Mircea TheHonestCTO 423eb70e2e Merge branch 'develop' into fix/monthly-random-monsters-hiding-nearby-danger hai 4 meses
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AIMemory.cpp 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis hai 7 meses
AIMemory.h eeea01d778 NKAI: namespace %!s(int64=3) %!d(string=hai) anos
DeepDecomposer.cpp 1a79478196 added one comment regarding the spawning issue, good for remembering later on hai 4 meses
DeepDecomposer.h ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation hai 1 ano
FuzzyEngines.cpp c02a8a84fd Stacks of armed instance are now unique_ptr hai 7 meses
FuzzyEngines.h f3277b7953 Define each identifier in a dedicated statement hai 1 ano
FuzzyHelper.cpp 417ea6451a Remove ConstTransitivePtr from hero and town instances hai 7 meses
FuzzyHelper.h 503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks hai 1 ano
Nullkiller.cpp ce4016706e make the code easier to understand and debug hai 4 meses
Nullkiller.h 948abfb04c AI now uses std::thread, added custom thread interruption logic hai 9 meses
PriorityEvaluator.cpp ce4016706e make the code easier to understand and debug hai 4 meses
PriorityEvaluator.h ce4016706e make the code easier to understand and debug hai 4 meses
Settings.cpp 2b286378e8 Remove logic for banks in 1.5 format hai 9 meses
Settings.h 32391dc7a9 Pathfinder cache is now stored separately per playerBlocked hai 10 meses