CArtifactsOfHeroBase.h 2.7 KB

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  1. /*
  2. * CArtifactsOfHeroBase.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CArtifactHolder.h"
  12. class CButton;
  13. class CArtifactsOfHeroBase : public CIntObject
  14. {
  15. protected:
  16. using ArtPlacePtr = std::shared_ptr<CHeroArtPlace>;
  17. using BpackScrollFunctor = std::function<void(int)>;
  18. public:
  19. using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
  20. using ClickFunctor = std::function<void(CArtifactsOfHeroBase&, CArtPlace&, const Point&)>;
  21. using PutBackPickedArtCallback = std::function<void()>;
  22. ClickFunctor leftClickCallback;
  23. ClickFunctor showPopupCallback;
  24. CArtifactsOfHeroBase();
  25. virtual void putBackPickedArtifact();
  26. virtual void setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback);
  27. virtual void leftClickArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  28. virtual void rightClickArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
  29. virtual void setHero(const CGHeroInstance * hero);
  30. virtual const CGHeroInstance * getHero() const;
  31. virtual void scrollBackpack(int offset);
  32. virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
  33. virtual void unmarkSlots();
  34. virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
  35. virtual void updateWornSlots();
  36. virtual void updateBackpackSlots();
  37. virtual void updateSlot(const ArtifactPosition & slot);
  38. virtual const CArtifactInstance * getPickedArtifact();
  39. protected:
  40. const CGHeroInstance * curHero;
  41. ArtPlaceMap artWorn;
  42. std::vector<ArtPlacePtr> backpack;
  43. std::shared_ptr<CButton> leftBackpackRoll;
  44. std::shared_ptr<CButton> rightBackpackRoll;
  45. int backpackPos; // Position to display artifacts in heroes backpack
  46. PutBackPickedArtCallback putBackPickedArtCallback;
  47. const std::vector<Point> slotPos =
  48. {
  49. Point(509,30), Point(568,242), Point(509,80), //0-2
  50. Point(383,69), Point(562,184), Point(509,131), //3-5
  51. Point(431,69), Point(610,184), Point(515,295), //6-8
  52. Point(383,143), Point(399,193), Point(415,244), //9-11
  53. Point(431,295), Point(564,30), Point(610,30), //12-14
  54. Point(610,76), Point(610,122), Point(610,310), //15-17
  55. Point(381,295) //18
  56. };
  57. virtual void init(CHeroArtPlace::ClickFunctor lClickCallback, CHeroArtPlace::ClickFunctor showPopupCallback,
  58. const Point & position, BpackScrollFunctor scrollCallback);
  59. // Assigns an artifacts to an artifact place depending on it's new slot ID
  60. virtual void setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet);
  61. virtual void scrollBackpackForArtSet(int offset, const CArtifactSet & artSet);
  62. };