GameLibrary.cpp 4.6 KB

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  1. /*
  2. * GameLibrary.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameLibrary.h"
  12. #include "CArtHandler.h"
  13. #include "CBonusTypeHandler.h"
  14. #include "CCreatureHandler.h"
  15. #include "CConfigHandler.h"
  16. #include "RoadHandler.h"
  17. #include "RiverHandler.h"
  18. #include "TerrainHandler.h"
  19. #include "spells/CSpellHandler.h"
  20. #include "spells/effects/Registry.h"
  21. #include "CSkillHandler.h"
  22. #include "entities/faction/CTownHandler.h"
  23. #include "entities/hero/CHeroClassHandler.h"
  24. #include "entities/hero/CHeroHandler.h"
  25. #include "texts/CGeneralTextHandler.h"
  26. #include "modding/CModHandler.h"
  27. #include "modding/IdentifierStorage.h"
  28. #include "modding/CModVersion.h"
  29. #include "IGameEventsReceiver.h"
  30. #include "CStopWatch.h"
  31. #include "VCMIDirs.h"
  32. #include "filesystem/Filesystem.h"
  33. #include "rmg/CRmgTemplateStorage.h"
  34. #include "mapObjectConstructors/CObjectClassesHandler.h"
  35. #include "mapObjects/CObjectHandler.h"
  36. #include "mapObjects/ObstacleSetHandler.h"
  37. #include "mapping/CMapEditManager.h"
  38. #include "ScriptHandler.h"
  39. #include "BattleFieldHandler.h"
  40. #include "ObstacleHandler.h"
  41. #include "GameSettings.h"
  42. VCMI_LIB_NAMESPACE_BEGIN
  43. GameLibrary * LIBRARY = nullptr;
  44. const ArtifactService * GameLibrary::artifacts() const
  45. {
  46. return arth.get();
  47. }
  48. const CreatureService * GameLibrary::creatures() const
  49. {
  50. return creh.get();
  51. }
  52. const FactionService * GameLibrary::factions() const
  53. {
  54. return townh.get();
  55. }
  56. const HeroClassService * GameLibrary::heroClasses() const
  57. {
  58. return heroclassesh.get();
  59. }
  60. const HeroTypeService * GameLibrary::heroTypes() const
  61. {
  62. return heroh.get();
  63. }
  64. #if SCRIPTING_ENABLED
  65. const scripting::Service * GameLibrary::scripts() const
  66. {
  67. return scriptHandler.get();
  68. }
  69. #endif
  70. const spells::Service * GameLibrary::spells() const
  71. {
  72. return spellh.get();
  73. }
  74. const SkillService * GameLibrary::skills() const
  75. {
  76. return skillh.get();
  77. }
  78. const IBonusTypeHandler * GameLibrary::getBth() const
  79. {
  80. return bth.get();
  81. }
  82. const CIdentifierStorage * GameLibrary::identifiers() const
  83. {
  84. return identifiersHandler.get();
  85. }
  86. const spells::effects::Registry * GameLibrary::spellEffects() const
  87. {
  88. return spells::effects::GlobalRegistry::get();
  89. }
  90. spells::effects::Registry * GameLibrary::spellEffects()
  91. {
  92. return spells::effects::GlobalRegistry::get();
  93. }
  94. const BattleFieldService * GameLibrary::battlefields() const
  95. {
  96. return battlefieldsHandler.get();
  97. }
  98. const ObstacleService * GameLibrary::obstacles() const
  99. {
  100. return obstacleHandler.get();
  101. }
  102. const IGameSettings * GameLibrary::engineSettings() const
  103. {
  104. return settingsHandler.get();
  105. }
  106. void GameLibrary::loadFilesystem(bool extractArchives)
  107. {
  108. CStopWatch loadTime;
  109. CResourceHandler::initialize();
  110. logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
  111. CResourceHandler::load("config/filesystem.json", extractArchives);
  112. logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
  113. }
  114. void GameLibrary::loadModFilesystem()
  115. {
  116. CStopWatch loadTime;
  117. modh = std::make_unique<CModHandler>();
  118. identifiersHandler = std::make_unique<CIdentifierStorage>();
  119. logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
  120. modh->loadModFilesystems();
  121. logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
  122. }
  123. template <class Handler>
  124. void createHandler(std::unique_ptr<Handler> & handler)
  125. {
  126. handler = std::make_unique<Handler>();
  127. }
  128. void GameLibrary::initializeFilesystem(bool extractArchives)
  129. {
  130. loadFilesystem(extractArchives);
  131. settings.init("config/settings.json", "vcmi:settings");
  132. persistentStorage.init("config/persistentStorage.json", "");
  133. loadModFilesystem();
  134. }
  135. void GameLibrary::initializeLibrary()
  136. {
  137. createHandler(settingsHandler);
  138. modh->initializeConfig();
  139. createHandler(generaltexth);
  140. createHandler(bth);
  141. createHandler(roadTypeHandler);
  142. createHandler(riverTypeHandler);
  143. createHandler(terrainTypeHandler);
  144. createHandler(heroh);
  145. createHandler(heroclassesh);
  146. createHandler(arth);
  147. createHandler(creh);
  148. createHandler(townh);
  149. createHandler(biomeHandler);
  150. createHandler(objh);
  151. createHandler(objtypeh);
  152. createHandler(spellh);
  153. createHandler(skillh);
  154. createHandler(terviewh);
  155. createHandler(tplh); //templates need already resolved identifiers (refactor?)
  156. #if SCRIPTING_ENABLED
  157. createHandler(scriptHandler);
  158. #endif
  159. createHandler(battlefieldsHandler);
  160. createHandler(obstacleHandler);
  161. modh->load();
  162. modh->afterLoad();
  163. }
  164. #if SCRIPTING_ENABLED
  165. void GameLibrary::scriptsLoaded()
  166. {
  167. scriptHandler->performRegistration(this);
  168. }
  169. #endif
  170. GameLibrary::GameLibrary() = default;
  171. GameLibrary::~GameLibrary() = default;
  172. VCMI_LIB_NAMESPACE_END