CDefaultSpellMechanics.cpp 25 KB

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  1. /*
  2. * CDefaultSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefaultSpellMechanics.h"
  12. #include "../CStack.h"
  13. #include "../battle/BattleInfo.h"
  14. #include "../CGeneralTextHandler.h"
  15. namespace SRSLPraserHelpers
  16. {
  17. static int XYToHex(int x, int y)
  18. {
  19. return x + GameConstants::BFIELD_WIDTH * y;
  20. }
  21. static int XYToHex(std::pair<int, int> xy)
  22. {
  23. return XYToHex(xy.first, xy.second);
  24. }
  25. static int hexToY(int battleFieldPosition)
  26. {
  27. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  28. }
  29. static int hexToX(int battleFieldPosition)
  30. {
  31. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  32. return pos;
  33. }
  34. static std::pair<int, int> hexToPair(int battleFieldPosition)
  35. {
  36. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  37. }
  38. //moves hex by one hex in given direction
  39. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  40. static std::pair<int, int> gotoDir(int x, int y, int direction)
  41. {
  42. switch(direction)
  43. {
  44. case 0: //top left
  45. return std::make_pair((y%2) ? x-1 : x, y-1);
  46. case 1: //top right
  47. return std::make_pair((y%2) ? x : x+1, y-1);
  48. case 2: //right
  49. return std::make_pair(x+1, y);
  50. case 3: //right bottom
  51. return std::make_pair((y%2) ? x : x+1, y+1);
  52. case 4: //left bottom
  53. return std::make_pair((y%2) ? x-1 : x, y+1);
  54. case 5: //left
  55. return std::make_pair(x-1, y);
  56. default:
  57. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  58. }
  59. }
  60. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  61. {
  62. return gotoDir(xy.first, xy.second, direction);
  63. }
  64. static bool isGoodHex(std::pair<int, int> xy)
  65. {
  66. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  67. }
  68. //helper function for rangeInHexes
  69. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  70. {
  71. std::set<ui16> ret;
  72. if(low == 0)
  73. {
  74. ret.insert(center);
  75. }
  76. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  77. for(auto & elem : mainPointForLayer)
  78. elem = hexToPair(center);
  79. for(int it=1; it<=high; ++it) //it - distance to the center
  80. {
  81. for(int b=0; b<6; ++b)
  82. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  83. if(it>=low)
  84. {
  85. std::pair<int, int> curHex;
  86. //adding lines (A-b, B-c, C-d, etc)
  87. for(int v=0; v<6; ++v)
  88. {
  89. curHex = mainPointForLayer[v];
  90. for(int h=0; h<it; ++h)
  91. {
  92. if(isGoodHex(curHex))
  93. ret.insert(XYToHex(curHex));
  94. curHex = gotoDir(curHex, (v+2)%6);
  95. }
  96. }
  97. } //if(it>=low)
  98. }
  99. return ret;
  100. }
  101. }
  102. SpellCastContext::SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_):
  103. mechanics(mechanics_), env(env_), attackedCres(), sc(), si(), parameters(parameters_), otherHero(nullptr), spellCost(0), damageToDisplay(0)
  104. {
  105. sc.side = parameters.casterSide;
  106. sc.id = mechanics->owner->id;
  107. sc.skill = parameters.spellLvl;
  108. sc.tile = parameters.getFirstDestinationHex();
  109. sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
  110. sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
  111. sc.manaGained = 0;
  112. //check it there is opponent hero
  113. const ui8 otherSide = 1-parameters.casterSide;
  114. if(parameters.cb->battleHasHero(otherSide))
  115. otherHero = parameters.cb->battleGetFightingHero(otherSide);
  116. logGlobal->debugStream() << "Started spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
  117. }
  118. SpellCastContext::~SpellCastContext()
  119. {
  120. logGlobal->debugStream() << "Finished spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
  121. }
  122. void SpellCastContext::addDamageToDisplay(const si32 value)
  123. {
  124. damageToDisplay += value;
  125. }
  126. void SpellCastContext::setDamageToDisplay(const si32 value)
  127. {
  128. damageToDisplay = value;
  129. }
  130. void SpellCastContext::addCustomEffect(const CStack * target, ui32 effect)
  131. {
  132. BattleSpellCast::CustomEffect customEffect;
  133. customEffect.effect = effect;
  134. customEffect.stack = target->ID;
  135. sc.customEffects.push_back(customEffect);
  136. }
  137. void SpellCastContext::prepareBattleLog()
  138. {
  139. bool displayDamage = true;
  140. mechanics->battleLog(sc.battleLog, parameters, attackedCres, damageToDisplay, displayDamage);
  141. displayDamage = displayDamage && damageToDisplay > 0;
  142. if(displayDamage)
  143. {
  144. MetaString line;
  145. line.addTxt(MetaString::GENERAL_TXT, 376);
  146. line.addReplacement(MetaString::SPELL_NAME, mechanics->owner->id.toEnum());
  147. line.addReplacement(damageToDisplay);
  148. sc.battleLog.push_back(line);
  149. }
  150. }
  151. void SpellCastContext::beforeCast()
  152. {
  153. //calculate spell cost
  154. if(parameters.mode == ECastingMode::HERO_CASTING)
  155. {
  156. spellCost = parameters.cb->battleGetSpellCost(mechanics->owner, parameters.casterHero);
  157. if(nullptr != otherHero) //handle mana channel
  158. {
  159. int manaChannel = 0;
  160. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  161. {
  162. if(stack->owner == otherHero->tempOwner)
  163. {
  164. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  165. }
  166. }
  167. sc.manaGained = (manaChannel * spellCost) / 100;
  168. }
  169. logGlobal->debugStream() << "spellCost: " << spellCost;
  170. }
  171. }
  172. void SpellCastContext::afterCast()
  173. {
  174. for(auto sta : attackedCres)
  175. {
  176. sc.affectedCres.insert(sta->ID);
  177. }
  178. prepareBattleLog();
  179. env->sendAndApply(&sc);
  180. if(parameters.mode == ECastingMode::HERO_CASTING)
  181. {
  182. //spend mana
  183. SetMana sm;
  184. sm.absolute = false;
  185. sm.hid = parameters.casterHero->id;
  186. sm.val = -spellCost;
  187. env->sendAndApply(&sm);
  188. if(sc.manaGained > 0)
  189. {
  190. assert(otherHero);
  191. sm.hid = otherHero->id;
  192. sm.val = sc.manaGained;
  193. env->sendAndApply(&sm);
  194. }
  195. }
  196. else if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  197. {
  198. //reduce number of casts remaining
  199. assert(parameters.casterStack);
  200. BattleSetStackProperty ssp;
  201. ssp.stackID = parameters.casterStack->ID;
  202. ssp.which = BattleSetStackProperty::CASTS;
  203. ssp.val = -1;
  204. ssp.absolute = false;
  205. env->sendAndApply(&ssp);
  206. }
  207. if(!si.stacks.empty()) //after spellcast info shows
  208. env->sendAndApply(&si);
  209. }
  210. ///DefaultSpellMechanics
  211. DefaultSpellMechanics::DefaultSpellMechanics(const CSpell * s):
  212. ISpellMechanics(s)
  213. {
  214. };
  215. void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  216. {
  217. if (packet->castByHero)
  218. {
  219. if (packet->side < 2)
  220. {
  221. battle->sides[packet->side].castSpellsCount++;
  222. }
  223. }
  224. //handle countering spells
  225. for(auto stackID : packet->affectedCres)
  226. {
  227. CStack * s = battle->getStack(stackID);
  228. s->popBonuses([&](const Bonus * b) -> bool
  229. {
  230. //check for each bonus if it should be removed
  231. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  232. const int spellID = isSpellEffect ? b->sid : -1;
  233. //No exceptions, ANY spell can be countered, even if it can`t be dispelled.
  234. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  235. });
  236. }
  237. }
  238. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
  239. {
  240. if(nullptr == parameters.caster)
  241. {
  242. env->complain("No spell-caster provided.");
  243. return;
  244. }
  245. std::vector <const CStack*> reflected;//for magic mirror
  246. cast(env, parameters, reflected);
  247. //Magic Mirror effect
  248. for(auto & attackedCre : reflected)
  249. {
  250. if(parameters.mode == ECastingMode::MAGIC_MIRROR)
  251. {
  252. logGlobal->error("Magic mirror recurrence!");
  253. return;
  254. }
  255. TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
  256. {
  257. //Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
  258. return battleStack->owner == parameters.casterColor && battleStack->isValidTarget(false);
  259. });
  260. if(!mirrorTargets.empty())
  261. {
  262. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  263. BattleSpellCastParameters mirrorParameters(parameters, attackedCre);
  264. mirrorParameters.aimToHex(targetHex);
  265. mirrorParameters.cast(env);
  266. }
  267. }
  268. }
  269. void DefaultSpellMechanics::cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const
  270. {
  271. SpellCastContext ctx(this, env, parameters);
  272. ctx.beforeCast();
  273. ctx.attackedCres = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
  274. logGlobal->debugStream() << "will affect " << ctx.attackedCres.size() << " stacks";
  275. handleResistance(env, ctx);
  276. if(parameters.mode != ECastingMode::MAGIC_MIRROR)
  277. handleMagicMirror(env, ctx, reflected);
  278. applyBattleEffects(env, parameters, ctx);
  279. ctx.afterCast();
  280. }
  281. void DefaultSpellMechanics::battleLog(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters,
  282. const std::vector<const CStack *> & attacked, const si32 damageToDisplay, bool & displayDamage) const
  283. {
  284. if(attacked.size() != 1)
  285. {
  286. displayDamage = true;
  287. battleLogDefault(logLines, parameters, attacked);
  288. return;
  289. }
  290. auto attackedStack = attacked.at(0);
  291. auto addLogLine = [attackedStack, &logLines](const int baseTextID, const boost::logic::tribool & plural)
  292. {
  293. MetaString line;
  294. attackedStack->addText(line, MetaString::GENERAL_TXT, baseTextID, plural);
  295. attackedStack->addNameReplacement(line, plural);
  296. logLines.push_back(line);
  297. };
  298. displayDamage = false; //in most following cases damage info text is custom
  299. switch(owner->id)
  300. {
  301. case SpellID::STONE_GAZE:
  302. addLogLine(558, boost::logic::indeterminate);
  303. break;
  304. case SpellID::POISON:
  305. addLogLine(561, boost::logic::indeterminate);
  306. break;
  307. case SpellID::BIND:
  308. addLogLine(-560, true);//"Roots and vines bind the %s to the ground!"
  309. break;
  310. case SpellID::DISEASE:
  311. addLogLine(553, boost::logic::indeterminate);
  312. break;
  313. case SpellID::PARALYZE:
  314. addLogLine(563, boost::logic::indeterminate);
  315. break;
  316. case SpellID::AGE:
  317. {
  318. //"The %s shrivel with age, and lose %d hit points."
  319. MetaString line;
  320. attackedStack->addText(line, MetaString::GENERAL_TXT, 551);
  321. attackedStack->addNameReplacement(line);
  322. //todo: display effect from only this cast
  323. TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
  324. const int fullHP = bl->totalValue();
  325. bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
  326. line.addReplacement(fullHP - bl->totalValue());
  327. logLines.push_back(line);
  328. }
  329. break;
  330. case SpellID::THUNDERBOLT:
  331. {
  332. addLogLine(-367, true);
  333. MetaString line;
  334. //todo: handle newlines in metastring
  335. std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
  336. line << text;
  337. line.addReplacement(damageToDisplay); //no more text afterwards
  338. logLines.push_back(line);
  339. }
  340. break;
  341. case SpellID::DISPEL_HELPFUL_SPELLS:
  342. addLogLine(-555, true);
  343. break;
  344. case SpellID::DEATH_STARE:
  345. if(damageToDisplay > 0)
  346. {
  347. MetaString line;
  348. if(damageToDisplay > 1)
  349. {
  350. line.addTxt(MetaString::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
  351. line.addReplacement(damageToDisplay);
  352. attackedStack->addNameReplacement(line, true);
  353. }
  354. else
  355. {
  356. line.addTxt(MetaString::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
  357. attackedStack->addNameReplacement(line, false);
  358. }
  359. parameters.caster->getCasterName(line);
  360. logLines.push_back(line);
  361. }
  362. break;
  363. default:
  364. displayDamage = true;
  365. battleLogDefault(logLines, parameters, attacked);
  366. break;
  367. }
  368. }
  369. void DefaultSpellMechanics::battleLogDefault(std::vector<MetaString> & logLines, const BattleSpellCastParameters & parameters, const std::vector<const CStack*> & attacked) const
  370. {
  371. MetaString line;
  372. parameters.caster->getCastDescription(owner, attacked, line);
  373. logLines.push_back(line);
  374. }
  375. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  376. {
  377. if(owner->isOffensiveSpell())
  378. defaultDamageEffect(env, parameters, ctx);
  379. if(owner->hasEffects())
  380. defaultTimedEffect(env, parameters, ctx);
  381. }
  382. void DefaultSpellMechanics::defaultDamageEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  383. {
  384. const int rawDamage = parameters.getEffectValue();
  385. int chainLightningModifier = 0;
  386. for(auto & attackedCre : ctx.attackedCres)
  387. {
  388. BattleStackAttacked bsa;
  389. bsa.damageAmount = owner->adjustRawDamage(parameters.caster, attackedCre, rawDamage) >> chainLightningModifier;
  390. ctx.addDamageToDisplay(bsa.damageAmount);
  391. bsa.stackAttacked = (attackedCre)->ID;
  392. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  393. bsa.attackerID = parameters.casterStack->ID;
  394. else
  395. bsa.attackerID = -1;
  396. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  397. ctx.si.stacks.push_back(bsa);
  398. if(owner->id == SpellID::CHAIN_LIGHTNING)
  399. ++chainLightningModifier;
  400. }
  401. }
  402. void DefaultSpellMechanics::defaultTimedEffect(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  403. {
  404. SetStackEffect sse;
  405. //get default spell duration (spell power with bonuses for heroes)
  406. int duration = parameters.enchantPower;
  407. //generate actual stack bonuses
  408. {
  409. si32 maxDuration = 0;
  410. owner->getEffects(sse.effect, parameters.effectLevel, false, duration, &maxDuration);
  411. owner->getEffects(sse.cumulativeEffects, parameters.effectLevel, true, duration, &maxDuration);
  412. //if all spell effects have special duration, use it later for special bonuses
  413. duration = maxDuration;
  414. }
  415. //fix to original config: shield should display damage reduction
  416. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  417. {
  418. sse.effect.at(sse.effect.size() - 1).val = (100 - sse.effect.back().val);
  419. }
  420. //we need to know who cast Bind
  421. else if(owner->id == SpellID::BIND && parameters.casterStack)
  422. {
  423. sse.effect.at(sse.effect.size() - 1).additionalInfo = parameters.casterStack->ID;
  424. }
  425. std::shared_ptr<Bonus> bonus = nullptr;
  426. if(parameters.casterHero)
  427. bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  428. //TODO does hero specialty should affects his stack casting spells?
  429. for(const CStack * affected : ctx.attackedCres)
  430. {
  431. si32 power = 0;
  432. sse.stacks.push_back(affected->ID);
  433. //Apply hero specials - peculiar enchants
  434. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  435. if(bonus)
  436. {
  437. switch(bonus->additionalInfo)
  438. {
  439. case 0: //normal
  440. {
  441. switch(tier)
  442. {
  443. case 1:
  444. case 2:
  445. power = 3;
  446. break;
  447. case 3:
  448. case 4:
  449. power = 2;
  450. break;
  451. case 5:
  452. case 6:
  453. power = 1;
  454. break;
  455. }
  456. for(const Bonus & b : sse.effect)
  457. {
  458. Bonus specialBonus(b);
  459. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  460. specialBonus.turnsRemain = duration;
  461. sse.uniqueBonuses.push_back(std::pair<ui32, Bonus>(affected->ID, specialBonus)); //additional premy to given effect
  462. }
  463. for(const Bonus & b : sse.cumulativeEffects)
  464. {
  465. Bonus specialBonus(b);
  466. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  467. specialBonus.turnsRemain = duration;
  468. sse.cumulativeUniqueBonuses.push_back(std::pair<ui32, Bonus>(affected->ID, specialBonus)); //additional premy to given effect
  469. }
  470. }
  471. break;
  472. case 1: //only Coronius as yet
  473. {
  474. power = std::max(5 - tier, 0);
  475. Bonus specialBonus(Bonus::N_TURNS, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, power, owner->id, PrimarySkill::ATTACK);
  476. specialBonus.turnsRemain = duration;
  477. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus>(affected->ID, specialBonus)); //additional attack to Slayer effect
  478. }
  479. break;
  480. }
  481. }
  482. if(parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  483. {
  484. int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  485. Bonus specialBonus(Bonus::N_TURNS, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, damagePercent, owner->id, 0, Bonus::PERCENT_TO_ALL);
  486. specialBonus.turnsRemain = duration;
  487. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus>(affected->ID, specialBonus));
  488. }
  489. }
  490. if(!sse.stacks.empty())
  491. env->sendAndApply(&sse);
  492. }
  493. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  494. {
  495. using namespace SRSLPraserHelpers;
  496. std::vector<BattleHex> ret;
  497. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  498. if(rng.size() >= 2 && rng[0] != 'X') //there is at least one hex in range (+artificial comma)
  499. {
  500. std::string number1, number2;
  501. int beg, end;
  502. bool readingFirst = true;
  503. for(auto & elem : rng)
  504. {
  505. if(std::isdigit(elem) ) //reading number
  506. {
  507. if(readingFirst)
  508. number1 += elem;
  509. else
  510. number2 += elem;
  511. }
  512. else if(elem == ',') //comma
  513. {
  514. //calculating variables
  515. if(readingFirst)
  516. {
  517. beg = atoi(number1.c_str());
  518. number1 = "";
  519. }
  520. else
  521. {
  522. end = atoi(number2.c_str());
  523. number2 = "";
  524. }
  525. //obtaining new hexes
  526. std::set<ui16> curLayer;
  527. if(readingFirst)
  528. {
  529. curLayer = getInRange(centralHex, beg, beg);
  530. }
  531. else
  532. {
  533. curLayer = getInRange(centralHex, beg, end);
  534. readingFirst = true;
  535. }
  536. //adding abtained hexes
  537. for(auto & curLayer_it : curLayer)
  538. {
  539. ret.push_back(curLayer_it);
  540. }
  541. }
  542. else if(elem == '-') //dash
  543. {
  544. beg = atoi(number1.c_str());
  545. number1 = "";
  546. readingFirst = false;
  547. }
  548. }
  549. }
  550. //remove duplicates (TODO check if actually needed)
  551. range::unique(ret);
  552. return ret;
  553. }
  554. std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
  555. {
  556. std::vector<const CStack *> result = calculateAffectedStacks(cb, mode, caster, spellLvl, destination);
  557. CSpell::TargetInfo ti(owner, spellLvl, mode);
  558. auto predicate = [&, this](const CStack * s)->bool
  559. {
  560. const bool hitDirectly = ti.alwaysHitDirectly && s->coversPos(destination);
  561. const bool immune = (ESpellCastProblem::OK != owner->isImmuneByStack(caster, s));
  562. return !hitDirectly && immune;
  563. };
  564. vstd::erase_if(result, predicate);
  565. return result;
  566. }
  567. std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
  568. {
  569. std::set<const CStack *> attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  570. CSpell::TargetInfo ti(owner, spellLvl, mode);
  571. const auto side = cb->playerToSide(caster->getOwner());
  572. if(!side)
  573. return std::vector<const CStack *>();
  574. auto attackedHexes = rangeInHexes(destination, spellLvl, side.get());
  575. //hackfix for banned creature massive spells
  576. if(!ti.massive && owner->getLevelInfo(spellLvl).range == "X")
  577. attackedHexes.push_back(destination);
  578. auto mainFilter = [&](const CStack * s)
  579. {
  580. const bool ownerMatches = cb->battleMatchOwner(caster->getOwner(), s, owner->getPositiveness());
  581. const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
  582. const bool positivenessFlag = !ti.smart || ownerMatches;
  583. return positivenessFlag && validTarget;
  584. };
  585. if(ti.type == CSpell::CREATURE && attackedHexes.size() == 1)
  586. {
  587. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  588. auto predicate = [&](const CStack * s)
  589. {
  590. return s->coversPos(attackedHexes.at(0)) && mainFilter(s);
  591. };
  592. TStacks stacks = cb->battleGetStacksIf(predicate);
  593. for(auto stack : stacks)
  594. {
  595. if(stack->alive())
  596. {
  597. attackedCres.insert(stack);
  598. break;
  599. }
  600. }
  601. if(attackedCres.empty() && !stacks.empty())
  602. attackedCres.insert(stacks.front());
  603. }
  604. else if(ti.massive)
  605. {
  606. TStacks stacks = cb->battleGetStacksIf(mainFilter);
  607. for(auto stack : stacks)
  608. attackedCres.insert(stack);
  609. }
  610. else //custom range from attackedHexes
  611. {
  612. for(BattleHex hex : attackedHexes)
  613. {
  614. if(const CStack * st = cb->battleGetStackByPos(hex, ti.onlyAlive))
  615. if(mainFilter(st))
  616. attackedCres.insert(st);
  617. }
  618. }
  619. std::vector<const CStack *> res;
  620. std::copy(attackedCres.begin(), attackedCres.end(), std::back_inserter(res));
  621. return res;
  622. }
  623. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  624. {
  625. //no problems by default, this method is for spell-specific problems
  626. return ESpellCastProblem::OK;
  627. }
  628. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
  629. {
  630. if(mode == ECastingMode::CREATURE_ACTIVE_CASTING || mode == ECastingMode::HERO_CASTING)
  631. {
  632. const auto level = caster->getSpellSchoolLevel(owner);
  633. std::vector<const CStack *> affected = getAffectedStacks(cb, mode, caster, level, destination);
  634. //allow to cast spell if it affects at least one smart target
  635. bool targetExists = false;
  636. for(const CStack * stack : affected)
  637. {
  638. targetExists = cb->battleMatchOwner(caster->getOwner(), stack, owner->getPositiveness());
  639. if(targetExists)
  640. break;
  641. }
  642. if(!targetExists)
  643. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  644. }
  645. return ESpellCastProblem::OK;
  646. }
  647. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  648. {
  649. //by default use general algorithm
  650. return owner->internalIsImmune(caster, obj);
  651. }
  652. bool DefaultSpellMechanics::dispellSelector(const Bonus * bonus)
  653. {
  654. if(bonus->source == Bonus::SPELL_EFFECT)
  655. {
  656. const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
  657. if(!sourceSpell)
  658. return false;//error
  659. //Special case: DISRUPTING_RAY is "immune" to dispell
  660. //Other even PERMANENT effects can be removed (f.e. BIND)
  661. if(sourceSpell->id == SpellID::DISRUPTING_RAY)
  662. return false;
  663. //Special case:do not remove lifetime marker
  664. if(sourceSpell->id == SpellID::CLONE)
  665. return false;
  666. //stack may have inherited effects
  667. if(sourceSpell->isAdventureSpell())
  668. return false;
  669. return true;
  670. }
  671. //not spell effect
  672. return false;
  673. }
  674. void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
  675. {
  676. for(auto stackID : packet->affectedCres)
  677. {
  678. CStack *s = battle->getStack(stackID);
  679. s->popBonuses(selector.And(dispellSelector));
  680. }
  681. }
  682. bool DefaultSpellMechanics::canDispell(const IBonusBearer * obj, const CSelector & selector, const std::string & cachingStr) const
  683. {
  684. return obj->hasBonus(selector.And(dispellSelector), Selector::all, cachingStr);
  685. }
  686. void DefaultSpellMechanics::handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const
  687. {
  688. //reflection is applied only to negative spells
  689. //if it is actual spell and can be reflected to single target, no recurrence
  690. const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
  691. if(tryMagicMirror)
  692. {
  693. for(auto s : ctx.attackedCres)
  694. {
  695. const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
  696. if(env->getRandomGenerator().nextInt(99) < mirrorChance)
  697. reflected.push_back(s);
  698. }
  699. vstd::erase_if(ctx.attackedCres, [&reflected](const CStack * s)
  700. {
  701. return vstd::contains(reflected, s);
  702. });
  703. for(auto s : reflected)
  704. ctx.addCustomEffect(s, 3);
  705. }
  706. }
  707. void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const
  708. {
  709. //checking if creatures resist
  710. //resistance is applied only to negative spells
  711. if(owner->isNegative())
  712. {
  713. std::vector <const CStack*> resisted;
  714. for(auto s : ctx.attackedCres)
  715. {
  716. //magic resistance
  717. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  718. if(env->getRandomGenerator().nextInt(99) < prob)
  719. {
  720. resisted.push_back(s);
  721. }
  722. }
  723. vstd::erase_if(ctx.attackedCres, [&resisted](const CStack * s)
  724. {
  725. return vstd::contains(resisted, s);
  726. });
  727. for(auto s : resisted)
  728. ctx.addCustomEffect(s, 78);
  729. }
  730. }
  731. bool DefaultSpellMechanics::requiresCreatureTarget() const
  732. {
  733. //most spells affects creatures somehow regardless of Target Type
  734. //for few exceptions see overrides
  735. return true;
  736. }
  737. ///SpecialSpellMechanics
  738. SpecialSpellMechanics::SpecialSpellMechanics(const CSpell * s):
  739. DefaultSpellMechanics(s)
  740. {
  741. }
  742. ESpellCastProblem::ESpellCastProblem SpecialSpellMechanics::canBeCastAt(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, BattleHex destination) const
  743. {
  744. //no problems by default
  745. //common problems handled by CSpell
  746. return ESpellCastProblem::OK;
  747. }
  748. std::vector<const CStack *> SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const
  749. {
  750. return std::vector<const CStack *>();
  751. }