Dydzio 216d50788b Fix AI build, update default Windows SDK version for projects 6 anni fa
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AttackPossibility.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
AttackPossibility.h 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
BattleAI.cbp 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
BattleAI.cpp 386805c4e0 [BattleAI] Battle magic fixes 7 anni fa
BattleAI.h 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
BattleAI.vcxproj 216d50788b Fix AI build, update default Windows SDK version for projects 6 anni fa
CMakeLists.txt 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
EnemyInfo.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
EnemyInfo.h 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
PossibleSpellcast.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
PossibleSpellcast.h 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
PotentialTargets.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
PotentialTargets.h 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
StackWithBonuses.cpp 080a81db3a Fixed summoned units not being removed after battle 7 anni fa
StackWithBonuses.h 0b70baa95e Spells configuration version 2 (effect-based) 7 anni fa
StdInc.cpp 18f8ca3cd0 Refactoring Battle AI. 9 anni fa
StdInc.h 18f8ca3cd0 Refactoring Battle AI. 9 anni fa
ThreatMap.cpp f1e5797834 Code style: move or add licensing information on top of every file 8 anni fa
ThreatMap.h 3de891b4b4 Moving/dividing classes from BattleState to separate files. 8 anni fa
common.cpp 18f8ca3cd0 Refactoring Battle AI. 9 anni fa
common.h 18f8ca3cd0 Refactoring Battle AI. 9 anni fa
main.cpp b5daa24982 Android support (#299) 8 anni fa