startingbonus.h 1.3 KB

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  1. /*
  2. * startingbonus.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <QDialog>
  12. #include "lib/constants/EntityIdentifiers.h"
  13. #include "lib/campaign/CampaignState.h"
  14. struct CampaignBonus;
  15. class CMap;
  16. namespace Ui {
  17. class StartingBonus;
  18. }
  19. class StartingBonus : public QDialog
  20. {
  21. Q_OBJECT
  22. public:
  23. explicit StartingBonus(PlayerColor color, std::shared_ptr<CMap> map, CampaignBonus bonus);
  24. ~StartingBonus();
  25. static bool showStartingBonus(PlayerColor color, std::shared_ptr<CMap> map, CampaignBonus & bonus);
  26. static QString getBonusListTitle(CampaignBonus bonus, std::shared_ptr<CMap> map);
  27. private slots:
  28. void on_radioButtonSpell_toggled();
  29. void on_radioButtonCreature_toggled();
  30. void on_radioButtonBuilding_toggled();
  31. void on_radioButtonArtifact_toggled();
  32. void on_radioButtonSpellScroll_toggled();
  33. void on_radioButtonPrimarySkill_toggled();
  34. void on_radioButtonSecondarySkill_toggled();
  35. void on_radioButtonResource_toggled();
  36. void on_buttonBox_clicked(QAbstractButton * button);
  37. private:
  38. Ui::StartingBonus *ui;
  39. CampaignBonus bonus;
  40. std::shared_ptr<CMap> map;
  41. PlayerColor color;
  42. void initControls();
  43. void loadBonus();
  44. void saveBonus();
  45. };