CBattleInterfaceClasses.cpp 26 KB

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  1. /*
  2. * CBattleInterfaceClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBattleInterfaceClasses.h"
  12. #include "CBattleInterface.h"
  13. #include "CBattleActionsController.h"
  14. #include "CBattleSiegeController.h"
  15. #include "CBattleFieldController.h"
  16. #include "CBattleStacksController.h"
  17. #include "CBattleControlPanel.h"
  18. #include "../CGameInfo.h"
  19. #include "../CMessage.h"
  20. #include "../CMusicHandler.h"
  21. #include "../CPlayerInterface.h"
  22. #include "../CVideoHandler.h"
  23. #include "../Graphics.h"
  24. #include "../gui/CAnimation.h"
  25. #include "../gui/CCursorHandler.h"
  26. #include "../gui/CGuiHandler.h"
  27. #include "../widgets/Buttons.h"
  28. #include "../widgets/Images.h"
  29. #include "../widgets/TextControls.h"
  30. #include "../windows/CCreatureWindow.h"
  31. #include "../windows/CSpellWindow.h"
  32. #include "../../CCallback.h"
  33. #include "../../lib/CStack.h"
  34. #include "../../lib/CConfigHandler.h"
  35. #include "../../lib/CCreatureHandler.h"
  36. #include "../../lib/CGameState.h"
  37. #include "../../lib/CGeneralTextHandler.h"
  38. #include "../../lib/CTownHandler.h"
  39. #include "../../lib/NetPacks.h"
  40. #include "../../lib/StartInfo.h"
  41. #include "../../lib/CondSh.h"
  42. #include "../../lib/mapObjects/CGTownInstance.h"
  43. void CBattleConsole::showAll(SDL_Surface * to)
  44. {
  45. Point textPos(pos.x + pos.w/2, pos.y + 17);
  46. if(ingcAlter.size())
  47. {
  48. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);
  49. }
  50. else if(texts.size())
  51. {
  52. if(texts.size()==1)
  53. {
  54. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  55. }
  56. else
  57. {
  58. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  59. textPos.y += 16;
  60. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  61. }
  62. }
  63. }
  64. bool CBattleConsole::addText(const std::string & text)
  65. {
  66. logGlobal->trace("CBattleConsole message: %s", text);
  67. if(text.size()>70)
  68. return false; //text too long!
  69. int firstInToken = 0;
  70. for(size_t i = 0; i < text.size(); ++i) //tokenize
  71. {
  72. if(text[i] == 10)
  73. {
  74. texts.push_back( text.substr(firstInToken, i-firstInToken) );
  75. firstInToken = (int)i+1;
  76. }
  77. }
  78. texts.push_back( text.substr(firstInToken, text.size()) );
  79. lastShown = (int)texts.size()-1;
  80. return true;
  81. }
  82. void CBattleConsole::scrollUp(ui32 by)
  83. {
  84. if(lastShown > static_cast<int>(by))
  85. lastShown -= by;
  86. }
  87. void CBattleConsole::scrollDown(ui32 by)
  88. {
  89. if(lastShown + by < texts.size())
  90. lastShown += by;
  91. }
  92. CBattleConsole::CBattleConsole(const Rect & position) : lastShown(-1)
  93. {
  94. pos += position.topLeft();
  95. pos.w = position.w;
  96. pos.h = position.h;
  97. }
  98. void CBattleConsole::clearMatching(const std::string & Text)
  99. {
  100. if (ingcAlter == Text)
  101. clear();
  102. }
  103. void CBattleConsole::clear()
  104. {
  105. ingcAlter.clear();
  106. }
  107. void CBattleConsole::write(const std::string & Text)
  108. {
  109. ingcAlter = Text;
  110. }
  111. void CBattleConsole::lock(bool shouldLock)
  112. {
  113. // no-op?
  114. }
  115. void CBattleHero::show(SDL_Surface * to)
  116. {
  117. auto flagFrame = flagAnimation->getImage(flagAnim, 0, true);
  118. if(!flagFrame)
  119. return;
  120. //animation of flag
  121. SDL_Rect temp_rect;
  122. if(flip)
  123. {
  124. temp_rect = genRect(
  125. flagFrame->height(),
  126. flagFrame->width(),
  127. pos.x + 61,
  128. pos.y + 39);
  129. }
  130. else
  131. {
  132. temp_rect = genRect(
  133. flagFrame->height(),
  134. flagFrame->width(),
  135. pos.x + 72,
  136. pos.y + 39);
  137. }
  138. flagFrame->draw(screen, &temp_rect, nullptr); //FIXME: why screen?
  139. //animation of hero
  140. SDL_Rect rect = pos;
  141. auto heroFrame = animation->getImage(currentFrame, phase, true);
  142. if(!heroFrame)
  143. return;
  144. heroFrame->draw(to, &rect, nullptr);
  145. if(++animCount >= 4)
  146. {
  147. animCount = 0;
  148. if(++flagAnim >= flagAnimation->size(0))
  149. flagAnim = 0;
  150. if(++currentFrame >= lastFrame)
  151. switchToNextPhase();
  152. }
  153. }
  154. void CBattleHero::setPhase(int newPhase)
  155. {
  156. nextPhase = newPhase;
  157. switchToNextPhase(); //immediately switch to next phase and then restore idling phase
  158. nextPhase = 0;
  159. }
  160. void CBattleHero::hover(bool on)
  161. {
  162. //TODO: Make lines below work properly
  163. if (on)
  164. CCS->curh->changeGraphic(ECursor::COMBAT, 5);
  165. else
  166. CCS->curh->changeGraphic(ECursor::COMBAT, 0);
  167. }
  168. void CBattleHero::clickLeft(tribool down, bool previousState)
  169. {
  170. if(myOwner->actionsController->spellcastingModeActive()) //we are casting a spell
  171. return;
  172. if(boost::logic::indeterminate(down))
  173. return;
  174. if(!myHero || down || !myOwner->myTurn)
  175. return;
  176. if(myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell(myHero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
  177. {
  178. BattleHex hoveredHex = myOwner->fieldController->getHoveredHex();
  179. //do nothing when any hex is hovered - hero's animation overlaps battlefield
  180. if ( hoveredHex != BattleHex::INVALID )
  181. return;
  182. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  183. GH.pushIntT<CSpellWindow>(myHero, myOwner->getCurrentPlayerInterface());
  184. }
  185. }
  186. void CBattleHero::clickRight(tribool down, bool previousState)
  187. {
  188. if(boost::logic::indeterminate(down))
  189. return;
  190. Point windowPosition;
  191. windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79;
  192. windowPosition.y = myOwner->pos.y + 135;
  193. InfoAboutHero targetHero;
  194. if(down && (myOwner->myTurn || settings["session"]["spectate"].Bool()))
  195. {
  196. auto h = flip ? myOwner->defendingHeroInstance : myOwner->attackingHeroInstance;
  197. targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
  198. GH.pushIntT<CHeroInfoWindow>(targetHero, &windowPosition);
  199. }
  200. }
  201. void CBattleHero::switchToNextPhase()
  202. {
  203. if(phase != nextPhase)
  204. {
  205. phase = nextPhase;
  206. firstFrame = 0;
  207. lastFrame = static_cast<int>(animation->size(phase));
  208. }
  209. currentFrame = firstFrame;
  210. }
  211. CBattleHero::CBattleHero(const std::string & animationPath, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):
  212. flip(flipG),
  213. myHero(hero),
  214. myOwner(owner),
  215. phase(1),
  216. nextPhase(0),
  217. flagAnim(0),
  218. animCount(0)
  219. {
  220. animation = std::make_shared<CAnimation>(animationPath);
  221. animation->preload();
  222. if(flipG)
  223. animation->verticalFlip();
  224. if(flip)
  225. flagAnimation = std::make_shared<CAnimation>("CMFLAGR");
  226. else
  227. flagAnimation = std::make_shared<CAnimation>("CMFLAGL");
  228. flagAnimation->preload();
  229. flagAnimation->playerColored(player);
  230. addUsedEvents(LCLICK | RCLICK | HOVER);
  231. switchToNextPhase();
  232. }
  233. CBattleHero::~CBattleHero() = default;
  234. CHeroInfoWindow::CHeroInfoWindow(const InfoAboutHero & hero, Point * position)
  235. : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP")
  236. {
  237. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  238. if (position != nullptr)
  239. moveTo(*position);
  240. background->colorize(hero.owner); //maybe add this functionality to base class?
  241. auto attack = hero.details->primskills[0];
  242. auto defense = hero.details->primskills[1];
  243. auto power = hero.details->primskills[2];
  244. auto knowledge = hero.details->primskills[3];
  245. auto morale = hero.details->morale;
  246. auto luck = hero.details->luck;
  247. auto currentSpellPoints = hero.details->mana;
  248. auto maxSpellPoints = hero.details->manaLimit;
  249. icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 10, 6));
  250. //primary stats
  251. labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
  252. labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
  253. labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
  254. labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
  255. labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
  256. labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
  257. labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
  258. labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
  259. //morale+luck
  260. labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
  261. labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
  262. icons.push_back(std::make_shared<CAnimImage>("IMRL22", morale + 3, 0, 47, 131));
  263. icons.push_back(std::make_shared<CAnimImage>("ILCK22", luck + 3, 0, 47, 143));
  264. //spell points
  265. labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
  266. labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
  267. }
  268. CBattleOptionsWindow::CBattleOptionsWindow(CBattleInterface *owner):
  269. CWindowObject(PLAYER_COLORED, "comopbck.bmp")
  270. {
  271. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  272. auto viewGrid = std::make_shared<CToggleButton>(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);} );
  273. viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
  274. toggles.push_back(viewGrid);
  275. auto movementShadow = std::make_shared<CToggleButton>(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);});
  276. movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
  277. toggles.push_back(movementShadow);
  278. auto mouseShadow = std::make_shared<CToggleButton>(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);});
  279. mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
  280. toggles.push_back(mouseShadow);
  281. animSpeeds = std::make_shared<CToggleGroup>([=](int value){ owner->setAnimSpeed(value);});
  282. std::shared_ptr<CToggleButton> toggle;
  283. toggle = std::make_shared<CToggleButton>(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]);
  284. animSpeeds->addToggle(40, toggle);
  285. toggle = std::make_shared<CToggleButton>(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]);
  286. animSpeeds->addToggle(63, toggle);
  287. toggle = std::make_shared<CToggleButton>(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]);
  288. animSpeeds->addToggle(100, toggle);
  289. animSpeeds->setSelected(owner->getAnimSpeed());
  290. setToDefault = std::make_shared<CButton>(Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&](){ bDefaultf(); });
  291. setToDefault->setImageOrder(1, 0, 2, 3);
  292. exit = std::make_shared<CButton>(Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&](){ bExitf();}, SDLK_RETURN);
  293. exit->setImageOrder(1, 0, 2, 3);
  294. //creating labels
  295. labels.push_back(std::make_shared<CLabel>(242, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
  296. labels.push_back(std::make_shared<CLabel>(122, 214, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
  297. labels.push_back(std::make_shared<CLabel>(122, 293, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
  298. labels.push_back(std::make_shared<CLabel>(122, 359, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
  299. labels.push_back(std::make_shared<CLabel>(353, 66, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
  300. labels.push_back(std::make_shared<CLabel>(353, 265, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
  301. //auto - combat options
  302. labels.push_back(std::make_shared<CLabel>(283, 86, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
  303. labels.push_back(std::make_shared<CLabel>(283, 116, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
  304. labels.push_back(std::make_shared<CLabel>(283, 146, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
  305. labels.push_back(std::make_shared<CLabel>(283, 176, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
  306. labels.push_back(std::make_shared<CLabel>(283, 206, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
  307. //creature info
  308. labels.push_back(std::make_shared<CLabel>(283, 285, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
  309. labels.push_back(std::make_shared<CLabel>(283, 315, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
  310. //general options
  311. labels.push_back(std::make_shared<CLabel>(61, 57, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
  312. labels.push_back(std::make_shared<CLabel>(61, 90, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
  313. labels.push_back(std::make_shared<CLabel>(61, 123, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
  314. labels.push_back(std::make_shared<CLabel>(61, 156, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
  315. }
  316. void CBattleOptionsWindow::bDefaultf()
  317. {
  318. //TODO: implement
  319. }
  320. void CBattleOptionsWindow::bExitf()
  321. {
  322. close();
  323. }
  324. CBattleResultWindow::CBattleResultWindow(const BattleResult & br, CPlayerInterface & _owner)
  325. : owner(_owner)
  326. {
  327. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  328. pos = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
  329. background = std::make_shared<CPicture>("CPRESULT");
  330. background->colorize(owner.playerID);
  331. exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN);
  332. exit->setBorderColor(Colors::METALLIC_GOLD);
  333. if(br.winner == 0) //attacker won
  334. {
  335. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  336. }
  337. else
  338. {
  339. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  340. }
  341. if(br.winner == 1)
  342. {
  343. labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  344. }
  345. else
  346. {
  347. labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  348. }
  349. labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]));
  350. labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));
  351. labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));
  352. std::string sideNames[2] = {"N/A", "N/A"};
  353. for(int i = 0; i < 2; i++)
  354. {
  355. auto heroInfo = owner.cb->battleGetHeroInfo(i);
  356. const int xs[] = {21, 392};
  357. if(heroInfo.portrait >= 0) //attacking hero
  358. {
  359. icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38));
  360. sideNames[i] = heroInfo.name;
  361. }
  362. else
  363. {
  364. auto stacks = owner.cb->battleGetAllStacks();
  365. vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
  366. {
  367. return stack->side != i || !stack->base;
  368. });
  369. auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
  370. {
  371. return stack->type->AIValue;
  372. });
  373. if(best != stacks.end()) //should be always but to be safe...
  374. {
  375. icons.push_back(std::make_shared<CAnimImage>("TWCRPORT", (*best)->type->getIconIndex(), 0, xs[i], 38));
  376. sideNames[i] = (*best)->type->getPluralName();
  377. }
  378. }
  379. }
  380. //printing attacker and defender's names
  381. labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, sideNames[0]));
  382. labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
  383. //printing casualties
  384. for(int step = 0; step < 2; ++step)
  385. {
  386. if(br.casualties[step].size()==0)
  387. {
  388. labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));
  389. }
  390. else
  391. {
  392. int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
  393. int yPos = 344 + step * 97;
  394. for(auto & elem : br.casualties[step])
  395. {
  396. icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", CGI->creatures()->getByIndex(elem.first)->getIconIndex(), 0, xPos, yPos));
  397. std::ostringstream amount;
  398. amount<<elem.second;
  399. labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, amount.str()));
  400. xPos += 42;
  401. }
  402. }
  403. }
  404. //printing result description
  405. bool weAreAttacker = !(owner.cb->battleGetMySide());
  406. if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
  407. {
  408. int text = 304;
  409. switch(br.result)
  410. {
  411. case BattleResult::NORMAL:
  412. break;
  413. case BattleResult::ESCAPE:
  414. text = 303;
  415. break;
  416. case BattleResult::SURRENDER:
  417. text = 302;
  418. break;
  419. default:
  420. logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
  421. break;
  422. }
  423. CCS->musich->playMusic("Music/Win Battle", false, true);
  424. CCS->videoh->open("WIN3.BIK");
  425. std::string str = CGI->generaltexth->allTexts[text];
  426. const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
  427. if (ourHero)
  428. {
  429. str += CGI->generaltexth->allTexts[305];
  430. boost::algorithm::replace_first(str, "%s", ourHero->name);
  431. boost::algorithm::replace_first(str, "%d", boost::lexical_cast<std::string>(br.exp[weAreAttacker ? 0 : 1]));
  432. }
  433. description = std::make_shared<CTextBox>(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  434. }
  435. else // we lose
  436. {
  437. int text = 311;
  438. std::string musicName = "Music/LoseCombat";
  439. std::string videoName = "LBSTART.BIK";
  440. switch(br.result)
  441. {
  442. case BattleResult::NORMAL:
  443. break;
  444. case BattleResult::ESCAPE:
  445. musicName = "Music/Retreat Battle";
  446. videoName = "RTSTART.BIK";
  447. text = 310;
  448. break;
  449. case BattleResult::SURRENDER:
  450. musicName = "Music/Surrender Battle";
  451. videoName = "SURRENDER.BIK";
  452. text = 309;
  453. break;
  454. default:
  455. logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
  456. break;
  457. }
  458. CCS->musich->playMusic(musicName, false, true);
  459. CCS->videoh->open(videoName);
  460. labels.push_back(std::make_shared<CLabel>(235, 235, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[text]));
  461. }
  462. }
  463. CBattleResultWindow::~CBattleResultWindow() = default;
  464. void CBattleResultWindow::activate()
  465. {
  466. owner.showingDialog->set(true);
  467. CIntObject::activate();
  468. }
  469. void CBattleResultWindow::show(SDL_Surface * to)
  470. {
  471. CIntObject::show(to);
  472. CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
  473. }
  474. void CBattleResultWindow::bExitf()
  475. {
  476. CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
  477. close();
  478. if(dynamic_cast<CBattleInterface*>(GH.topInt().get()))
  479. GH.popInts(1); //pop battle interface if present
  480. //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
  481. //so we can be sure that there is no dialogs left on GUI stack.
  482. intTmp.showingDialog->setn(false);
  483. CCS->videoh->close();
  484. }
  485. void CClickableHex::hover(bool on)
  486. {
  487. hovered = on;
  488. //Hoverable::hover(on);
  489. if(!on && setAlterText)
  490. {
  491. myInterface->controlPanel->console->clear();
  492. setAlterText = false;
  493. }
  494. }
  495. CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), strictHovered(false), myInterface(nullptr)
  496. {
  497. addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
  498. }
  499. void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
  500. {
  501. strictHovered = myInterface->fieldController->isPixelInHex(Point(sEvent.x-pos.x, sEvent.y-pos.y));
  502. if(hovered && strictHovered) //print attacked creature to console
  503. {
  504. const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
  505. if( attackedStack != nullptr &&
  506. attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
  507. attackedStack->alive())
  508. {
  509. MetaString text;
  510. text.addTxt(MetaString::GENERAL_TXT, 220);
  511. attackedStack->addNameReplacement(text);
  512. myInterface->controlPanel->console->write(text.toString());
  513. setAlterText = true;
  514. }
  515. }
  516. else if(setAlterText)
  517. {
  518. myInterface->controlPanel->console->clear();
  519. setAlterText = false;
  520. }
  521. }
  522. void CClickableHex::clickLeft(tribool down, bool previousState)
  523. {
  524. if(!down && hovered && strictHovered) //we've been really clicked!
  525. {
  526. myInterface->hexLclicked(myNumber);
  527. }
  528. }
  529. void CClickableHex::clickRight(tribool down, bool previousState)
  530. {
  531. const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
  532. if(hovered && strictHovered && myst!=nullptr)
  533. {
  534. if(!myst->alive()) return;
  535. if(down)
  536. {
  537. GH.pushIntT<CStackWindow>(myst, true);
  538. }
  539. }
  540. }
  541. CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
  542. : embedded(Embedded),
  543. owner(_owner)
  544. {
  545. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  546. if(embedded)
  547. {
  548. pos.w = QUEUE_SIZE * 37;
  549. pos.h = 46;
  550. pos.x = screen->w/2 - pos.w/2;
  551. pos.y = (screen->h - 600)/2 + 10;
  552. icons = std::make_shared<CAnimation>("CPRSMALL");
  553. stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
  554. }
  555. else
  556. {
  557. pos.w = 800;
  558. pos.h = 85;
  559. background = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, pos.w, pos.h));
  560. icons = std::make_shared<CAnimation>("TWCRPORT");
  561. stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
  562. //TODO: where use big icons?
  563. //stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESBIG");
  564. }
  565. stateIcons->preload();
  566. stackBoxes.resize(QUEUE_SIZE);
  567. for (int i = 0; i < stackBoxes.size(); i++)
  568. {
  569. stackBoxes[i] = std::make_shared<StackBox>(this);
  570. stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80) * i, 0));
  571. }
  572. }
  573. CStackQueue::~CStackQueue() = default;
  574. void CStackQueue::update()
  575. {
  576. std::vector<battle::Units> queueData;
  577. owner->getCurrentPlayerInterface()->cb->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
  578. size_t boxIndex = 0;
  579. for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
  580. {
  581. for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
  582. stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn);
  583. }
  584. for(; boxIndex < stackBoxes.size(); boxIndex++)
  585. stackBoxes[boxIndex]->setUnit(nullptr);
  586. }
  587. int32_t CStackQueue::getSiegeShooterIconID()
  588. {
  589. return owner->siegeController->getSiegedTown()->town->faction->index;
  590. }
  591. CStackQueue::StackBox::StackBox(CStackQueue * owner):
  592. owner(owner)
  593. {
  594. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  595. background = std::make_shared<CPicture>(owner->embedded ? "StackQueueSmall" : "StackQueueLarge");
  596. pos.w = background->pos.w;
  597. pos.h = background->pos.h;
  598. if(owner->embedded)
  599. {
  600. icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);
  601. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  602. }
  603. else
  604. {
  605. icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 9, 1);
  606. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  607. int icon_x = pos.w - 17;
  608. int icon_y = pos.h - 18;
  609. stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);
  610. stateIcon->visible = false;
  611. }
  612. }
  613. void CStackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
  614. {
  615. if(unit)
  616. {
  617. background->colorize(unit->unitOwner());
  618. icon->visible = true;
  619. // temporary code for mod compatibility:
  620. // first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
  621. // second, try to switch to icon that should be provided by mod
  622. // if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
  623. // for 1.2 release & later next line should be moved into 'else' block
  624. icon->setFrame(unit->creatureIconIndex(), 0);
  625. if (unit->unitType()->idNumber == CreatureID::ARROW_TOWERS)
  626. icon->setFrame(owner->getSiegeShooterIconID(), 1);
  627. amount->setText(makeNumberShort(unit->getCount()));
  628. if(stateIcon)
  629. {
  630. if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1)))
  631. {
  632. stateIcon->setFrame(0, 0);
  633. stateIcon->visible = true;
  634. }
  635. else if(unit->waited((int)turn))
  636. {
  637. stateIcon->setFrame(1, 0);
  638. stateIcon->visible = true;
  639. }
  640. else
  641. {
  642. stateIcon->visible = false;
  643. }
  644. }
  645. }
  646. else
  647. {
  648. background->colorize(PlayerColor::NEUTRAL);
  649. icon->visible = false;
  650. icon->setFrame(0);
  651. amount->setText("");
  652. if(stateIcon)
  653. stateIcon->visible = false;
  654. }
  655. }