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- /*
- * MapRenderer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/ConstTransitivePtr.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class int3;
- class Point;
- class ObjectInstanceID;
- class CGObjectInstance;
- struct TerrainTile;
- struct CGPath;
- VCMI_LIB_NAMESPACE_END
- class IMapRendererContext
- {
- public:
- virtual ~IMapRendererContext() = default;
- using ObjectsVector = std::vector< ConstTransitivePtr<CGObjectInstance> >;
- /// returns dimensions of current map
- virtual int3 getMapSize() const = 0;
- /// returns true if chosen coordinates exist on map
- virtual bool isInMap(const int3 & coordinates) const = 0;
- /// returns tile by selected coordinates. Coordinates MUST be valid
- virtual const TerrainTile & getMapTile(const int3 & coordinates) const = 0;
- /// returns vector of all objects present on current map
- virtual ObjectsVector getAllObjects() const = 0;
- /// returns specific object by ID, or nullptr if not found
- virtual const CGObjectInstance * getObject( ObjectInstanceID objectID ) const = 0;
- /// returns path of currently active hero, or nullptr if none
- virtual const CGPath * currentPath() const = 0;
- /// returns true if specified tile is visible in current context
- virtual bool isVisible(const int3 & coordinates) const = 0;
- /// returns how long should each frame of animation be visible, in milliseconds
- virtual uint32_t getAnimationPeriod() const = 0;
- /// returns total animation time since creation of this context
- virtual uint32_t getAnimationTime() const = 0;
- /// returns size of ouput tile, in pixels. 32x32 for "standard" map, may be smaller for world view mode
- virtual Point tileSize() const = 0;
- /// if true, map grid should be visible on map
- virtual bool showGrid() const = 0;
- };
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