CMapGenOptions.cpp 13 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../GameConstants.h"
  13. #include "../mapping/CMap.h"
  14. #include "CRmgTemplateStorage.h"
  15. #include "CRmgTemplate.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CTownHandler.h"
  18. CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
  19. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE), humanPlayersCount(0),
  20. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  21. {
  22. resetPlayersMap();
  23. }
  24. si32 CMapGenOptions::getWidth() const
  25. {
  26. return width;
  27. }
  28. void CMapGenOptions::setWidth(si32 value)
  29. {
  30. assert(value >= 1);
  31. width = value;
  32. }
  33. si32 CMapGenOptions::getHeight() const
  34. {
  35. return height;
  36. }
  37. void CMapGenOptions::setHeight(si32 value)
  38. {
  39. assert(value >= 1);
  40. height = value;
  41. }
  42. bool CMapGenOptions::getHasTwoLevels() const
  43. {
  44. return hasTwoLevels;
  45. }
  46. void CMapGenOptions::setHasTwoLevels(bool value)
  47. {
  48. hasTwoLevels = value;
  49. }
  50. si8 CMapGenOptions::getPlayerCount() const
  51. {
  52. return playerCount;
  53. }
  54. void CMapGenOptions::setPlayerCount(si8 value)
  55. {
  56. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  57. playerCount = value;
  58. auto possibleCompPlayersCount = value;
  59. if (compOnlyPlayerCount > possibleCompPlayersCount)
  60. setCompOnlyPlayerCount(possibleCompPlayersCount);
  61. if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
  62. humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
  63. resetPlayersMap();
  64. }
  65. si8 CMapGenOptions::getHumanOnlyPlayerCount() const
  66. {
  67. return humanPlayersCount;
  68. }
  69. si8 CMapGenOptions::getTeamCount() const
  70. {
  71. return teamCount;
  72. }
  73. void CMapGenOptions::setTeamCount(si8 value)
  74. {
  75. assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
  76. teamCount = value;
  77. }
  78. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  79. {
  80. return compOnlyPlayerCount;
  81. }
  82. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  83. {
  84. assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= getPlayerCount())));
  85. compOnlyPlayerCount = value;
  86. if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
  87. humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
  88. resetPlayersMap();
  89. }
  90. si8 CMapGenOptions::getCompOnlyTeamCount() const
  91. {
  92. return compOnlyTeamCount;
  93. }
  94. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  95. {
  96. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  97. compOnlyTeamCount = value;
  98. }
  99. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  100. {
  101. return waterContent;
  102. }
  103. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  104. {
  105. waterContent = value;
  106. }
  107. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  108. {
  109. return monsterStrength;
  110. }
  111. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  112. {
  113. monsterStrength = value;
  114. }
  115. void CMapGenOptions::resetPlayersMap()
  116. {
  117. std::map<PlayerColor, TFaction> rememberTownTypes;
  118. for (auto p : players)
  119. {
  120. auto town = p.second.getStartingTown();
  121. if (town != RANDOM_SIZE)
  122. rememberTownTypes[p.first] = town;
  123. }
  124. players.clear();
  125. int realPlayersCnt = humanPlayersCount;
  126. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  127. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  128. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  129. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  130. //FIXME: what happens with human players here?
  131. for(int color = 0; color < totalPlayersLimit; ++color)
  132. {
  133. CPlayerSettings player;
  134. auto pc = PlayerColor(color);
  135. player.setColor(pc);
  136. auto playerType = EPlayerType::AI;
  137. if ((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  138. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  139. {
  140. playerType = EPlayerType::COMP_ONLY;
  141. }
  142. player.setPlayerType(playerType);
  143. players[pc] = player;
  144. if (vstd::contains(rememberTownTypes, pc))
  145. players[pc].setStartingTown(rememberTownTypes[pc]);
  146. }
  147. }
  148. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  149. {
  150. return players;
  151. }
  152. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  153. {
  154. auto it = players.find(color);
  155. if(it == players.end()) assert(0);
  156. it->second.setStartingTown(town);
  157. }
  158. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  159. {
  160. assert(playerType != EPlayerType::COMP_ONLY);
  161. auto it = players.find(color);
  162. if(it == players.end()) assert(0);
  163. it->second.setPlayerType(playerType);
  164. }
  165. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  166. {
  167. return mapTemplate;
  168. }
  169. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  170. {
  171. mapTemplate = value;
  172. //TODO validate & adapt options according to template
  173. assert(0);
  174. }
  175. const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTemplates() const
  176. {
  177. return VLC->tplh->getTemplates();
  178. }
  179. void CMapGenOptions::finalize(CRandomGenerator & rand)
  180. {
  181. logGlobal->infoStream() << boost::format ("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d")
  182. % (int)getPlayerCount() % (int)getTeamCount() % (int)getCompOnlyPlayerCount() % (int)getCompOnlyTeamCount() % (int)getWaterContent() % (int)getMonsterStrength();
  183. if(!mapTemplate)
  184. {
  185. mapTemplate = getPossibleTemplate(rand);
  186. }
  187. assert(mapTemplate);
  188. if (getPlayerCount() == RANDOM_SIZE)
  189. {
  190. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  191. //ignore all non-randomized players, make sure these players will not be missing after roll
  192. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
  193. assert(!possiblePlayers.empty());
  194. setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
  195. updatePlayers();
  196. }
  197. if(teamCount == RANDOM_SIZE)
  198. {
  199. teamCount = rand.nextInt(getPlayerCount() - 1);
  200. if (teamCount == 1)
  201. teamCount = 0;
  202. }
  203. if(compOnlyPlayerCount == RANDOM_SIZE)
  204. {
  205. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  206. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  207. updateCompOnlyPlayers();
  208. }
  209. if(compOnlyTeamCount == RANDOM_SIZE)
  210. {
  211. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  212. }
  213. if(waterContent == EWaterContent::RANDOM)
  214. {
  215. waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(EWaterContent::NONE, EWaterContent::ISLANDS));
  216. }
  217. if(monsterStrength == EMonsterStrength::RANDOM)
  218. {
  219. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  220. }
  221. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  222. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  223. //rectangular maps are the future of gaming
  224. //setHeight(20);
  225. //setWidth(50);
  226. logGlobal->traceStream() << "Player config:";
  227. int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
  228. for (auto player : players)
  229. {
  230. std::string playerType;
  231. switch (player.second.getPlayerType())
  232. {
  233. case EPlayerType::AI:
  234. playerType = "AI";
  235. AIplayers++;
  236. break;
  237. case EPlayerType::COMP_ONLY:
  238. playerType = "computer only";
  239. cpuOnlyPlayers++;
  240. break;
  241. case EPlayerType::HUMAN:
  242. playerType = "human only";
  243. humanPlayers++;
  244. break;
  245. default:
  246. assert(false);
  247. }
  248. logGlobal->traceStream() << boost::format("Player %d: %s") % player.second.getColor() % playerType;
  249. }
  250. setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
  251. logGlobal->infoStream() << boost::format("Final player config: %d total, %d cpu-only") % players.size() % (int)getCompOnlyPlayerCount();
  252. }
  253. void CMapGenOptions::updatePlayers()
  254. {
  255. // Remove AI players only from the end of the players map if necessary
  256. for(auto itrev = players.end(); itrev != players.begin();)
  257. {
  258. auto it = itrev;
  259. --it;
  260. if (players.size() == getPlayerCount()) break;
  261. if(it->second.getPlayerType() == EPlayerType::AI)
  262. {
  263. players.erase(it);
  264. }
  265. else
  266. {
  267. --itrev;
  268. }
  269. }
  270. }
  271. void CMapGenOptions::updateCompOnlyPlayers()
  272. {
  273. // Remove comp only players only from the end of the players map if necessary
  274. for(auto itrev = players.end(); itrev != players.begin();)
  275. {
  276. auto it = itrev;
  277. --it;
  278. if (players.size() <= getPlayerCount()) break;
  279. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  280. {
  281. players.erase(it);
  282. }
  283. else
  284. {
  285. --itrev;
  286. }
  287. }
  288. // Add some comp only players if necessary
  289. int compOnlyPlayersToAdd = getPlayerCount() - players.size();
  290. if (compOnlyPlayersToAdd < 0)
  291. {
  292. logGlobal->errorStream() << boost::format("Incorrect number of players to add. Requested players %d, current players %d") % playerCount % players.size();
  293. assert (compOnlyPlayersToAdd < 0);
  294. }
  295. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  296. {
  297. CPlayerSettings pSettings;
  298. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  299. pSettings.setColor(getNextPlayerColor());
  300. players[pSettings.getColor()] = pSettings;
  301. }
  302. }
  303. int CMapGenOptions::countHumanPlayers() const
  304. {
  305. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  306. {
  307. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  308. }));
  309. }
  310. int CMapGenOptions::countCompOnlyPlayers() const
  311. {
  312. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  313. {
  314. return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
  315. }));
  316. }
  317. PlayerColor CMapGenOptions::getNextPlayerColor() const
  318. {
  319. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  320. {
  321. if(!players.count(i))
  322. {
  323. return i;
  324. }
  325. }
  326. logGlobal->errorStream() << "Failed to get next player color";
  327. assert(false);
  328. return PlayerColor(0);
  329. }
  330. bool CMapGenOptions::checkOptions() const
  331. {
  332. assert(countHumanPlayers() > 0);
  333. if(mapTemplate)
  334. {
  335. return true;
  336. }
  337. else
  338. {
  339. CRandomGenerator gen;
  340. return getPossibleTemplate(gen) != nullptr;
  341. }
  342. }
  343. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  344. {
  345. // Find potential templates
  346. const auto & tpls = getAvailableTemplates();
  347. std::list<const CRmgTemplate *> potentialTpls;
  348. for(const auto & tplPair : tpls)
  349. {
  350. const auto & tpl = tplPair.second;
  351. CRmgTemplate::CSize tplSize(width, height, hasTwoLevels);
  352. if(tplSize >= tpl->getMinSize() && tplSize <= tpl->getMaxSize())
  353. {
  354. bool isPlayerCountValid = false;
  355. if (getPlayerCount() != RANDOM_SIZE)
  356. {
  357. if (tpl->getPlayers().isInRange(getPlayerCount()))
  358. isPlayerCountValid = true;
  359. }
  360. else
  361. {
  362. // Human players shouldn't be banned when playing with random player count
  363. auto playerNumbers = tpl->getPlayers().getNumbers();
  364. if(countHumanPlayers() <= *boost::min_element(playerNumbers))
  365. {
  366. isPlayerCountValid = true;
  367. }
  368. }
  369. if (isPlayerCountValid)
  370. {
  371. bool isCpuPlayerCountValid = false;
  372. if(compOnlyPlayerCount != RANDOM_SIZE)
  373. {
  374. if (tpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
  375. isCpuPlayerCountValid = true;
  376. }
  377. else
  378. {
  379. isCpuPlayerCountValid = true;
  380. }
  381. if(isCpuPlayerCountValid)
  382. potentialTpls.push_back(tpl);
  383. }
  384. }
  385. }
  386. // Select tpl
  387. if(potentialTpls.empty())
  388. {
  389. return nullptr;
  390. }
  391. else
  392. {
  393. return *RandomGeneratorUtil::nextItem(potentialTpls, rand);
  394. }
  395. }
  396. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  397. {
  398. }
  399. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  400. {
  401. return color;
  402. }
  403. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  404. {
  405. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  406. color = value;
  407. }
  408. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  409. {
  410. return startingTown;
  411. }
  412. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  413. {
  414. assert(value >= -1);
  415. if(value >= 0)
  416. {
  417. assert(value < static_cast<int>(VLC->townh->factions.size()));
  418. assert(VLC->townh->factions[value]->town != nullptr);
  419. }
  420. startingTown = value;
  421. }
  422. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  423. {
  424. return playerType;
  425. }
  426. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  427. {
  428. playerType = value;
  429. }