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							- #define VCMI_DLL
 
- #include "../stdafx.h"
 
- #include "CCreatureHandler.h"
 
- #include "CLodHandler.h"
 
- #include <sstream>
 
- #include <boost/assign/std/set.hpp>
 
- #include <boost/assign/std/vector.hpp>
 
- #include <boost/assign/list_of.hpp>
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/find.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include "../lib/VCMI_Lib.h"
 
- using namespace boost::assign;
 
- extern CLodHandler * bitmaph;
 
- /*
 
-  * CCreatureHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- static std::vector<int> getMindSpells()
 
- {
 
- 	std::vector<int> ret;
 
- 	ret.push_back(50); //sorrow
 
- 	ret.push_back(59); //berserk
 
- 	ret.push_back(60); //hypnotize
 
- 	ret.push_back(61); //forgetfulness
 
- 	return ret;
 
- }
 
- CCreatureHandler::CCreatureHandler()
 
- {
 
- 	VLC->creh = this;
 
- }
 
- int CCreature::getQuantityID(const int & quantity)
 
- {
 
- 	if (quantity<5)
 
- 		return 0;
 
- 	if (quantity<10)
 
- 		return 1;
 
- 	if (quantity<20)
 
- 		return 2;
 
- 	if (quantity<50)
 
- 		return 3;
 
- 	if (quantity<100)
 
- 		return 4;
 
- 	if (quantity<250)
 
- 		return 5;
 
- 	if (quantity<500)
 
- 		return 5;
 
- 	if (quantity<1000)
 
- 		return 6;
 
- 	if (quantity<4000)
 
- 		return 7;
 
- 	return 8;
 
- }
 
- bool CCreature::isDoubleWide() const
 
- {
 
- 	return vstd::contains(abilities, StackFeature::DOUBLE_WIDE);
 
- }
 
- bool CCreature::isFlying() const
 
- {
 
- 	return vstd::contains(abilities, StackFeature::FLYING);
 
- }
 
- bool CCreature::isShooting() const
 
- {
 
- 	return vstd::contains(abilities, StackFeature::SHOOTER);
 
- }
 
- bool CCreature::isUndead() const
 
- {
 
- 	return vstd::contains(abilities, StackFeature::UNDEAD);
 
- }
 
- si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
 
- {
 
- 	int ret = 2147483645;
 
- 	int resAmnt = std::min(res.size(),cost.size());
 
- 	for(int i=0;i<resAmnt;i++)
 
- 		if(cost[i])
 
- 			ret = std::min(ret,(int)(res[i]/cost[i]));
 
- 	return ret;
 
- }
 
- int readNumber(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadCreatures() and loadUnitAnimInfo()
 
- {
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	std::string tmp = buf.substr(befi, i-befi);
 
- 	int ret = atoi(buf.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	return ret;
 
- }
 
- float readFloat(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadUnitAnimInfo()
 
- {
 
- 	befi=i;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\t')
 
- 			break;
 
- 	}
 
- 	std::string tmp = buf.substr(befi, i-befi);
 
- 	float ret = atof(buf.substr(befi, i-befi).c_str());
 
- 	++i;
 
- 	return ret;
 
- }
 
- void CCreatureHandler::loadCreatures()
 
- {
 
- 	notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
 
- 	tlog5 << "\t\tReading config/cr_abils.txt and ZCRTRAIT.TXT" << std::endl;
 
- 	bool useCreAbilsFromZCRTRAIT = true;
 
- 	////////////reading cr_abils.txt ///////////////////
 
- 	std::ifstream abils("config" PATHSEPARATOR "cr_abils.txt", std::ios::in | std::ios::binary); //this file is not in lod
 
- 	const int MAX_LINE_SIZE = 1000;
 
- 	char abilLine[MAX_LINE_SIZE+1];
 
- 	for(int i=0; i<5; ++i) //removing 5 comment lines
 
- 	{
 
- 		abils.getline(abilLine, MAX_LINE_SIZE);
 
- 	}
 
- 	//reading first line (determining if we should use creature abilities from ZCRTRAIT.TXT)
 
- 	abils.getline(abilLine, MAX_LINE_SIZE);
 
- 	useCreAbilsFromZCRTRAIT = atoi(abilLine);
 
- 	////////////reading ZCRTRAIT.TXT ///////////////////
 
- 	std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
 
- 	int andame = buf.size();
 
- 	int i=0; //buf iterator
 
- 	int hmcr=0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==2)
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- 	while(i<buf.size())
 
- 	{
 
- 		CCreature ncre;
 
- 		ncre.cost.resize(RESOURCE_QUANTITY);
 
- 		ncre.level=0;
 
- 		ncre.sounds.attack = soundBase::invalid;
 
- 		ncre.sounds.defend = soundBase::invalid;
 
- 		ncre.sounds.killed = soundBase::invalid;
 
- 		ncre.sounds.move = soundBase::invalid;
 
- 		ncre.sounds.shoot = soundBase::invalid;
 
- 		ncre.sounds.wince = soundBase::invalid;
 
- 		ncre.sounds.ext1 = soundBase::invalid;
 
- 		ncre.sounds.ext2 = soundBase::invalid;
 
- 		ncre.sounds.startMoving = soundBase::invalid;
 
- 		ncre.sounds.endMoving = soundBase::invalid;
 
- 		int befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.nameSing = buf.substr(befi, i-befi);
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.namePl = buf.substr(befi, i-befi);
 
- 		++i;
 
- 		for(int v=0; v<7; ++v)
 
- 		{
 
- 			ncre.cost[v] = readNumber(befi, i, andame, buf);
 
- 		}
 
- 		ncre.fightValue = readNumber(befi, i, andame, buf);
 
- 		ncre.AIValue = readNumber(befi, i, andame, buf);
 
- 		ncre.growth = readNumber(befi, i, andame, buf);
 
- 		ncre.hordeGrowth = readNumber(befi, i, andame, buf);
 
- 		ncre.hitPoints = readNumber(befi, i, andame, buf);
 
- 		ncre.speed = readNumber(befi, i, andame, buf);
 
- 		ncre.attack = readNumber(befi, i, andame, buf);
 
- 		ncre.defence = readNumber(befi, i, andame, buf);
 
- 		ncre.damageMin = readNumber(befi, i, andame, buf);
 
- 		ncre.damageMax = readNumber(befi, i, andame, buf);
 
- 		ncre.shots = readNumber(befi, i, andame, buf);
 
- 		ncre.spells = readNumber(befi, i, andame, buf);
 
- 		ncre.ammMin = readNumber(befi, i, andame, buf);
 
- 		ncre.ammMax = readNumber(befi, i, andame, buf);
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\t')
 
- 				break;
 
- 		}
 
- 		ncre.abilityText = buf.substr(befi, i-befi);
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame; ++i)
 
- 		{
 
- 			if(buf[i]=='\r')
 
- 				break;
 
- 		}
 
- 		ncre.abilityRefs = buf.substr(befi, i-befi);
 
- 		i+=2;
 
- 		if(useCreAbilsFromZCRTRAIT)
 
- 		{ //adding abilities from ZCRTRAIT.TXT
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::FLYING, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::SHOOTER, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::SIEGE_WEAPON, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::UNDEAD, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_melee_penalty"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::NO_MELEE_PENALTY, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_jousting"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::JOUSTING, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_raises_morale"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::RAISING_MORALE, 1));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_lowers_morale"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, 1));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "KING_1"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING1, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "KING_2"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING2, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "KING_3"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING3, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_wall_penalty"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::NO_WALL_PENALTY, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "CATAPULT"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::CATAPULT, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "MULTI_HEADED"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_MIND_SPELLS"))
 
- 			{
 
- 				std::vector<int> mindSpells = getMindSpells();
 
- 				for(int g=0; g<mindSpells.size(); ++g)
 
- 				{
 
- 					creatures[40].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //giants are immune to mind spells
 
- 				}
 
- 			}
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_FIRE_SPELLS"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0));
 
- 			if(boost::algorithm::find_first(ncre.abilityRefs, "HAS_EXTENDED_ATTACK"))
 
- 				ncre.abilities.push_back(makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0));
 
- 		}
 
- 		if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
 
- 		{
 
- 			ncre.idNumber = creatures.size();
 
- 			creatures.push_back(ncre);
 
- 		}
 
- 	}
 
- 	// Map types names
 
- #define VCMI_CREATURE_ABILITY_NAME(x) ( #x, StackFeature::x )
 
- 	std::map<std::string, int> type_list = map_list_of VCMI_CREATURE_ABILITY_LIST;
 
- #undef VCMI_CREATURE_ABILITY_NAME
 
- 	////second part of reading cr_abils.txt////
 
- 	bool contReading = true;
 
- 	while(contReading) //main reading loop
 
- 	{
 
- 		abils.getline(abilLine, MAX_LINE_SIZE);
 
- 		std::istringstream reader(abilLine);
 
- 		char command;
 
- 		reader >> command;
 
- 		switch(command)
 
- 		{
 
- 		case '+': //add new ability
 
- 			{
 
- 				int creatureID;
 
- 				StackFeature nsf;
 
- 				si32 buf;
 
- 				std::string type;
 
- 				reader >> creatureID;
 
- 				reader >> type;
 
- 				std::map<std::string, int>::iterator it = type_list.find(type);
 
- 				if (it == type_list.end()) {
 
- 					tlog1 << "Error: invalid type " << type << " in cr_abils.txt" << std::endl;
 
- 					break;
 
- 				}
 
- 				nsf.type = it->second;
 
- 				reader >> buf; nsf.value = buf;
 
- 				reader >> buf; nsf.subtype = buf;
 
- 				reader >> buf; nsf.additionalInfo = buf;
 
- 				nsf.source = StackFeature::CREATURE_ABILITY;
 
- 				nsf.duration = StackFeature::WHOLE_BATTLE;
 
- 				nsf.turnsRemain = 0;
 
- 				creatures[creatureID].abilities += nsf;
 
- 				break;
 
- 			}
 
- 		case '-': //remove ability
 
- 			{
 
- 				int creatureID;
 
- 				std::string type;
 
- 				reader >> creatureID;
 
- 				reader >> type;
 
- 				std::map<std::string, int>::iterator it = type_list.find(type);
 
- 				if (it == type_list.end())
 
- 				{
 
- 					tlog1 << "Error: invalid type " << type << " in cr_abils.txt" << std::endl;
 
- 					break;
 
- 				}
 
- 				int typeNo = it->second;
 
- 				StackFeature::ECombatFeatures ecf = static_cast<StackFeature::ECombatFeatures>(typeNo);
 
- 				creatures[creatureID].abilities -= ecf;
 
- 				break;
 
- 			}
 
- 		case '0': //end reading
 
- 			{
 
- 				contReading = false;
 
- 				break;
 
- 			}
 
- 		default: //invalid command
 
- 			{
 
- 				tlog1 << "Parse error in file config/cr_abils.txt" << std::endl;
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	abils.close();
 
- 	tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
 
- 	//loading reference names
 
- 	std::ifstream ifs("config/crerefnam.txt");
 
- 	int tempi;
 
- 	std::string temps;
 
- 	for (;;)
 
- 	{
 
- 		ifs >> tempi >> temps;
 
- 		if (tempi>=creatures.size())
 
- 			break;
 
- 		boost::assign::insert(nameToID)(temps,tempi);
 
- 		creatures[tempi].nameRef=temps;
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	for(int i=1;i<=10;i++)
 
- 		levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
 
- 	tlog5 << "\t\tReading config/monsters.txt" << std::endl;
 
- 	ifs.open("config/monsters.txt");
 
- 	{
 
- 		while(!ifs.eof())
 
- 		{
 
- 			int id, lvl;
 
- 			ifs >> id >> lvl;
 
- 			if(lvl>0)
 
- 			{
 
- 				creatures[id].level = lvl;
 
- 				levelCreatures[lvl].push_back(&(creatures[id]));
 
- 			}
 
- 		}
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
 
- 	ifs.open("config/cr_factions.txt");
 
- 	while(!ifs.eof())
 
- 	{
 
- 		int id, fact;
 
- 		ifs >> id >> fact;
 
- 		creatures[id].faction = fact;
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
 
- 	ifs.open("config/cr_upgrade_list.txt");
 
- 	while(!ifs.eof())
 
- 	{
 
- 		int id, up;
 
- 		ifs >> id >> up;
 
- 		creatures[id].upgrades.insert(up);
 
- 	}
 
- 	ifs.close();
 
- 	ifs.clear();
 
- 	//loading unit animation def names
 
- 	tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
 
- 	std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
 
- 	inp.seekg(0,std::ios::end); // na koniec
 
- 	int andame2 = inp.tellg();  // read length
 
- 	inp.seekg(0,std::ios::beg); // wracamy na poczatek
 
- 	char * bufor = new char[andame2+1]; // allocate memory
 
- 	inp.read((char*)bufor, andame2); // read map file to buffer
 
- 	inp.close();
 
- 	bufor[andame2] = 0;
 
- 	buf = std::string(bufor);
 
- 	delete [] bufor;
 
- 	i = 0; //buf iterator
 
- 	hmcr = 0;
 
- 	for(i; i<andame2; ++i) //omitting rubbish
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- 	tlog5 << "We have "<<creatures.size() << " creatures\n";
 
- 	for(int s=0; s<creatures.size(); ++s)
 
- 	{
 
- 		//tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
 
- 		int befi=i;
 
- 		std::string rub;
 
- 		for(i; i<andame2; ++i)
 
- 		{
 
- 			if(buf[i]==' ')
 
- 				break;
 
- 		}
 
- 		rub = buf.substr(befi, i-befi);
 
- 		++i;
 
- 		befi=i;
 
- 		for(i; i<andame2; ++i)
 
- 		{
 
- 			if(buf[i]=='\r')
 
- 				break;
 
- 		}
 
- 		std::string defName = buf.substr(befi, i-befi);
 
- 		creatures[s].animDefName = defName;
 
- 	}
 
- 	tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
 
- 	loadAnimationInfo();
 
- 	//loading id to projectile mapping
 
- 	tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
 
- 	std::ifstream inp2("config" PATHSEPARATOR "cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
 
- 	char dump [200];
 
- 	inp2.getline(dump, 200);
 
- 	while(true)
 
- 	{
 
- 		int id;
 
- 		std::string name;
 
- 		bool spin;
 
- 		inp2>>id;
 
- 		if(id == -1)
 
- 			break;
 
- 		inp2>>name;
 
- 		idToProjectile[id] = name;
 
- 		inp2>>spin;
 
- 		idToProjectileSpin[id] = spin;
 
- 	}
 
- 	inp2.close();
 
- }
 
- void CCreatureHandler::loadAnimationInfo()
 
- {
 
- 	std::string buf = bitmaph->getTextFile("CRANIM.TXT");
 
- 	int andame = buf.size();
 
- 	int i=0; //buf iterator
 
- 	int hmcr=0;
 
- 	for(i; i<andame; ++i)
 
- 	{
 
- 		if(buf[i]=='\r')
 
- 			++hmcr;
 
- 		if(hmcr==2)
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- 	for(int dd=0; dd<creatures.size(); ++dd)
 
- 	{
 
- 		//tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
 
- 		loadUnitAnimInfo(creatures[dd], buf, i);
 
- 	}
 
- 	return;
 
- }
 
- void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
 
- {
 
- 	int befi=i;
 
- 	unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
 
- 	while(unit.timeBetweenFidgets == 0.0)
 
- 	{
 
- 		for(i; i<src.size(); ++i)
 
- 		{
 
- 			if(src[i]=='\r')
 
- 				break;
 
- 		}
 
- 		i+=2;
 
- 		unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
 
- 	}
 
- 	unit.walkAnimationTime = readFloat(befi, i, src.size(), src);
 
- 	unit.attackAnimationTime = readFloat(befi, i, src.size(), src);
 
- 	unit.flightAnimationDistance = readFloat(befi, i, src.size(), src);
 
- 	///////////////////////
 
- 	unit.upperRightMissleOffsetX = readNumber(befi, i, src.size(), src);
 
- 	unit.upperRightMissleOffsetY = readNumber(befi, i, src.size(), src);
 
- 	unit.rightMissleOffsetX = readNumber(befi, i, src.size(), src);
 
- 	unit.rightMissleOffsetY = readNumber(befi, i, src.size(), src);
 
- 	unit.lowerRightMissleOffsetX = readNumber(befi, i, src.size(), src);
 
- 	unit.lowerRightMissleOffsetY = readNumber(befi, i, src.size(), src);
 
- 	///////////////////////
 
- 	for(int jjj=0; jjj<12; ++jjj)
 
- 	{
 
- 		unit.missleFrameAngles[jjj] = readFloat(befi, i, src.size(), src);
 
- 	}
 
- 	unit.troopCountLocationOffset= readNumber(befi, i, src.size(), src);
 
- 	unit.attackClimaxFrame = readNumber(befi, i, src.size(), src);
 
- 	for(i; i<src.size(); ++i)
 
- 	{
 
- 		if(src[i]=='\r')
 
- 			break;
 
- 	}
 
- 	i+=2;
 
- }
 
- CCreatureHandler::~CCreatureHandler()
 
- {
 
- }
 
 
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