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							- project(vcmiserver)
 
- cmake_minimum_required(VERSION 2.6)
 
- include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
 
- include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
 
- set(server_SRCS
 
- 		StdInc.cpp
 
- 		CGameHandler.cpp
 
- 		CVCMIServer.cpp
 
- 		CQuery.cpp
 
- 		NetPacksServer.cpp
 
- )
 
- add_executable(vcmiserver ${server_SRCS})
 
- target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
 
- if(WIN32)
 
- 	set_target_properties(vcmiserver PROPERTIES OUTPUT_NAME VCMI_server)
 
- endif()
 
- set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
 
- set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
 
- cotire(vcmiserver)
 
- if (NOT APPLE) # Already inside vcmiclient bundle
 
- 	install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
 
- endif()
 
 
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