Ivan Savenko c8e6a7cd27 Fixed most common cases of movement actions %!s(int64=2) %!d(string=hai) anos
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CArmedInstance.cpp ce20d913e0 Fix checking PlayerColor's for validness %!s(int64=2) %!d(string=hai) anos
CArmedInstance.h d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
CBank.cpp e57f8742cd Rename ambiguos 'clear' to 'clearSlots' %!s(int64=2) %!d(string=hai) anos
CBank.h f7b27da00e Implemented support for "coast visitable" objects: %!s(int64=2) %!d(string=hai) anos
CGCreature.cpp e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
CGCreature.h 6f743916db Moved CGCreature to a new file %!s(int64=2) %!d(string=hai) anos
CGDwelling.cpp 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
CGDwelling.h cc3864a0fa Fix for random dwellings %!s(int64=2) %!d(string=hai) anos
CGHeroInstance.cpp f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' %!s(int64=2) %!d(string=hai) anos
CGHeroInstance.h 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
CGMarket.cpp 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
CGMarket.h 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
CGObjectInstance.cpp 80b80a0ae6 Minor cleanup of hero movemen code %!s(int64=2) %!d(string=hai) anos
CGObjectInstance.h 80b80a0ae6 Minor cleanup of hero movemen code %!s(int64=2) %!d(string=hai) anos
CGPandoraBox.cpp a30e7ba321 Remove bitmasks of PlayerColor's. Add encode/decode methods %!s(int64=2) %!d(string=hai) anos
CGPandoraBox.h a30e7ba321 Remove bitmasks of PlayerColor's. Add encode/decode methods %!s(int64=2) %!d(string=hai) anos
CGTownBuilding.cpp 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
CGTownBuilding.h d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
CGTownInstance.cpp ce20d913e0 Fix checking PlayerColor's for validness %!s(int64=2) %!d(string=hai) anos
CGTownInstance.h e54287ea5d Converted remaining identifier to new system %!s(int64=2) %!d(string=hai) anos
CObjectHandler.cpp 6f0108e462 Use ResourcePath for referencing texts and json's %!s(int64=2) %!d(string=hai) anos
CObjectHandler.h d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
CQuest.cpp 12c4f8d18c Fixed serialization of PlayerColor in json %!s(int64=2) %!d(string=hai) anos
CQuest.h f7b27da00e Implemented support for "coast visitable" objects: %!s(int64=2) %!d(string=hai) anos
CRewardableObject.cpp 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
CRewardableObject.h 1b4d117790 deeper decoupling %!s(int64=2) %!d(string=hai) anos
IMarket.cpp 3e169ef2f5 Fix visiting of markets %!s(int64=2) %!d(string=hai) anos
IMarket.h 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
IObjectInterface.cpp ec8898a0e7 #1965 - treat dwelling defenders as neutrals %!s(int64=2) %!d(string=hai) anos
IObjectInterface.h 2636a0dcc3 Moved MetaString to a new file %!s(int64=2) %!d(string=hai) anos
MapObjects.h f9767a3179 Initial implementation for rewardable town building %!s(int64=2) %!d(string=hai) anos
MiscObjects.cpp c8e6a7cd27 Fixed most common cases of movement actions %!s(int64=2) %!d(string=hai) anos
MiscObjects.h e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
ObjectTemplate.cpp 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
ObjectTemplate.h 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos