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- /*
- * ObstacleSetHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ObstacleSetHandler.h"
- #include "../modding/IdentifierStorage.h"
- VCMI_LIB_NAMESPACE_BEGIN
- ObstacleSet::ObstacleSet():
- type(INVALID),
- terrain(TerrainId::NONE)
- {
- }
- ObstacleSet::ObstacleSet(EObstacleType type, TerrainId terrain):
- type(type),
- terrain(terrain)
- {
- }
- void ObstacleSet::addObstacle(std::shared_ptr<const ObjectTemplate> obstacle)
- {
- obstacles.push_back(obstacle);
- }
- ObstacleSetFilter::ObstacleSetFilter(std::vector<ObstacleSet::EObstacleType> allowedTypes, TerrainId terrain = TerrainId::ANY_TERRAIN):
- allowedTypes(allowedTypes),
- terrain(terrain)
- {
- }
- ObstacleSetFilter::ObstacleSetFilter(ObstacleSet::EObstacleType allowedType, TerrainId terrain = TerrainId::ANY_TERRAIN):
- allowedTypes({allowedType}),
- terrain(terrain)
- {
- }
- bool ObstacleSetFilter::filter(const ObstacleSet &set) const
- {
- return (set.getTerrain() == terrain) || (terrain == TerrainId::ANY_TERRAIN);
- }
- TerrainId ObstacleSetFilter::getTerrain() const
- {
- return terrain;
- }
- TerrainId ObstacleSet::getTerrain() const
- {
- return terrain;
- }
- void ObstacleSet::setTerrain(TerrainId terrain)
- {
- this->terrain = terrain;
- }
- ObstacleSet::EObstacleType ObstacleSet::getType() const
- {
- return type;
- }
- void ObstacleSet::setType(EObstacleType type)
- {
- this->type = type;
- }
- std::vector<std::shared_ptr<const ObjectTemplate>> ObstacleSet::getObstacles() const
- {
- return obstacles;
- }
- ObstacleSet::EObstacleType ObstacleSetHandler::convertObstacleClass(MapObjectID id)
- {
- switch (id)
- {
- case Obj::MOUNTAIN:
- case Obj::VOLCANIC_VENT:
- case Obj::VOLCANO:
- case Obj::REEF:
- return ObstacleSet::MOUNTAINS;
- case Obj::OAK_TREES:
- case Obj::PINE_TREES:
- case Obj::TREES:
- case Obj::DEAD_VEGETATION:
- case Obj::HEDGE:
- case Obj::KELP:
- case Obj::WILLOW_TREES:
- case Obj::YUCCA_TREES:
- return ObstacleSet::TREES;
- case Obj::FROZEN_LAKE:
- case Obj::LAKE:
- case Obj::LAVA_FLOW:
- case Obj::LAVA_LAKE:
- return ObstacleSet::LAKES;
- case Obj::CANYON:
- case Obj::CRATER:
- case Obj::SAND_PIT:
- case Obj::TAR_PIT:
- return ObstacleSet::CRATERS;
- case Obj::HILL:
- case Obj::MOUND:
- case Obj::OUTCROPPING:
- case Obj::ROCK:
- case Obj::SAND_DUNE:
- case Obj::STALAGMITE:
- return ObstacleSet::ROCKS;
- case Obj::BUSH:
- case Obj::CACTUS:
- case Obj::FLOWERS:
- case Obj::MUSHROOMS:
- case Obj::LOG:
- case Obj::MANDRAKE:
- case Obj::MOSS:
- case Obj::PLANT:
- case Obj::SHRUB:
- case Obj::STUMP:
- case Obj::VINE:
- return ObstacleSet::PLANTS;
- case Obj::SKULL:
- return ObstacleSet::ANIMALS;
- default:
- return ObstacleSet::OTHER;
- }
- }
- ObstacleSet::EObstacleType ObstacleSet::typeFromString(const std::string &str)
- {
- static const std::map<std::string, EObstacleType> OBSTACLE_TYPE_NAMES =
- {
- {"mountain", MOUNTAINS},
- {"tree", TREES},
- {"lake", LAKES},
- {"crater", CRATERS},
- {"rock", ROCKS},
- {"plant", PLANTS},
- {"structure", STRUCTURES},
- {"animal", ANIMALS},
- {"other", OTHER}
- };
- if (OBSTACLE_TYPE_NAMES.find(str) != OBSTACLE_TYPE_NAMES.end())
- {
- return OBSTACLE_TYPE_NAMES.at(str);
- }
- // TODO: How to handle that?
- throw std::runtime_error("Invalid obstacle type: " + str);
- }
- std::string ObstacleSet::toString() const
- {
- static const std::map<EObstacleType, std::string> OBSTACLE_TYPE_STRINGS =
- {
- {MOUNTAINS, "mountain"},
- {TREES, "tree"},
- {LAKES, "lake"},
- {CRATERS, "crater"},
- {ROCKS, "rock"},
- {PLANTS, "plant"},
- {STRUCTURES, "structure"},
- {ANIMALS, "animal"},
- {OTHER, "other"}
- };
- return OBSTACLE_TYPE_STRINGS.at(type);
- }
- std::vector<ObstacleSet::EObstacleType> ObstacleSetFilter::getAllowedTypes() const
- {
- return allowedTypes;
- }
- std::vector<JsonNode> ObstacleSetHandler::loadLegacyData()
- {
- // TODO: Where to load objects.json?
- return {};
- }
- void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
- {
- auto os = loadFromJson(scope, data, name, biomes.size());
- if(os)
- {
- addObstacleSet(os);
- }
- else
- {
- logMod->error("Failed to load obstacle set: %s", name);
- }
- // TODO: Define some const array of object types ("biome" etc.)
- VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.back()->id);
- }
- void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
- {
- assert(objects.at(index) == nullptr); // ensure that this id was not loaded before
- auto os = loadFromJson(scope, data, name, index);
- if(os)
- {
- addObstacleSet(os);
- }
- else
- {
- logMod->error("Failed to load obstacle set: %s", name);
- }
- // TODO:
- VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.at(index)->id);
- }
- std::shared_ptr<ObstacleSet> ObstacleSetHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
- {
- auto os = std::make_shared<ObstacleSet>();
- // TODO: Register ObstacleSet by its name
- auto biome = json["biome"].Struct();
- os->setType(ObstacleSet::typeFromString(biome["objectType"].String()));
- auto terrainName = biome["terrain"].String();
- VLC->identifiers()->requestIdentifier(scope, "terrain", terrainName, [os](si32 id)
- {
- os->setTerrain(TerrainId(id));
- });
- auto templates = json["templates"].Vector();
- for (const auto & node : templates)
- {
- // TODO: We need to store all the templates by their name
- // TODO: We need to store all the templates by their id
- logGlobal->info("Registering obstacle template: %s", node.String());
- /*
- FIXME:
- Warning: identifier AVXplns0 is not in camelCase!
- registered biome.templateSet1 as core:1701602145
- */
- VLC->identifiers()->requestIdentifier(scope, "obstacleTemplate", node.String(), [this, os](si32 id)
- {
- logGlobal->info("Resolved obstacle id: %d", id);
- os->addObstacle(obstacleTemplates[id]);
- });
- }
- return os;
- }
- void ObstacleSetHandler::addTemplate(const std::string & scope, const std::string &name, std::shared_ptr<const ObjectTemplate> tmpl)
- {
- auto id = obstacleTemplates.size();
- auto strippedName = name;
- auto pos = strippedName.find(".def");
- if(pos != std::string::npos)
- strippedName.erase(pos, 4);
- // TODO: Consider converting to lowercase?
- // Save by name
- VLC->identifiersHandler->registerObject(scope, "obstacleTemplate", strippedName, id);
- // Index by id
- obstacleTemplates[id] = tmpl;
- }
- void ObstacleSetHandler::addObstacleSet(std::shared_ptr<ObstacleSet> os)
- {
- // TODO: Allow to refer to existing obstacle set by its id (name)
- obstacleSets[os->getType()].push_back(os);
- biomes.push_back(os);
- }
- TObstacleTypes ObstacleSetHandler::getObstacles( const ObstacleSetFilter &filter) const
- {
- TObstacleTypes result;
- for (const auto &allowedType : filter.getAllowedTypes())
- {
- auto it = obstacleSets.find(allowedType);
- if(it != obstacleSets.end())
- {
- for (const auto &os : it->second)
- {
- if (filter.filter(*os))
- {
- result.push_back(os);
- }
- }
- }
- }
- return result;
- }
- VCMI_LIB_NAMESPACE_END
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