HeroBonus.h 48 KB

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  1. /*
  2. * HeroBonus.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "GameConstants.h"
  12. #include "JsonNode.h"
  13. #include "Terrain.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CCreature;
  16. struct Bonus;
  17. class IBonusBearer;
  18. class CBonusSystemNode;
  19. class ILimiter;
  20. class IPropagator;
  21. class IUpdater;
  22. class BonusList;
  23. typedef std::shared_ptr<BonusList> TBonusListPtr;
  24. typedef std::shared_ptr<const BonusList> TConstBonusListPtr;
  25. typedef std::shared_ptr<ILimiter> TLimiterPtr;
  26. typedef std::shared_ptr<IPropagator> TPropagatorPtr;
  27. typedef std::shared_ptr<IUpdater> TUpdaterPtr;
  28. typedef std::set<CBonusSystemNode*> TNodes;
  29. typedef std::set<const CBonusSystemNode*> TCNodes;
  30. typedef std::vector<CBonusSystemNode *> TNodesVector;
  31. class CSelector : std::function<bool(const Bonus*)>
  32. {
  33. typedef std::function<bool(const Bonus*)> TBase;
  34. public:
  35. CSelector() {}
  36. template<typename T>
  37. CSelector(const T &t, //SFINAE trick -> include this c-tor in overload resolution only if parameter is class
  38. //(includes functors, lambdas) or function. Without that VC is going mad about ambiguities.
  39. typename std::enable_if < boost::mpl::or_ < std::is_class<T>, std::is_function<T >> ::value>::type *dummy = nullptr)
  40. : TBase(t)
  41. {}
  42. CSelector(std::nullptr_t)
  43. {}
  44. CSelector And(CSelector rhs) const
  45. {
  46. //lambda may likely outlive "this" (it can be even a temporary) => we copy the OBJECT (not pointer)
  47. auto thisCopy = *this;
  48. return [thisCopy, rhs](const Bonus *b) mutable { return thisCopy(b) && rhs(b); };
  49. }
  50. CSelector Or(CSelector rhs) const
  51. {
  52. auto thisCopy = *this;
  53. return [thisCopy, rhs](const Bonus *b) mutable { return thisCopy(b) || rhs(b); };
  54. }
  55. bool operator()(const Bonus *b) const
  56. {
  57. return TBase::operator()(b);
  58. }
  59. operator bool() const
  60. {
  61. return !!static_cast<const TBase&>(*this);
  62. }
  63. };
  64. class DLL_LINKAGE CBonusProxy
  65. {
  66. public:
  67. CBonusProxy(const IBonusBearer * Target, CSelector Selector);
  68. CBonusProxy(const CBonusProxy & other);
  69. CBonusProxy(CBonusProxy && other);
  70. CBonusProxy & operator=(CBonusProxy && other);
  71. CBonusProxy & operator=(const CBonusProxy & other);
  72. const BonusList * operator->() const;
  73. TConstBonusListPtr getBonusList() const;
  74. protected:
  75. CSelector selector;
  76. const IBonusBearer * target;
  77. mutable int64_t bonusListCachedLast;
  78. mutable TConstBonusListPtr bonusList[2];
  79. mutable int currentBonusListIndex;
  80. mutable boost::mutex swapGuard;
  81. void swapBonusList(TConstBonusListPtr other) const;
  82. };
  83. class DLL_LINKAGE CTotalsProxy : public CBonusProxy
  84. {
  85. public:
  86. CTotalsProxy(const IBonusBearer * Target, CSelector Selector, int InitialValue);
  87. CTotalsProxy(const CTotalsProxy & other);
  88. CTotalsProxy(CTotalsProxy && other) = delete;
  89. CTotalsProxy & operator=(const CTotalsProxy & other);
  90. CTotalsProxy & operator=(CTotalsProxy && other) = delete;
  91. int getMeleeValue() const;
  92. int getRangedValue() const;
  93. int getValue() const;
  94. /**
  95. Returns total value of all selected bonuses and sets bonusList as a pointer to the list of selected bonuses
  96. @param bonusList is the out list of all selected bonuses
  97. @return total value of all selected bonuses and 0 otherwise
  98. */
  99. int getValueAndList(TConstBonusListPtr & bonusList) const;
  100. private:
  101. int initialValue;
  102. mutable int64_t valueCachedLast;
  103. mutable int value;
  104. mutable int64_t meleeCachedLast;
  105. mutable int meleeValue;
  106. mutable int64_t rangedCachedLast;
  107. mutable int rangedValue;
  108. };
  109. class DLL_LINKAGE CCheckProxy
  110. {
  111. public:
  112. CCheckProxy(const IBonusBearer * Target, CSelector Selector);
  113. CCheckProxy(const CCheckProxy & other);
  114. CCheckProxy& operator= (const CCheckProxy & other) = default;
  115. bool getHasBonus() const;
  116. private:
  117. const IBonusBearer * target;
  118. CSelector selector;
  119. mutable int64_t cachedLast;
  120. mutable bool hasBonus;
  121. };
  122. class DLL_LINKAGE CAddInfo : public std::vector<si32>
  123. {
  124. public:
  125. enum { NONE = -1 };
  126. CAddInfo();
  127. CAddInfo(si32 value);
  128. bool operator==(si32 value) const;
  129. bool operator!=(si32 value) const;
  130. si32 & operator[](size_type pos);
  131. si32 operator[](size_type pos) const;
  132. std::string toString() const;
  133. JsonNode toJsonNode() const;
  134. };
  135. #define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
  136. #define BONUS_LIST \
  137. BONUS_NAME(NONE) \
  138. BONUS_NAME(LEVEL_COUNTER) /* for commander artifacts*/ \
  139. BONUS_NAME(MOVEMENT) /*both water/land*/ \
  140. BONUS_NAME(LAND_MOVEMENT) \
  141. BONUS_NAME(SEA_MOVEMENT) \
  142. BONUS_NAME(MORALE) \
  143. BONUS_NAME(LUCK) \
  144. BONUS_NAME(PRIMARY_SKILL) /*uses subtype to pick skill; additional info if set: 1 - only melee, 2 - only distance*/ \
  145. BONUS_NAME(SIGHT_RADIOUS) /*the correct word is RADIUS, but this one's already used in mods */\
  146. BONUS_NAME(MANA_REGENERATION) /*points per turn apart from normal (1 + mysticism)*/ \
  147. BONUS_NAME(FULL_MANA_REGENERATION) /*all mana points are replenished every day*/ \
  148. BONUS_NAME(NONEVIL_ALIGNMENT_MIX) /*good and neutral creatures can be mixed without morale penalty*/ \
  149. BONUS_NAME(SECONDARY_SKILL_PREMY) /*%*/ \
  150. BONUS_NAME(SURRENDER_DISCOUNT) /*%*/ \
  151. BONUS_NAME(STACKS_SPEED) /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - subtracted to this part*/ \
  152. BONUS_NAME(FLYING_MOVEMENT) /*value - penalty percentage*/ \
  153. BONUS_NAME(SPELL_DURATION) \
  154. BONUS_NAME(AIR_SPELL_DMG_PREMY) \
  155. BONUS_NAME(EARTH_SPELL_DMG_PREMY) \
  156. BONUS_NAME(FIRE_SPELL_DMG_PREMY) \
  157. BONUS_NAME(WATER_SPELL_DMG_PREMY) \
  158. BONUS_NAME(WATER_WALKING) /*value - penalty percentage*/ \
  159. BONUS_NAME(NEGATE_ALL_NATURAL_IMMUNITIES) \
  160. BONUS_NAME(STACK_HEALTH) \
  161. BONUS_NAME(BLOCK_MORALE) \
  162. BONUS_NAME(BLOCK_LUCK) \
  163. BONUS_NAME(FIRE_SPELLS) \
  164. BONUS_NAME(AIR_SPELLS) \
  165. BONUS_NAME(WATER_SPELLS) \
  166. BONUS_NAME(EARTH_SPELLS) \
  167. BONUS_NAME(GENERATE_RESOURCE) /*daily value, uses subtype (resource type)*/ \
  168. BONUS_NAME(CREATURE_GROWTH) /*for legion artifacts: value - week growth bonus, subtype - monster level if aplicable*/ \
  169. BONUS_NAME(WHIRLPOOL_PROTECTION) /*hero won't lose army when teleporting through whirlpool*/ \
  170. BONUS_NAME(SPELL) /*hero knows spell, val - skill level (0 - 3), subtype - spell id*/ \
  171. BONUS_NAME(SPELLS_OF_LEVEL) /*hero knows all spells of given level, val - skill level; subtype - level*/ \
  172. BONUS_NAME(BATTLE_NO_FLEEING) /*for shackles of war*/ \
  173. BONUS_NAME(MAGIC_SCHOOL_SKILL) /* //eg. for magic plains terrain, subtype: school of magic (0 - all, 1 - fire, 2 - air, 4 - water, 8 - earth), value - level*/ \
  174. BONUS_NAME(FREE_SHOOTING) /*stacks can shoot even if otherwise blocked (sharpshooter's bow effect)*/ \
  175. BONUS_NAME(OPENING_BATTLE_SPELL) /*casts a spell at expert level at beginning of battle, val - spell power, subtype - spell id*/ \
  176. BONUS_NAME(IMPROVED_NECROMANCY) /* raise more powerful creatures: subtype - creature type raised, addInfo - [required necromancy level, required stack level] */ \
  177. BONUS_NAME(CREATURE_GROWTH_PERCENT) /*increases growth of all units in all towns, val - percentage*/ \
  178. BONUS_NAME(FREE_SHIP_BOARDING) /*movement points preserved with ship boarding and landing*/ \
  179. BONUS_NAME(NO_TYPE) \
  180. BONUS_NAME(FLYING) \
  181. BONUS_NAME(SHOOTER) \
  182. BONUS_NAME(CHARGE_IMMUNITY) \
  183. BONUS_NAME(ADDITIONAL_ATTACK) \
  184. BONUS_NAME(UNLIMITED_RETALIATIONS) \
  185. BONUS_NAME(NO_MELEE_PENALTY) \
  186. BONUS_NAME(JOUSTING) /*for champions*/ \
  187. BONUS_NAME(HATE) /*eg. angels hate devils, subtype - ID of hated creature, val - damage bonus percent */ \
  188. BONUS_NAME(KING1) \
  189. BONUS_NAME(KING2) \
  190. BONUS_NAME(KING3) \
  191. BONUS_NAME(MAGIC_RESISTANCE) /*in % (value)*/ \
  192. BONUS_NAME(CHANGES_SPELL_COST_FOR_ALLY) /*in mana points (value) , eg. mage*/ \
  193. BONUS_NAME(CHANGES_SPELL_COST_FOR_ENEMY) /*in mana points (value) , eg. pegasus */ \
  194. BONUS_NAME(SPELL_AFTER_ATTACK) /* subtype - spell id, value - chance %, addInfo[0] - level, addInfo[1] -> [0 - all attacks, 1 - shot only, 2 - melee only] */ \
  195. BONUS_NAME(SPELL_BEFORE_ATTACK) /* subtype - spell id, value - chance %, addInfo[0] - level, addInfo[1] -> [0 - all attacks, 1 - shot only, 2 - melee only] */ \
  196. BONUS_NAME(SPELL_RESISTANCE_AURA) /*eg. unicorns, value - resistance bonus in % for adjacent creatures*/ \
  197. BONUS_NAME(LEVEL_SPELL_IMMUNITY) /*creature is immune to all spell with level below or equal to value of this bonus */ \
  198. BONUS_NAME(BLOCK_MAGIC_ABOVE) /*blocks casting spells of the level > value */ \
  199. BONUS_NAME(BLOCK_ALL_MAGIC) /*blocks casting spells*/ \
  200. BONUS_NAME(TWO_HEX_ATTACK_BREATH) /*eg. dragons*/ \
  201. BONUS_NAME(SPELL_DAMAGE_REDUCTION) /*eg. golems; value - reduction in %, subtype - spell school; -1 - all, 0 - air, 1 - fire, 2 - water, 3 - earth*/ \
  202. BONUS_NAME(NO_WALL_PENALTY) \
  203. BONUS_NAME(NON_LIVING) /*eg. golems, cannot be rised or healed, only neutral morale */ \
  204. BONUS_NAME(RANDOM_SPELLCASTER) /*eg. master genie, val - level*/ \
  205. BONUS_NAME(BLOCKS_RETALIATION) /*eg. naga*/ \
  206. BONUS_NAME(SPELL_IMMUNITY) /*subid - spell id*/ \
  207. BONUS_NAME(MANA_CHANNELING) /*value in %, eg. familiar*/ \
  208. BONUS_NAME(SPELL_LIKE_ATTACK) /*subtype - spell, value - spell level; range is taken from spell, but damage from creature; eg. magog*/ \
  209. BONUS_NAME(THREE_HEADED_ATTACK) /*eg. cerberus*/ \
  210. BONUS_NAME(UNUSED_BONUS_ENTRY) \
  211. BONUS_NAME(FIRE_IMMUNITY) /*subtype 0 - all, 1 - all except positive, 2 - only damage spells*/ \
  212. BONUS_NAME(WATER_IMMUNITY) \
  213. BONUS_NAME(EARTH_IMMUNITY) \
  214. BONUS_NAME(AIR_IMMUNITY) \
  215. BONUS_NAME(MIND_IMMUNITY) \
  216. BONUS_NAME(FIRE_SHIELD) \
  217. BONUS_NAME(UNDEAD) \
  218. BONUS_NAME(HP_REGENERATION) /*creature regenerates val HP every new round*/ \
  219. BONUS_NAME(FULL_HP_REGENERATION) /*first creature regenerates all HP every new round; subtype 0 - animation 4 (trolllike), 1 - animation 47 (wightlike)*/ \
  220. BONUS_NAME(MANA_DRAIN) /*value - spell points per turn*/ \
  221. BONUS_NAME(LIFE_DRAIN) \
  222. BONUS_NAME(DOUBLE_DAMAGE_CHANCE) /*value in %, eg. dread knight*/ \
  223. BONUS_NAME(RETURN_AFTER_STRIKE) \
  224. BONUS_NAME(SELF_MORALE) /*eg. minotaur*/ \
  225. BONUS_NAME(SPELLCASTER) /*subtype - spell id, value - level of school, additional info - weighted chance. use SPECIFIC_SPELL_POWER, CREATURE_SPELL_POWER or CREATURE_ENCHANT_POWER for calculating the power*/ \
  226. BONUS_NAME(CATAPULT) \
  227. BONUS_NAME(ENEMY_DEFENCE_REDUCTION) /*in % (value) eg. behemots*/ \
  228. BONUS_NAME(GENERAL_DAMAGE_REDUCTION) /* shield / air shield effect */ \
  229. BONUS_NAME(GENERAL_ATTACK_REDUCTION) /*eg. while stoned or blinded - in %,// subtype not used, use ONLY_MELEE_FIGHT / DISTANCE_FIGHT*/ \
  230. BONUS_NAME(DEFENSIVE_STANCE) /* val - bonus to defense while defending */ \
  231. BONUS_NAME(ATTACKS_ALL_ADJACENT) /*eg. hydra*/ \
  232. BONUS_NAME(MORE_DAMAGE_FROM_SPELL) /*value - damage increase in %, subtype - spell id*/ \
  233. BONUS_NAME(FEAR) \
  234. BONUS_NAME(FEARLESS) \
  235. BONUS_NAME(NO_DISTANCE_PENALTY) \
  236. BONUS_NAME(SELF_LUCK) /*halfling*/ \
  237. BONUS_NAME(ENCHANTER)/* for Enchanter spells, val - skill level, subtype - spell id, additionalInfo - cooldown */ \
  238. BONUS_NAME(HEALER) \
  239. BONUS_NAME(SIEGE_WEAPON) \
  240. BONUS_NAME(HYPNOTIZED) \
  241. BONUS_NAME(NO_RETALIATION) /*temporary bonus for basilisk, unicorn and scorpicore paralyze*/\
  242. BONUS_NAME(ADDITIONAL_RETALIATION) /*value - number of additional retaliations*/ \
  243. BONUS_NAME(MAGIC_MIRROR) /* value - chance of redirecting in %*/ \
  244. BONUS_NAME(ALWAYS_MINIMUM_DAMAGE) /*unit does its minimum damage from range; subtype: -1 - any attack, 0 - melee, 1 - ranged, value: additional damage penalty (it'll subtracted from dmg), additional info - multiplicative anti-bonus for dmg in % [eg 20 means that creature will inflict 80% of normal minimal dmg]*/ \
  245. BONUS_NAME(ALWAYS_MAXIMUM_DAMAGE) /*eg. bless effect, subtype: -1 - any attack, 0 - melee, 1 - ranged, value: additional damage, additional info - multiplicative bonus for dmg in %*/ \
  246. BONUS_NAME(ATTACKS_NEAREST_CREATURE) /*while in berserk*/ \
  247. BONUS_NAME(IN_FRENZY) /*value - level*/ \
  248. BONUS_NAME(SLAYER) /*value - level*/ \
  249. BONUS_NAME(FORGETFULL) /*forgetfulness spell effect, value - level*/ \
  250. BONUS_NAME(NOT_ACTIVE) /* subtype - spell ID (paralyze, blind, stone gaze) for graphical effect*/ \
  251. BONUS_NAME(NO_LUCK) /*eg. when fighting on cursed ground*/ \
  252. BONUS_NAME(NO_MORALE) /*eg. when fighting on cursed ground*/ \
  253. BONUS_NAME(DARKNESS) /*val = radius */ \
  254. BONUS_NAME(SPECIAL_SECONDARY_SKILL) /*subtype = id, val = value per level in percent*/ \
  255. BONUS_NAME(SPECIAL_SPELL_LEV) /*subtype = id, val = value per level in percent*/\
  256. BONUS_NAME(SPELL_DAMAGE) /*val = value*/\
  257. BONUS_NAME(SPECIFIC_SPELL_DAMAGE) /*subtype = id of spell, val = value*/\
  258. BONUS_NAME(SPECIAL_BLESS_DAMAGE) /*val = spell (bless), additionalInfo = value per level in percent*/\
  259. BONUS_NAME(MAXED_SPELL) /*val = id*/\
  260. BONUS_NAME(SPECIAL_PECULIAR_ENCHANT) /*blesses and curses with id = val dependent on unit's level, subtype = 0 or 1 for Coronius*/\
  261. BONUS_NAME(SPECIAL_UPGRADE) /*subtype = base, additionalInfo = target */\
  262. BONUS_NAME(DRAGON_NATURE) \
  263. BONUS_NAME(CREATURE_DAMAGE)/*subtype 0 = both, 1 = min, 2 = max*/\
  264. BONUS_NAME(EXP_MULTIPLIER)/* val - percent of additional exp gained by stack/commander (base value 100)*/\
  265. BONUS_NAME(SHOTS)\
  266. BONUS_NAME(DEATH_STARE) /*subtype 0 - gorgon, 1 - commander*/\
  267. BONUS_NAME(POISON) /*val - max health penalty from poison possible*/\
  268. BONUS_NAME(BIND_EFFECT) /*doesn't do anything particular, works as a marker)*/\
  269. BONUS_NAME(ACID_BREATH) /*additional val damage per creature after attack, additional info - chance in percent*/\
  270. BONUS_NAME(RECEPTIVE) /*accepts friendly spells even with immunity*/\
  271. BONUS_NAME(DIRECT_DAMAGE_IMMUNITY) /*direct damage spells, that is*/\
  272. BONUS_NAME(CASTS) /*how many times creature can cast activated spell*/ \
  273. BONUS_NAME(SPECIFIC_SPELL_POWER) /* value used for Thunderbolt and Resurrection cast by units, subtype - spell id */\
  274. BONUS_NAME(CREATURE_SPELL_POWER) /* value per unit, divided by 100 (so faerie Dragons have 800)*/ \
  275. BONUS_NAME(CREATURE_ENCHANT_POWER) /* total duration of spells cast by creature */ \
  276. BONUS_NAME(ENCHANTED) /* permanently enchanted with spell subID of level = val, if val > 3 then spell is mass and has level of val-3*/ \
  277. BONUS_NAME(REBIRTH) /* val - percent of life restored, subtype = 0 - regular, 1 - at least one unit (sacred Phoenix) */\
  278. BONUS_NAME(ADDITIONAL_UNITS) /*val of units with id = subtype will be added to hero's army at the beginning of battle */\
  279. BONUS_NAME(SPOILS_OF_WAR) /*val * 10^-6 * gained exp resources of subtype will be given to hero after battle*/\
  280. BONUS_NAME(BLOCK)\
  281. BONUS_NAME(DISGUISED) /* subtype - spell level */\
  282. BONUS_NAME(VISIONS) /* subtype - spell level */\
  283. BONUS_NAME(NO_TERRAIN_PENALTY) /* subtype - terrain type */\
  284. BONUS_NAME(SOUL_STEAL) /*val - number of units gained per enemy killed, subtype = 0 - gained units survive after battle, 1 - they do not*/ \
  285. BONUS_NAME(TRANSMUTATION) /*val - chance to trigger in %, subtype = 0 - resurrection based on HP, 1 - based on unit count, additional info - target creature ID (attacker default)*/\
  286. BONUS_NAME(SUMMON_GUARDIANS) /*val - amount in % of stack count, subtype = creature ID*/\
  287. BONUS_NAME(CATAPULT_EXTRA_SHOTS) /*val - number of additional shots, requires CATAPULT bonus to work*/\
  288. BONUS_NAME(RANGED_RETALIATION) /*allows shooters to perform ranged retaliation*/\
  289. BONUS_NAME(BLOCKS_RANGED_RETALIATION) /*disallows ranged retaliation for shooter unit, BLOCKS_RETALIATION bonus is for melee retaliation only*/\
  290. BONUS_NAME(SECONDARY_SKILL_VAL2) /*for secondary skills that have multiple effects, like eagle eye (max level and chance)*/ \
  291. BONUS_NAME(MANUAL_CONTROL) /* manually control warmachine with id = subtype, chance = val */ \
  292. BONUS_NAME(WIDE_BREATH) /* initial desigh: dragon breath affecting multiple nearby hexes */\
  293. BONUS_NAME(FIRST_STRIKE) /* first counterattack, then attack if possible */\
  294. BONUS_NAME(SYNERGY_TARGET) /* dummy skill for alternative upgrades mod */\
  295. BONUS_NAME(SHOOTS_ALL_ADJACENT) /* H4 Cyclops-like shoot (attacks all hexes neighboring with target) without spell-like mechanics */\
  296. BONUS_NAME(BLOCK_MAGIC_BELOW) /*blocks casting spells of the level < value */ \
  297. BONUS_NAME(DESTRUCTION) /*kills extra units after hit, subtype = 0 - kill percentage of units, 1 - kill amount, val = chance in percent to trigger, additional info - amount/percentage to kill*/ \
  298. BONUS_NAME(SPECIAL_CRYSTAL_GENERATION) /*crystal dragon crystal generation*/ \
  299. BONUS_NAME(NO_SPELLCAST_BY_DEFAULT) /*spellcast will not be default attack option for this creature*/ \
  300. BONUS_NAME(GARGOYLE) /* gargoyle is special than NON_LIVING, cannot be rised or healed */ \
  301. BONUS_NAME(SPECIAL_ADD_VALUE_ENCHANT) /*specialty spell like Aenin has, increased effect of spell, additionalInfo = value to add*/\
  302. BONUS_NAME(SPECIAL_FIXED_VALUE_ENCHANT) /*specialty spell like Melody has, constant spell effect (i.e. 3 luck), additionalInfo = value to fix.*/\
  303. BONUS_NAME(TOWN_MAGIC_WELL) /*one-time pseudo-bonus to implement Magic Well in the town*/ \
  304. /* end of list */
  305. #define BONUS_SOURCE_LIST \
  306. BONUS_SOURCE(ARTIFACT)\
  307. BONUS_SOURCE(ARTIFACT_INSTANCE)\
  308. BONUS_SOURCE(OBJECT)\
  309. BONUS_SOURCE(CREATURE_ABILITY)\
  310. BONUS_SOURCE(TERRAIN_NATIVE)\
  311. BONUS_SOURCE(TERRAIN_OVERLAY)\
  312. BONUS_SOURCE(SPELL_EFFECT)\
  313. BONUS_SOURCE(TOWN_STRUCTURE)\
  314. BONUS_SOURCE(HERO_BASE_SKILL)\
  315. BONUS_SOURCE(SECONDARY_SKILL)\
  316. BONUS_SOURCE(HERO_SPECIAL)\
  317. BONUS_SOURCE(ARMY)\
  318. BONUS_SOURCE(CAMPAIGN_BONUS)\
  319. BONUS_SOURCE(SPECIAL_WEEK)\
  320. BONUS_SOURCE(STACK_EXPERIENCE)\
  321. BONUS_SOURCE(COMMANDER) /*TODO: consider using simply STACK_INSTANCE */\
  322. BONUS_SOURCE(OTHER) /*used for defensive stance and default value of spell level limit*/
  323. #define BONUS_VALUE_LIST \
  324. BONUS_VALUE(ADDITIVE_VALUE)\
  325. BONUS_VALUE(BASE_NUMBER)\
  326. BONUS_VALUE(PERCENT_TO_ALL)\
  327. BONUS_VALUE(PERCENT_TO_BASE)\
  328. BONUS_VALUE(INDEPENDENT_MAX) /*used for SPELL bonus */\
  329. BONUS_VALUE(INDEPENDENT_MIN) //used for SECONDARY_SKILL_PREMY bonus
  330. /// Struct for handling bonuses of several types. Can be transferred to any hero
  331. struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
  332. {
  333. enum { EVERY_TYPE = -1 };
  334. enum BonusType
  335. {
  336. #define BONUS_NAME(x) x,
  337. BONUS_LIST
  338. #undef BONUS_NAME
  339. };
  340. enum BonusDuration //when bonus is automatically removed
  341. {
  342. PERMANENT = 1,
  343. ONE_BATTLE = 2, //at the end of battle
  344. ONE_DAY = 4, //at the end of day
  345. ONE_WEEK = 8, //at the end of week (bonus lasts till the end of week, thats NOT 7 days
  346. N_TURNS = 16, //used during battles, after battle bonus is always removed
  347. N_DAYS = 32,
  348. UNTIL_BEING_ATTACKED = 64, /*removed after attack and counterattacks are performed*/
  349. UNTIL_ATTACK = 128, /*removed after attack and counterattacks are performed*/
  350. STACK_GETS_TURN = 256, /*removed when stack gets its turn - used for defensive stance*/
  351. COMMANDER_KILLED = 512
  352. };
  353. enum BonusSource
  354. {
  355. #define BONUS_SOURCE(x) x,
  356. BONUS_SOURCE_LIST
  357. #undef BONUS_SOURCE
  358. };
  359. enum LimitEffect
  360. {
  361. NO_LIMIT = 0,
  362. ONLY_DISTANCE_FIGHT=1, ONLY_MELEE_FIGHT, //used to mark bonuses for attack/defense primary skills from spells like Precision (distance only)
  363. ONLY_ENEMY_ARMY
  364. };
  365. enum ValueType
  366. {
  367. #define BONUS_VALUE(x) x,
  368. BONUS_VALUE_LIST
  369. #undef BONUS_VALUE
  370. };
  371. ui16 duration; //uses BonusDuration values
  372. si16 turnsRemain; //used if duration is N_TURNS, N_DAYS or ONE_WEEK
  373. BonusType type; //uses BonusType values - says to what is this bonus - 1 byte
  374. TBonusSubtype subtype; //-1 if not applicable - 4 bytes
  375. BonusSource source;//source type" uses BonusSource values - what gave that bonus
  376. si32 val;
  377. ui32 sid; //source id: id of object/artifact/spell
  378. ValueType valType;
  379. std::string stacking; // bonuses with the same stacking value don't stack (e.g. Angel/Archangel morale bonus)
  380. CAddInfo additionalInfo;
  381. LimitEffect effectRange; //if not NO_LIMIT, bonus will be omitted by default
  382. TLimiterPtr limiter;
  383. TPropagatorPtr propagator;
  384. TUpdaterPtr updater;
  385. TUpdaterPtr propagationUpdater;
  386. std::string description;
  387. Bonus(BonusDuration Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype=-1);
  388. Bonus(BonusDuration Duration, BonusType Type, BonusSource Src, si32 Val, ui32 ID, si32 Subtype=-1, ValueType ValType = ADDITIVE_VALUE);
  389. Bonus();
  390. template <typename Handler> void serialize(Handler &h, const int version)
  391. {
  392. h & duration;
  393. h & type;
  394. h & subtype;
  395. h & source;
  396. h & val;
  397. h & sid;
  398. h & description;
  399. h & additionalInfo;
  400. h & turnsRemain;
  401. h & valType;
  402. h & stacking;
  403. h & effectRange;
  404. h & limiter;
  405. h & propagator;
  406. h & updater;
  407. h & propagationUpdater;
  408. }
  409. template <typename Ptr>
  410. static bool compareByAdditionalInfo(const Ptr& a, const Ptr& b)
  411. {
  412. return a->additionalInfo < b->additionalInfo;
  413. }
  414. static bool NDays(const Bonus *hb)
  415. {
  416. return hb->duration & Bonus::N_DAYS;
  417. }
  418. static bool NTurns(const Bonus *hb)
  419. {
  420. return hb->duration & Bonus::N_TURNS;
  421. }
  422. static bool OneDay(const Bonus *hb)
  423. {
  424. return hb->duration & Bonus::ONE_DAY;
  425. }
  426. static bool OneWeek(const Bonus *hb)
  427. {
  428. return hb->duration & Bonus::ONE_WEEK;
  429. }
  430. static bool OneBattle(const Bonus *hb)
  431. {
  432. return hb->duration & Bonus::ONE_BATTLE;
  433. }
  434. static bool Permanent(const Bonus *hb)
  435. {
  436. return hb->duration & Bonus::PERMANENT;
  437. }
  438. static bool UntilGetsTurn(const Bonus *hb)
  439. {
  440. return hb->duration & Bonus::STACK_GETS_TURN;
  441. }
  442. static bool UntilAttack(const Bonus *hb)
  443. {
  444. return hb->duration & Bonus::UNTIL_ATTACK;
  445. }
  446. static bool UntilBeingAttacked(const Bonus *hb)
  447. {
  448. return hb->duration & Bonus::UNTIL_BEING_ATTACKED;
  449. }
  450. static bool UntilCommanderKilled(const Bonus *hb)
  451. {
  452. return hb->duration & Bonus::COMMANDER_KILLED;
  453. }
  454. inline bool operator == (const BonusType & cf) const
  455. {
  456. return type == cf;
  457. }
  458. inline void operator += (const ui32 Val) //no return
  459. {
  460. val += Val;
  461. }
  462. STRONG_INLINE static ui32 getSid32(ui32 high, ui32 low)
  463. {
  464. return (high << 16) + low;
  465. }
  466. std::string Description() const;
  467. JsonNode toJsonNode() const;
  468. std::string nameForBonus() const; // generate suitable name for bonus - e.g. for storing in json struct
  469. std::shared_ptr<Bonus> addLimiter(TLimiterPtr Limiter); //returns this for convenient chain-calls
  470. std::shared_ptr<Bonus> addPropagator(TPropagatorPtr Propagator); //returns this for convenient chain-calls
  471. std::shared_ptr<Bonus> addUpdater(TUpdaterPtr Updater); //returns this for convenient chain-calls
  472. void updateOppositeBonuses();
  473. };
  474. DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus);
  475. class DLL_LINKAGE BonusList
  476. {
  477. public:
  478. typedef std::vector<std::shared_ptr<Bonus>> TInternalContainer;
  479. private:
  480. TInternalContainer bonuses;
  481. bool belongsToTree;
  482. void changed();
  483. public:
  484. typedef TInternalContainer::const_reference const_reference;
  485. typedef TInternalContainer::value_type value_type;
  486. typedef TInternalContainer::const_iterator const_iterator;
  487. typedef TInternalContainer::iterator iterator;
  488. BonusList(bool BelongsToTree = false);
  489. BonusList(const BonusList &bonusList);
  490. BonusList(BonusList && other);
  491. BonusList& operator=(const BonusList &bonusList);
  492. // wrapper functions of the STL vector container
  493. TInternalContainer::size_type size() const { return bonuses.size(); }
  494. void push_back(std::shared_ptr<Bonus> x);
  495. TInternalContainer::iterator erase (const int position);
  496. void clear();
  497. bool empty() const { return bonuses.empty(); }
  498. void resize(TInternalContainer::size_type sz, std::shared_ptr<Bonus> c = nullptr );
  499. void reserve(TInternalContainer::size_type sz);
  500. TInternalContainer::size_type capacity() const { return bonuses.capacity(); }
  501. STRONG_INLINE std::shared_ptr<Bonus> &operator[] (TInternalContainer::size_type n) { return bonuses[n]; }
  502. STRONG_INLINE const std::shared_ptr<Bonus> &operator[] (TInternalContainer::size_type n) const { return bonuses[n]; }
  503. std::shared_ptr<Bonus> &back() { return bonuses.back(); }
  504. std::shared_ptr<Bonus> &front() { return bonuses.front(); }
  505. const std::shared_ptr<Bonus> &back() const { return bonuses.back(); }
  506. const std::shared_ptr<Bonus> &front() const { return bonuses.front(); }
  507. // There should be no non-const access to provide solid,robust bonus caching
  508. TInternalContainer::const_iterator begin() const { return bonuses.begin(); }
  509. TInternalContainer::const_iterator end() const { return bonuses.end(); }
  510. TInternalContainer::size_type operator-=(std::shared_ptr<Bonus> const &i);
  511. // BonusList functions
  512. void stackBonuses();
  513. int totalValue() const;
  514. void getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit) const;
  515. void getAllBonuses(BonusList &out) const;
  516. void getBonuses(BonusList & out, const CSelector &selector) const;
  517. //special find functions
  518. std::shared_ptr<Bonus> getFirst(const CSelector &select);
  519. std::shared_ptr<const Bonus> getFirst(const CSelector &select) const;
  520. int valOfBonuses(const CSelector &select) const;
  521. // conversion / output
  522. JsonNode toJsonNode() const;
  523. // remove_if implementation for STL vector types
  524. template <class Predicate>
  525. void remove_if(Predicate pred)
  526. {
  527. BonusList newList;
  528. for (ui32 i = 0; i < bonuses.size(); i++)
  529. {
  530. auto b = bonuses[i];
  531. if (!pred(b.get()))
  532. newList.push_back(b);
  533. }
  534. bonuses.clear();
  535. bonuses.resize(newList.size());
  536. std::copy(newList.begin(), newList.end(), bonuses.begin());
  537. }
  538. template <class InputIterator>
  539. void insert(const int position, InputIterator first, InputIterator last);
  540. void insert(TInternalContainer::iterator position, TInternalContainer::size_type n, std::shared_ptr<Bonus> const &x);
  541. template <typename Handler>
  542. void serialize(Handler &h, const int version)
  543. {
  544. h & static_cast<TInternalContainer&>(bonuses);
  545. }
  546. // C++ for range support
  547. auto begin () -> decltype (bonuses.begin())
  548. {
  549. return bonuses.begin();
  550. }
  551. auto end () -> decltype (bonuses.end())
  552. {
  553. return bonuses.end();
  554. }
  555. };
  556. // Extensions for BOOST_FOREACH to enable iterating of BonusList objects
  557. // Don't touch/call this functions
  558. inline BonusList::iterator range_begin(BonusList & x)
  559. {
  560. return x.begin();
  561. }
  562. inline BonusList::iterator range_end(BonusList & x)
  563. {
  564. return x.end();
  565. }
  566. inline BonusList::const_iterator range_begin(BonusList const &x)
  567. {
  568. return x.begin();
  569. }
  570. inline BonusList::const_iterator range_end(BonusList const &x)
  571. {
  572. return x.end();
  573. }
  574. DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const BonusList &bonusList);
  575. struct BonusLimitationContext
  576. {
  577. std::shared_ptr<const Bonus> b;
  578. const CBonusSystemNode & node;
  579. const BonusList & alreadyAccepted;
  580. const BonusList & stillUndecided;
  581. };
  582. class DLL_LINKAGE ILimiter
  583. {
  584. public:
  585. enum EDecision {ACCEPT, DISCARD, NOT_SURE};
  586. virtual ~ILimiter();
  587. virtual int limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
  588. virtual std::string toString() const;
  589. virtual JsonNode toJsonNode() const;
  590. template <typename Handler> void serialize(Handler &h, const int version)
  591. {
  592. }
  593. };
  594. class DLL_LINKAGE IBonusBearer
  595. {
  596. private:
  597. static CSelector anaffectedByMoraleSelector;
  598. CCheckProxy anaffectedByMorale;
  599. static CSelector moraleSelector;
  600. CTotalsProxy moraleValue;
  601. static CSelector luckSelector;
  602. CTotalsProxy luckValue;
  603. static CSelector selfMoraleSelector;
  604. CCheckProxy selfMorale;
  605. static CSelector selfLuckSelector;
  606. CCheckProxy selfLuck;
  607. public:
  608. //new bonusing node interface
  609. // * selector is predicate that tests if HeroBonus matches our criteria
  610. // * root is node on which call was made (nullptr will be replaced with this)
  611. //interface
  612. IBonusBearer();
  613. virtual ~IBonusBearer() = default;
  614. virtual TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const = 0;
  615. int valOfBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
  616. bool hasBonus(const CSelector &selector, const std::string &cachingStr = "") const;
  617. bool hasBonus(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
  618. TConstBonusListPtr getBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const;
  619. TConstBonusListPtr getBonuses(const CSelector &selector, const std::string &cachingStr = "") const;
  620. std::shared_ptr<const Bonus> getBonus(const CSelector &selector) const; //returns any bonus visible on node that matches (or nullptr if none matches)
  621. //legacy interface
  622. int valOfBonuses(Bonus::BonusType type, const CSelector &selector) const;
  623. int valOfBonuses(Bonus::BonusType type, int subtype = -1) const; //subtype -> subtype of bonus, if -1 then anyt;
  624. bool hasBonusOfType(Bonus::BonusType type, int subtype = -1) const;//determines if hero has a bonus of given type (and optionally subtype)
  625. bool hasBonusFrom(Bonus::BonusSource source, ui32 sourceID) const;
  626. //various hlp functions for non-trivial values
  627. //used for stacks and creatures only
  628. virtual int getMinDamage(bool ranged) const;
  629. virtual int getMaxDamage(bool ranged) const;
  630. virtual int getAttack(bool ranged) const;
  631. virtual int getDefense(bool ranged) const;
  632. int MoraleVal() const; //range [-3, +3]
  633. int LuckVal() const; //range [-3, +3]
  634. /**
  635. Returns total value of all morale bonuses and sets bonusList as a pointer to the list of selected bonuses.
  636. @param bonusList is the out param it's list of all selected bonuses
  637. @return total value of all morale in the range [-3, +3] and 0 otherwise
  638. */
  639. int MoraleValAndBonusList(TConstBonusListPtr & bonusList) const;
  640. int LuckValAndBonusList(TConstBonusListPtr & bonusList) const;
  641. ui32 MaxHealth() const; //get max HP of stack with all modifiers
  642. bool isLiving() const; //non-undead, non-non living or alive
  643. virtual si32 magicResistance() const;
  644. ui32 Speed(int turn = 0, bool useBind = false) const; //get speed of creature with all modificators
  645. si32 manaLimit() const; //maximum mana value for this hero (basically 10*knowledge)
  646. int getPrimSkillLevel(PrimarySkill::PrimarySkill id) const;
  647. virtual int64_t getTreeVersion() const = 0;
  648. };
  649. class DLL_LINKAGE CBonusSystemNode : public virtual IBonusBearer, public boost::noncopyable
  650. {
  651. public:
  652. enum ENodeTypes
  653. {
  654. NONE = -1,
  655. UNKNOWN, STACK_INSTANCE, STACK_BATTLE, SPECIALTY, ARTIFACT, CREATURE, ARTIFACT_INSTANCE, HERO, PLAYER, TEAM,
  656. TOWN_AND_VISITOR, BATTLE, COMMANDER, GLOBAL_EFFECTS, ALL_CREATURES, TOWN
  657. };
  658. private:
  659. BonusList bonuses; //wielded bonuses (local or up-propagated here)
  660. BonusList exportedBonuses; //bonuses coming from this node (wielded or propagated away)
  661. TNodesVector parents; //parents -> we inherit bonuses from them, we may attach our bonuses to them
  662. TNodesVector children;
  663. ENodeTypes nodeType;
  664. std::string description;
  665. bool isHypotheticNode;
  666. static const bool cachingEnabled;
  667. mutable BonusList cachedBonuses;
  668. mutable int64_t cachedLast;
  669. static std::atomic<int32_t> treeChanged;
  670. // Setting a value to cachingStr before getting any bonuses caches the result for later requests.
  671. // This string needs to be unique, that's why it has to be setted in the following manner:
  672. // [property key]_[value] => only for selector
  673. mutable std::map<std::string, TBonusListPtr > cachedRequests;
  674. mutable boost::mutex sync;
  675. void getAllBonusesRec(BonusList &out) const;
  676. TConstBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr) const;
  677. std::shared_ptr<Bonus> getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr updater) const;
  678. public:
  679. explicit CBonusSystemNode();
  680. explicit CBonusSystemNode(bool isHypotetic);
  681. explicit CBonusSystemNode(ENodeTypes NodeType);
  682. CBonusSystemNode(CBonusSystemNode && other);
  683. virtual ~CBonusSystemNode();
  684. void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
  685. TBonusListPtr limitBonuses(const BonusList &allBonuses) const; //same as above, returns out by val for convienence
  686. TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const override;
  687. void getParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from),
  688. std::shared_ptr<const Bonus> getBonusLocalFirst(const CSelector & selector) const;
  689. //non-const interface
  690. void getParents(TNodes &out); //retrieves list of parent nodes (nodes to inherit bonuses from)
  691. void getRedParents(TNodes &out); //retrieves list of red parent nodes (nodes bonuses propagate from)
  692. void getRedAncestors(TNodes &out);
  693. void getRedChildren(TNodes &out);
  694. void getRedDescendants(TNodes &out);
  695. void getAllParents(TCNodes & out) const;
  696. static PlayerColor retrieveNodeOwner(const CBonusSystemNode * node);
  697. std::shared_ptr<Bonus> getBonusLocalFirst(const CSelector & selector);
  698. void attachTo(CBonusSystemNode & parent);
  699. void detachFrom(CBonusSystemNode & parent);
  700. void detachFromAll();
  701. virtual void addNewBonus(const std::shared_ptr<Bonus>& b);
  702. void accumulateBonus(const std::shared_ptr<Bonus>& b); //add value of bonus with same type/subtype or create new
  703. void newChildAttached(CBonusSystemNode & child);
  704. void childDetached(CBonusSystemNode & child);
  705. void propagateBonus(std::shared_ptr<Bonus> b, const CBonusSystemNode & source);
  706. void unpropagateBonus(std::shared_ptr<Bonus> b);
  707. void removeBonus(const std::shared_ptr<Bonus>& b);
  708. void removeBonuses(const CSelector & selector);
  709. void removeBonusesRecursive(const CSelector & s);
  710. void newRedDescendant(CBonusSystemNode & descendant); //propagation needed
  711. void removedRedDescendant(CBonusSystemNode & descendant); //de-propagation needed
  712. bool isIndependentNode() const; //node is independent when it has no parents nor children
  713. bool actsAsBonusSourceOnly() const;
  714. ///updates count of remaining turns and removes outdated bonuses by selector
  715. void reduceBonusDurations(const CSelector &s);
  716. virtual std::string bonusToString(const std::shared_ptr<Bonus>& bonus, bool description) const {return "";}; //description or bonus name
  717. virtual std::string nodeName() const;
  718. virtual std::string nodeShortInfo() const;
  719. bool isHypothetic() const { return isHypotheticNode; }
  720. void deserializationFix();
  721. void exportBonus(std::shared_ptr<Bonus> b);
  722. void exportBonuses();
  723. const BonusList &getBonusList() const;
  724. BonusList & getExportedBonusList();
  725. const BonusList & getExportedBonusList() const;
  726. CBonusSystemNode::ENodeTypes getNodeType() const;
  727. void setNodeType(CBonusSystemNode::ENodeTypes type);
  728. const TNodesVector &getParentNodes() const;
  729. const TNodesVector &getChildrenNodes() const;
  730. const std::string &getDescription() const;
  731. void setDescription(const std::string &description);
  732. static void treeHasChanged();
  733. int64_t getTreeVersion() const override;
  734. virtual PlayerColor getOwner() const
  735. {
  736. return PlayerColor::NEUTRAL;
  737. }
  738. template <typename Handler> void serialize(Handler &h, const int version)
  739. {
  740. // h & bonuses;
  741. h & nodeType;
  742. h & exportedBonuses;
  743. h & description;
  744. BONUS_TREE_DESERIALIZATION_FIX
  745. //h & parents & children;
  746. }
  747. friend class CBonusProxy;
  748. };
  749. class DLL_LINKAGE IPropagator
  750. {
  751. public:
  752. virtual ~IPropagator();
  753. virtual bool shouldBeAttached(CBonusSystemNode *dest);
  754. virtual CBonusSystemNode::ENodeTypes getPropagatorType() const;
  755. template <typename Handler> void serialize(Handler &h, const int version)
  756. {}
  757. };
  758. class DLL_LINKAGE CPropagatorNodeType : public IPropagator
  759. {
  760. CBonusSystemNode::ENodeTypes nodeType;
  761. public:
  762. CPropagatorNodeType();
  763. CPropagatorNodeType(CBonusSystemNode::ENodeTypes NodeType);
  764. bool shouldBeAttached(CBonusSystemNode *dest) override;
  765. CBonusSystemNode::ENodeTypes getPropagatorType() const override;
  766. template <typename Handler> void serialize(Handler &h, const int version)
  767. {
  768. h & nodeType;
  769. }
  770. };
  771. namespace NBonus
  772. {
  773. //set of methods that may be safely called with nullptr objs
  774. DLL_LINKAGE int valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype = -1); //subtype -> subtype of bonus, if -1 then any
  775. DLL_LINKAGE bool hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype = -1);//determines if hero has a bonus of given type (and optionally subtype)
  776. }
  777. template<typename T>
  778. class CSelectFieldEqual
  779. {
  780. T Bonus::*ptr;
  781. public:
  782. CSelectFieldEqual(T Bonus::*Ptr)
  783. : ptr(Ptr)
  784. {
  785. }
  786. CSelector operator()(const T &valueToCompareAgainst) const
  787. {
  788. auto ptr2 = ptr; //We need a COPY because we don't want to reference this (might be outlived by lambda)
  789. return [ptr2, valueToCompareAgainst](const Bonus *bonus)
  790. {
  791. return bonus->*ptr2 == valueToCompareAgainst;
  792. };
  793. }
  794. };
  795. template<typename T> //can be same, needed for subtype field
  796. class CSelectFieldEqualOrEvery
  797. {
  798. T Bonus::*ptr;
  799. T val;
  800. public:
  801. CSelectFieldEqualOrEvery(T Bonus::*Ptr, const T &Val)
  802. : ptr(Ptr), val(Val)
  803. {
  804. }
  805. bool operator()(const Bonus *bonus) const
  806. {
  807. return (bonus->*ptr == val) || (bonus->*ptr == static_cast<T>(Bonus::EVERY_TYPE));
  808. }
  809. CSelectFieldEqualOrEvery& operator()(const T &setVal)
  810. {
  811. val = setVal;
  812. return *this;
  813. }
  814. };
  815. class DLL_LINKAGE CWillLastTurns
  816. {
  817. public:
  818. int turnsRequested;
  819. bool operator()(const Bonus *bonus) const
  820. {
  821. return turnsRequested <= 0 //every present effect will last zero (or "less") turns
  822. || !Bonus::NTurns(bonus) //so do every not expriing after N-turns effect
  823. || bonus->turnsRemain > turnsRequested;
  824. }
  825. CWillLastTurns& operator()(const int &setVal)
  826. {
  827. turnsRequested = setVal;
  828. return *this;
  829. }
  830. };
  831. class DLL_LINKAGE CWillLastDays
  832. {
  833. public:
  834. int daysRequested;
  835. bool operator()(const Bonus *bonus) const
  836. {
  837. if(daysRequested <= 0 || Bonus::Permanent(bonus) || Bonus::OneBattle(bonus))
  838. return true;
  839. else if(Bonus::OneDay(bonus))
  840. return false;
  841. else if(Bonus::NDays(bonus) || Bonus::OneWeek(bonus))
  842. {
  843. return bonus->turnsRemain > daysRequested;
  844. }
  845. return false; // TODO: ONE_WEEK need support for turnsRemain, but for now we'll exclude all unhandled durations
  846. }
  847. CWillLastDays& operator()(const int &setVal)
  848. {
  849. daysRequested = setVal;
  850. return *this;
  851. }
  852. };
  853. class DLL_LINKAGE AggregateLimiter : public ILimiter
  854. {
  855. protected:
  856. std::vector<TLimiterPtr> limiters;
  857. virtual const std::string & getAggregator() const = 0;
  858. public:
  859. void add(TLimiterPtr limiter);
  860. JsonNode toJsonNode() const override;
  861. template <typename Handler> void serialize(Handler & h, const int version)
  862. {
  863. h & static_cast<ILimiter&>(*this);
  864. h & limiters;
  865. }
  866. };
  867. class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
  868. {
  869. protected:
  870. const std::string & getAggregator() const override;
  871. public:
  872. static const std::string aggregator;
  873. int limit(const BonusLimitationContext & context) const override;
  874. };
  875. class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
  876. {
  877. protected:
  878. const std::string & getAggregator() const override;
  879. public:
  880. static const std::string aggregator;
  881. int limit(const BonusLimitationContext & context) const override;
  882. };
  883. class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
  884. {
  885. protected:
  886. const std::string & getAggregator() const override;
  887. public:
  888. static const std::string aggregator;
  889. int limit(const BonusLimitationContext & context) const override;
  890. };
  891. class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
  892. {
  893. public:
  894. const CCreature *creature;
  895. bool includeUpgrades;
  896. CCreatureTypeLimiter();
  897. CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades = true);
  898. void setCreature (CreatureID id);
  899. int limit(const BonusLimitationContext &context) const override;
  900. virtual std::string toString() const override;
  901. virtual JsonNode toJsonNode() const override;
  902. template <typename Handler> void serialize(Handler &h, const int version)
  903. {
  904. h & static_cast<ILimiter&>(*this);
  905. h & creature;
  906. h & includeUpgrades;
  907. }
  908. };
  909. class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
  910. {
  911. public:
  912. Bonus::BonusType type;
  913. TBonusSubtype subtype;
  914. bool isSubtypeRelevant; //check for subtype only if this is true
  915. HasAnotherBonusLimiter(Bonus::BonusType bonus = Bonus::NONE);
  916. HasAnotherBonusLimiter(Bonus::BonusType bonus, TBonusSubtype _subtype);
  917. int limit(const BonusLimitationContext &context) const override;
  918. virtual std::string toString() const override;
  919. virtual JsonNode toJsonNode() const override;
  920. template <typename Handler> void serialize(Handler &h, const int version)
  921. {
  922. h & static_cast<ILimiter&>(*this);
  923. h & type;
  924. h & subtype;
  925. h & isSubtypeRelevant;
  926. }
  927. };
  928. class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
  929. {
  930. public:
  931. TerrainId terrainType;
  932. CreatureTerrainLimiter();
  933. CreatureTerrainLimiter(TerrainId terrain);
  934. int limit(const BonusLimitationContext &context) const override;
  935. virtual std::string toString() const override;
  936. virtual JsonNode toJsonNode() const override;
  937. template <typename Handler> void serialize(Handler &h, const int version)
  938. {
  939. h & static_cast<ILimiter&>(*this);
  940. h & terrainType;
  941. }
  942. };
  943. class DLL_LINKAGE CreatureFactionLimiter : public ILimiter //applies only to creatures of given faction
  944. {
  945. public:
  946. TFaction faction;
  947. CreatureFactionLimiter();
  948. CreatureFactionLimiter(TFaction faction);
  949. int limit(const BonusLimitationContext &context) const override;
  950. virtual std::string toString() const override;
  951. virtual JsonNode toJsonNode() const override;
  952. template <typename Handler> void serialize(Handler &h, const int version)
  953. {
  954. h & static_cast<ILimiter&>(*this);
  955. h & faction;
  956. }
  957. };
  958. class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
  959. {
  960. public:
  961. si8 alignment;
  962. CreatureAlignmentLimiter();
  963. CreatureAlignmentLimiter(si8 Alignment);
  964. int limit(const BonusLimitationContext &context) const override;
  965. virtual std::string toString() const override;
  966. virtual JsonNode toJsonNode() const override;
  967. template <typename Handler> void serialize(Handler &h, const int version)
  968. {
  969. h & static_cast<ILimiter&>(*this);
  970. h & alignment;
  971. }
  972. };
  973. class DLL_LINKAGE StackOwnerLimiter : public ILimiter //applies only to creatures of given alignment
  974. {
  975. public:
  976. PlayerColor owner;
  977. StackOwnerLimiter();
  978. StackOwnerLimiter(PlayerColor Owner);
  979. int limit(const BonusLimitationContext &context) const override;
  980. template <typename Handler> void serialize(Handler &h, const int version)
  981. {
  982. h & static_cast<ILimiter&>(*this);
  983. h & owner;
  984. }
  985. };
  986. class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
  987. {
  988. public:
  989. PlayerColor owner;
  990. OppositeSideLimiter();
  991. OppositeSideLimiter(PlayerColor Owner);
  992. int limit(const BonusLimitationContext &context) const override;
  993. template <typename Handler> void serialize(Handler &h, const int version)
  994. {
  995. h & static_cast<ILimiter&>(*this);
  996. h & owner;
  997. }
  998. };
  999. class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
  1000. {
  1001. public:
  1002. ui8 minRank, maxRank;
  1003. RankRangeLimiter();
  1004. RankRangeLimiter(ui8 Min, ui8 Max = 255);
  1005. int limit(const BonusLimitationContext &context) const override;
  1006. template <typename Handler> void serialize(Handler &h, const int version)
  1007. {
  1008. h & static_cast<ILimiter&>(*this);
  1009. h & minRank;
  1010. h & maxRank;
  1011. }
  1012. };
  1013. namespace Selector
  1014. {
  1015. extern DLL_LINKAGE CSelectFieldEqual<Bonus::BonusType> & type();
  1016. extern DLL_LINKAGE CSelectFieldEqual<TBonusSubtype> & subtype();
  1017. extern DLL_LINKAGE CSelectFieldEqual<CAddInfo> & info();
  1018. extern DLL_LINKAGE CSelectFieldEqual<Bonus::BonusSource> & sourceType();
  1019. extern DLL_LINKAGE CSelectFieldEqual<Bonus::LimitEffect> & effectRange();
  1020. extern DLL_LINKAGE CWillLastTurns turns;
  1021. extern DLL_LINKAGE CWillLastDays days;
  1022. CSelector DLL_LINKAGE typeSubtype(Bonus::BonusType Type, TBonusSubtype Subtype);
  1023. CSelector DLL_LINKAGE typeSubtypeInfo(Bonus::BonusType type, TBonusSubtype subtype, CAddInfo info);
  1024. CSelector DLL_LINKAGE source(Bonus::BonusSource source, ui32 sourceID);
  1025. CSelector DLL_LINKAGE sourceTypeSel(Bonus::BonusSource source);
  1026. CSelector DLL_LINKAGE valueType(Bonus::ValueType valType);
  1027. /**
  1028. * Selects all bonuses
  1029. * Usage example: Selector::all.And(<functor>).And(<functor>)...)
  1030. */
  1031. extern DLL_LINKAGE CSelector all;
  1032. /**
  1033. * Selects nothing
  1034. * Usage example: Selector::none.Or(<functor>).Or(<functor>)...)
  1035. */
  1036. extern DLL_LINKAGE CSelector none;
  1037. bool DLL_LINKAGE matchesType(const CSelector &sel, Bonus::BonusType type);
  1038. bool DLL_LINKAGE matchesTypeSubtype(const CSelector &sel, Bonus::BonusType type, TBonusSubtype subtype);
  1039. }
  1040. extern DLL_LINKAGE const std::map<std::string, Bonus::BonusType> bonusNameMap;
  1041. extern DLL_LINKAGE const std::map<std::string, Bonus::ValueType> bonusValueMap;
  1042. extern DLL_LINKAGE const std::map<std::string, Bonus::BonusSource> bonusSourceMap;
  1043. extern DLL_LINKAGE const std::map<std::string, ui16> bonusDurationMap;
  1044. extern DLL_LINKAGE const std::map<std::string, Bonus::LimitEffect> bonusLimitEffect;
  1045. extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
  1046. extern DLL_LINKAGE const std::map<std::string, TPropagatorPtr> bonusPropagatorMap;
  1047. extern DLL_LINKAGE const std::map<std::string, TUpdaterPtr> bonusUpdaterMap;
  1048. // BonusList template that requires full interface of CBonusSystemNode
  1049. template <class InputIterator>
  1050. void BonusList::insert(const int position, InputIterator first, InputIterator last)
  1051. {
  1052. bonuses.insert(bonuses.begin() + position, first, last);
  1053. changed();
  1054. }
  1055. // observers for updating bonuses based on certain events (e.g. hero gaining level)
  1056. class DLL_LINKAGE IUpdater
  1057. {
  1058. public:
  1059. virtual ~IUpdater();
  1060. virtual std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const;
  1061. virtual std::string toString() const;
  1062. virtual JsonNode toJsonNode() const;
  1063. template <typename Handler> void serialize(Handler & h, const int version)
  1064. {
  1065. }
  1066. };
  1067. class DLL_LINKAGE GrowsWithLevelUpdater : public IUpdater
  1068. {
  1069. public:
  1070. int valPer20;
  1071. int stepSize;
  1072. GrowsWithLevelUpdater();
  1073. GrowsWithLevelUpdater(int valPer20, int stepSize = 1);
  1074. template <typename Handler> void serialize(Handler & h, const int version)
  1075. {
  1076. h & static_cast<IUpdater &>(*this);
  1077. h & valPer20;
  1078. h & stepSize;
  1079. }
  1080. std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
  1081. virtual std::string toString() const override;
  1082. virtual JsonNode toJsonNode() const override;
  1083. };
  1084. class DLL_LINKAGE TimesHeroLevelUpdater : public IUpdater
  1085. {
  1086. public:
  1087. TimesHeroLevelUpdater();
  1088. template <typename Handler> void serialize(Handler & h, const int version)
  1089. {
  1090. h & static_cast<IUpdater &>(*this);
  1091. }
  1092. std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
  1093. virtual std::string toString() const override;
  1094. virtual JsonNode toJsonNode() const override;
  1095. };
  1096. class DLL_LINKAGE TimesStackLevelUpdater : public IUpdater
  1097. {
  1098. public:
  1099. TimesStackLevelUpdater();
  1100. template <typename Handler> void serialize(Handler & h, const int version)
  1101. {
  1102. h & static_cast<IUpdater &>(*this);
  1103. }
  1104. std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
  1105. virtual std::string toString() const override;
  1106. virtual JsonNode toJsonNode() const override;
  1107. };
  1108. class DLL_LINKAGE OwnerUpdater : public IUpdater
  1109. {
  1110. public:
  1111. OwnerUpdater();
  1112. template <typename Handler> void serialize(Handler& h, const int version)
  1113. {
  1114. h & static_cast<IUpdater &>(*this);
  1115. }
  1116. std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus>& b, const CBonusSystemNode& context) const override;
  1117. virtual std::string toString() const override;
  1118. virtual JsonNode toJsonNode() const override;
  1119. };
  1120. VCMI_LIB_NAMESPACE_END