Graphics.cpp 24 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <SDL_ttf.h>
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/foreach.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "CGameInfo.h"
  15. #include "../lib/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. #include "../CCallback.h"
  18. #include "../lib/CTownHandler.h"
  19. #include "../lib/CObjectHandler.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CCreatureHandler.h"
  22. #include "CBitmapHandler.h"
  23. #include "../lib/CObjectHandler.h"
  24. #include "../lib/CDefObjInfoHandler.h"
  25. #include "../lib/CGameState.h"
  26. #include "../lib/JsonNode.h"
  27. using namespace boost::assign;
  28. using namespace CSDL_Ext;
  29. #ifdef min
  30. #undef min
  31. #endif
  32. #ifdef max
  33. #undef max
  34. #endif
  35. /*
  36. * Graphics.cpp, part of VCMI engine
  37. *
  38. * Authors: listed in file AUTHORS in main folder
  39. *
  40. * License: GNU General Public License v2.0 or later
  41. * Full text of license available in license.txt file, in main folder
  42. *
  43. */
  44. Graphics * graphics = NULL;
  45. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  46. {
  47. char buf[15];
  48. blueToPlayersAdv(hInfo,curh.owner);
  49. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  50. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  51. printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name
  52. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  53. //army
  54. for (ArmyDescriptor::const_iterator i = curh.army.begin(); i!=curh.army.end();i++)
  55. {
  56. blitAt(graphics->smallImgs[i->second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  57. if(curh.details)
  58. {
  59. SDL_itoa((*i).second.count,buf,10);
  60. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  61. }
  62. else
  63. {
  64. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*(i->second.count)],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  65. }
  66. }
  67. if(curh.details)
  68. {
  69. for (int i = 0; i < PRIMARY_SKILLS; i++)
  70. {
  71. SDL_itoa(curh.details->primskills[i], buf, 10);
  72. printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret);
  73. }
  74. //mana points
  75. SDL_itoa(curh.details->mana,buf,10);
  76. printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret);
  77. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  78. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  79. }
  80. return ret;
  81. }
  82. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  83. {
  84. InfoAboutHero iah;
  85. iah.initFromHero(curh, true);
  86. return drawHeroInfoWin(iah);
  87. }
  88. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  89. {
  90. InfoAboutTown iah;
  91. iah.initFromTown(curh, true);
  92. return drawTownInfoWin(iah);
  93. }
  94. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  95. {
  96. char buf[10];
  97. blueToPlayersAdv(tInfo,curh.owner);
  98. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  99. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  100. printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name
  101. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  102. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  103. for (ArmyDescriptor::const_iterator i=curh.army.begin(); i!=curh.army.end();i++)
  104. {
  105. //if(!i->second.second)
  106. // continue;
  107. blitAt(graphics->smallImgs[(*i).second.type->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  108. if(curh.details)
  109. {
  110. // Show exact creature amount.
  111. SDL_itoa((*i).second.count,buf,10);
  112. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  113. }
  114. else
  115. {
  116. // Show only a rough amount for creature stacks.
  117. // TODO: Deal with case when no information at all about size shold be presented.
  118. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  119. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret);
  120. }
  121. }
  122. //blit town icon
  123. if (curh.tType) {
  124. pom = curh.tType->typeID*2;
  125. if (!curh.fortLevel)
  126. pom += F_NUMBER*2;
  127. if(curh.built)
  128. pom++;
  129. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  130. }
  131. if(curh.details)
  132. {
  133. //hall level icon
  134. if((pom=curh.details->hallLevel) >= 0)
  135. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  136. if (curh.details->goldIncome >= 0) {
  137. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  138. printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret);
  139. }
  140. if(curh.details->garrisonedHero) //garrisoned hero icon
  141. blitAt(graphics->heroInGarrison,158,87,ret);
  142. }
  143. return ret;
  144. }
  145. void Graphics::loadPaletteAndColors()
  146. {
  147. std::string pals = bitmaph->getTextFile("PLAYERS.PAL", FILE_OTHER);
  148. playerColorPalette = new SDL_Color[256];
  149. neutralColor = new SDL_Color;
  150. playerColors = new SDL_Color[PLAYER_LIMIT];
  151. int startPoint = 24; //beginning byte; used to read
  152. for(int i=0; i<256; ++i)
  153. {
  154. SDL_Color col;
  155. col.r = pals[startPoint++];
  156. col.g = pals[startPoint++];
  157. col.b = pals[startPoint++];
  158. col.unused = pals[startPoint++];
  159. playerColorPalette[i] = col;
  160. }
  161. neutralColorPalette = new SDL_Color[32];
  162. std::ifstream ncp;
  163. ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
  164. for(int i=0; i<32; ++i)
  165. {
  166. ncp.read((char*)&neutralColorPalette[i].r,1);
  167. ncp.read((char*)&neutralColorPalette[i].g,1);
  168. ncp.read((char*)&neutralColorPalette[i].b,1);
  169. ncp.read((char*)&neutralColorPalette[i].unused,1);
  170. }
  171. //colors initialization
  172. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  173. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  174. for(int i=0;i<8;i++)
  175. {
  176. playerColors[i].r = kolory[i].x;
  177. playerColors[i].g = kolory[i].y;
  178. playerColors[i].b = kolory[i].z;
  179. playerColors[i].unused = 0;
  180. }
  181. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  182. std::ifstream tpics(DATA_DIR "/config/townPics.txt");
  183. assert(tpics.is_open());
  184. while(!tpics.eof())
  185. {
  186. tpics >> pals;
  187. townBgs.push_back(pals);
  188. tpics >> pals;
  189. guildBgs.push_back(pals);
  190. tpics >> pals;
  191. buildingPics.push_back(pals);
  192. }
  193. tpics.close();
  194. }
  195. void Graphics::initializeBattleGraphics()
  196. {
  197. std::ifstream bback(DATA_DIR "/config/battleBack.txt");
  198. battleBacks.resize(26);
  199. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  200. {
  201. int am;
  202. bback>>am;
  203. battleBacks[i].resize(am);
  204. for(int f=0; f<am; ++f)
  205. {
  206. bback>>battleBacks[i][f];
  207. }
  208. }
  209. //initializing battle hero animation
  210. std::ifstream bher(DATA_DIR "/config/battleHeroes.txt");
  211. int numberofh;
  212. bher>>numberofh;
  213. battleHeroes.resize(numberofh);
  214. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  215. {
  216. bher>>battleHeroes[i];
  217. }
  218. //initialization of AC->def name mapping
  219. std::ifstream acd;
  220. acd.open(DATA_DIR "/config/AC_desc.txt", std::ios::binary);
  221. if(!acd.is_open())
  222. {
  223. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  224. }
  225. else
  226. {
  227. std::string buf;
  228. acd>>buf;
  229. int ACid, numberOfDefs;
  230. while(true)
  231. {
  232. std::vector< std::string > toAdd;
  233. acd>>ACid;
  234. if(ACid == -1)
  235. break;
  236. acd>>numberOfDefs;
  237. for(int g=0; g<numberOfDefs; ++g)
  238. {
  239. acd>>buf;
  240. toAdd.push_back(buf);
  241. }
  242. battleACToDef[ACid] = toAdd;
  243. }
  244. }
  245. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  246. }
  247. Graphics::Graphics()
  248. {
  249. slotsPos.push_back(std::pair<int,int>(44,82));
  250. slotsPos.push_back(std::pair<int,int>(80,82));
  251. slotsPos.push_back(std::pair<int,int>(116,82));
  252. slotsPos.push_back(std::pair<int,int>(26,131));
  253. slotsPos.push_back(std::pair<int,int>(62,131));
  254. slotsPos.push_back(std::pair<int,int>(98,131));
  255. slotsPos.push_back(std::pair<int,int>(134,131));
  256. CDefHandler *smi, *smi2;
  257. std::vector<Task> tasks; //preparing list of graphics to load
  258. tasks += boost::bind(&Graphics::loadFonts,this);
  259. tasks += boost::bind(&Graphics::loadTrueType,this);
  260. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  261. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  262. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  263. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  264. tasks += boost::bind(&Graphics::loadWallPositions,this);
  265. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  266. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  267. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  268. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  269. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  270. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  271. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  272. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  273. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  274. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  275. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  276. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  277. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  278. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  279. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  280. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  281. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  282. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  283. tasks += GET_DEF_ESS(pskillst,"PSKIL32.DEF");
  284. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  285. tasks += GET_DEF_ESS(un32,"UN32.DEF");
  286. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  287. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  288. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  289. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  290. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  291. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  292. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  293. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  294. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  295. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  296. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  297. const JsonNode config(DATA_DIR "/config/creature_backgrounds.json");
  298. BOOST_FOREACH(const JsonNode &b, config["backgrounds"].Vector()) {
  299. const int id = b["id"].Float();
  300. tasks += GET_SURFACE(backgrounds[id], b["bg130"].String());
  301. tasks += GET_SURFACE(backgroundsm[id], b["bg120"].String());
  302. }
  303. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  304. th.run();
  305. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  306. {
  307. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  308. }
  309. //handling 32x32px imgs
  310. smi->notFreeImgs = true;
  311. for (size_t i=0; i<smi->ourImages.size(); ++i)
  312. {
  313. smallImgs[i-2] = smi->ourImages[i].bitmap;
  314. }
  315. delete smi;
  316. smi2->notFreeImgs = true;
  317. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  318. {
  319. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  320. }
  321. delete smi2;
  322. }
  323. void Graphics::loadHeroPortraits()
  324. {
  325. const JsonNode config(DATA_DIR "/config/portraits.json");
  326. const JsonVector &portraits_vec = config["hero_portrait"].Vector();
  327. for (JsonVector::const_iterator it = portraits_vec.begin(); it!=portraits_vec.end(); ++it) {
  328. const JsonNode &portrait_node = *it;
  329. std::string filename = portrait_node["filename"].String();
  330. /* Small portrait. */
  331. portraitSmall.push_back(BitmapHandler::loadBitmap(filename));
  332. /* Large portrait. Alter the filename. Size letter is usually
  333. * third one, but there are exceptions and it should fix the
  334. * problem. */
  335. for (int ff=0; ff<filename.size(); ++ff)
  336. {
  337. if (filename[ff]=='S') {
  338. filename[ff]='L';
  339. break;
  340. }
  341. }
  342. portraitLarge.push_back(BitmapHandler::loadBitmap(filename));
  343. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  344. }
  345. }
  346. void Graphics::loadWallPositions()
  347. {
  348. std::ifstream inp;
  349. inp.open(DATA_DIR "/config/wall_pos.txt", std::ios_base::in|std::ios_base::binary);
  350. if(!inp.is_open())
  351. {
  352. tlog1<<"missing file: config/wall_pos.txt"<<std::endl;
  353. }
  354. else
  355. {
  356. const int MAX_BUF = 2000;
  357. char buf[MAX_BUF+1];
  358. // skip the first three lines because they are comment lines
  359. inp.getline(buf, MAX_BUF);
  360. inp.getline(buf, MAX_BUF);
  361. inp.getline(buf, MAX_BUF);
  362. std::string dump;
  363. for(int g=0; g<ARRAY_COUNT(wallPositions); ++g)
  364. {
  365. inp >> dump;
  366. for(int b = 0; b < 21; ++b)
  367. {
  368. Point pt;
  369. inp >> pt.x;
  370. inp >> pt.y;
  371. wallPositions[g].push_back(pt);
  372. }
  373. }
  374. }
  375. inp.close();
  376. }
  377. void Graphics::loadHeroAnims()
  378. {
  379. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  380. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  381. std::make_pair(2,14), std::make_pair(3,15);
  382. for(size_t i=0; i<F_NUMBER * 2; ++i)
  383. {
  384. std::ostringstream nm;
  385. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  386. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  387. std::string name = nm.str();
  388. }
  389. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  390. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  391. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  392. }
  393. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  394. {
  395. CDefEssential *anim = CDefHandler::giveDefEss(name);
  396. (this->*dst).push_back(anim);
  397. int pom = 0; //how many groups has been rotated
  398. for(int o=7; pom<6; ++o)
  399. {
  400. for(int p=0;p<6;p++)
  401. {
  402. if(anim->ourImages[o].groupNumber == rotations[p].first)
  403. {
  404. for(int e=0; e<8; ++e)
  405. {
  406. Cimage nci;
  407. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  408. nci.groupNumber = rotations[p].second;
  409. nci.imName = std::string();
  410. anim->ourImages.push_back(nci);
  411. if(pom>2) //we need only one frame for groups 13/14/15
  412. break;
  413. }
  414. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  415. o+=8;
  416. else //there is only one frame of 1/2/3
  417. o+=1;
  418. ++pom;
  419. if(p==2 && pom<4) //group1 starts at index 1
  420. o = 1;
  421. }
  422. }
  423. }
  424. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  425. {
  426. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  427. }
  428. }
  429. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  430. {
  431. for(int i=0;i<8;i++)
  432. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  433. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  434. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  435. for(int q=0; q<8; ++q)
  436. {
  437. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  438. for(size_t o=0; o<curImgs.size(); ++o)
  439. {
  440. for(size_t p=0; p<rotations.size(); p++)
  441. {
  442. if(curImgs[o].groupNumber==rotations[p].first)
  443. {
  444. for(int e=0; e<8; ++e)
  445. {
  446. Cimage nci;
  447. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  448. nci.groupNumber = rotations[p].second;
  449. nci.imName = std::string();
  450. curImgs.push_back(nci);
  451. }
  452. o+=8;
  453. }
  454. }
  455. }
  456. if (mode)
  457. {
  458. for(size_t o=0; o<curImgs.size(); ++o)
  459. {
  460. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  461. {
  462. for(int e=0; e<8; ++e)
  463. {
  464. Cimage nci;
  465. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  466. nci.groupNumber = 12 + curImgs[o].groupNumber;
  467. nci.imName = std::string();
  468. curImgs.push_back(nci);
  469. }
  470. o+=8;
  471. }
  472. }
  473. }
  474. for(size_t ff=0; ff<curImgs.size(); ++ff)
  475. {
  476. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  477. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  478. );
  479. }
  480. }
  481. }
  482. void Graphics::loadHeroFlags()
  483. {
  484. using namespace boost::assign;
  485. timeHandler th;
  486. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  487. pr[0].first = &Graphics::flags1;
  488. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  489. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  490. pr[1].first = &Graphics::flags2;
  491. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  492. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  493. pr[2].first = &Graphics::flags3;
  494. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  495. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  496. pr[3].first = &Graphics::flags4;
  497. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  498. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  499. boost::thread_group grupa;
  500. for(int g=3; g>=0; --g)
  501. {
  502. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  503. }
  504. grupa.join_all();
  505. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  506. }
  507. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  508. {
  509. if (ID==-1)
  510. return smallIcons->ourImages[0].bitmap;
  511. else if (ID==-2)
  512. return smallIcons->ourImages[1].bitmap;
  513. else if (ID==-3)
  514. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  515. else if (ID>F_NUMBER || ID<-3)
  516. #ifndef __GNUC__
  517. throw new std::exception("Invalid ID");
  518. #else
  519. throw new std::exception();
  520. #endif
  521. else
  522. {
  523. int pom = 3;
  524. if(!fort)
  525. pom+=F_NUMBER*2;
  526. pom += ID*2;
  527. if (!builded)
  528. pom--;
  529. return smallIcons->ourImages[pom].bitmap;
  530. }
  531. }
  532. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  533. {
  534. // if(player==1) //it is actually blue...
  535. // return;
  536. if(sur->format->BitsPerPixel == 8)
  537. {
  538. SDL_Color *palette = NULL;
  539. if(player < PLAYER_LIMIT && player >= 0)
  540. {
  541. palette = playerColorPalette + 32*player;
  542. }
  543. else if(player == 255 || player == -1)
  544. {
  545. palette = neutralColorPalette;
  546. }
  547. else
  548. {
  549. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  550. return;
  551. }
  552. SDL_SetColors(sur, palette, 224, 32);
  553. //for(int i=0; i<32; ++i)
  554. //{
  555. // sur->format->palette->colors[224+i] = palette[i];
  556. //}
  557. }
  558. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  559. {
  560. for(int y=0; y<sur->h; ++y)
  561. {
  562. for(int x=0; x<sur->w; ++x)
  563. {
  564. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  565. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  566. {
  567. if(cp[2]>cp[1] && cp[2]>cp[0])
  568. {
  569. std::vector<long long int> sort1;
  570. sort1.push_back(cp[0]);
  571. sort1.push_back(cp[1]);
  572. sort1.push_back(cp[2]);
  573. std::vector< std::pair<long long int, Uint8*> > sort2;
  574. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  575. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  576. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  577. std::sort(sort1.begin(), sort1.end());
  578. if(sort2[0].first>sort2[1].first)
  579. std::swap(sort2[0], sort2[1]);
  580. if(sort2[1].first>sort2[2].first)
  581. std::swap(sort2[1], sort2[2]);
  582. if(sort2[0].first>sort2[1].first)
  583. std::swap(sort2[0], sort2[1]);
  584. for(int hh=0; hh<3; ++hh)
  585. {
  586. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  587. }
  588. }
  589. }
  590. else
  591. {
  592. if(
  593. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  594. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  595. )
  596. {
  597. std::vector<long long int> sort1;
  598. sort1.push_back(cp[2]);
  599. sort1.push_back(cp[1]);
  600. sort1.push_back(cp[0]);
  601. std::vector< std::pair<long long int, Uint8*> > sort2;
  602. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  603. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  604. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  605. std::sort(sort1.begin(), sort1.end());
  606. if(sort2[0].first>sort2[1].first)
  607. std::swap(sort2[0], sort2[1]);
  608. if(sort2[1].first>sort2[2].first)
  609. std::swap(sort2[1], sort2[2]);
  610. if(sort2[0].first>sort2[1].first)
  611. std::swap(sort2[0], sort2[1]);
  612. for(int hh=0; hh<3; ++hh)
  613. {
  614. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  615. }
  616. }
  617. }
  618. }
  619. }
  620. }
  621. }
  622. void Graphics::loadTrueType()
  623. {
  624. bool ttfPresent = false;//was TTF initialised or not
  625. for(int i = 0; i < FONTS_NUMBER; i++)
  626. fontsTrueType[i] = NULL;
  627. std::ifstream ff(DATA_DIR "/config/fonts.txt");
  628. while(!ff.eof())
  629. {
  630. int enabl, fntID, fntSize;
  631. std::string fntName;
  632. ff >> enabl;//enabled font or not
  633. if (enabl==-1)
  634. break;//end of data
  635. ff >> fntID;//what font will be replaced
  636. ff >> fntName;//name of truetype font
  637. ff >> fntSize;//size of font
  638. if (enabl)
  639. {
  640. if (!ttfPresent)
  641. {
  642. ttfPresent = true;
  643. TTF_Init();
  644. atexit(TTF_Quit);
  645. };
  646. fntName = DATA_DIR + ( "/Fonts/" + fntName);
  647. fontsTrueType[fntID] = TTF_OpenFont(fntName.c_str(),fntSize);
  648. }
  649. }
  650. ff.close();
  651. ff.clear();
  652. }
  653. Font * Graphics::loadFont( const char * name )
  654. {
  655. int len = 0;
  656. unsigned char * hlp = bitmaph->giveFile(name, FILE_FONT, &len);
  657. if(!hlp || !len)
  658. {
  659. tlog1 << "Error: cannot load font: " << name << std::endl;
  660. return NULL;
  661. }
  662. int magic = *(const int*)hlp;
  663. if(len < 10000 || (magic != 589598 && magic != 589599))
  664. {
  665. tlog1 << "Suspicious font file (length " << len <<", fname " << name << "), logging to suspicious_" << name << ".fnt\n";
  666. std::string suspFName = "suspicious_" + std::string(name) + ".fnt";
  667. std::ofstream o(suspFName.c_str());
  668. o.write((const char*)hlp, len);
  669. }
  670. Font *ret = new Font(hlp);
  671. return ret;
  672. }
  673. void Graphics::loadFonts()
  674. {
  675. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  676. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  677. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  678. for(int i = 0; i < FONTS_NUMBER; i++)
  679. fonts[i] = loadFont(fontnames[i]);
  680. }
  681. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  682. {
  683. return advmapobjGraphics[obj->defInfo->id][obj->defInfo->subid];
  684. }
  685. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  686. {
  687. return advmapobjGraphics[info->id][info->subid];
  688. }
  689. void Graphics::loadErmuToPicture()
  690. {
  691. //loading ERMU to picture
  692. std::ifstream etp(DATA_DIR "/config/ERMU_to_picture.txt");
  693. assert(etp.is_open());
  694. for(int g=0; g<44; ++g)
  695. {
  696. for (int b=0; b<ARRAY_COUNT(ERMUtoPicture); ++b)
  697. {
  698. std::string buf;
  699. etp >> buf;
  700. ERMUtoPicture[b][g] = buf;
  701. }
  702. }
  703. etp.close();
  704. }
  705. Font::Font(unsigned char *Data)
  706. {
  707. data = Data;
  708. int i = 0;
  709. height = data[5];
  710. i = 32;
  711. for(int ci = 0; ci < 256; ci++)
  712. {
  713. chars[ci].unknown1 = readNormalNr(data, i); i+=4;
  714. chars[ci].width = readNormalNr(data, i); i+=4;
  715. chars[ci].unknown2 =readNormalNr(data, i); i+=4;
  716. //if(ci>=30)
  717. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  718. }
  719. for(int ci = 0; ci < 256; ci++)
  720. {
  721. chars[ci].offset = readNormalNr(data, i); i+=4;
  722. chars[ci].pixels = data + 4128 + chars[ci].offset;
  723. }
  724. }
  725. Font::~Font()
  726. {
  727. delete [] data;
  728. }
  729. int Font::getWidth(const char *text ) const
  730. {
  731. int length = std::strlen(text);
  732. int ret = 0;
  733. for(int i = 0; i < length; i++)
  734. {
  735. unsigned char c = text[i];
  736. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  737. }
  738. return ret;
  739. }
  740. int Font::getCharWidth( char c ) const
  741. {
  742. const Char &C = chars[(unsigned char)c];
  743. return C.width + C.unknown1 + C.unknown2;;
  744. }
  745. /*
  746. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  747. {
  748. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  749. 224, 28, 3, 0);
  750. }
  751. */