Ivan Savenko 22558551bf Fix parsing of invalid data from h3m 2 anni fa
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battle 3738171b21 Refactoring of H3M loader to make HotA format support easier 2 anni fa
events 042885c0b8 vcmi: modernize lib/events 2 anni fa
filesystem 644f0f4b32 Removed ARRAY_COUNT in favor of std::size 2 anni fa
logging ea3bdda047 vcmi: reduce boost a little bit 2 anni fa
mapObjects 87647cd02a Do not propose banned skills in witch huts 2 anni fa
mapping 22558551bf Fix parsing of invalid data from h3m 2 anni fa
minizip 85d1909ac5 remove copy-pasted functions from ioapi.c 2 anni fa
registerTypes 8e77b833d9 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2 anni fa
rmg b354f99cc3 Merge pull request #1936 from IvanSavenko/cpp_17_upgrade 2 anni fa
serializer 2c2c2c8fe0 Slight tweaking of logging of h3m edge cases 2 anni fa
spells 3738171b21 Refactoring of H3M loader to make HotA format support easier 2 anni fa
vstd cb3723b54c vstd: pass separators and input by reference 2 anni fa
AI_Base.h f1e5797834 Code style: move or add licensing information on top of every file 8 anni fa
BasicTypes.cpp 4da97682be vcmi: remove code duplication for native terrain 2 anni fa
BattleFieldHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 anni fa
BattleFieldHandler.h 383387ef29 Integrated defaultMods into mod system 2 anni fa
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build 2 anni fa
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build 2 anni fa
CArtHandler.cpp 11b237a23c vcmi: massive refactoring v1 2 anni fa
CArtHandler.h 11b237a23c vcmi: massive refactoring v1 2 anni fa
CBonusTypeHandler.cpp 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CBonusTypeHandler.h 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CBuildingHandler.cpp 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CBuildingHandler.h 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CConfigHandler.cpp 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CConfigHandler.h 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CConsoleHandler.cpp ea3bdda047 vcmi: reduce boost a little bit 2 anni fa
CConsoleHandler.h ea3bdda047 vcmi: reduce boost a little bit 2 anni fa
CCreatureHandler.cpp 9db2e2068e vcmi: fixup crash 2 anni fa
CCreatureHandler.h 9db2e2068e vcmi: fixup crash 2 anni fa
CCreatureSet.cpp 5b658462a1 Renamed army formation enum value 2 anni fa
CCreatureSet.h 5b658462a1 Renamed army formation enum value 2 anni fa
CGameInfoCallback.cpp fedf7d377c vcmi: remove TFaction 2 anni fa
CGameInfoCallback.h 11b237a23c vcmi: massive refactoring v1 2 anni fa
CGameInterface.cpp ce3028bd73 Intermediate commit 2 anni fa
CGameInterface.h 3951bbb395 Merge pull request #1108 from Nordsoft91/battle-dialog 2 anni fa
CGameState.cpp 3738171b21 Refactoring of H3M loader to make HotA format support easier 2 anni fa
CGameState.h e23766280f Backpack limit part2 (Pick up, Dig up, Object rewards) 2 anni fa
CGameStateFwd.h 11b237a23c vcmi: massive refactoring v1 2 anni fa
CGeneralTextHandler.cpp 6683c866ee Disabled check for unused lines in translations due to false positives 2 anni fa
CGeneralTextHandler.h 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CHeroHandler.cpp 3738171b21 Refactoring of H3M loader to make HotA format support easier 2 anni fa
CHeroHandler.h 3738171b21 Refactoring of H3M loader to make HotA format support easier 2 anni fa
CMakeLists.txt 0294a8b063 enable StupidAI and EmptyAI for static AI 2 anni fa
CModHandler.cpp 9db2e2068e vcmi: fixup crash 2 anni fa
CModHandler.h 2d0344f905 VCMI will now correctly resolve identifiers in unexpected form 2 anni fa
CPathfinder.cpp 63b197b78a Converted attributes to use c++17 functionality 2 anni fa
CPathfinder.h 147633bd9d compute movement cost using PathNodeInfo layer info when possible 2 anni fa
CPlayerState.cpp 11b237a23c vcmi: massive refactoring v1 2 anni fa
CPlayerState.h 11b237a23c vcmi: massive refactoring v1 2 anni fa
CRandomGenerator.cpp 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CRandomGenerator.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CScriptingModule.h 4c4498b22a vcmi: modernize rest of lib 2 anni fa
CSkillHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 anni fa
CSkillHandler.h 383387ef29 Integrated defaultMods into mod system 2 anni fa
CSoundBase.h 7e3cd7db51 Fix for missing Death Blow sound 2 anni fa
CStack.cpp 63b197b78a Converted attributes to use c++17 functionality 2 anni fa
CStack.h 0f5f4c69ec vcmi: specialize native terrain entity 2 anni fa
CStopWatch.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
CThreadHelper.cpp 518f8d69e5 Haiku patch 2 anni fa
CThreadHelper.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
CTownHandler.cpp fedf7d377c vcmi: remove TFaction 2 anni fa
CTownHandler.h fedf7d377c vcmi: remove TFaction 2 anni fa
Color.h 3cf303f1c7 vcmi/client: make ColorRGBA constexpr 2 anni fa
CondSh.h 0020d76d1d Introduced animation phases for beter ordering of visuals in battles 2 anni fa
ConstTransitivePtr.h b30d23d278 vcmi: make ConstTransitivePtr always init self. 2 anni fa
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
GameConstants.cpp dd196f2aa8 vcmi: slightly rework limiters 2 anni fa
GameConstants.h 3738171b21 Refactoring of H3M loader to make HotA format support easier 2 anni fa
GameSettings.cpp f704a17e1a vcmi: add a last hex setting 2 anni fa
GameSettings.h f704a17e1a vcmi: add a last hex setting 2 anni fa
HeroBonus.cpp 506c3d29bc Replaced vstd clamp with std version 2 anni fa
HeroBonus.h dfa2e2a349 Merge beta into develop 2 anni fa
IBonusTypeHandler.h 4c4498b22a vcmi: modernize rest of lib 2 anni fa
IGameCallback.cpp a0e9e01b48 Renamed & reorganized all game mechanics settings names 2 anni fa
IGameCallback.h c0b90432cb Change callback interface 2 anni fa
IGameEventsReceiver.h ce3028bd73 Intermediate commit 2 anni fa
IHandlerBase.cpp 4c4498b22a vcmi: modernize rest of lib 2 anni fa
IHandlerBase.h 383387ef29 Integrated defaultMods into mod system 2 anni fa
Interprocess.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
JsonDetail.cpp e652b3eef0 Removed old code - VCMI now supports json-based animations everywhere 2 anni fa
JsonDetail.h 4c4498b22a vcmi: modernize rest of lib 2 anni fa
JsonNode.cpp cb83a9371d vcmi: 1.2 compatibility to FACTION_LIMITER 2 anni fa
JsonNode.h 4c4498b22a vcmi: modernize rest of lib 2 anni fa
Languages.h 66df19352f Do not show languages without translations in UI 2 anni fa
LoadProgress.cpp d63e32841d Fix divide by zero crash 2 anni fa
LoadProgress.h e4ac0d4370 Editor prerequisites [part 2] (#889) 3 anni fa
LogicalExpression.cpp 4c4498b22a vcmi: modernize rest of lib 2 anni fa
LogicalExpression.h 4c4498b22a vcmi: modernize rest of lib 2 anni fa
NetPackVisitor.h ea7dd14d8b client is able to erase artifact 2 anni fa
NetPacks.h bfc75ccd39 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2 anni fa
NetPacksBase.h 5b50191af7 NetPacksLib: remove obstacle ACTIVATE* actions 2 anni fa
NetPacksLib.cpp 506c3d29bc Replaced vstd clamp with std version 2 anni fa
NetPacksLobby.h 9f55666931 rework netpacks to avoid double typeinfo 2 anni fa
ObstacleHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 anni fa
ObstacleHandler.h 1100bc7a5b obstacle: remove trigger animation and sound 2 anni fa
PathfinderUtil.h 4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2 anni fa
Point.h c4d5a7a2d6 vcmi:towns now can choose if moat render is needed 2 anni fa
Rect.cpp beb7ce5beb Refactoring of MapView 2 anni fa
Rect.h 45e2875342 Completely removed old TerrainRect class 2 anni fa
ResourceSet.cpp 11b237a23c vcmi: massive refactoring v1 2 anni fa
ResourceSet.h 11b237a23c vcmi: massive refactoring v1 2 anni fa
RiverHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 anni fa
RiverHandler.h 383387ef29 Integrated defaultMods into mod system 2 anni fa
RoadHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 anni fa
RoadHandler.h 383387ef29 Integrated defaultMods into mod system 2 anni fa
ScopeGuard.h 91ef7cbb4f Fix ScopeGuard move behavior 2 anni fa
ScriptHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 anni fa
ScriptHandler.h 383387ef29 Integrated defaultMods into mod system 2 anni fa
StartInfo.cpp 4c4498b22a vcmi: modernize rest of lib 2 anni fa
StartInfo.h 9d901efb0c Change default difficulty to "Normal" 2 anni fa
StdInc.cpp 3926920103 Rename radious -> radius 9 anni fa
StdInc.h 74a82c4c9d Moved boost:format log proxy to CLoggerBase 9 anni fa
StringConstants.h 8968f0ef0e vcmi: change EAlignment to enum class 2 anni fa
TerrainHandler.cpp 383387ef29 Integrated defaultMods into mod system 2 anni fa
TerrainHandler.h 383387ef29 Integrated defaultMods into mod system 2 anni fa
TextOperations.cpp 9b428e8231 Fonts will now correctly detect encoding of fonts from mods 2 anni fa
TextOperations.h 9b428e8231 Fonts will now correctly detect encoding of fonts from mods 2 anni fa
UnlockGuard.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anni fa
VCMIDirs.cpp 1da06e04cc fix "development mode" condition when building in single process mode 2 anni fa
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath 2 anni fa
VCMI_Lib.cpp 383387ef29 Integrated defaultMods into mod system 2 anni fa
VCMI_Lib.h a0e9e01b48 Renamed & reorganized all game mechanics settings names 2 anni fa
VCMI_lib.cbp 70786f4963 lib: remove unused header 2 anni fa
VCMI_lib.vcxproj 54550b50de Update VS files to 2019, partially fix test project 6 anni fa
VCMI_lib.vcxproj.filters 1471043cae Update visual studio project files 7 anni fa
int3.h 038db5c71b vcmi: make int3 as constexpr class 2 anni fa
vcmi_endian.h cffdabf48e lib: replace SDL usage to Boost one 2 anni fa