BattleProxy.cpp 2.3 KB

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  1. /*
  2. * BattleProxy.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleProxy.h"
  12. #include "Unit.h"
  13. #include "Terrain.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. ///BattleProxy
  16. BattleProxy::BattleProxy(Subject subject_)
  17. : subject(subject_)
  18. {
  19. setBattle(this);
  20. player = subject->getPlayerID();
  21. }
  22. BattleProxy::~BattleProxy() = default;
  23. int32_t BattleProxy::getActiveStackID() const
  24. {
  25. auto ret = subject->battleActiveUnit();
  26. if(ret)
  27. return ret->unitId();
  28. else
  29. return -1;
  30. }
  31. TStacks BattleProxy::getStacksIf(TStackFilter predicate) const
  32. {
  33. return subject->battleGetStacksIf(predicate);
  34. }
  35. battle::Units BattleProxy::getUnitsIf(battle::UnitFilter predicate) const
  36. {
  37. return subject->battleGetUnitsIf(predicate);
  38. }
  39. BattleField BattleProxy::getBattlefieldType() const
  40. {
  41. return subject->battleGetBattlefieldType();
  42. }
  43. TerrainId BattleProxy::getTerrainType() const
  44. {
  45. return subject->battleTerrainType();
  46. }
  47. IBattleInfo::ObstacleCList BattleProxy::getAllObstacles() const
  48. {
  49. return subject->battleGetAllObstacles();
  50. }
  51. PlayerColor BattleProxy::getSidePlayer(ui8 side) const
  52. {
  53. return subject->sideToPlayer(side);
  54. }
  55. const CArmedInstance * BattleProxy::getSideArmy(ui8 side) const
  56. {
  57. return subject->battleGetArmyObject(side);
  58. }
  59. const CGHeroInstance * BattleProxy::getSideHero(ui8 side) const
  60. {
  61. return subject->battleGetFightingHero(side);
  62. }
  63. ui8 BattleProxy::getTacticDist() const
  64. {
  65. return subject->battleTacticDist();
  66. }
  67. ui8 BattleProxy::getTacticsSide() const
  68. {
  69. return subject->battleGetTacticsSide();
  70. }
  71. const CGTownInstance * BattleProxy::getDefendedTown() const
  72. {
  73. return subject->battleGetDefendedTown();
  74. }
  75. si8 BattleProxy::getWallState(int partOfWall) const
  76. {
  77. return subject->battleGetWallState(partOfWall);
  78. }
  79. EGateState BattleProxy::getGateState() const
  80. {
  81. return subject->battleGetGateState();
  82. }
  83. uint32_t BattleProxy::getCastSpells(ui8 side) const
  84. {
  85. return subject->battleCastSpells(side);
  86. }
  87. int32_t BattleProxy::getEnchanterCounter(ui8 side) const
  88. {
  89. return subject->battleGetEnchanterCounter(side);
  90. }
  91. const IBonusBearer * BattleProxy::asBearer() const
  92. {
  93. return subject->getBattleNode();
  94. }
  95. VCMI_LIB_NAMESPACE_END