,color.z);
  360. SDL_PutPixelWithoutRefreshIfInSurf(sur,x+w-1,y+i,color.x,color.y,color.z);
  361. }
  362. }
  363. void CSDL_Ext::drawBorder( SDL_Surface * sur, const SDL_Rect &r, const int3 &color )
  364. {
  365. drawBorder(sur, r.x, r.y, r.w, r.h, color);
  366. }
  367. void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color)
  368. {
  369. const int y1 = r.y, y2 = r.y + r.h-1;
  370. for (int i=0; i<r.w; i++)
  371. {
  372. const int x = r.x + i;
  373. if (i%4 || (i==0))
  374. {
  375. SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y1, color.x, color.y, color.z);
  376. SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y2, color.x, color.y, color.z);
  377. }
  378. }
  379. const int x1 = r.x, x2 = r.x + r.w-1;
  380. for (int i=0; i<r.h; i++)
  381. {
  382. const int y = r.y + i;
  383. if ((i%4) || (i==0))
  384. {
  385. SDL_PutPixelWithoutRefreshIfInSurf(sur, x1, y, color.x, color.y, color.z);
  386. SDL_PutPixelWithoutRefreshIfInSurf(sur, x2, y, color.x, color.y, color.z);
  387. }
  388. }
  389. }
  390. void CSDL_Ext::setPlayerColor(SDL_Surface * sur, PlayerColor player)
  391. {
  392. if(player==PlayerColor::UNFLAGGABLE)
  393. return;
  394. if(sur->format->BitsPerPixel==8)
  395. {
  396. SDL_Color *color = (player == PlayerColor::NEUTRAL
  397. ? graphics->neutralColor
  398. : &graphics->playerColors[player.getNum()]);
  399. SDL_SetColors(sur, color, 5, 1);
  400. }
  401. else
  402. logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
  403. }
  404. TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing)
  405. {
  406. #define CASE_BPP(BytesPerPixel) \
  407. case BytesPerPixel: \
  408. if(incrementing > 0) \
  409. return ColorPutter<BytesPerPixel, 1>::PutColor; \
  410. else if(incrementing == 0) \
  411. return ColorPutter<BytesPerPixel, 0>::PutColor; \
  412. else \
  413. return ColorPutter<BytesPerPixel, -1>::PutColor;\
  414. break;
  415. switch(dest->format->BytesPerPixel)
  416. {
  417. CASE_BPP(2)
  418. CASE_BPP(3)
  419. CASE_BPP(4)
  420. default:
  421. logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
  422. return nullptr;
  423. }
  424. }
  425. TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing)
  426. {
  427. switch(dest->format->BytesPerPixel)
  428. {
  429. CASE_BPP(2)
  430. CASE_BPP(3)
  431. CASE_BPP(4)
  432. default:
  433. logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);
  434. return nullptr;
  435. }
  436. #undef CASE_BPP
  437. }
  438. Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
  439. {
  440. return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
  441. }
  442. std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
  443. {
  444. for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)
  445. {
  446. boost::replace_first(str,"%s",tor[i]);
  447. }
  448. return str;
  449. }
  450. bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y )
  451. {
  452. if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)
  453. return true;
  454. SDL_Color color;
  455. SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);
  456. bool pixelTransparent = color.a < 128;
  457. bool pixelCyan = (color.r == 0 && color.g == 255 && color.b == 255);
  458. return pixelTransparent || pixelCyan;
  459. }
  460. void CSDL_Ext::VflipSurf(SDL_Surface * surf)
  461. {
  462. char buf[4]; //buffer
  463. int bpp = surf->format->BytesPerPixel;
  464. for (int y=0; y<surf->h; ++y)
  465. {
  466. char * base = (char*)surf->pixels + y * surf->pitch;
  467. for (int x=0; x<surf->w/2; ++x)
  468. {
  469. memcpy(buf, base + x * bpp, bpp);
  470. memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);
  471. memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);
  472. }
  473. }
  474. }
  475. void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
  476. {
  477. Uint8 *p = getPxPtr(ekran, x, y);
  478. getPutterFor(ekran, false)(p, R, G, B);
  479. switch(ekran->format->BytesPerPixel)
  480. {
  481. case 2: Channels::px<2>::a.set(p, A); break;
  482. case 3: Channels::px<3>::a.set(p, A); break;
  483. case 4: Channels::px<4>::a.set(p, A); break;
  484. }
  485. }
  486. void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
  487. {
  488. const SDL_Rect & rect = ekran->clip_rect;
  489. if(x >= rect.x && x < rect.w + rect.x
  490. && y >= rect.y && y < rect.h + rect.y)
  491. SDL_PutPixelWithoutRefresh(ekran, x, y, R, G, B, A);
  492. }
  493. template<int bpp>
  494. void CSDL_Ext::applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode )
  495. {
  496. switch(mode)
  497. {
  498. case 0: //sepia
  499. {
  500. const int sepiaDepth = 20;
  501. const int sepiaIntensity = 30;
  502. for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
  503. {
  504. for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
  505. {
  506. Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
  507. int r = Channels::px<bpp>::r.get(pixel);
  508. int g = Channels::px<bpp>::g.get(pixel);
  509. int b = Channels::px<bpp>::b.get(pixel);
  510. int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 * b);
  511. r = g = b = gray;
  512. r = r + (sepiaDepth * 2);
  513. g = g + sepiaDepth;
  514. if (r>255) r=255;
  515. if (g>255) g=255;
  516. if (b>255) b=255;
  517. // Darken blue color to increase sepia effect
  518. b -= sepiaIntensity;
  519. // normalize if out of bounds
  520. if (b<0) b=0;
  521. Channels::px<bpp>::r.set(pixel, r);
  522. Channels::px<bpp>::g.set(pixel, g);
  523. Channels::px<bpp>::b.set(pixel, b);
  524. }
  525. }
  526. }
  527. break;
  528. case 1: //grayscale
  529. {
  530. for(int xp = rect->x; xp < rect->x + rect->w; ++xp)
  531. {
  532. for(int yp = rect->y; yp < rect->y + rect->h; ++yp)
  533. {
  534. Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
  535. int r = Channels::px<bpp>::r.get(pixel);
  536. int g = Channels::px<bpp>::g.get(pixel);
  537. int b = Channels::px<bpp>::b.get(pixel);
  538. int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 *b);
  539. vstd::amax(gray, 255);
  540. Channels::px<bpp>::r.set(pixel, gray);
  541. Channels::px<bpp>::g.set(pixel, gray);
  542. Channels::px<bpp>::b.set(pixel, gray);
  543. }
  544. }
  545. }
  546. break;
  547. default:
  548. throw std::runtime_error("Unsupported effect!");
  549. }
  550. }
  551. void CSDL_Ext::applyEffect( SDL_Surface * surf, const SDL_Rect * rect, int mode )
  552. {
  553. switch(surf->format->BytesPerPixel)
  554. {
  555. case 2: applyEffectBpp<2>(surf, rect, mode); break;
  556. case 3: applyEffectBpp<3>(surf, rect, mode); break;
  557. case 4: applyEffectBpp<4>(surf, rect, mode); break;
  558. }
  559. }
  560. template<int bpp>
  561. void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
  562. {
  563. const float factorX = float(surf->w) / float(ret->w),
  564. factorY = float(surf->h) / float(ret->h);
  565. for(int y = 0; y < ret->h; y++)
  566. {
  567. for(int x = 0; x < ret->w; x++)
  568. {
  569. //coordinates we want to calculate
  570. int origX = static_cast<int>(floor(factorX * x)),
  571. origY = static_cast<int>(floor(factorY * y));
  572. // Get pointers to source pixels
  573. Uint8 *srcPtr = (Uint8*)surf->pixels + origY * surf->pitch + origX * bpp;
  574. Uint8 *destPtr = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
  575. memcpy(destPtr, srcPtr, bpp);
  576. }
  577. }
  578. }
  579. SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height)
  580. {
  581. if (!surf || !width || !height)
  582. return nullptr;
  583. //Same size? return copy - this should more be faster
  584. if (width == surf->w && height == surf->h)
  585. return copySurface(surf);
  586. SDL_Surface *ret = newSurface(width, height, surf);
  587. switch(surf->format->BytesPerPixel)
  588. {
  589. case 1: scaleSurfaceFastInternal<1>(surf, ret); break;
  590. case 2: scaleSurfaceFastInternal<2>(surf, ret); break;
  591. case 3: scaleSurfaceFastInternal<3>(surf, ret); break;
  592. case 4: scaleSurfaceFastInternal<4>(surf, ret); break;
  593. }
  594. return ret;
  595. }
  596. template<int bpp>
  597. void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
  598. {
  599. const float factorX = float(surf->w - 1) / float(ret->w),
  600. factorY = float(surf->h - 1) / float(ret->h);
  601. for(int y = 0; y < ret->h; y++)
  602. {
  603. for(int x = 0; x < ret->w; x++)
  604. {
  605. //coordinates we want to interpolate
  606. float origX = factorX * x,
  607. origY = factorY * y;
  608. float x1 = floor(origX), x2 = floor(origX+1),
  609. y1 = floor(origY), y2 = floor(origY+1);
  610. //assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range
  611. // Calculate weights of each source pixel
  612. float w11 = ((origX - x1) * (origY - y1));
  613. float w12 = ((origX - x1) * (y2 - origY));
  614. float w21 = ((x2 - origX) * (origY - y1));
  615. float w22 = ((x2 - origX) * (y2 - origY));
  616. //assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
  617. // Get pointers to source pixels
  618. Uint8 *p11 = (Uint8*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
  619. Uint8 *p12 = p11 + bpp;
  620. Uint8 *p21 = p11 + surf->pitch;
  621. Uint8 *p22 = p21 + bpp;
  622. // Calculate resulting channels
  623. #define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
  624. int resR = static_cast<int>(PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22);
  625. int resG = static_cast<int>(PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22);
  626. int resB = static_cast<int>(PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22);
  627. int resA = static_cast<int>(PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22);
  628. //assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
  629. #undef PX
  630. Uint8 *dest = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
  631. Channels::px<bpp>::r.set(dest, resR);
  632. Channels::px<bpp>::g.set(dest, resG);
  633. Channels::px<bpp>::b.set(dest, resB);
  634. Channels::px<bpp>::a.set(dest, resA);
  635. }
  636. }
  637. }
  638. // scaling via bilinear interpolation algorithm.
  639. // NOTE: best results are for scaling in range 50%...200%.
  640. // And upscaling looks awful right now - should be fixed somehow
  641. SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height)
  642. {
  643. if (!surf || !width || !height)
  644. return nullptr;
  645. if (surf->format->palette)
  646. return scaleSurfaceFast(surf, width, height);
  647. //Same size? return copy - this should more be faster
  648. if (width == surf->w && height == surf->h)
  649. return copySurface(surf);
  650. SDL_Surface *ret = newSurface(width, height, surf);
  651. switch(surf->format->BytesPerPixel)
  652. {
  653. case 2: scaleSurfaceInternal<2>(surf, ret); break;
  654. case 3: scaleSurfaceInternal<3>(surf, ret); break;
  655. case 4: scaleSurfaceInternal<4>(surf, ret); break;
  656. }
  657. return ret;
  658. }
  659. void CSDL_Ext::blitSurface( SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect )
  660. {
  661. if (dst != screen)
  662. {
  663. SDL_UpperBlit(src, srcRect, dst, dstRect);
  664. }
  665. else
  666. {
  667. SDL_Rect betterDst;
  668. if (dstRect)
  669. {
  670. betterDst = *dstRect;
  671. }
  672. else
  673. {
  674. betterDst = Rect(0, 0, dst->w, dst->h);
  675. }
  676. SDL_UpperBlit(src, srcRect, dst, &betterDst);
  677. }
  678. }
  679. void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color )
  680. {
  681. SDL_Rect newRect;
  682. if (dstrect)
  683. {
  684. newRect = *dstrect;
  685. }
  686. else
  687. {
  688. newRect = Rect(0, 0, dst->w, dst->h);
  689. }
  690. SDL_FillRect(dst, &newRect, color);
  691. }
  692. void CSDL_Ext::fillRectBlack( SDL_Surface *dst, SDL_Rect *dstrect)
  693. {
  694. const Uint32 black = SDL_MapRGB(dst->format,0,0,0);
  695. fillRect(dst,dstrect,black);
  696. }
  697. void CSDL_Ext::fillTexture(SDL_Surface *dst, SDL_Surface * src)
  698. {
  699. SDL_Rect srcRect;
  700. SDL_Rect dstRect;
  701. SDL_GetClipRect(src, &srcRect);
  702. SDL_GetClipRect(dst, &dstRect);
  703. for (int y=dstRect.y; y < dstRect.y + dstRect.h; y+=srcRect.h)
  704. {
  705. for (int x=dstRect.x; x < dstRect.x + dstRect.w; x+=srcRect.w)
  706. {
  707. int xLeft = std::min<int>(srcRect.w, dstRect.x + dstRect.w - x);
  708. int yLeft = std::min<int>(srcRect.h, dstRect.y + dstRect.h - y);
  709. Rect currentDest(x, y, xLeft, yLeft);
  710. SDL_BlitSurface(src, &srcRect, dst, &currentDest);
  711. }
  712. }
  713. }
  714. SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a)
  715. {
  716. SDL_Color ret = {r, g, b, a};
  717. return ret;
  718. }
  719. void CSDL_Ext::startTextInput(SDL_Rect * where)
  720. {
  721. auto impl = [](SDL_Rect * where)
  722. {
  723. if (SDL_IsTextInputActive() == SDL_FALSE)
  724. {
  725. SDL_StartTextInput();
  726. }
  727. SDL_SetTextInputRect(where);
  728. };
  729. #ifdef VCMI_APPLE
  730. dispatch_async(dispatch_get_main_queue(), ^{
  731. #endif
  732. #ifdef VCMI_IOS
  733. // TODO ios: looks like SDL bug actually, try fixing there
  734. auto renderer = SDL_GetRenderer(mainWindow);
  735. float scaleX, scaleY;
  736. SDL_Rect viewport;
  737. SDL_RenderGetScale(renderer, &scaleX, &scaleY);
  738. SDL_RenderGetViewport(renderer, &viewport);
  739. const auto nativeScale = iOS_utils::screenScale();
  740. auto rectInScreenCoordinates = *where;
  741. rectInScreenCoordinates.x = (viewport.x + rectInScreenCoordinates.x) * scaleX / nativeScale;
  742. rectInScreenCoordinates.y = (viewport.y + rectInScreenCoordinates.y) * scaleY / nativeScale;
  743. rectInScreenCoordinates.w = rectInScreenCoordinates.w * scaleX / nativeScale;
  744. rectInScreenCoordinates.h = rectInScreenCoordinates.h * scaleY / nativeScale;
  745. impl(&rectInScreenCoordinates);
  746. #else
  747. impl(where);
  748. #endif
  749. #ifdef VCMI_APPLE
  750. });
  751. #endif
  752. }
  753. void CSDL_Ext::stopTextInput()
  754. {
  755. #ifdef VCMI_APPLE
  756. dispatch_async(dispatch_get_main_queue(), ^{
  757. #endif
  758. if (SDL_IsTextInputActive() == SDL_TRUE)
  759. {
  760. SDL_StopTextInput();
  761. }
  762. #ifdef VCMI_APPLE
  763. });
  764. #endif
  765. }
  766. STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
  767. {
  768. return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
  769. }
  770. void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
  771. {
  772. uint32_t key = mapColor(surface,color);
  773. SDL_SetColorKey(surface, SDL_TRUE, key);
  774. }
  775. void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
  776. {
  777. setColorKey(surface, Colors::DEFAULT_KEY_COLOR);
  778. }
  779. void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
  780. {
  781. uint32_t key = mapColor(surface, Colors::DEFAULT_KEY_COLOR);
  782. auto & color = surface->format->palette->colors[key];
  783. // set color key only if exactly such color was found
  784. if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
  785. {
  786. SDL_SetColorKey(surface, SDL_TRUE, key);
  787. color.a = SDL_ALPHA_TRANSPARENT;
  788. }
  789. }
  790. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);
  791. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
  792. template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);