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							- /*
 
-  * mapcontroller.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "mapcontroller.h"
 
- #include "../lib/ArtifactUtils.h"
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/entities/hero/CHeroClass.h"
 
- #include "../lib/entities/hero/CHeroHandler.h"
 
- #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
 
- #include "../lib/mapObjects/ObjectTemplate.h"
 
- #include "../lib/mapping/CMapService.h"
 
- #include "../lib/mapping/CMap.h"
 
- #include "../lib/mapping/CMapEditManager.h"
 
- #include "../lib/mapping/ObstacleProxy.h"
 
- #include "../lib/modding/CModHandler.h"
 
- #include "../lib/modding/ModDescription.h"
 
- #include "../lib/TerrainHandler.h"
 
- #include "../lib/CSkillHandler.h"
 
- #include "../lib/spells/CSpellHandler.h"
 
- #include "../lib/CRandomGenerator.h"
 
- #include "../lib/serializer/CMemorySerializer.h"
 
- #include "mapview.h"
 
- #include "scenelayer.h"
 
- #include "maphandler.h"
 
- #include "mainwindow.h"
 
- #include "inspector/inspector.h"
 
- #include "GameLibrary.h"
 
- MapController::MapController(MainWindow * m): main(m)
 
- {
 
- 	for(int i : {0, 1})
 
- 	{
 
- 		_scenes[i].reset(new MapScene(i));
 
- 		_miniscenes[i].reset(new MinimapScene(i));
 
- 	}
 
- 	connectScenes();
 
- }
 
- void MapController::connectScenes()
 
- {
 
- 	for (int level = 0; level <= 1; level++)
 
- 	{
 
- 		//selections for both layers will be handled separately
 
- 		QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
 
- 		{
 
- 			main->onSelectionMade(level, anythingSelected);
 
- 		});
 
- 	}
 
- }
 
- MapController::~MapController()
 
- {
 
- 	main = nullptr;
 
- }
 
- const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
 
- {
 
- 	return _map;
 
- }
 
- CMap * MapController::map()
 
- {
 
- 	return _map.get();
 
- }
 
- MapHandler * MapController::mapHandler()
 
- {
 
- 	return _mapHandler.get();
 
- }
 
- MapScene * MapController::scene(int level)
 
- {
 
- 	return _scenes[level].get();
 
- }
 
- MinimapScene * MapController::miniScene(int level)
 
- {
 
- 	return _miniscenes[level].get();
 
- }
 
- void MapController::repairMap()
 
- {
 
- 	repairMap(map());
 
- }
 
- void MapController::repairMap(CMap * map)
 
- {
 
- 	if(!map)
 
- 		return;
 
- 	
 
- 	//make sure events/rumors has name to have proper identifiers
 
- 	int emptyNameId = 1;
 
- 	for(auto & e : map->events)
 
- 		if(e.name.empty())
 
- 			e.name = "event_" + std::to_string(emptyNameId++);
 
- 	emptyNameId = 1;
 
- 	for(auto & e : map->rumors)
 
- 		if(e.name.empty())
 
- 			e.name = "rumor_" + std::to_string(emptyNameId++);
 
- 	
 
- 	//fix owners for objects
 
- 	auto allImpactedObjects(map->objects);
 
- 	allImpactedObjects.insert(allImpactedObjects.end(), map->predefinedHeroes.begin(), map->predefinedHeroes.end());
 
- 	for(auto obj : allImpactedObjects)
 
- 	{
 
- 		//fix flags
 
- 		if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
 
- 		{
 
- 			if(dynamic_cast<CGMine*>(obj.get()) ||
 
- 			   dynamic_cast<CGDwelling*>(obj.get()) ||
 
- 			   dynamic_cast<CGTownInstance*>(obj.get()) ||
 
- 			   dynamic_cast<CGGarrison*>(obj.get()) ||
 
- 			   dynamic_cast<CGShipyard*>(obj.get()) ||
 
- 			   dynamic_cast<FlaggableMapObject*>(obj.get()) ||
 
- 			   dynamic_cast<CGHeroInstance*>(obj.get()))
 
- 				obj->tempOwner = PlayerColor::NEUTRAL;
 
- 		}
 
- 		//fix hero instance
 
- 		if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
 
- 		{
 
- 			// All heroes present on map or in prisons need to be allowed to rehire them after they are defeated
 
- 			// FIXME: How about custom scenarios where defeated hero cannot be hired again?
 
- 			map->allowedHeroes.insert(nih->getHeroTypeID());
 
- 			auto const & type = LIBRARY->heroh->objects[nih->subID];
 
- 			assert(type->heroClass);
 
- 			if(nih->ID == Obj::HERO) //not prison
 
- 				nih->appearance = LIBRARY->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
 
- 			//fix spellbook
 
- 			if(nih->spellbookContainsSpell(SpellID::SPELLBOOK_PRESET))
 
- 			{
 
- 				nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
 
- 				if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
 
- 					nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createArtifact(ArtifactID::SPELLBOOK));
 
- 			}
 
- 			
 
- 		}
 
- 		//fix town instance
 
- 		if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
 
- 		{
 
- 			if(tnh->getTown())
 
- 			{
 
- 				for(const auto & building : tnh->getBuildings())
 
- 				{
 
- 					if(!tnh->getTown()->buildings.count(building))
 
- 						tnh->removeBuilding(building);
 
- 				}
 
- 				vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
 
- 				{
 
- 					return !tnh->getTown()->buildings.count(bid);
 
- 				});
 
- 			}
 
- 		}
 
- 		//fix spell scrolls
 
- 		if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
 
- 		{
 
- 			if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
 
- 			{
 
- 				std::vector<SpellID> out;
 
- 				for(auto const & spell : LIBRARY->spellh->objects) //spellh size appears to be greater (?)
 
- 				{
 
- 					//if(map->isAllowedSpell(spell->id))
 
- 					{
 
- 						out.push_back(spell->id);
 
- 					}
 
- 				}
 
- 				auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
 
- 				art->storedArtifact = a;
 
- 			}
 
- 		}
 
- 		//fix mines 
 
- 		if(auto * mine = dynamic_cast<CGMine*>(obj.get()))
 
- 		{
 
- 			if(!mine->isAbandoned())
 
- 			{
 
- 				mine->producedResource = GameResID(mine->subID);
 
- 				mine->producedQuantity = mine->defaultResProduction();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void MapController::setMap(std::unique_ptr<CMap> cmap)
 
- {
 
- 	_map = std::move(cmap);
 
- 	
 
- 	repairMap();
 
- 	
 
- 	for(int i : {0, 1})
 
- 	{
 
- 		_scenes[i].reset(new MapScene(i));
 
- 		_miniscenes[i].reset(new MinimapScene(i));
 
- 	}
 
- 	resetMapHandler();
 
- 	sceneForceUpdate();
 
- 	connectScenes();
 
- 	_map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
 
- 		{
 
- 			if(!main)
 
- 				return;
 
- 			main->enableUndo(allowUndo);
 
- 			main->enableRedo(allowRedo);
 
- 		}
 
- 	);
 
- 	_map->getEditManager()->getUndoManager().clearAll();
 
- 	initObstaclePainters(_map.get());
 
- }
 
- void MapController::initObstaclePainters(CMap * map)
 
- {
 
- 	for (auto const & terrain : LIBRARY->terrainTypeHandler->objects)
 
- 	{
 
- 		auto terrainId = terrain->getId();
 
- 		_obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
 
- 		_obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
 
- 	}
 
- }
 
- void MapController::sceneForceUpdate()
 
- {
 
- 	_scenes[0]->updateViews();
 
- 	_miniscenes[0]->updateViews();
 
- 	if(_map->twoLevel)
 
- 	{
 
- 		_scenes[1]->updateViews();
 
- 		_miniscenes[1]->updateViews();
 
- 	}
 
- }
 
- void MapController::sceneForceUpdate(int level)
 
- {
 
- 	_scenes[level]->updateViews();
 
- 	_miniscenes[level]->updateViews();
 
- }
 
- void MapController::resetMapHandler()
 
- {
 
- 	if(!_mapHandler)
 
- 		_mapHandler.reset(new MapHandler());
 
- 	_mapHandler->reset(map());
 
- 	for(int i : {0, 1})
 
- 	{
 
- 		_scenes[i]->initialize(*this);
 
- 		_miniscenes[i]->initialize(*this);
 
- 	}
 
- }
 
- void MapController::commitTerrainChange(int level, const TerrainId & terrain)
 
- {
 
- 	static const int terrainDecorationPercentageLevel = 10;
 
- 	std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
 
- 						_scenes[level]->selectionTerrainView.selection().end());
 
- 	if(v.empty())
 
- 		return;
 
- 	
 
- 	_scenes[level]->selectionTerrainView.clear();
 
- 	_scenes[level]->selectionTerrainView.draw();
 
- 	
 
- 	_map->getEditManager()->getTerrainSelection().setSelection(v);
 
- 	_map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault());
 
- 	
 
- 	for(auto & t : v)
 
- 		_scenes[level]->terrainView.setDirty(t);
 
- 	_scenes[level]->terrainView.draw();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
 
- {
 
- 	std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
 
- 						_scenes[level]->selectionTerrainView.selection().end());
 
- 	if(v.empty())
 
- 		return;
 
- 	
 
- 	_scenes[level]->selectionTerrainView.clear();
 
- 	_scenes[level]->selectionTerrainView.draw();
 
- 	
 
- 	_map->getEditManager()->getTerrainSelection().setSelection(v);
 
- 	if(isRoad)
 
- 		_map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
 
- 	else
 
- 		_map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
 
- 	
 
- 	for(auto & t : v)
 
- 		_scenes[level]->terrainView.setDirty(t);
 
- 	_scenes[level]->terrainView.draw();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- void MapController::commitObjectErase(int level)
 
- {
 
- 	auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
 
- 	if (selectedObjects.size() > 1)
 
- 	{
 
- 		//mass erase => undo in one operation
 
- 		_map->getEditManager()->removeObjects(selectedObjects);
 
- 	}
 
- 	else if (selectedObjects.size() == 1)
 
- 	{
 
- 		_map->getEditManager()->removeObject(*selectedObjects.begin());
 
- 	}
 
- 	else //nothing to erase - shouldn't be here
 
- 	{
 
- 		return;
 
- 	}
 
- 	for (auto & obj : selectedObjects)
 
- 	{
 
- 		//invalidate tiles under objects
 
- 		_mapHandler->removeObject(obj);
 
- 		_scenes[level]->objectsView.setDirty(obj);
 
- 	}
 
- 	_scenes[level]->selectionObjectsView.clear();
 
- 	_scenes[level]->objectsView.draw();
 
- 	_scenes[level]->selectionObjectsView.draw();
 
- 	_scenes[level]->passabilityView.update();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- void MapController::copyToClipboard(int level)
 
- {
 
- 	_clipboard.clear();
 
- 	_clipboardShiftIndex = 0;
 
- 	auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
 
- 	for(auto * obj : selectedObjects)
 
- 	{
 
- 		assert(obj->pos.z == level);
 
- 		_clipboard.push_back(CMemorySerializer::deepCopy(*obj));
 
- 	}
 
- }
 
- void MapController::pasteFromClipboard(int level)
 
- {
 
- 	_scenes[level]->selectionObjectsView.clear();
 
- 	
 
- 	auto shift = int3::getDirs()[_clipboardShiftIndex++];
 
- 	if(_clipboardShiftIndex == int3::getDirs().size())
 
- 		_clipboardShiftIndex = 0;
 
- 	
 
- 	QStringList errors;
 
- 	for(auto & objUniquePtr : _clipboard)
 
- 	{
 
- 		auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
 
- 		QString errorMsg;
 
- 		if (!canPlaceObject(level, obj, errorMsg))
 
- 		{
 
- 			errors.push_back(std::move(errorMsg));
 
- 			continue;
 
- 		}
 
- 		auto newPos = objUniquePtr->pos + shift;
 
- 		if(_map->isInTheMap(newPos))
 
- 			obj->pos = newPos;
 
- 		obj->pos.z = level;
 
- 		
 
- 		Initializer init(obj, defaultPlayer);
 
- 		_map->getEditManager()->insertObject(obj);
 
- 		_scenes[level]->selectionObjectsView.selectObject(obj);
 
- 		_mapHandler->invalidate(obj);
 
- 	}
 
- 	if(!errors.isEmpty())
 
- 		QMessageBox::warning(main, QObject::tr("Can't place object"), errors.join('\n'));
 
- 	
 
- 	_scenes[level]->objectsView.draw();
 
- 	_scenes[level]->passabilityView.update();
 
- 	_scenes[level]->selectionObjectsView.draw();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- bool MapController::discardObject(int level) const
 
- {
 
- 	_scenes[level]->selectionObjectsView.clear();
 
- 	if(_scenes[level]->selectionObjectsView.newObject)
 
- 	{
 
- 		delete _scenes[level]->selectionObjectsView.newObject;
 
- 		_scenes[level]->selectionObjectsView.newObject = nullptr;
 
- 		_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
 
- 		_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
 
- 		_scenes[level]->selectionObjectsView.draw();
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- void MapController::createObject(int level, CGObjectInstance * obj) const
 
- {
 
- 	_scenes[level]->selectionObjectsView.newObject = obj;
 
- 	_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
 
- 	_scenes[level]->selectionObjectsView.draw();
 
- }
 
- void MapController::commitObstacleFill(int level)
 
- {
 
- 	auto selection = _scenes[level]->selectionTerrainView.selection();
 
- 	if(selection.empty())
 
- 		return;
 
- 	
 
- 	//split by zones
 
- 	for (auto & painter : _obstaclePainters)
 
- 	{
 
- 		painter.second->clearBlockedArea();
 
- 	}
 
- 	
 
- 	for(auto & t : selection)
 
- 	{
 
- 		auto tl = _map->getTile(t);
 
- 		if(tl.blocked() || tl.visitable())
 
- 			continue;
 
- 		
 
- 		auto terrain = tl.getTerrainID();
 
- 		_obstaclePainters[terrain]->addBlockedTile(t);
 
- 	}
 
- 	
 
- 	for(auto & sel : _obstaclePainters)
 
- 	{
 
- 		for(auto * o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
 
- 		{
 
- 			_mapHandler->invalidate(o);
 
- 			_scenes[level]->objectsView.setDirty(o);
 
- 		}
 
- 	}
 
- 	
 
- 	_scenes[level]->selectionTerrainView.clear();
 
- 	_scenes[level]->selectionTerrainView.draw();
 
- 	_scenes[level]->objectsView.draw();
 
- 	_scenes[level]->passabilityView.update();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- void MapController::commitObjectChange(int level)
 
- {	
 
- 	for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
 
- 		_scenes[level]->objectsView.setDirty(o);
 
- 	
 
- 	_scenes[level]->objectsView.draw();
 
- 	_scenes[level]->selectionObjectsView.draw();
 
- 	_scenes[level]->passabilityView.update();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- void MapController::commitChangeWithoutRedraw()
 
- {
 
- 	//DO NOT REDRAW
 
- 	main->mapChanged();
 
- }
 
- void MapController::commitObjectShift(int level)
 
- {
 
- 	auto shift = _scenes[level]->selectionObjectsView.shift;
 
- 	bool makeShift = !shift.isNull();
 
- 	if(makeShift)
 
- 	{
 
- 		for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
 
- 		{
 
- 			int3 pos = obj->pos;
 
- 			pos.z = level;
 
- 			pos.x += shift.x(); pos.y += shift.y();
 
- 			
 
- 			_scenes[level]->objectsView.setDirty(obj); //set dirty before movement
 
- 			_map->getEditManager()->moveObject(obj, pos);
 
- 			_mapHandler->invalidate(obj);
 
- 		}
 
- 	}
 
- 	
 
- 	_scenes[level]->selectionObjectsView.newObject = nullptr;
 
- 	_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
 
- 	_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
 
- 	
 
- 	if(makeShift)
 
- 	{
 
- 		_scenes[level]->objectsView.draw();
 
- 		_scenes[level]->selectionObjectsView.draw();
 
- 		_scenes[level]->passabilityView.update();
 
- 		
 
- 		_miniscenes[level]->updateViews();
 
- 		main->mapChanged();
 
- 	}
 
- }
 
- void MapController::commitObjectCreate(int level)
 
- {
 
- 	auto * newObj = _scenes[level]->selectionObjectsView.newObject;
 
- 	if(!newObj)
 
- 		return;
 
- 	
 
- 	auto shift = _scenes[level]->selectionObjectsView.shift;
 
- 	
 
- 	int3 pos = newObj->pos;
 
- 	pos.z = level;
 
- 	pos.x += shift.x(); pos.y += shift.y();
 
- 	
 
- 	newObj->pos = pos;
 
- 	
 
- 	Initializer init(newObj, defaultPlayer);
 
- 	
 
- 	_map->getEditManager()->insertObject(newObj);
 
- 	_mapHandler->invalidate(newObj);
 
- 	_scenes[level]->objectsView.setDirty(newObj);
 
- 	
 
- 	_scenes[level]->selectionObjectsView.newObject = nullptr;
 
- 	_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
 
- 	_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
 
- 	_scenes[level]->objectsView.draw();
 
- 	_scenes[level]->selectionObjectsView.draw();
 
- 	_scenes[level]->passabilityView.update();
 
- 	
 
- 	_miniscenes[level]->updateViews();
 
- 	main->mapChanged();
 
- }
 
- bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
 
- {
 
- 	//find all objects of such type
 
- 	int objCounter = 0;
 
- 	for(auto o : _map->objects)
 
- 	{
 
- 		if(o->ID == newObj->ID && o->subID == newObj->subID)
 
- 		{
 
- 			++objCounter;
 
- 		}
 
- 	}
 
- 	
 
- 	if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
 
- 	{
 
- 		error = QObject::tr("There can only be one grail object on the map.");
 
- 		return false; //maplimit reached
 
- 	}
 
- 	
 
- 	if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
 
- 	{
 
- 		error = QObject::tr("Hero %1 cannot be created as NEUTRAL.").arg(QString::fromStdString(newObj->instanceName));
 
- 		return false;
 
- 	}
 
- 	
 
- 	return true;
 
- }
 
- void MapController::undo()
 
- {
 
- 	_map->getEditManager()->getUndoManager().undo();
 
- 	resetMapHandler();
 
- 	sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
 
- 	main->mapChanged();
 
- }
 
- void MapController::redo()
 
- {
 
- 	_map->getEditManager()->getUndoManager().redo();
 
- 	resetMapHandler();
 
- 	sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
 
- 	main->mapChanged();
 
- }
 
- ModCompatibilityInfo MapController::modAssessmentAll()
 
- {
 
- 	ModCompatibilityInfo result;
 
- 	for(auto primaryID : LIBRARY->objtypeh->knownObjects())
 
- 	{
 
- 		for(auto secondaryID : LIBRARY->objtypeh->knownSubObjects(primaryID))
 
- 		{
 
- 			auto handler = LIBRARY->objtypeh->getHandlerFor(primaryID, secondaryID);
 
- 			auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
 
- 			if(modName != "core")
 
- 				result[modName] = LIBRARY->modh->getModInfo(modName).getVerificationInfo();
 
- 		}
 
- 	}
 
- 	return result;
 
- }
 
- ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
 
- {
 
- 	ModCompatibilityInfo result;
 
- 	auto extractEntityMod = [&result](const auto & entity) 
 
- 	{
 
- 		auto modScope = entity->getModScope();
 
- 		if(modScope != "core")
 
- 			result[modScope] = LIBRARY->modh->getModInfo(modScope).getVerificationInfo();
 
- 	};
 
- 	for(auto obj : map.objects)
 
- 	{
 
- 		auto handler = obj->getObjectHandler();
 
- 		auto modScope = handler->getModScope();
 
- 		if(modScope != "core")
 
- 			result[modScope] = LIBRARY->modh->getModInfo(modScope).getVerificationInfo();
 
- 		if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
 
- 		{
 
- 			auto town = dynamic_cast<CGTownInstance *>(obj.get());
 
- 			for(const auto & spellID : town->possibleSpells)
 
- 			{
 
- 				if(spellID == SpellID::PRESET)
 
- 					continue;
 
- 				extractEntityMod(spellID.toEntity(LIBRARY));
 
- 			}
 
- 			for(const auto & spellID : town->obligatorySpells)
 
- 			{
 
- 				extractEntityMod(spellID.toEntity(LIBRARY));
 
- 			}
 
- 		}
 
- 		if(obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO)
 
- 		{
 
- 			auto hero = dynamic_cast<CGHeroInstance *>(obj.get());
 
- 			for(const auto & spellID : hero->getSpellsInSpellbook())
 
- 			{
 
- 				if(spellID == SpellID::PRESET || spellID == SpellID::SPELLBOOK_PRESET)
 
- 					continue;
 
- 				extractEntityMod(spellID.toEntity(LIBRARY));
 
- 			}
 
- 			for(const auto & [_, slotInfo] : hero->artifactsWorn)
 
- 			{
 
- 				extractEntityMod(slotInfo.artifact->getTypeId().toEntity(LIBRARY));
 
- 			}
 
- 			for(const auto & art : hero->artifactsInBackpack)
 
- 			{
 
- 				extractEntityMod(art.artifact->getTypeId().toEntity(LIBRARY));
 
- 			}
 
- 		}
 
- 	}
 
- 	//TODO: terrains?
 
- 	return result;
 
- }
 
 
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