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- #ifndef CCALLBACK_H
- #define CCALLBACK_H
- class CGameState;
- struct HeroMoveDetails
- {
- int3 src, dst; //source and destination points
- int heroID; //which hero
- int owner;
- };
- class CCallback
- {
- protected:
- CGameState * gs;
- public:
- bool moveHero(int ID, int3 destPoint);
- };
- #endif //CCALLBACK_H
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