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- /*
- * InputSourceGameController.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "InputSourceGameController.h"
- #include "InputHandler.h"
- #include "../GameEngine.h"
- #include "../gui/CursorHandler.h"
- #include "../gui/EventDispatcher.h"
- #include "../gui/ShortcutHandler.h"
- #include "../render/IScreenHandler.h"
- #include "../../lib/CConfigHandler.h"
- void InputSourceGameController::gameControllerDeleter(SDL_GameController * gameController)
- {
- if(gameController)
- SDL_GameControllerClose(gameController);
- }
- InputSourceGameController::InputSourceGameController():
- cursorAxisValueX(0),
- cursorAxisValueY(0),
- cursorPlanDisX(0.0),
- cursorPlanDisY(0.0),
- scrollAxisMoved(false),
- scrollStart(Point(0,0)),
- scrollCurrent(Point(0,0)),
- scrollAxisValueX(0),
- scrollAxisValueY(0),
- scrollPlanDisX(0.0),
- scrollPlanDisY(0.0),
- configTriggerThreshold(settings["input"]["controllerTriggerThreshold"].Float()),
- configAxisDeadZone(settings["input"]["controllerAxisDeadZone"].Float()),
- configAxisFullZone(settings["input"]["controllerAxisFullZone"].Float()),
- configAxisSpeed(settings["input"]["controllerAxisSpeed"].Float()),
- configAxisScale(settings["input"]["controllerAxisScale"].Float())
- {
- tryOpenAllGameControllers();
- }
- void InputSourceGameController::tryOpenAllGameControllers()
- {
- for(int i = 0; i < SDL_NumJoysticks(); ++i)
- if(SDL_IsGameController(i))
- openGameController(i);
- else
- logGlobal->warn("Joystick %d is an unsupported game controller!", i);
- }
- void InputSourceGameController::openGameController(int index)
- {
- SDL_GameController * controller = SDL_GameControllerOpen(index);
- if(!controller)
- {
- logGlobal->error("Fail to open game controller %d!", index);
- return;
- }
- GameControllerPtr controllerPtr(controller, &gameControllerDeleter);
- // Need to save joystick index for event. Joystick index may not be equal to index sometimes.
- int joystickIndex = getJoystickIndex(controllerPtr.get());
- if(joystickIndex < 0)
- {
- logGlobal->error("Fail to get joystick index of game controller %d!", index);
- return;
- }
- if(gameControllerMap.find(joystickIndex) != gameControllerMap.end())
- {
- logGlobal->warn("Game controller with joystick index %d is already opened.", joystickIndex);
- return;
- }
- gameControllerMap.try_emplace(joystickIndex, std::move(controllerPtr));
- }
- int InputSourceGameController::getJoystickIndex(SDL_GameController * controller)
- {
- SDL_Joystick * joystick = SDL_GameControllerGetJoystick(controller);
- if(!joystick)
- return -1;
- SDL_JoystickID instanceID = SDL_JoystickInstanceID(joystick);
- if(instanceID < 0)
- return -1;
- return instanceID;
- }
- void InputSourceGameController::handleEventDeviceAdded(const SDL_ControllerDeviceEvent & device)
- {
- if(gameControllerMap.find(device.which) != gameControllerMap.end())
- {
- logGlobal->warn("Game controller %d is already opened.", device.which);
- return;
- }
- openGameController(device.which);
- }
- void InputSourceGameController::handleEventDeviceRemoved(const SDL_ControllerDeviceEvent & device)
- {
- if(gameControllerMap.find(device.which) == gameControllerMap.end())
- {
- logGlobal->warn("Game controller %d is not opened before.", device.which);
- return;
- }
- gameControllerMap.erase(device.which);
- }
- void InputSourceGameController::handleEventDeviceRemapped(const SDL_ControllerDeviceEvent & device)
- {
- if(gameControllerMap.find(device.which) == gameControllerMap.end())
- {
- logGlobal->warn("Game controller %d is not opened.", device.which);
- return;
- }
- gameControllerMap.erase(device.which);
- openGameController(device.which);
- }
- double InputSourceGameController::getRealAxisValue(int value) const
- {
- double ratio = static_cast<double>(value) / SDL_JOYSTICK_AXIS_MAX;
- double greenZone = configAxisFullZone - configAxisDeadZone;
- if (std::abs(ratio) < configAxisDeadZone)
- return 0;
- double scaledValue = (ratio - configAxisDeadZone) / greenZone;
- double clampedValue = std::clamp(scaledValue, -1.0, +1.0);
- return clampedValue;
- }
- void InputSourceGameController::dispatchAxisShortcuts(const std::vector<EShortcut> & shortcutsVector, SDL_GameControllerAxis axisID, int axisValue, std::string axisName)
- {
- if(getRealAxisValue(axisValue) > configTriggerThreshold)
- {
- if(!pressedAxes.count(axisID))
- {
- ENGINE->events().dispatchKeyPressed(axisName);
- ENGINE->events().dispatchShortcutPressed(shortcutsVector);
- pressedAxes.insert(axisID);
- }
- }
- else
- {
- if(pressedAxes.count(axisID))
- {
- ENGINE->events().dispatchKeyReleased(axisName);
- ENGINE->events().dispatchShortcutReleased(shortcutsVector);
- pressedAxes.erase(axisID);
- }
- }
- }
- void InputSourceGameController::handleEventAxisMotion(const SDL_ControllerAxisEvent & axis)
- {
- tryToConvertCursor();
- SDL_GameControllerAxis axisID = static_cast<SDL_GameControllerAxis>(axis.axis);
- std::string axisName = SDL_GameControllerGetStringForAxis(axisID);
- auto axisActions = ENGINE->shortcuts().translateJoystickAxis(axisName);
- auto buttonActions = ENGINE->shortcuts().translateJoystickButton(axisName);
- for(const auto & action : axisActions)
- {
- switch(action)
- {
- case EShortcut::MOUSE_CURSOR_X:
- cursorAxisValueX = getRealAxisValue(axis.value);
- break;
- case EShortcut::MOUSE_CURSOR_Y:
- cursorAxisValueY = getRealAxisValue(axis.value);
- break;
- case EShortcut::MOUSE_SWIPE_X:
- scrollAxisValueX = getRealAxisValue(axis.value);
- break;
- case EShortcut::MOUSE_SWIPE_Y:
- scrollAxisValueY = getRealAxisValue(axis.value);
- break;
- }
- }
- dispatchAxisShortcuts(buttonActions, axisID, axis.value, axisName);
- }
- void InputSourceGameController::tryToConvertCursor()
- {
- if(ENGINE->cursor().getShowType() == Cursor::ShowType::HARDWARE)
- {
- int scalingFactor = ENGINE->screenHandler().getScalingFactor();
- const Point & cursorPosition = ENGINE->getCursorPosition();
- ENGINE->cursor().changeCursor(Cursor::ShowType::SOFTWARE);
- ENGINE->cursor().cursorMove(cursorPosition.x * scalingFactor, cursorPosition.y * scalingFactor);
- ENGINE->input().setCursorPosition(cursorPosition);
- }
- }
- void InputSourceGameController::handleEventButtonDown(const SDL_ControllerButtonEvent & button)
- {
- std::string buttonName = SDL_GameControllerGetStringForButton(static_cast<SDL_GameControllerButton>(button.button));
- const auto & shortcutsVector = ENGINE->shortcuts().translateJoystickButton(buttonName);
-
- ENGINE->events().dispatchKeyPressed(buttonName);
- ENGINE->events().dispatchShortcutPressed(shortcutsVector);
- }
- void InputSourceGameController::handleEventButtonUp(const SDL_ControllerButtonEvent & button)
- {
- std::string buttonName = SDL_GameControllerGetStringForButton(static_cast<SDL_GameControllerButton>(button.button));
- const auto & shortcutsVector = ENGINE->shortcuts().translateJoystickButton(buttonName);
- ENGINE->events().dispatchKeyReleased(buttonName);
- ENGINE->events().dispatchShortcutReleased(shortcutsVector);
- }
- void InputSourceGameController::doCursorMove(int deltaX, int deltaY)
- {
- if(deltaX == 0 && deltaY == 0)
- return;
- const Point & screenSize = ENGINE->screenDimensions();
- const Point & cursorPosition = ENGINE->getCursorPosition();
- int scalingFactor = ENGINE->screenHandler().getScalingFactor();
- int newX = std::min(std::max(cursorPosition.x + deltaX, 0), screenSize.x);
- int newY = std::min(std::max(cursorPosition.y + deltaY, 0), screenSize.y);
- Point targetPosition{newX, newY};
- ENGINE->input().setCursorPosition(targetPosition);
- ENGINE->cursor().cursorMove(ENGINE->getCursorPosition().x * scalingFactor, ENGINE->getCursorPosition().y * scalingFactor);
- }
- int InputSourceGameController::getMoveDis(float planDis)
- {
- if(planDis >= 0)
- return std::floor(planDis);
- else
- return std::ceil(planDis);
- }
- void InputSourceGameController::handleUpdate()
- {
- std::chrono::steady_clock::time_point nowMs = std::chrono::steady_clock::now();
- if(lastCheckTime == std::chrono::steady_clock::time_point())
- {
- lastCheckTime = nowMs;
- return;
- }
- int32_t deltaTime = std::chrono::duration_cast<std::chrono::milliseconds>(nowMs - lastCheckTime).count();
- handleCursorUpdate(deltaTime);
- handleScrollUpdate(deltaTime);
- lastCheckTime = nowMs;
- }
- static double scaleAxis(double value, double power)
- {
- if (value > 0)
- return std::pow(value, power);
- else
- return -std::pow(-value, power);
- }
- void InputSourceGameController::handleCursorUpdate(int32_t deltaTimeMs)
- {
- float deltaTimeSeconds = static_cast<float>(deltaTimeMs) / 1000;
- if(vstd::isAlmostZero(cursorAxisValueX))
- cursorPlanDisX = 0;
- else
- cursorPlanDisX += deltaTimeSeconds * configAxisSpeed * scaleAxis(cursorAxisValueX, configAxisScale);
- if (vstd::isAlmostZero(cursorAxisValueY))
- cursorPlanDisY = 0;
- else
- cursorPlanDisY += deltaTimeSeconds * configAxisSpeed * scaleAxis(cursorAxisValueY, configAxisScale);
- int moveDisX = getMoveDis(cursorPlanDisX);
- int moveDisY = getMoveDis(cursorPlanDisY);
- cursorPlanDisX -= moveDisX;
- cursorPlanDisY -= moveDisY;
- doCursorMove(moveDisX, moveDisY);
- }
- void InputSourceGameController::handleScrollUpdate(int32_t deltaTimeMs)
- {
- if(!scrollAxisMoved && isScrollAxisReleased())
- {
- return;
- }
- else if(!scrollAxisMoved && !isScrollAxisReleased())
- {
- scrollAxisMoved = true;
- scrollCurrent = scrollStart = ENGINE->input().getCursorPosition();
- ENGINE->events().dispatchGesturePanningStarted(scrollStart);
- }
- else if(scrollAxisMoved && isScrollAxisReleased())
- {
- ENGINE->events().dispatchGesturePanningEnded(scrollStart, scrollCurrent);
- scrollAxisMoved = false;
- scrollPlanDisX = scrollPlanDisY = 0;
- return;
- }
- float deltaTimeSeconds = static_cast<float>(deltaTimeMs) / 1000;
- scrollPlanDisX += deltaTimeSeconds * configAxisSpeed * scaleAxis(scrollAxisValueX, configAxisScale);
- scrollPlanDisY += deltaTimeSeconds * configAxisSpeed * scaleAxis(scrollAxisValueY, configAxisScale);
- int moveDisX = getMoveDis(scrollPlanDisX);
- int moveDisY = getMoveDis(scrollPlanDisY);
- if(moveDisX != 0 || moveDisY != 0)
- {
- scrollPlanDisX -= moveDisX;
- scrollPlanDisY -= moveDisY;
- scrollCurrent.x += moveDisX;
- scrollCurrent.y += moveDisY;
- Point distance(moveDisX, moveDisY);
- ENGINE->events().dispatchGesturePanning(scrollStart, scrollCurrent, distance);
- }
- }
- bool InputSourceGameController::isScrollAxisReleased() const
- {
- return vstd::isAlmostZero(scrollAxisValueX) && vstd::isAlmostZero(scrollAxisValueY);
- }
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