NetPacksLobbyServer.cpp 5.8 KB

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  1. /*
  2. * NetPacksLobbyServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CVCMIServer.h"
  12. #include "CGameHandler.h"
  13. #include "../lib/NetPacksLobby.h"
  14. #include "../lib/serializer/Connection.h"
  15. #include "../lib/StartInfo.h"
  16. // Campaigns
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/mapping/CMapService.h"
  19. #include "../lib/mapping/CMapInfo.h"
  20. bool CLobbyPackToServer::checkClientPermissions(CVCMIServer * srv) const
  21. {
  22. return srv->isClientHost(c->connectionID);
  23. }
  24. void CLobbyPackToServer::applyOnServerAfterAnnounce(CVCMIServer * srv)
  25. {
  26. // Propogate options after every CLobbyPackToServer
  27. srv->updateAndPropagateLobbyState();
  28. }
  29. bool LobbyClientConnected::checkClientPermissions(CVCMIServer * srv) const
  30. {
  31. return true;
  32. }
  33. bool LobbyClientConnected::applyOnServer(CVCMIServer * srv)
  34. {
  35. srv->clientConnected(c, names, uuid, mode);
  36. // Server need to pass some data to newly connected client
  37. clientId = c->connectionID;
  38. mode = srv->si->mode;
  39. hostClientId = srv->hostClientId;
  40. return true;
  41. }
  42. void LobbyClientConnected::applyOnServerAfterAnnounce(CVCMIServer * srv)
  43. {
  44. // FIXME: we need to avoid senting something to client that not yet get answer for LobbyClientConnected
  45. // Until UUID set we only pass LobbyClientConnected to this client
  46. c->uuid = uuid;
  47. srv->updateAndPropagateLobbyState();
  48. }
  49. bool LobbyClientDisconnected::checkClientPermissions(CVCMIServer * srv) const
  50. {
  51. if(clientId != c->connectionID)
  52. return false;
  53. if(shutdownServer)
  54. {
  55. if(!srv->cmdLineOptions.count("run-by-client"))
  56. return false;
  57. if(c->uuid != srv->cmdLineOptions["uuid"].as<std::string>())
  58. return false;
  59. }
  60. return true;
  61. }
  62. bool LobbyClientDisconnected::applyOnServer(CVCMIServer * srv)
  63. {
  64. srv->clientDisconnected(c);
  65. c->close();
  66. c->connected = false;
  67. return true;
  68. }
  69. void LobbyClientDisconnected::applyOnServerAfterAnnounce(CVCMIServer * srv)
  70. {
  71. if(c->isOpen())
  72. {
  73. boost::unique_lock<boost::mutex> lock(*c->mutexWrite);
  74. c->close();
  75. c->connected = false;
  76. }
  77. if(shutdownServer)
  78. {
  79. logNetwork->info("Client requested shutdown, server will close itself...");
  80. srv->state = EServerState::SHUTDOWN;
  81. return;
  82. }
  83. else if(srv->connections.empty())
  84. {
  85. logNetwork->error("Last connection lost, server will close itself...");
  86. srv->state = EServerState::SHUTDOWN;
  87. }
  88. else if(c == srv->hostClient)
  89. {
  90. auto ph = vstd::make_unique<LobbyChangeHost>();
  91. auto newHost = *RandomGeneratorUtil::nextItem(srv->connections, CRandomGenerator::getDefault());
  92. ph->newHostConnectionId = newHost->connectionID;
  93. srv->addToAnnounceQueue(std::move(ph));
  94. }
  95. srv->updateAndPropagateLobbyState();
  96. }
  97. bool LobbyChatMessage::checkClientPermissions(CVCMIServer * srv) const
  98. {
  99. return true;
  100. }
  101. bool LobbySetMap::applyOnServer(CVCMIServer * srv)
  102. {
  103. if(srv->state != EServerState::LOBBY)
  104. return false;
  105. srv->updateStartInfoOnMapChange(mapInfo, mapGenOpts);
  106. return true;
  107. }
  108. bool LobbySetCampaign::applyOnServer(CVCMIServer * srv)
  109. {
  110. srv->si->mapname = ourCampaign->camp->header.filename;
  111. srv->si->mode = StartInfo::CAMPAIGN;
  112. srv->si->campState = ourCampaign;
  113. srv->si->turnTime = 0;
  114. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  115. for(int i = 0; i < ourCampaign->camp->scenarios.size(); i++)
  116. {
  117. if(ourCampaign->camp->conquerable(i))
  118. {
  119. if(!isCurrentMapConquerable || (isCurrentMapConquerable && i == *ourCampaign->currentMap))
  120. {
  121. srv->setCampaignMap(i);
  122. }
  123. }
  124. }
  125. return true;
  126. }
  127. bool LobbySetCampaignMap::applyOnServer(CVCMIServer * srv)
  128. {
  129. srv->setCampaignMap(mapId);
  130. return true;
  131. }
  132. bool LobbySetCampaignBonus::applyOnServer(CVCMIServer * srv)
  133. {
  134. srv->setCampaignBonus(bonusId);
  135. return true;
  136. }
  137. bool LobbyGuiAction::checkClientPermissions(CVCMIServer * srv) const
  138. {
  139. return srv->isClientHost(c->connectionID);
  140. }
  141. bool LobbyStartGame::checkClientPermissions(CVCMIServer * srv) const
  142. {
  143. return srv->isClientHost(c->connectionID);
  144. }
  145. bool LobbyStartGame::applyOnServer(CVCMIServer * srv)
  146. {
  147. try
  148. {
  149. srv->verifyStateBeforeStart(true);
  150. }
  151. catch(...)
  152. {
  153. return false;
  154. }
  155. // Server will prepare gamestate and we announce StartInfo to clients
  156. srv->prepareToStartGame();
  157. initializedStartInfo = std::make_shared<StartInfo>(*srv->gh->getStartInfo(true));
  158. return true;
  159. }
  160. void LobbyStartGame::applyOnServerAfterAnnounce(CVCMIServer * srv)
  161. {
  162. srv->startGameImmidiately();
  163. }
  164. bool LobbyChangeHost::checkClientPermissions(CVCMIServer * srv) const
  165. {
  166. return srv->isClientHost(c->connectionID);
  167. }
  168. bool LobbyChangeHost::applyOnServer(CVCMIServer * srv)
  169. {
  170. return true;
  171. }
  172. bool LobbyChangeHost::applyOnServerAfterAnnounce(CVCMIServer * srv)
  173. {
  174. return srv->passHost(newHostConnectionId);
  175. }
  176. bool LobbyChangePlayerOption::checkClientPermissions(CVCMIServer * srv) const
  177. {
  178. if(srv->isClientHost(c->connectionID))
  179. return true;
  180. if(vstd::contains(srv->getAllClientPlayers(c->connectionID), color))
  181. return true;
  182. return false;
  183. }
  184. bool LobbyChangePlayerOption::applyOnServer(CVCMIServer * srv)
  185. {
  186. switch(what)
  187. {
  188. case TOWN:
  189. srv->optionNextCastle(color, direction);
  190. break;
  191. case HERO:
  192. srv->optionNextHero(color, direction);
  193. break;
  194. case BONUS:
  195. srv->optionNextBonus(color, direction);
  196. break;
  197. }
  198. return true;
  199. }
  200. bool LobbySetPlayer::applyOnServer(CVCMIServer * srv)
  201. {
  202. srv->setPlayer(clickedColor);
  203. return true;
  204. }
  205. bool LobbySetTurnTime::applyOnServer(CVCMIServer * srv)
  206. {
  207. srv->si->turnTime = turnTime;
  208. return true;
  209. }
  210. bool LobbySetDifficulty::applyOnServer(CVCMIServer * srv)
  211. {
  212. srv->si->difficulty = vstd::abetween(difficulty, 0, 4);
  213. return true;
  214. }
  215. bool LobbyForceSetPlayer::applyOnServer(CVCMIServer * srv)
  216. {
  217. srv->si->playerInfos[targetPlayerColor].connectedPlayerIDs.insert(targetConnectedPlayer);
  218. return true;
  219. }