IGameCallback.cpp 28 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959
  1. #include "StdInc.h"
  2. #include "IGameCallback.h"
  3. #include <boost/random/linear_congruential.hpp>
  4. #include "CGameState.h"
  5. #include "map.h"
  6. #include "CObjectHandler.h"
  7. #include "CHeroHandler.h"
  8. #include "StartInfo.h"
  9. #include "CArtHandler.h"
  10. #include "CSpellHandler.h"
  11. #include "VCMI_Lib.h"
  12. #include "CTownHandler.h"
  13. #include "BattleState.h"
  14. #include "NetPacks.h"
  15. #include "CBuildingHandler.h"
  16. #include "GameConstants.h"
  17. #include "CModHandler.h"
  18. /*
  19. * IGameCallback.cpp, part of VCMI engine
  20. *
  21. * Authors: listed in file AUTHORS in main folder
  22. *
  23. * License: GNU General Public License v2.0 or later
  24. * Full text of license available in license.txt file, in main folder
  25. *
  26. */
  27. //TODO make clean
  28. #define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
  29. #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
  30. #define ERROR_RET_IF(cond, txt) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return;}} while(0)
  31. #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
  32. extern boost::rand48 ran;
  33. CGameState * CPrivilagedInfoCallback::gameState ()
  34. {
  35. return gs;
  36. }
  37. int CGameInfoCallback::getOwner(int heroID) const
  38. {
  39. const CGObjectInstance *obj = getObj(heroID);
  40. ERROR_RET_VAL_IF(!obj, "No such object!", -1);
  41. return gs->map->objects[heroID]->tempOwner;
  42. }
  43. int CGameInfoCallback::getResource(int Player, int which) const
  44. {
  45. const PlayerState *p = getPlayer(Player);
  46. ERROR_RET_VAL_IF(!p, "No player info!", -1);
  47. ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
  48. return p->resources[which];
  49. }
  50. const CGHeroInstance* CGameInfoCallback::getSelectedHero( int Player ) const
  51. {
  52. const PlayerState *p = getPlayer(Player);
  53. ERROR_RET_VAL_IF(!p, "No player info!", NULL);
  54. return getHero(p->currentSelection);
  55. }
  56. const CGHeroInstance* CGameInfoCallback::getSelectedHero() const
  57. {
  58. return getSelectedHero(gs->currentPlayer);
  59. }
  60. const PlayerSettings * CGameInfoCallback::getPlayerSettings(int color) const
  61. {
  62. return &gs->scenarioOps->getIthPlayersSettings(color);
  63. }
  64. void CPrivilagedInfoCallback::getTilesInRange( boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int player/*=-1*/, int mode/*=0*/ ) const
  65. {
  66. if(player >= GameConstants::PLAYER_LIMIT)
  67. {
  68. tlog1 << "Illegal call to getTilesInRange!\n";
  69. return;
  70. }
  71. if (radious == -1) //reveal entire map
  72. getAllTiles (tiles, player, -1, 0);
  73. else
  74. {
  75. const TeamState * team = gs->getPlayerTeam(player);
  76. for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
  77. {
  78. for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
  79. {
  80. double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
  81. if(distance <= radious)
  82. {
  83. if(player < 0
  84. || (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
  85. || (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
  86. )
  87. tiles.insert(int3(xd,yd,pos.z));
  88. }
  89. }
  90. }
  91. }
  92. }
  93. void CPrivilagedInfoCallback::getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, int Player/*=-1*/, int level, int surface ) const
  94. {
  95. if(Player >= GameConstants::PLAYER_LIMIT)
  96. {
  97. tlog1 << "Illegal call to getAllTiles !\n";
  98. return;
  99. }
  100. bool water = surface == 0 || surface == 2,
  101. land = surface == 0 || surface == 1;
  102. std::vector<int> floors;
  103. if(level == -1)
  104. {
  105. for (int xd = 0; xd <= gs->map->width - 1; xd++)
  106. for(int b=0; b<gs->map->twoLevel + 1; ++b) //if gs->map->twoLevel is false then false (0) + 1 is 1, if it's true (1) then we have 2
  107. {
  108. floors.push_back(b);
  109. }
  110. }
  111. else
  112. floors.push_back(level);
  113. for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
  114. {
  115. register int zd = *i;
  116. for (int xd = 0; xd < gs->map->width; xd++)
  117. {
  118. for (int yd = 0; yd < gs->map->height; yd++)
  119. {
  120. if ((getTile (int3 (xd,yd,zd))->tertype == 8 && water)
  121. || (getTile (int3 (xd,yd,zd))->tertype != 8 && land))
  122. tiles.insert(int3(xd,yd,zd));
  123. }
  124. }
  125. }
  126. }
  127. void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
  128. {
  129. std::vector<int> floors;
  130. for (int b=0; b<gs->map->twoLevel + 1; ++b) //if gs->map->twoLevel is false then false (0) + 1 is 1, if it's true (1) then we have 2
  131. {
  132. floors.push_back(b);
  133. }
  134. const TerrainTile *tinfo;
  135. for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
  136. {
  137. register int zd = *i;
  138. for (int xd = 0; xd < gs->map->width; xd++)
  139. {
  140. for (int yd = 0; yd < gs->map->height; yd++)
  141. {
  142. tinfo = getTile(int3 (xd,yd,zd));
  143. if (tinfo->tertype != 8 && !tinfo->blocked) //land and free
  144. tiles.push_back (int3 (xd,yd,zd));
  145. }
  146. }
  147. }
  148. }
  149. bool CGameInfoCallback::isAllowed( int type, int id )
  150. {
  151. switch(type)
  152. {
  153. case 0:
  154. return gs->map->allowedSpell[id];
  155. case 1:
  156. return gs->map->allowedArtifact[id];
  157. case 2:
  158. return gs->map->allowedAbilities[id];
  159. default:
  160. ERROR_RET_VAL_IF(1, "Wrong type!", false);
  161. }
  162. }
  163. void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
  164. {
  165. for (int j = 0; j < 3 ; j++)
  166. out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_TREASURE)]);
  167. for (int j = 0; j < 3 ; j++)
  168. out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MINOR)]);
  169. out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]);
  170. }
  171. ui16 CPrivilagedInfoCallback::getRandomArt (int flags)
  172. {
  173. return VLC->arth->getRandomArt(flags);
  174. }
  175. ui16 CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags)
  176. {
  177. return VLC->arth->getArtSync (rand, flags);
  178. }
  179. void CPrivilagedInfoCallback::erasePickedArt (si32 id)
  180. {
  181. VLC->arth->erasePickedArt(id);
  182. }
  183. void CPrivilagedInfoCallback::getAllowedSpells(std::vector<ui16> &out, ui16 level)
  184. {
  185. CSpell *spell;
  186. for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
  187. {
  188. spell = VLC->spellh->spells[i];
  189. if (isAllowed (0, spell->id) && spell->level == level)
  190. {
  191. out.push_back(spell->id);
  192. }
  193. }
  194. }
  195. inline TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
  196. {
  197. if(!gs->map->isInTheMap(pos))
  198. return NULL;
  199. return &gs->map->getTile(pos);
  200. }
  201. const PlayerState * CGameInfoCallback::getPlayer(int color, bool verbose) const
  202. {
  203. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", NULL);
  204. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", NULL);
  205. return &gs->players[color];
  206. }
  207. const CTown * CGameInfoCallback::getNativeTown(int color) const
  208. {
  209. const PlayerSettings *ps = getPlayerSettings(color);
  210. ERROR_RET_VAL_IF(!ps, "There is no such player!", NULL);
  211. return &VLC->townh->towns[ps->castle];
  212. }
  213. const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
  214. {
  215. ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", NULL);
  216. return getObj(gs->map->questIdentifierToId[identifier]);
  217. }
  218. /************************************************************************/
  219. /* */
  220. /************************************************************************/
  221. const CGObjectInstance* CGameInfoCallback::getObj(int objid, bool verbose) const
  222. {
  223. if(objid < 0 || objid >= gs->map->objects.size())
  224. {
  225. if(verbose)
  226. tlog1 << "Cannot get object with id " << objid << std::endl;
  227. return NULL;
  228. }
  229. const CGObjectInstance *ret = gs->map->objects[objid];
  230. if(!ret)
  231. {
  232. if(verbose)
  233. tlog1 << "Cannot get object with id " << objid << ". Object was removed.\n";
  234. return NULL;
  235. }
  236. if(!isVisible(ret, player))
  237. {
  238. if(verbose)
  239. tlog1 << "Cannot get object with id " << objid << ". Object is not visible.\n";
  240. return NULL;
  241. }
  242. return ret;
  243. }
  244. const CGHeroInstance* CGameInfoCallback::getHero(int objid) const
  245. {
  246. const CGObjectInstance *obj = getObj(objid, false);
  247. if(obj)
  248. return dynamic_cast<const CGHeroInstance*>(obj);
  249. else
  250. return NULL;
  251. }
  252. const CGTownInstance* CGameInfoCallback::getTown(int objid) const
  253. {
  254. const CGObjectInstance *obj = getObj(objid, false);
  255. if(obj)
  256. return dynamic_cast<const CGTownInstance*>(gs->map->objects[objid].get());
  257. else
  258. return NULL;
  259. }
  260. void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos, UpgradeInfo &out) const
  261. {
  262. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  263. ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
  264. ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
  265. out = gs->getUpgradeInfo(obj->getStack(stackPos));
  266. //return gs->getUpgradeInfo(obj->getStack(stackPos));
  267. }
  268. const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
  269. {
  270. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  271. if(beforeRandomization)
  272. return gs->initialOpts;
  273. else
  274. return gs->scenarioOps;
  275. }
  276. int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
  277. {
  278. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  279. ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
  280. //if there is a battle
  281. if(gs->curB)
  282. return gs->curB->battleGetSpellCost(sp, caster);
  283. //if there is no battle
  284. return caster->getSpellCost(sp);
  285. }
  286. int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
  287. {
  288. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  289. ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
  290. if(!gs->curB) //no battle
  291. {
  292. if (hero) //but we see hero's spellbook
  293. return gs->curB->calculateSpellDmg(sp, hero, NULL, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(2));
  294. else
  295. return 0; //mage guild
  296. }
  297. //gs->getHero(gs->currentPlayer)
  298. //const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
  299. const CGHeroInstance * ourHero = hero;
  300. return gs->curB->calculateSpellDmg(sp, ourHero, NULL, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(2));
  301. }
  302. void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
  303. {
  304. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  305. ERROR_RET_IF(!obj, "No guild object!");
  306. ERROR_RET_IF(obj->ID == GameConstants::TOWNI_TYPE && !canGetFullInfo(obj), "Cannot get info about town guild object!");
  307. //TODO: advmap object -> check if they're visited by our hero
  308. if(obj->ID == GameConstants::TOWNI_TYPE || obj->ID == 95) //it is a town or adv map tavern
  309. {
  310. gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
  311. }
  312. else if(obj->ID == 97) //Den of Thieves
  313. {
  314. gs->obtainPlayersStats(thi, 20);
  315. }
  316. }
  317. int CGameInfoCallback::howManyTowns(int Player) const
  318. {
  319. ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
  320. return gs->players[Player].towns.size();
  321. }
  322. bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
  323. {
  324. ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
  325. bool detailed = hasAccess(town->tempOwner);
  326. //TODO vision support
  327. if(town->ID == GameConstants::TOWNI_TYPE)
  328. dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
  329. else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
  330. dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
  331. else
  332. return false;
  333. return true;
  334. }
  335. int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const
  336. {
  337. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
  338. return gs->guardingCreaturePosition(pos);
  339. }
  340. bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
  341. {
  342. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
  343. ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
  344. ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
  345. //TODO vision support
  346. dest.initFromHero(h, hasAccess(h->tempOwner));
  347. return true;
  348. }
  349. int CGameInfoCallback::getDate(int mode) const
  350. {
  351. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  352. return gs->getDate(mode);
  353. }
  354. std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
  355. {
  356. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  357. std::vector<std::string> ret;
  358. const TerrainTile *t = getTile(pos);
  359. ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
  360. BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
  361. ret.push_back(obj->getHoverText());
  362. return ret;
  363. }
  364. bool CGameInfoCallback::verifyPath(CPath * path, bool blockSea) const
  365. {
  366. for (size_t i=0; i < path->nodes.size(); ++i)
  367. {
  368. const TerrainTile *t = getTile(path->nodes[i].coord); //current tile
  369. ERROR_RET_VAL_IF(!t, "Path contains not visible tile: " << path->nodes[i].coord << "!", false);
  370. if (t->blocked && !t->visitable)
  371. return false; //path is wrong - one of the tiles is blocked
  372. if (blockSea)
  373. {
  374. if (i==0)
  375. continue;
  376. const TerrainTile *prev = getTile(path->nodes[i-1].coord); //tile of previous node on the path
  377. if (( t->tertype == TerrainTile::water && prev->tertype != TerrainTile::water)
  378. || (t->tertype != TerrainTile::water && prev->tertype == TerrainTile::water)
  379. || prev->tertype == TerrainTile::rock
  380. )
  381. return false;
  382. }
  383. }
  384. return true;
  385. }
  386. bool CGameInfoCallback::isVisible(int3 pos, int Player) const
  387. {
  388. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  389. return gs->map->isInTheMap(pos) && (Player == -1 || gs->isVisible(pos, Player));
  390. }
  391. bool CGameInfoCallback::isVisible(int3 pos) const
  392. {
  393. return isVisible(pos,player);
  394. }
  395. bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, int Player ) const
  396. {
  397. return gs->isVisible(obj, Player);
  398. }
  399. bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
  400. {
  401. return isVisible(obj, player);
  402. }
  403. // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
  404. // {
  405. // //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  406. // if()
  407. // const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  408. // if(!armi)
  409. // return NULL;
  410. // else
  411. // return armi;
  412. // }
  413. std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
  414. {
  415. std::vector<const CGObjectInstance *> ret;
  416. const TerrainTile *t = getTile(pos);
  417. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  418. BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
  419. ret.push_back(obj);
  420. return ret;
  421. }
  422. std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
  423. {
  424. std::vector<const CGObjectInstance *> ret;
  425. const TerrainTile *t = getTile(pos, verbose);
  426. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
  427. BOOST_FOREACH(const CGObjectInstance * obj, t->visitableObjects)
  428. {
  429. if(player < 0 || obj->ID != GameConstants::EVENTI_TYPE) //hide events from players
  430. ret.push_back(obj);
  431. }
  432. return ret;
  433. }
  434. std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
  435. {
  436. std::vector<const CGObjectInstance *> ret;
  437. const TerrainTile *t = getTile(pos);
  438. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  439. BOOST_FOREACH(const CGObjectInstance *obj, t->blockingObjects)
  440. if(obj->tempOwner != 254)
  441. ret.push_back(obj);
  442. // const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  443. // for(size_t b=0; b<objs.size(); ++b)
  444. // {
  445. // if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  446. // ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  447. // }
  448. return ret;
  449. }
  450. int3 CGameInfoCallback::getMapSize() const
  451. {
  452. return int3(gs->map->width, gs->map->height, gs->map->twoLevel+1);
  453. }
  454. std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
  455. {
  456. std::vector<const CGHeroInstance *> ret;
  457. //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
  458. //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
  459. ret.resize(gs->players[player].availableHeroes.size());
  460. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  461. return ret;
  462. }
  463. const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
  464. {
  465. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", NULL);
  466. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  467. return &gs->map->getTile(tile);
  468. }
  469. int CGameInfoCallback::canBuildStructure( const CGTownInstance *t, int ID )
  470. {
  471. ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", -1);
  472. int ret = EBuildingState::ALLOWED;
  473. if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
  474. ret = EBuildingState::CANT_BUILD_TODAY; //building limit
  475. CBuilding * pom = t->town->buildings[ID];
  476. if(!pom)
  477. return EBuildingState::BUILDING_ERROR;
  478. //checking resources
  479. if(!pom->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
  480. ret = EBuildingState::NO_RESOURCES; //lack of res
  481. //checking for requirements
  482. std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requirements
  483. for( std::set<int>::iterator ri = reqs.begin(); ri != reqs.end(); ri++ )
  484. {
  485. if(!t->hasBuilt(*ri))
  486. ret = EBuildingState::PREREQUIRES; //lack of requirements - cannot build
  487. }
  488. //can we build it?
  489. if(t->forbiddenBuildings.find(ID)!=t->forbiddenBuildings.end())
  490. ret = EBuildingState::FORBIDDEN; //forbidden
  491. if(ID == 13) //capitol
  492. {
  493. const PlayerState *ps = getPlayer(t->tempOwner);
  494. if(ps)
  495. {
  496. BOOST_FOREACH(const CGTownInstance *t, ps->towns)
  497. {
  498. if(t->hasBuilt(EBuilding::CAPITOL))
  499. {
  500. ret = EBuildingState::HAVE_CAPITAL; //no more than one capitol
  501. break;
  502. }
  503. }
  504. }
  505. }
  506. else if(ID == 6) //shipyard
  507. {
  508. const TerrainTile *tile = getTile(t->bestLocation(), false);
  509. if(!tile || tile->tertype != TerrainTile::water )
  510. ret = EBuildingState::NO_WATER; //lack of water
  511. }
  512. if(t->hasBuilt(ID)) //already built
  513. ret = EBuildingState::ALREADY_PRESENT;
  514. return ret;
  515. }
  516. std::set<int> CGameInfoCallback::getBuildingRequiments( const CGTownInstance *t, int ID )
  517. {
  518. ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", std::set<int>());
  519. std::set<int> used;
  520. used.insert(ID);
  521. auto reqs = t->town->buildings[ID]->requirements;
  522. bool found;
  523. do
  524. {
  525. found = false;
  526. for(auto i=reqs.begin();i!=reqs.end();i++)
  527. {
  528. if(used.find(*i)==used.end()) //we haven't added requirements for this building
  529. {
  530. found = true;
  531. auto & requires = t->town->buildings[*i]->requirements;
  532. used.insert(*i);
  533. for(auto j = requires.begin(); j!= requires.end(); j++)
  534. reqs.insert(*j);//creating full list of requirements
  535. }
  536. }
  537. }
  538. while (found);
  539. return reqs;
  540. }
  541. const CMapHeader * CGameInfoCallback::getMapHeader() const
  542. {
  543. return gs->map;
  544. }
  545. bool CGameInfoCallback::hasAccess(int playerId) const
  546. {
  547. return player < 0 || gs->getPlayerRelations( playerId, player );
  548. }
  549. int CGameInfoCallback::getPlayerStatus(int player) const
  550. {
  551. const PlayerState *ps = gs->getPlayer(player, false);
  552. if(!ps)
  553. return -1;
  554. return ps->status;
  555. }
  556. std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
  557. {
  558. return "GOSSIP TEST";
  559. }
  560. int CGameInfoCallback::getPlayerRelations( ui8 color1, ui8 color2 ) const
  561. {
  562. return gs->getPlayerRelations(color1, color2);
  563. }
  564. bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
  565. {
  566. return !obj || hasAccess(obj->tempOwner);
  567. }
  568. int CGameInfoCallback::getHeroCount( int player, bool includeGarrisoned ) const
  569. {
  570. int ret = 0;
  571. const PlayerState *p = gs->getPlayer(player);
  572. ERROR_RET_VAL_IF(!p, "No such player!", -1);
  573. if(includeGarrisoned)
  574. return p->heroes.size();
  575. else
  576. for(ui32 i = 0; i < p->heroes.size(); i++)
  577. if(!p->heroes[i]->inTownGarrison)
  578. ret++;
  579. return ret;
  580. }
  581. bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
  582. {
  583. if(canGetFullInfo(obj))
  584. return true;
  585. const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
  586. const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
  587. return visitor->ID == GameConstants::HEROI_TYPE && canGetFullInfo(visitor); //owned or allied hero is a visitor
  588. }
  589. int CGameInfoCallback::getCurrentPlayer() const
  590. {
  591. return gs->currentPlayer;
  592. }
  593. CGameInfoCallback::CGameInfoCallback()
  594. {
  595. }
  596. CGameInfoCallback::CGameInfoCallback(CGameState *GS, int Player)
  597. {
  598. gs = GS;
  599. player = Player;
  600. }
  601. const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
  602. {
  603. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  604. return gs->getPlayerTeam(player)->fogOfWarMap;
  605. }
  606. int CPlayerSpecificInfoCallback::howManyTowns() const
  607. {
  608. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  609. ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
  610. return CGameInfoCallback::howManyTowns(player);
  611. }
  612. std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
  613. {
  614. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  615. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  616. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  617. {
  618. for (size_t j = 0; j < (*i).second.towns.size(); ++j)
  619. {
  620. if ((*i).first==player
  621. || (isVisible((*i).second.towns[j],player) && !onlyOur))
  622. {
  623. ret.push_back((*i).second.towns[j]);
  624. }
  625. }
  626. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  627. return ret;
  628. }
  629. std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
  630. {
  631. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  632. std::vector < const CGHeroInstance *> ret;
  633. for(size_t i=0;i<gs->map->heroes.size();i++)
  634. {
  635. if( (gs->map->heroes[i]->tempOwner==player) ||
  636. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  637. {
  638. ret.push_back(gs->map->heroes[i]);
  639. }
  640. }
  641. return ret;
  642. }
  643. int CPlayerSpecificInfoCallback::getMyColor() const
  644. {
  645. return player;
  646. }
  647. int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
  648. {
  649. if (hero->inTownGarrison && !includeGarrisoned)
  650. return -1;
  651. size_t index = 0;
  652. auto & heroes = gs->players[player].heroes;
  653. for (auto curHero= heroes.begin(); curHero!=heroes.end(); curHero++)
  654. {
  655. if (includeGarrisoned || !(*curHero)->inTownGarrison)
  656. index++;
  657. if (*curHero == hero)
  658. return index;
  659. }
  660. return -1;
  661. }
  662. int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
  663. {
  664. if (CGObelisk::obeliskCount == 0)
  665. {
  666. outKnownRatio = 0.0;
  667. }
  668. else
  669. {
  670. outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(player)->id]) / CGObelisk::obeliskCount;
  671. }
  672. return gs->map->grailPos;
  673. }
  674. std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
  675. {
  676. std::vector < const CGObjectInstance * > ret;
  677. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->objects)
  678. {
  679. if(obj && obj->tempOwner == player)
  680. ret.push_back(obj);
  681. }
  682. return ret;
  683. }
  684. std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
  685. {
  686. std::vector < const CGDwelling * > ret;
  687. BOOST_FOREACH(CGDwelling * dw, gs->getPlayer(player)->dwellings)
  688. {
  689. ret.push_back(dw);
  690. }
  691. return ret;
  692. }
  693. std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
  694. {
  695. std::vector <QuestInfo> ret;
  696. BOOST_FOREACH (auto quest, gs->getPlayer(player)->quests)
  697. {
  698. ret.push_back (quest);
  699. }
  700. return ret;
  701. }
  702. int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
  703. {
  704. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  705. ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
  706. return getHeroCount(player,includeGarrisoned);
  707. }
  708. const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
  709. {
  710. const PlayerState *p = getPlayer(player);
  711. ERROR_RET_VAL_IF(!p, "No player info", NULL);
  712. if (!includeGarrisoned)
  713. {
  714. for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
  715. if(p->heroes[i]->inTownGarrison)
  716. serialId++;
  717. }
  718. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", NULL);
  719. return p->heroes[serialId];
  720. }
  721. const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
  722. {
  723. const PlayerState *p = getPlayer(player);
  724. ERROR_RET_VAL_IF(!p, "No player info", NULL);
  725. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", NULL);
  726. return p->towns[serialId];
  727. }
  728. int CPlayerSpecificInfoCallback::getResourceAmount(int type) const
  729. {
  730. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  731. ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
  732. return getResource(player, type);
  733. }
  734. TResources CPlayerSpecificInfoCallback::getResourceAmount() const
  735. {
  736. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  737. ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", TResources());
  738. return gs->players[player].resources;
  739. }
  740. CGHeroInstance *CNonConstInfoCallback::getHero(int objid)
  741. {
  742. return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
  743. }
  744. CGTownInstance *CNonConstInfoCallback::getTown(int objid)
  745. {
  746. return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
  747. }
  748. TeamState *CNonConstInfoCallback::getTeam(ui8 teamID)
  749. {
  750. return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
  751. }
  752. TeamState *CNonConstInfoCallback::getPlayerTeam(ui8 color)
  753. {
  754. return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
  755. }
  756. PlayerState * CNonConstInfoCallback::getPlayer( ui8 color, bool verbose )
  757. {
  758. return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
  759. }
  760. const TeamState * CGameInfoCallback::getTeam( ui8 teamID ) const
  761. {
  762. ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << int(teamID), NULL);
  763. const TeamState *ret = &gs->teams[teamID];
  764. ERROR_RET_VAL_IF(player != -1 && !vstd::contains(ret->players, player), "Illegal attempt to access team data!", NULL);
  765. return ret;
  766. }
  767. const TeamState * CGameInfoCallback::getPlayerTeam( ui8 teamID ) const
  768. {
  769. const PlayerState * ps = getPlayer(teamID);
  770. if (ps)
  771. return getTeam(ps->team);
  772. return NULL;
  773. }
  774. const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
  775. {
  776. BOOST_FOREACH(const CGHeroInstance *h, gs->map->heroes)
  777. if(h->subID == subid)
  778. return h;
  779. return NULL;
  780. }
  781. int CGameInfoCallback::getLocalPlayer() const
  782. {
  783. return getCurrentPlayer();
  784. }
  785. bool CGameInfoCallback::isInTheMap(const int3 &pos) const
  786. {
  787. return gs->map->isInTheMap(pos);
  788. }
  789. void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
  790. {
  791. commitPackage(iw);
  792. }
  793. void IGameEventRealizer::showInfoDialog(const std::string &msg, int player)
  794. {
  795. InfoWindow iw;
  796. iw.player = player;
  797. iw.text << msg;
  798. showInfoDialog(&iw);
  799. }
  800. void IGameEventRealizer::setObjProperty(int objid, int prop, si64 val)
  801. {
  802. SetObjectProperty sob;
  803. sob.id = objid;
  804. sob.what = prop;
  805. sob.val = static_cast<ui32>(val);
  806. commitPackage(&sob);
  807. }
  808. const CGObjectInstance * IGameCallback::putNewObject(int ID, int subID, int3 pos)
  809. {
  810. NewObject no;
  811. no.ID = ID; //creature
  812. no.subID= subID;
  813. no.pos = pos;
  814. commitPackage(&no);
  815. return getObj(no.id); //id field will be filled during applying on gs
  816. }
  817. const CGCreature * IGameCallback::putNewMonster(int creID, int count, int3 pos)
  818. {
  819. const CGObjectInstance *m = putNewObject(54, creID, pos);
  820. setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
  821. setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
  822. return dynamic_cast<const CGCreature*>(m);
  823. }