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- // ****************************************************************************
- // * This file is part of the xBRZ project. It is distributed under *
- // * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 *
- // * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
- // * *
- // * Additionally and as a special exception, the author gives permission *
- // * to link the code of this program with the following libraries *
- // * (or with modified versions that use the same licenses), and distribute *
- // * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
- // * You must obey the GNU General Public License in all respects for all of *
- // * the code used other than MAME, FreeFileSync, Snes9x, ePSXe. *
- // * If you modify this file, you may extend this exception to your version *
- // * of the file, but you are not obligated to do so. If you do not wish to *
- // * do so, delete this exception statement from your version. *
- // ****************************************************************************
- #include "xbrz.h"
- #include <cassert>
- #include <vector>
- #include <algorithm>
- #include <cmath> //std::sqrt
- #include "xbrz_tools.h"
- using namespace xbrz;
- namespace
- {
- template <unsigned int M, unsigned int N> inline
- uint32_t gradientRGB(uint32_t pixFront, uint32_t pixBack) //blend front color with opacity M / N over opaque background: https://en.wikipedia.org/wiki/Alpha_compositing#Alpha_blending
- {
- static_assert(0 < M && M < N && N <= 1000);
- auto calcColor = [](unsigned char colFront, unsigned char colBack) -> unsigned char { return (colFront * M + colBack * (N - M)) / N; };
- return makePixel(calcColor(getRed (pixFront), getRed (pixBack)),
- calcColor(getGreen(pixFront), getGreen(pixBack)),
- calcColor(getBlue (pixFront), getBlue (pixBack)));
- }
- template <unsigned int M, unsigned int N> inline
- uint32_t gradientARGB(uint32_t pixFront, uint32_t pixBack) //find intermediate color between two colors with alpha channels (=> NO alpha blending!!!)
- {
- static_assert(0 < M && M < N && N <= 1000);
- const unsigned int weightFront = getAlpha(pixFront) * M;
- const unsigned int weightBack = getAlpha(pixBack) * (N - M);
- const unsigned int weightSum = weightFront + weightBack;
- if (weightSum == 0)
- return 0;
- auto calcColor = [=](unsigned char colFront, unsigned char colBack)
- {
- return static_cast<unsigned char>((colFront * weightFront + colBack * weightBack) / weightSum);
- };
- return makePixel(static_cast<unsigned char>(weightSum / N),
- calcColor(getRed (pixFront), getRed (pixBack)),
- calcColor(getGreen(pixFront), getGreen(pixBack)),
- calcColor(getBlue (pixFront), getBlue (pixBack)));
- }
- //inline
- //double fastSqrt(double n)
- //{
- // __asm //speeds up xBRZ by about 9% compared to std::sqrt which internally uses the same assembler instructions but adds some "fluff"
- // {
- // fld n
- // fsqrt
- // }
- //}
- //
- #ifdef _MSC_VER
- #define FORCE_INLINE __forceinline
- #elif defined __GNUC__
- #define FORCE_INLINE __attribute__((always_inline)) inline
- #else
- #define FORCE_INLINE inline
- #endif
- enum RotationDegree //clock-wise
- {
- ROT_0,
- ROT_90,
- ROT_180,
- ROT_270
- };
- //calculate input matrix coordinates after rotation at compile time
- template <RotationDegree rotDeg, size_t I, size_t J, size_t N>
- struct MatrixRotation;
- template <size_t I, size_t J, size_t N>
- struct MatrixRotation<ROT_0, I, J, N>
- {
- static const size_t I_old = I;
- static const size_t J_old = J;
- };
- template <RotationDegree rotDeg, size_t I, size_t J, size_t N> //(i, j) = (row, col) indices, N = size of (square) matrix
- struct MatrixRotation
- {
- static const size_t I_old = N - 1 - MatrixRotation<static_cast<RotationDegree>(rotDeg - 1), I, J, N>::J_old; //old coordinates before rotation!
- static const size_t J_old = MatrixRotation<static_cast<RotationDegree>(rotDeg - 1), I, J, N>::I_old; //
- };
- template <size_t N, RotationDegree rotDeg>
- class OutputMatrix
- {
- public:
- OutputMatrix(uint32_t* out, int outWidth) : //access matrix area, top-left at position "out" for image with given width
- out_(out),
- outWidth_(outWidth) {}
- template <size_t I, size_t J>
- uint32_t& ref() const
- {
- static const size_t I_old = MatrixRotation<rotDeg, I, J, N>::I_old;
- static const size_t J_old = MatrixRotation<rotDeg, I, J, N>::J_old;
- return *(out_ + J_old + I_old * outWidth_);
- }
- private:
- uint32_t* out_;
- const int outWidth_;
- };
- template <class T> inline
- T square(T value) { return value * value; }
- #if 0
- inline
- double distRGB(uint32_t pix1, uint32_t pix2)
- {
- const double r_diff = static_cast<int>(getRed (pix1)) - getRed (pix2);
- const double g_diff = static_cast<int>(getGreen(pix1)) - getGreen(pix2);
- const double b_diff = static_cast<int>(getBlue (pix1)) - getBlue (pix2);
- //euklidean RGB distance
- return std::sqrt(square(r_diff) + square(g_diff) + square(b_diff));
- }
- #endif
- inline
- double distYCbCr(uint32_t pix1, uint32_t pix2, double lumaWeight)
- {
- //https://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.601_conversion
- //YCbCr conversion is a matrix multiplication => take advantage of linearity by subtracting first!
- const int r_diff = static_cast<int>(getRed (pix1)) - getRed (pix2); //we may delay division by 255 to after matrix multiplication
- const int g_diff = static_cast<int>(getGreen(pix1)) - getGreen(pix2); //
- const int b_diff = static_cast<int>(getBlue (pix1)) - getBlue (pix2); //substraction for int is noticeable faster than for double!
- //const double k_b = 0.0722; //ITU-R BT.709 conversion
- //const double k_r = 0.2126; //
- const double k_b = 0.0593; //ITU-R BT.2020 conversion
- const double k_r = 0.2627; //
- const double k_g = 1 - k_b - k_r;
- const double scale_b = 0.5 / (1 - k_b);
- const double scale_r = 0.5 / (1 - k_r);
- const double y = k_r * r_diff + k_g * g_diff + k_b * b_diff; //[!], analog YCbCr!
- const double c_b = scale_b * (b_diff - y);
- const double c_r = scale_r * (r_diff - y);
- //we skip division by 255 to have similar range like other distance functions
- return std::sqrt(square(lumaWeight * y) + square(c_b) + square(c_r));
- }
- inline
- double distYCbCrBuffered(uint32_t pix1, uint32_t pix2)
- {
- //30% perf boost compared to plain distYCbCr()!
- //consumes 64 MB memory; using double is only 2% faster, but takes 128 MB
- static const std::vector<float> diffToDist = []
- {
- std::vector<float> tmp;
- for (uint32_t i = 0; i < 256 * 256 * 256; ++i) //startup time: 114 ms on Intel Core i5 (four cores)
- {
- const int r_diff = static_cast<signed char>(getByte<2>(i)) * 2;
- const int g_diff = static_cast<signed char>(getByte<1>(i)) * 2;
- const int b_diff = static_cast<signed char>(getByte<0>(i)) * 2;
- const double k_b = 0.0593; //ITU-R BT.2020 conversion
- const double k_r = 0.2627; //
- const double k_g = 1 - k_b - k_r;
- const double scale_b = 0.5 / (1 - k_b);
- const double scale_r = 0.5 / (1 - k_r);
- const double y = k_r * r_diff + k_g * g_diff + k_b * b_diff; //[!], analog YCbCr!
- const double c_b = scale_b * (b_diff - y);
- const double c_r = scale_r * (r_diff - y);
- tmp.push_back(static_cast<float>(std::sqrt(square(y) + square(c_b) + square(c_r))));
- }
- return tmp;
- }();
- //if (pix1 == pix2) -> 8% perf degradation!
- // return 0;
- //if (pix1 < pix2)
- // std::swap(pix1, pix2); -> 30% perf degradation!!!
- const int r_diff = static_cast<int>(getRed (pix1)) - getRed (pix2);
- const int g_diff = static_cast<int>(getGreen(pix1)) - getGreen(pix2);
- const int b_diff = static_cast<int>(getBlue (pix1)) - getBlue (pix2);
- const size_t index = (static_cast<unsigned char>(r_diff / 2) << 16) | //slightly reduce precision (division by 2) to squeeze value into single byte
- (static_cast<unsigned char>(g_diff / 2) << 8) |
- (static_cast<unsigned char>(b_diff / 2));
- #if 0 //attention: the following calculation creates an asymmetric color distance!!! (e.g. r_diff=46 will be unpacked as 45, but r_diff=-46 unpacks to -47
- const size_t index = (((r_diff + 0xFF) / 2) << 16) | //slightly reduce precision (division by 2) to squeeze value into single byte
- (((g_diff + 0xFF) / 2) << 8) |
- (( b_diff + 0xFF) / 2);
- #endif
- return diffToDist[index];
- }
- #if defined _MSC_VER && !defined NDEBUG
- const int debugPixelX = -1;
- const int debugPixelY = 58;
- thread_local bool breakIntoDebugger = false;
- #endif
- enum BlendType
- {
- BLEND_NONE = 0,
- BLEND_NORMAL, //a normal indication to blend
- BLEND_DOMINANT, //a strong indication to blend
- //attention: BlendType must fit into the value range of 2 bit!!!
- };
- struct BlendResult
- {
- BlendType
- /**/blend_f, blend_g,
- /**/blend_j, blend_k;
- };
- struct Kernel_3x3
- {
- uint32_t
- a, b, c,
- d, e, f,
- g, h, i;
- };
- struct Kernel_4x4 //kernel for preprocessing step
- {
- uint32_t
- a, b, c, //
- e, f, g, // support reinterpret_cast from Kernel_4x4 => Kernel_3x3
- i, j, k, //
- m, n, o,
- d, h, l, p;
- };
- /* input kernel area naming convention:
- -----------------
- | A | B | C | D |
- |---|---|---|---|
- | E | F | G | H | evaluate the four corners between F, G, J, K
- |---|---|---|---| input pixel is at position F
- | I | J | K | L |
- |---|---|---|---|
- | M | N | O | P |
- -----------------
- */
- template <class ColorDistance>
- FORCE_INLINE //detect blend direction
- BlendResult preProcessCorners(const Kernel_4x4& ker, const xbrz::ScalerCfg& cfg) //result: F, G, J, K corners of "GradientType"
- {
- #if defined _MSC_VER && !defined NDEBUG
- if (breakIntoDebugger)
- __debugbreak(); //__asm int 3;
- #endif
- BlendResult result = {};
- if ((ker.f == ker.g &&
- ker.j == ker.k) ||
- (ker.f == ker.j &&
- ker.g == ker.k))
- return result;
- auto dist = [&](uint32_t pix1, uint32_t pix2) { return ColorDistance::dist(pix1, pix2, cfg.luminanceWeight); };
- double jg = dist(ker.i, ker.f) + dist(ker.f, ker.c) + dist(ker.n, ker.k) + dist(ker.k, ker.h) + cfg.centerDirectionBias * dist(ker.j, ker.g);
- double fk = dist(ker.e, ker.j) + dist(ker.j, ker.o) + dist(ker.b, ker.g) + dist(ker.g, ker.l) + cfg.centerDirectionBias * dist(ker.f, ker.k);
- if (jg < fk) //test sample: 70% of values max(jg, fk) / min(jg, fk) are between 1.1 and 3.7 with median being 1.8
- {
- const bool dominantGradient = cfg.dominantDirectionThreshold * jg < fk;
- if (ker.f != ker.g && ker.f != ker.j)
- result.blend_f = dominantGradient ? BLEND_DOMINANT : BLEND_NORMAL;
- if (ker.k != ker.j && ker.k != ker.g)
- result.blend_k = dominantGradient ? BLEND_DOMINANT : BLEND_NORMAL;
- }
- else if (fk < jg)
- {
- const bool dominantGradient = cfg.dominantDirectionThreshold * fk < jg;
- if (ker.j != ker.f && ker.j != ker.k)
- result.blend_j = dominantGradient ? BLEND_DOMINANT : BLEND_NORMAL;
- if (ker.g != ker.f && ker.g != ker.k)
- result.blend_g = dominantGradient ? BLEND_DOMINANT : BLEND_NORMAL;
- }
- return result;
- }
- #define DEF_GETTER(x) template <RotationDegree rotDeg> uint32_t inline get_##x(const Kernel_3x3& ker) { return ker.x; }
- //we cannot and NEED NOT write "ker.##x" since ## concatenates preprocessor tokens but "." is not a token
- DEF_GETTER(a) DEF_GETTER(b) DEF_GETTER(c)
- DEF_GETTER(d) DEF_GETTER(e) DEF_GETTER(f)
- DEF_GETTER(g) DEF_GETTER(h) DEF_GETTER(i)
- #undef DEF_GETTER
- #define DEF_GETTER(x, y) template <> inline uint32_t get_##x<ROT_90>(const Kernel_3x3& ker) { return ker.y; }
- DEF_GETTER(a, g) DEF_GETTER(b, d) DEF_GETTER(c, a)
- DEF_GETTER(d, h) DEF_GETTER(e, e) DEF_GETTER(f, b)
- DEF_GETTER(g, i) DEF_GETTER(h, f) DEF_GETTER(i, c)
- #undef DEF_GETTER
- #define DEF_GETTER(x, y) template <> inline uint32_t get_##x<ROT_180>(const Kernel_3x3& ker) { return ker.y; }
- DEF_GETTER(a, i) DEF_GETTER(b, h) DEF_GETTER(c, g)
- DEF_GETTER(d, f) DEF_GETTER(e, e) DEF_GETTER(f, d)
- DEF_GETTER(g, c) DEF_GETTER(h, b) DEF_GETTER(i, a)
- #undef DEF_GETTER
- #define DEF_GETTER(x, y) template <> inline uint32_t get_##x<ROT_270>(const Kernel_3x3& ker) { return ker.y; }
- DEF_GETTER(a, c) DEF_GETTER(b, f) DEF_GETTER(c, i)
- DEF_GETTER(d, b) DEF_GETTER(e, e) DEF_GETTER(f, h)
- DEF_GETTER(g, a) DEF_GETTER(h, d) DEF_GETTER(i, g)
- #undef DEF_GETTER
- //compress four blend types into a single byte
- //inline BlendType getTopL (unsigned char b) { return static_cast<BlendType>(0x3 & b); }
- inline BlendType getTopR (unsigned char b) { return static_cast<BlendType>(0x3 & (b >> 2)); }
- inline BlendType getBottomR(unsigned char b) { return static_cast<BlendType>(0x3 & (b >> 4)); }
- inline BlendType getBottomL(unsigned char b) { return static_cast<BlendType>(0x3 & (b >> 6)); }
- inline void clearAddTopL(unsigned char& b, BlendType bt) { b = static_cast<unsigned char>(bt); }
- inline void addTopR (unsigned char& b, BlendType bt) { b |= (bt << 2); } //buffer is assumed to be initialized before preprocessing!
- inline void addBottomR (unsigned char& b, BlendType bt) { b |= (bt << 4); } //e.g. via clearAddTopL()
- inline void addBottomL (unsigned char& b, BlendType bt) { b |= (bt << 6); } //
- inline bool blendingNeeded(unsigned char b)
- {
- static_assert(BLEND_NONE == 0);
- return b != 0;
- }
- template <RotationDegree rotDeg> inline
- unsigned char rotateBlendInfo(unsigned char b) { return b; }
- template <> inline unsigned char rotateBlendInfo<ROT_90 >(unsigned char b) { return ((b << 2) | (b >> 6)) & 0xff; }
- template <> inline unsigned char rotateBlendInfo<ROT_180>(unsigned char b) { return ((b << 4) | (b >> 4)) & 0xff; }
- template <> inline unsigned char rotateBlendInfo<ROT_270>(unsigned char b) { return ((b << 6) | (b >> 2)) & 0xff; }
- /* input kernel area naming convention:
- -------------
- | A | B | C |
- |---|---|---|
- | D | E | F | input pixel is at position E
- |---|---|---|
- | G | H | I |
- -------------
- */
- template <class Scaler, class ColorDistance, RotationDegree rotDeg>
- FORCE_INLINE //perf: quite worth it!
- void blendPixel(const Kernel_3x3& ker,
- uint32_t* target, int trgWidth,
- unsigned char blendInfo, //result of preprocessing all four corners of pixel "e"
- const xbrz::ScalerCfg& cfg)
- {
- //#define a get_a<rotDeg>(ker)
- #define b get_b<rotDeg>(ker)
- #define c get_c<rotDeg>(ker)
- #define d get_d<rotDeg>(ker)
- #define e get_e<rotDeg>(ker)
- #define f get_f<rotDeg>(ker)
- #define g get_g<rotDeg>(ker)
- #define h get_h<rotDeg>(ker)
- #define i get_i<rotDeg>(ker)
- #if defined _MSC_VER && !defined NDEBUG
- if (breakIntoDebugger)
- __debugbreak(); //__asm int 3;
- #endif
- const unsigned char blend = rotateBlendInfo<rotDeg>(blendInfo);
- if (getBottomR(blend) >= BLEND_NORMAL)
- {
- auto eq = [&](uint32_t pix1, uint32_t pix2) { return ColorDistance::dist(pix1, pix2, cfg.luminanceWeight) < cfg.equalColorTolerance; };
- auto dist = [&](uint32_t pix1, uint32_t pix2) { return ColorDistance::dist(pix1, pix2, cfg.luminanceWeight); };
- const bool doLineBlend = [&]() -> bool
- {
- if (getBottomR(blend) >= BLEND_DOMINANT)
- return true;
- //make sure there is no second blending in an adjacent rotation for this pixel: handles insular pixels, mario eyes
- if (getTopR(blend) != BLEND_NONE && !eq(e, g)) //but support double-blending for 90° corners
- return false;
- if (getBottomL(blend) != BLEND_NONE && !eq(e, c))
- return false;
- //no full blending for L-shapes; blend corner only (handles "mario mushroom eyes")
- if (!eq(e, i) && eq(g, h) && eq(h, i) && eq(i, f) && eq(f, c))
- return false;
- return true;
- }();
- const uint32_t px = dist(e, f) <= dist(e, h) ? f : h; //choose most similar color
- OutputMatrix<Scaler::scale, rotDeg> out(target, trgWidth);
- if (doLineBlend)
- {
- const double fg = dist(f, g); //test sample: 70% of values max(fg, hc) / min(fg, hc) are between 1.1 and 3.7 with median being 1.9
- const double hc = dist(h, c); //
- const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g;
- const bool haveSteepLine = cfg.steepDirectionThreshold * hc <= fg && e != c && b != c;
- if (haveShallowLine)
- {
- if (haveSteepLine)
- Scaler::blendLineSteepAndShallow(px, out);
- else
- Scaler::blendLineShallow(px, out);
- }
- else
- {
- if (haveSteepLine)
- Scaler::blendLineSteep(px, out);
- else
- Scaler::blendLineDiagonal(px, out);
- }
- }
- else
- Scaler::blendCorner(px, out);
- }
- //#undef a
- #undef b
- #undef c
- #undef d
- #undef e
- #undef f
- #undef g
- #undef h
- #undef i
- }
- class OobReaderTransparent
- {
- public:
- OobReaderTransparent(const uint32_t* src, int srcWidth, int srcHeight, int y) :
- s_m1(0 <= y - 1 && y - 1 < srcHeight ? src + srcWidth * (y - 1) : nullptr),
- s_0 (0 <= y && y < srcHeight ? src + srcWidth * y : nullptr),
- s_p1(0 <= y + 1 && y + 1 < srcHeight ? src + srcWidth * (y + 1) : nullptr),
- s_p2(0 <= y + 2 && y + 2 < srcHeight ? src + srcWidth * (y + 2) : nullptr),
- srcWidth_(srcWidth) {}
- void readDhlp(Kernel_4x4& ker, int x) const //(x, y) is at kernel position F
- {
- [[likely]] if (const int x_p2 = x + 2; 0 <= x_p2 && x_p2 < srcWidth_)
- {
- ker.d = s_m1 ? s_m1[x_p2] : 0;
- ker.h = s_0 ? s_0 [x_p2] : 0;
- ker.l = s_p1 ? s_p1[x_p2] : 0;
- ker.p = s_p2 ? s_p2[x_p2] : 0;
- }
- else
- {
- ker.d = 0;
- ker.h = 0;
- ker.l = 0;
- ker.p = 0;
- }
- }
- private:
- const uint32_t* const s_m1;
- const uint32_t* const s_0;
- const uint32_t* const s_p1;
- const uint32_t* const s_p2;
- const int srcWidth_;
- };
- class OobReaderDuplicate
- {
- public:
- OobReaderDuplicate(const uint32_t* src, int srcWidth, int srcHeight, int y) :
- s_m1(src + srcWidth * std::clamp(y - 1, 0, srcHeight - 1)),
- s_0 (src + srcWidth * std::clamp(y, 0, srcHeight - 1)),
- s_p1(src + srcWidth * std::clamp(y + 1, 0, srcHeight - 1)),
- s_p2(src + srcWidth * std::clamp(y + 2, 0, srcHeight - 1)),
- srcWidth_(srcWidth) {}
- void readDhlp(Kernel_4x4& ker, int x) const //(x, y) is at kernel position F
- {
- const int x_p2 = std::clamp(x + 2, 0, srcWidth_ - 1);
- ker.d = s_m1[x_p2];
- ker.h = s_0 [x_p2];
- ker.l = s_p1[x_p2];
- ker.p = s_p2[x_p2];
- }
- private:
- const uint32_t* const s_m1;
- const uint32_t* const s_0;
- const uint32_t* const s_p1;
- const uint32_t* const s_p2;
- const int srcWidth_;
- };
- template <class Scaler, class ColorDistance, class OobReader> //scaler policy: see "Scaler2x" reference implementation
- void scaleImage(const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight, const xbrz::ScalerCfg& cfg, int yFirst, int yLast)
- {
- yFirst = std::max(yFirst, 0);
- yLast = std::min(yLast, srcHeight);
- if (yFirst >= yLast || srcWidth <= 0)
- return;
- const int trgWidth = srcWidth * Scaler::scale;
- //(ab)use space of "sizeof(uint32_t) * srcWidth * Scaler::scale" at the end of the image as temporary
- //buffer for "on the fly preprocessing" without risk of accidental overwriting before accessing
- unsigned char* const preProcBuf = reinterpret_cast<unsigned char*>(trg + yLast * Scaler::scale * trgWidth) - srcWidth;
- //initialize preprocessing buffer for first row of current stripe: detect upper left and right corner blending
- //this cannot be optimized for adjacent processing stripes; we must not allow for a memory race condition!
- {
- const OobReader oobReader(src, srcWidth, srcHeight, yFirst - 1);
- //initialize at position x = -1
- Kernel_4x4 ker4 = {};
- oobReader.readDhlp(ker4, -4); //hack: read a, e, i, m at x = -1
- ker4.a = ker4.d;
- ker4.e = ker4.h;
- ker4.i = ker4.l;
- ker4.m = ker4.p;
- oobReader.readDhlp(ker4, -3);
- ker4.b = ker4.d;
- ker4.f = ker4.h;
- ker4.j = ker4.l;
- ker4.n = ker4.p;
- oobReader.readDhlp(ker4, -2);
- ker4.c = ker4.d;
- ker4.g = ker4.h;
- ker4.k = ker4.l;
- ker4.o = ker4.p;
- oobReader.readDhlp(ker4, -1);
- {
- const BlendResult res = preProcessCorners<ColorDistance>(ker4, cfg);
- clearAddTopL(preProcBuf[0], res.blend_k); //set 1st known corner for (0, yFirst)
- }
- for (int x = 0; x < srcWidth; ++x)
- {
- ker4.a = ker4.b; //shift previous kernel to the left
- ker4.e = ker4.f; // -----------------
- ker4.i = ker4.j; // | A | B | C | D |
- ker4.m = ker4.n; // |---|---|---|---|
- /**/ // | E | F | G | H | (x, yFirst - 1) is at position F
- ker4.b = ker4.c; // |---|---|---|---|
- ker4.f = ker4.g; // | I | J | K | L |
- ker4.j = ker4.k; // |---|---|---|---|
- ker4.n = ker4.o; // | M | N | O | P |
- /**/ // -----------------
- ker4.c = ker4.d;
- ker4.g = ker4.h;
- ker4.k = ker4.l;
- ker4.o = ker4.p;
- oobReader.readDhlp(ker4, x);
- /* preprocessing blend result:
- ---------
- | F | G | evaluate corner between F, G, J, K
- |---+---| current input pixel is at position F
- | J | K |
- --------- */
- const BlendResult res = preProcessCorners<ColorDistance>(ker4, cfg);
- addTopR(preProcBuf[x], res.blend_j); //set 2nd known corner for (x, yFirst)
- if (x + 1 < srcWidth)
- clearAddTopL(preProcBuf[x + 1], res.blend_k); //set 1st known corner for (x + 1, yFirst)
- }
- }
- //------------------------------------------------------------------------------------
- for (int y = yFirst; y < yLast; ++y)
- {
- uint32_t* out = trg + Scaler::scale * y * trgWidth; //consider MT "striped" access
- const OobReader oobReader(src, srcWidth, srcHeight, y);
- //initialize at position x = -1
- Kernel_4x4 ker4 = {};
- oobReader.readDhlp(ker4, -4); //hack: read a, e, i, m at x = -1
- ker4.a = ker4.d;
- ker4.e = ker4.h;
- ker4.i = ker4.l;
- ker4.m = ker4.p;
- oobReader.readDhlp(ker4, -3);
- ker4.b = ker4.d;
- ker4.f = ker4.h;
- ker4.j = ker4.l;
- ker4.n = ker4.p;
- oobReader.readDhlp(ker4, -2);
- ker4.c = ker4.d;
- ker4.g = ker4.h;
- ker4.k = ker4.l;
- ker4.o = ker4.p;
- oobReader.readDhlp(ker4, -1);
- unsigned char blend_xy1 = 0; //corner blending for current (x, y + 1) position
- {
- const BlendResult res = preProcessCorners<ColorDistance>(ker4, cfg);
- clearAddTopL(blend_xy1, res.blend_k); //set 1st known corner for (0, y + 1) and buffer for use on next column
- addBottomL(preProcBuf[0], res.blend_g); //set 3rd known corner for (0, y)
- }
- for (int x = 0; x < srcWidth; ++x, out += Scaler::scale)
- {
- #if defined _MSC_VER && !defined NDEBUG
- breakIntoDebugger = debugPixelX == x && debugPixelY == y;
- #endif
- ker4.a = ker4.b; //shift previous kernel to the left
- ker4.e = ker4.f; // -----------------
- ker4.i = ker4.j; // | A | B | C | D |
- ker4.m = ker4.n; // |---|---|---|---|
- /**/ // | E | F | G | H | (x, y) is at position F
- ker4.b = ker4.c; // |---|---|---|---|
- ker4.f = ker4.g; // | I | J | K | L |
- ker4.j = ker4.k; // |---|---|---|---|
- ker4.n = ker4.o; // | M | N | O | P |
- /**/ // -----------------
- ker4.c = ker4.d;
- ker4.g = ker4.h;
- ker4.k = ker4.l;
- ker4.o = ker4.p;
- oobReader.readDhlp(ker4, x);
- //evaluate the four corners on bottom-right of current pixel
- unsigned char blend_xy = preProcBuf[x]; //for current (x, y) position
- {
- /* preprocessing blend result:
- ---------
- | F | G | evaluate corner between F, G, J, K
- |---+---| current input pixel is at position F
- | J | K |
- --------- */
- const BlendResult res = preProcessCorners<ColorDistance>(ker4, cfg);
- addBottomR(blend_xy, res.blend_f); //all four corners of (x, y) have been determined at this point due to processing sequence!
- addTopR(blend_xy1, res.blend_j); //set 2nd known corner for (x, y + 1)
- preProcBuf[x] = blend_xy1; //store on current buffer position for use on next row
- [[likely]] if (x + 1 < srcWidth)
- {
- //blend_xy1 -> blend_x1y1
- clearAddTopL(blend_xy1, res.blend_k); //set 1st known corner for (x + 1, y + 1) and buffer for use on next column
- addBottomL(preProcBuf[x + 1], res.blend_g); //set 3rd known corner for (x + 1, y)
- }
- }
- //fill block of size scale * scale with the given color
- fillBlock(out, trgWidth * sizeof(uint32_t), ker4.f, Scaler::scale, Scaler::scale);
- //place *after* preprocessing step, to not overwrite the results while processing the last pixel!
- //blend all four corners of current pixel
- if (blendingNeeded(blend_xy))
- {
- const auto& ker3 = reinterpret_cast<const Kernel_3x3&>(ker4); //"The Things We Do for Perf"
- blendPixel<Scaler, ColorDistance, ROT_0 >(ker3, out, trgWidth, blend_xy, cfg);
- blendPixel<Scaler, ColorDistance, ROT_90 >(ker3, out, trgWidth, blend_xy, cfg);
- blendPixel<Scaler, ColorDistance, ROT_180>(ker3, out, trgWidth, blend_xy, cfg);
- blendPixel<Scaler, ColorDistance, ROT_270>(ker3, out, trgWidth, blend_xy, cfg);
- }
- }
- }
- }
- //------------------------------------------------------------------------------------
- template <class ColorGradient>
- struct Scaler2x : public ColorGradient
- {
- static const int scale = 2;
- template <unsigned int M, unsigned int N> //bring template function into scope for GCC
- static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }
- template <class OutputMatrix>
- static void blendLineShallow(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
- alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
- }
- template <class OutputMatrix>
- static void blendLineSteep(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
- alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
- }
- template <class OutputMatrix>
- static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<1, 0>(), col);
- alphaGrad<1, 4>(out.template ref<0, 1>(), col);
- alphaGrad<5, 6>(out.template ref<1, 1>(), col); //[!] fixes 7/8 used in xBR
- }
- template <class OutputMatrix>
- static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 2>(out.template ref<1, 1>(), col);
- }
- template <class OutputMatrix>
- static void blendCorner(uint32_t col, OutputMatrix& out)
- {
- //model a round corner
- alphaGrad<21, 100>(out.template ref<1, 1>(), col); //exact: 1 - pi/4 = 0.2146018366
- }
- };
- template <class ColorGradient>
- struct Scaler3x : public ColorGradient
- {
- static const int scale = 3;
- template <unsigned int M, unsigned int N> //bring template function into scope for GCC
- static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }
- template <class OutputMatrix>
- static void blendLineShallow(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
- alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
- alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
- out.template ref<scale - 1, 2>() = col;
- }
- template <class OutputMatrix>
- static void blendLineSteep(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
- alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
- alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
- out.template ref<2, scale - 1>() = col;
- }
- template <class OutputMatrix>
- static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<2, 0>(), col);
- alphaGrad<1, 4>(out.template ref<0, 2>(), col);
- alphaGrad<3, 4>(out.template ref<2, 1>(), col);
- alphaGrad<3, 4>(out.template ref<1, 2>(), col);
- out.template ref<2, 2>() = col;
- }
- template <class OutputMatrix>
- static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 8>(out.template ref<1, 2>(), col); //conflict with other rotations for this odd scale
- alphaGrad<1, 8>(out.template ref<2, 1>(), col);
- alphaGrad<7, 8>(out.template ref<2, 2>(), col); //
- }
- template <class OutputMatrix>
- static void blendCorner(uint32_t col, OutputMatrix& out)
- {
- //model a round corner
- alphaGrad<45, 100>(out.template ref<2, 2>(), col); //exact: 0.4545939598
- //alphaGrad<7, 256>(out.template ref<2, 1>(), col); //0.02826017254 -> negligible + avoid conflicts with other rotations for this odd scale
- //alphaGrad<7, 256>(out.template ref<1, 2>(), col); //0.02826017254
- }
- };
- template <class ColorGradient>
- struct Scaler4x : public ColorGradient
- {
- static const int scale = 4;
- template <unsigned int M, unsigned int N> //bring template function into scope for GCC
- static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }
- template <class OutputMatrix>
- static void blendLineShallow(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
- alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
- alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
- alphaGrad<3, 4>(out.template ref<scale - 2, 3>(), col);
- out.template ref<scale - 1, 2>() = col;
- out.template ref<scale - 1, 3>() = col;
- }
- template <class OutputMatrix>
- static void blendLineSteep(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
- alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
- alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
- alphaGrad<3, 4>(out.template ref<3, scale - 2>(), col);
- out.template ref<2, scale - 1>() = col;
- out.template ref<3, scale - 1>() = col;
- }
- template <class OutputMatrix>
- static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<3, 4>(out.template ref<3, 1>(), col);
- alphaGrad<3, 4>(out.template ref<1, 3>(), col);
- alphaGrad<1, 4>(out.template ref<3, 0>(), col);
- alphaGrad<1, 4>(out.template ref<0, 3>(), col);
- alphaGrad<1, 3>(out.template ref<2, 2>(), col); //[!] fixes 1/4 used in xBR
- out.template ref<3, 3>() = col;
- out.template ref<3, 2>() = col;
- out.template ref<2, 3>() = col;
- }
- template <class OutputMatrix>
- static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 2>(out.template ref<scale - 1, scale / 2 >(), col);
- alphaGrad<1, 2>(out.template ref<scale - 2, scale / 2 + 1>(), col);
- out.template ref<scale - 1, scale - 1>() = col;
- }
- template <class OutputMatrix>
- static void blendCorner(uint32_t col, OutputMatrix& out)
- {
- //model a round corner
- alphaGrad<68, 100>(out.template ref<3, 3>(), col); //exact: 0.6848532563
- alphaGrad< 9, 100>(out.template ref<3, 2>(), col); //0.08677704501
- alphaGrad< 9, 100>(out.template ref<2, 3>(), col); //0.08677704501
- }
- };
- template <class ColorGradient>
- struct Scaler5x : public ColorGradient
- {
- static const int scale = 5;
- template <unsigned int M, unsigned int N> //bring template function into scope for GCC
- static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }
- template <class OutputMatrix>
- static void blendLineShallow(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
- alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
- alphaGrad<1, 4>(out.template ref<scale - 3, 4>(), col);
- alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
- alphaGrad<3, 4>(out.template ref<scale - 2, 3>(), col);
- out.template ref<scale - 1, 2>() = col;
- out.template ref<scale - 1, 3>() = col;
- out.template ref<scale - 1, 4>() = col;
- out.template ref<scale - 2, 4>() = col;
- }
- template <class OutputMatrix>
- static void blendLineSteep(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
- alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
- alphaGrad<1, 4>(out.template ref<4, scale - 3>(), col);
- alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
- alphaGrad<3, 4>(out.template ref<3, scale - 2>(), col);
- out.template ref<2, scale - 1>() = col;
- out.template ref<3, scale - 1>() = col;
- out.template ref<4, scale - 1>() = col;
- out.template ref<4, scale - 2>() = col;
- }
- template <class OutputMatrix>
- static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
- alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
- alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
- alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
- alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
- alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
- alphaGrad<2, 3>(out.template ref<3, 3>(), col);
- out.template ref<2, scale - 1>() = col;
- out.template ref<3, scale - 1>() = col;
- out.template ref<4, scale - 1>() = col;
- out.template ref<scale - 1, 2>() = col;
- out.template ref<scale - 1, 3>() = col;
- }
- template <class OutputMatrix>
- static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 8>(out.template ref<scale - 1, scale / 2 >(), col); //conflict with other rotations for this odd scale
- alphaGrad<1, 8>(out.template ref<scale - 2, scale / 2 + 1>(), col);
- alphaGrad<1, 8>(out.template ref<scale - 3, scale / 2 + 2>(), col); //
- alphaGrad<7, 8>(out.template ref<4, 3>(), col);
- alphaGrad<7, 8>(out.template ref<3, 4>(), col);
- out.template ref<4, 4>() = col;
- }
- template <class OutputMatrix>
- static void blendCorner(uint32_t col, OutputMatrix& out)
- {
- //model a round corner
- alphaGrad<86, 100>(out.template ref<4, 4>(), col); //exact: 0.8631434088
- alphaGrad<23, 100>(out.template ref<4, 3>(), col); //0.2306749731
- alphaGrad<23, 100>(out.template ref<3, 4>(), col); //0.2306749731
- //alphaGrad<1, 64>(out.template ref<4, 2>(), col); //0.01676812367 -> negligible + avoid conflicts with other rotations for this odd scale
- //alphaGrad<1, 64>(out.template ref<2, 4>(), col); //0.01676812367
- }
- };
- template <class ColorGradient>
- struct Scaler6x : public ColorGradient
- {
- static const int scale = 6;
- template <unsigned int M, unsigned int N> //bring template function into scope for GCC
- static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }
- template <class OutputMatrix>
- static void blendLineShallow(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
- alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
- alphaGrad<1, 4>(out.template ref<scale - 3, 4>(), col);
- alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
- alphaGrad<3, 4>(out.template ref<scale - 2, 3>(), col);
- alphaGrad<3, 4>(out.template ref<scale - 3, 5>(), col);
- out.template ref<scale - 1, 2>() = col;
- out.template ref<scale - 1, 3>() = col;
- out.template ref<scale - 1, 4>() = col;
- out.template ref<scale - 1, 5>() = col;
- out.template ref<scale - 2, 4>() = col;
- out.template ref<scale - 2, 5>() = col;
- }
- template <class OutputMatrix>
- static void blendLineSteep(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
- alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
- alphaGrad<1, 4>(out.template ref<4, scale - 3>(), col);
- alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
- alphaGrad<3, 4>(out.template ref<3, scale - 2>(), col);
- alphaGrad<3, 4>(out.template ref<5, scale - 3>(), col);
- out.template ref<2, scale - 1>() = col;
- out.template ref<3, scale - 1>() = col;
- out.template ref<4, scale - 1>() = col;
- out.template ref<5, scale - 1>() = col;
- out.template ref<4, scale - 2>() = col;
- out.template ref<5, scale - 2>() = col;
- }
- template <class OutputMatrix>
- static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
- alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
- alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
- alphaGrad<3, 4>(out.template ref<3, scale - 2>(), col);
- alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
- alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
- alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
- alphaGrad<3, 4>(out.template ref<scale - 2, 3>(), col);
- out.template ref<2, scale - 1>() = col;
- out.template ref<3, scale - 1>() = col;
- out.template ref<4, scale - 1>() = col;
- out.template ref<5, scale - 1>() = col;
- out.template ref<4, scale - 2>() = col;
- out.template ref<5, scale - 2>() = col;
- out.template ref<scale - 1, 2>() = col;
- out.template ref<scale - 1, 3>() = col;
- }
- template <class OutputMatrix>
- static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
- {
- alphaGrad<1, 2>(out.template ref<scale - 1, scale / 2 >(), col);
- alphaGrad<1, 2>(out.template ref<scale - 2, scale / 2 + 1>(), col);
- alphaGrad<1, 2>(out.template ref<scale - 3, scale / 2 + 2>(), col);
- out.template ref<scale - 2, scale - 1>() = col;
- out.template ref<scale - 1, scale - 1>() = col;
- out.template ref<scale - 1, scale - 2>() = col;
- }
- template <class OutputMatrix>
- static void blendCorner(uint32_t col, OutputMatrix& out)
- {
- //model a round corner
- alphaGrad<97, 100>(out.template ref<5, 5>(), col); //exact: 0.9711013910
- alphaGrad<42, 100>(out.template ref<4, 5>(), col); //0.4236372243
- alphaGrad<42, 100>(out.template ref<5, 4>(), col); //0.4236372243
- alphaGrad< 6, 100>(out.template ref<5, 3>(), col); //0.05652034508
- alphaGrad< 6, 100>(out.template ref<3, 5>(), col); //0.05652034508
- }
- };
- //------------------------------------------------------------------------------------
- struct ColorDistanceRGB
- {
- static double dist(uint32_t pix1, uint32_t pix2, double luminanceWeight)
- {
- return distYCbCrBuffered(pix1, pix2);
- //if (pix1 == pix2) //about 4% perf boost
- // return 0;
- //return distYCbCr(pix1, pix2, luminanceWeight);
- }
- };
- struct ColorDistanceARGB
- {
- static double dist(uint32_t pix1, uint32_t pix2, double luminanceWeight)
- {
- const double a1 = getAlpha(pix1) / 255.0 ;
- const double a2 = getAlpha(pix2) / 255.0 ;
- /*
- Requirements for a color distance handling alpha channel: with a1, a2 in [0, 1]
- 1. if a1 = a2, distance should be: a1 * distYCbCr()
- 2. if a1 = 0, distance should be: a2 * distYCbCr(black, white) = a2 * 255
- 3. if a1 = 1, ??? maybe: 255 * (1 - a2) + a2 * distYCbCr()
- */
- //return std::min(a1, a2) * distYCbCrBuffered(pix1, pix2) + 255 * abs(a1 - a2);
- //=> following code is 15% faster:
- const double d = distYCbCrBuffered(pix1, pix2);
- if (a1 < a2)
- return a1 * d + 255 * (a2 - a1);
- else
- return a2 * d + 255 * (a1 - a2);
- //alternative? return std::sqrt(a1 * a2 * square(distYCbCrBuffered(pix1, pix2)) + square(255 * (a1 - a2)));
- }
- };
- struct ColorDistanceUnbufferedARGB
- {
- static double dist(uint32_t pix1, uint32_t pix2, double luminanceWeight)
- {
- const double a1 = getAlpha(pix1) / 255.0 ;
- const double a2 = getAlpha(pix2) / 255.0 ;
- const double d = distYCbCr(pix1, pix2, luminanceWeight);
- if (a1 < a2)
- return a1 * d + 255 * (a2 - a1);
- else
- return a2 * d + 255 * (a1 - a2);
- }
- };
- struct ColorGradientRGB
- {
- template <unsigned int M, unsigned int N>
- static void alphaGrad(uint32_t& pixBack, uint32_t pixFront)
- {
- pixBack = gradientRGB<M, N>(pixFront, pixBack);
- }
- };
- struct ColorGradientARGB
- {
- template <unsigned int M, unsigned int N>
- static void alphaGrad(uint32_t& pixBack, uint32_t pixFront)
- {
- pixBack = gradientARGB<M, N>(pixFront, pixBack);
- }
- };
- }
- void xbrz::scale(size_t factor, const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight, ColorFormat colFmt, const xbrz::ScalerCfg& cfg, int yFirst, int yLast)
- {
- if (factor == 1)
- {
- std::copy(src + yFirst * srcWidth, src + yLast * srcWidth, trg);
- return;
- }
- static_assert(SCALE_FACTOR_MAX == 6);
- switch (colFmt)
- {
- case ColorFormat::RGB:
- switch (factor)
- {
- case 2:
- return scaleImage<Scaler2x<ColorGradientRGB>, ColorDistanceRGB, OobReaderDuplicate>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- case 3:
- return scaleImage<Scaler3x<ColorGradientRGB>, ColorDistanceRGB, OobReaderDuplicate>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- case 4:
- return scaleImage<Scaler4x<ColorGradientRGB>, ColorDistanceRGB, OobReaderDuplicate>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- case 5:
- return scaleImage<Scaler5x<ColorGradientRGB>, ColorDistanceRGB, OobReaderDuplicate>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- case 6:
- return scaleImage<Scaler6x<ColorGradientRGB>, ColorDistanceRGB, OobReaderDuplicate>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- }
- break;
- case ColorFormat::ARGB:
- switch (factor)
- {
- case 2:
- return scaleImage<Scaler2x<ColorGradientARGB>, ColorDistanceARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- case 3:
- return scaleImage<Scaler3x<ColorGradientARGB>, ColorDistanceARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- case 4:
- return scaleImage<Scaler4x<ColorGradientARGB>, ColorDistanceARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- case 5:
- return scaleImage<Scaler5x<ColorGradientARGB>, ColorDistanceARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- case 6:
- return scaleImage<Scaler6x<ColorGradientARGB>, ColorDistanceARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- }
- break;
- case ColorFormat::ARGB_UNBUFFERED:
- switch (factor)
- {
- case 2:
- return scaleImage<Scaler2x<ColorGradientARGB>, ColorDistanceUnbufferedARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- case 3:
- return scaleImage<Scaler3x<ColorGradientARGB>, ColorDistanceUnbufferedARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- case 4:
- return scaleImage<Scaler4x<ColorGradientARGB>, ColorDistanceUnbufferedARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- case 5:
- return scaleImage<Scaler5x<ColorGradientARGB>, ColorDistanceUnbufferedARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- case 6:
- return scaleImage<Scaler6x<ColorGradientARGB>, ColorDistanceUnbufferedARGB, OobReaderTransparent>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
- }
- break;
- }
- assert(false);
- }
- bool xbrz::equalColorTest(uint32_t col1, uint32_t col2, ColorFormat colFmt, double luminanceWeight, double equalColorTolerance)
- {
- switch (colFmt)
- {
- case ColorFormat::RGB:
- return ColorDistanceRGB::dist(col1, col2, luminanceWeight) < equalColorTolerance;
- case ColorFormat::ARGB:
- return ColorDistanceARGB::dist(col1, col2, luminanceWeight) < equalColorTolerance;
- case ColorFormat::ARGB_UNBUFFERED:
- return ColorDistanceUnbufferedARGB::dist(col1, col2, luminanceWeight) < equalColorTolerance;
- }
- assert(false);
- return false;
- }
- void xbrz::bilinearScale(const uint32_t* src, int srcWidth, int srcHeight,
- /**/ uint32_t* trg, int trgWidth, int trgHeight)
- {
- bilinearScale(src, srcWidth, srcHeight, srcWidth * sizeof(uint32_t),
- trg, trgWidth, trgHeight, trgWidth * sizeof(uint32_t),
- 0, trgHeight, [](uint32_t pix) { return pix; });
- }
- void xbrz::nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight,
- /**/ uint32_t* trg, int trgWidth, int trgHeight)
- {
- nearestNeighborScale(src, srcWidth, srcHeight, srcWidth * sizeof(uint32_t),
- trg, trgWidth, trgHeight, trgWidth * sizeof(uint32_t),
- 0, trgHeight, [](uint32_t pix) { return pix; });
- }
- #if 0
- //#include <ppl.h>
- void bilinearScaleCpu(const uint32_t* src, int srcWidth, int srcHeight,
- /**/ uint32_t* trg, int trgWidth, int trgHeight)
- {
- const int TASK_GRANULARITY = 16;
- concurrency::task_group tg;
- for (int i = 0; i < trgHeight; i += TASK_GRANULARITY)
- tg.run([=]
- {
- const int iLast = std::min(i + TASK_GRANULARITY, trgHeight);
- xbrz::bilinearScale(src, srcWidth, srcHeight, srcWidth * sizeof(uint32_t),
- trg, trgWidth, trgHeight, trgWidth * sizeof(uint32_t),
- i, iLast, [](uint32_t pix) { return pix; });
- });
- tg.wait();
- }
- //Perf: AMP vs CPU: merely ~10% shorter runtime (scaling 1280x800 -> 1920x1080)
- //#include <amp.h>
- void bilinearScaleAmp(const uint32_t* src, int srcWidth, int srcHeight, //throw concurrency::runtime_exception
- /**/ uint32_t* trg, int trgWidth, int trgHeight)
- {
- //C++ AMP reference: https://msdn.microsoft.com/en-us/library/hh289390.aspx
- //introduction to C++ AMP: https://msdn.microsoft.com/en-us/magazine/hh882446.aspx
- using namespace concurrency;
- //TODO: pitch
- if (srcHeight <= 0 || srcWidth <= 0) return;
- const float scaleX = static_cast<float>(trgWidth ) / srcWidth;
- const float scaleY = static_cast<float>(trgHeight) / srcHeight;
- array_view<const uint32_t, 2> srcView(srcHeight, srcWidth, src);
- array_view< uint32_t, 2> trgView(trgHeight, trgWidth, trg);
- trgView.discard_data();
- parallel_for_each(trgView.extent, [=](index<2> idx) restrict(amp) //throw ?
- {
- const int y = idx[0];
- const int x = idx[1];
- //Perf notes:
- // -> float-based calculation is (almost) 2x as fas as double!
- // -> no noticeable improvement via tiling: https://msdn.microsoft.com/en-us/magazine/hh882447.aspx
- // -> no noticeable improvement with restrict(amp,cpu)
- // -> iterating over y-axis only is significantly slower!
- // -> pre-calculating x,y-dependent variables in a buffer + array_view<> is ~ 20 % slower!
- const int y1 = srcHeight * y / trgHeight;
- int y2 = y1 + 1;
- if (y2 == srcHeight) --y2;
- const float yy1 = y / scaleY - y1;
- const float y2y = 1 - yy1;
- //-------------------------------------
- const int x1 = srcWidth * x / trgWidth;
- int x2 = x1 + 1;
- if (x2 == srcWidth) --x2;
- const float xx1 = x / scaleX - x1;
- const float x2x = 1 - xx1;
- //-------------------------------------
- const float x2xy2y = x2x * y2y;
- const float xx1y2y = xx1 * y2y;
- const float x2xyy1 = x2x * yy1;
- const float xx1yy1 = xx1 * yy1;
- auto interpolate = [=](int offset)
- {
- /*
- https://en.wikipedia.org/wiki/Bilinear_interpolation
- (c11(x2 - x) + c21(x - x1)) * (y2 - y ) +
- (c12(x2 - x) + c22(x - x1)) * (y - y1)
- */
- const auto c11 = (srcView(y1, x1) >> (8 * offset)) & 0xff;
- const auto c21 = (srcView(y1, x2) >> (8 * offset)) & 0xff;
- const auto c12 = (srcView(y2, x1) >> (8 * offset)) & 0xff;
- const auto c22 = (srcView(y2, x2) >> (8 * offset)) & 0xff;
- return c11 * x2xy2y + c21 * xx1y2y +
- c12 * x2xyy1 + c22 * xx1yy1;
- };
- const float bi = interpolate(0);
- const float gi = interpolate(1);
- const float ri = interpolate(2);
- const float ai = interpolate(3);
- const auto b = static_cast<uint32_t>(bi + 0.5f);
- const auto g = static_cast<uint32_t>(gi + 0.5f);
- const auto r = static_cast<uint32_t>(ri + 0.5f);
- const auto a = static_cast<uint32_t>(ai + 0.5f);
- trgView(y, x) = (a << 24) | (r << 16) | (g << 8) | b;
- });
- trgView.synchronize(); //throw ?
- }
- #endif
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