2
0

MapFormatJson.cpp 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914
  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../CHeroHandler.h"
  17. #include "../CTownHandler.h"
  18. #include "../VCMI_Lib.h"
  19. #include "../mapObjects/ObjectTemplate.h"
  20. #include "../mapObjects/CObjectHandler.h"
  21. #include "../mapObjects/CObjectClassesHandler.h"
  22. #include "../mapObjects/CGHeroInstance.h"
  23. #include "../mapObjects/CGTownInstance.h"
  24. #include "../StringConstants.h"
  25. #include "../serializer/JsonDeserializer.h"
  26. #include "../serializer/JsonSerializer.h"
  27. namespace HeaderDetail
  28. {
  29. static const std::map<std::string, ui8> difficultyReverseMap =
  30. {
  31. {"", 1},
  32. {"EASY", 0},
  33. {"NORMAL", 1},
  34. {"HARD", 2},
  35. {"EXPERT", 3},
  36. {"IMPOSSIBLE", 4}
  37. };
  38. static const std::map<ui8, std::string> difficultyForwardMap =
  39. {
  40. {0, "EASY"},
  41. {1, "NORMAL"},
  42. {2, "HARD"},
  43. {3, "EXPERT"},
  44. {4, "IMPOSSIBLE"}
  45. };
  46. }
  47. namespace TriggeredEventsDetail
  48. {
  49. static const std::array<std::string, 12> conditionNames =
  50. {
  51. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  52. "control", "destroy", "transport", "daysPassed",
  53. "isHuman", "daysWithoutTown", "standardWin", "constValue"
  54. };
  55. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  56. static EventCondition JsonToCondition(const JsonNode & node)
  57. {
  58. //todo: support of new condition format
  59. EventCondition event;
  60. const auto & conditionName = node.Vector()[0].String();
  61. auto pos = vstd::find_pos(conditionNames, conditionName);
  62. event.condition = EventCondition::EWinLoseType(pos);
  63. if (node.Vector().size() > 1)
  64. {
  65. const JsonNode & data = node.Vector()[1];
  66. if (data["type"].getType() == JsonNode::DATA_STRING)
  67. {
  68. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  69. if(identifier)
  70. event.objectType = identifier.get();
  71. else
  72. throw std::runtime_error("Identifier resolution failed in event condition");
  73. }
  74. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  75. event.objectType = data["type"].Float();
  76. if (!data["value"].isNull())
  77. event.value = data["value"].Float();
  78. if (!data["position"].isNull())
  79. {
  80. auto & position = data["position"].Vector();
  81. event.position.x = position.at(0).Float();
  82. event.position.y = position.at(1).Float();
  83. event.position.z = position.at(2).Float();
  84. }
  85. }
  86. return event;
  87. }
  88. static JsonNode ConditionToJson(const EventCondition& event)
  89. {
  90. JsonNode json;
  91. JsonVector& asVector = json.Vector();
  92. JsonNode condition;
  93. condition.String() = conditionNames.at(event.condition);
  94. asVector.push_back(condition);
  95. JsonNode data;
  96. //todo: save identifier
  97. if(event.objectType != -1)
  98. data["type"].Float() = event.objectType;
  99. if(event.value != -1)
  100. data["value"].Float() = event.value;
  101. if(event.position != int3(-1,-1,-1))
  102. {
  103. auto & position = data["position"].Vector();
  104. position.resize(3);
  105. position[0].Float() = event.position.x;
  106. position[1].Float() = event.position.y;
  107. position[2].Float() = event.position.z;
  108. }
  109. if(!data.isNull())
  110. asVector.push_back(data);
  111. return std::move(json);
  112. }
  113. }//namespace TriggeredEventsDetail
  114. namespace TerrainDetail
  115. {
  116. static const std::array<std::string, 10> terrainCodes =
  117. {
  118. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  119. };
  120. static const std::array<std::string, 4> roadCodes =
  121. {
  122. "", "pd", "pg", "pc"
  123. };
  124. static const std::array<std::string, 5> riverCodes =
  125. {
  126. "", "rw", "ri", "rm", "rl"
  127. };
  128. static const std::array<char, 10> flipCodes =
  129. {
  130. '_', '-', '|', '+'
  131. };
  132. }
  133. static std::string tailString(const std::string & input, char separator)
  134. {
  135. std::string ret;
  136. size_t splitPos = input.find(separator);
  137. if (splitPos != std::string::npos)
  138. ret = input.substr(splitPos + 1);
  139. return ret;
  140. }
  141. static si32 extractNumber(const std::string & input, char separator)
  142. {
  143. std::string tmp = tailString(input, separator);
  144. return atoi(tmp.c_str());
  145. }
  146. ///CMapFormatJson
  147. const int CMapFormatJson::VERSION_MAJOR = 1;
  148. const int CMapFormatJson::VERSION_MINOR = 0;
  149. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  150. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  151. void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
  152. {
  153. mapHeader->victoryMessage = input["victoryString"].String();
  154. mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
  155. mapHeader->defeatMessage = input["defeatString"].String();
  156. mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
  157. mapHeader->triggeredEvents.clear();
  158. for (auto & entry : input["triggeredEvents"].Struct())
  159. {
  160. TriggeredEvent event;
  161. event.identifier = entry.first;
  162. readTriggeredEvent(event, entry.second);
  163. mapHeader->triggeredEvents.push_back(event);
  164. }
  165. }
  166. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  167. {
  168. using namespace TriggeredEventsDetail;
  169. event.onFulfill = source["message"].String();
  170. event.description = source["description"].String();
  171. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  172. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  173. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  174. }
  175. void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
  176. {
  177. output["victoryString"].String() = map->victoryMessage;
  178. output["victoryIconIndex"].Float() = map->victoryIconIndex;
  179. output["defeatString"].String() = map->defeatMessage;
  180. output["defeatIconIndex"].Float() = map->defeatIconIndex;
  181. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  182. for(auto event : map->triggeredEvents)
  183. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  184. }
  185. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  186. {
  187. using namespace TriggeredEventsDetail;
  188. dest["message"].String() = event.onFulfill;
  189. dest["description"].String() = event.description;
  190. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  191. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  192. dest["condition"] = event.trigger.toJson(ConditionToJson);
  193. }
  194. ///CMapPatcher
  195. CMapPatcher::CMapPatcher(JsonNode stream):
  196. input(stream)
  197. {
  198. }
  199. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  200. {
  201. header.swap(mapHeader);
  202. if (!input.isNull())
  203. readPatchData();
  204. header.swap(mapHeader);
  205. }
  206. void CMapPatcher::readPatchData()
  207. {
  208. readTriggeredEvents(input);
  209. }
  210. ///CMapLoaderJson
  211. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  212. buffer(stream),
  213. ioApi(new CProxyROIOApi(buffer)),
  214. loader("", "_", ioApi)
  215. {
  216. }
  217. si32 CMapLoaderJson::getIdentifier(const std::string& type, const std::string& name)
  218. {
  219. boost::optional<si32> res = VLC->modh->identifiers.getIdentifier("core", type, name, false);
  220. if(!res)
  221. {
  222. throw new std::runtime_error("Map load failed. Identifier not resolved.");
  223. }
  224. return res.get();
  225. }
  226. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  227. {
  228. LOG_TRACE(logGlobal);
  229. map = new CMap();
  230. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  231. readMap();
  232. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  233. }
  234. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  235. {
  236. LOG_TRACE(logGlobal);
  237. mapHeader.reset(new CMapHeader);
  238. readHeader();
  239. return std::move(mapHeader);
  240. }
  241. const JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  242. {
  243. ResourceID resource(archiveFilename, EResType::TEXT);
  244. if(!loader.existsResource(resource))
  245. throw new std::runtime_error(archiveFilename+" not found");
  246. auto data = loader.load(resource)->readAll();
  247. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  248. return std::move(res);
  249. }
  250. void CMapLoaderJson::readMap()
  251. {
  252. LOG_TRACE(logGlobal);
  253. readHeader();
  254. map->initTerrain();
  255. readTerrain();
  256. readObjects();
  257. // Calculate blocked / visitable positions
  258. for(auto & elem : map->objects)
  259. {
  260. map->addBlockVisTiles(elem);
  261. }
  262. map->calculateGuardingGreaturePositions();
  263. }
  264. void CMapLoaderJson::readHeader()
  265. {
  266. //do not use map field here, use only mapHeader
  267. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  268. JsonDeserializer handler(header);
  269. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  270. //todo: multilevel map load support
  271. {
  272. auto levels = handler.enterStruct("mapLevels");
  273. {
  274. auto surface = levels.enterStruct("surface");
  275. mapHeader->height = surface.get()["height"].Float();
  276. mapHeader->width = surface.get()["width"].Float();
  277. }
  278. {
  279. auto underground = levels.enterStruct("underground");
  280. mapHeader->twoLevel = !underground.get().isNull();
  281. }
  282. }
  283. mapHeader->name = header["name"].String();
  284. mapHeader->description = header["description"].String();
  285. //todo: support arbitrary percentage
  286. mapHeader->difficulty = HeaderDetail::difficultyReverseMap.at(header["difficulty"].String());
  287. mapHeader->levelLimit = header["heroLevelLimit"].Float();
  288. // std::vector<bool> allowedHeroes;
  289. // std::vector<ui16> placeholdedHeroes;
  290. readTriggeredEvents(header);
  291. readPlayerInfo(handler);
  292. readTeams(handler);
  293. //TODO: readHeader
  294. }
  295. void CMapLoaderJson::readPlayerInfo(JsonDeserializer & handler)
  296. {
  297. auto playersData = handler.enterStruct("players");
  298. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  299. {
  300. PlayerInfo & info = mapHeader->players.at(player);
  301. auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  302. if(playerData.get().isNull())
  303. {
  304. info.canComputerPlay = false;
  305. info.canHumanPlay = false;
  306. }
  307. else
  308. {
  309. //allowed factions
  310. // info.isFactionRandom =
  311. info.canComputerPlay = true;
  312. info.canHumanPlay = playerData.get()["canPlay"].String() != "AIOnly";
  313. //placedHeroes
  314. //mainTown
  315. info.generateHeroAtMainTown = playerData.get()["generateHeroAtMainTown"].Bool();
  316. //mainHero
  317. //mainHeroPortrait
  318. //mainCustomHeroName
  319. }
  320. }
  321. }
  322. void CMapLoaderJson::readTeams(JsonDeserializer & handler)
  323. {
  324. auto teamsData = handler.enterStruct("teams");
  325. const JsonNode & src = teamsData.get();
  326. if(src.getType() != JsonNode::DATA_VECTOR)
  327. {
  328. // No alliances
  329. if(src.getType() != JsonNode::DATA_NULL)
  330. logGlobal->errorStream() << "Invalid teams field type";
  331. mapHeader->howManyTeams = 0;
  332. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  333. {
  334. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  335. {
  336. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  337. }
  338. }
  339. }
  340. else
  341. {
  342. const JsonVector & srcVector = src.Vector();
  343. mapHeader->howManyTeams = srcVector.size();
  344. for(int team = 0; team < mapHeader->howManyTeams; team++)
  345. {
  346. for(const JsonNode & playerData : srcVector[team].Vector())
  347. {
  348. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  349. if(player.isValidPlayer())
  350. {
  351. if(mapHeader->players[player.getNum()].canAnyonePlay())
  352. {
  353. mapHeader->players[player.getNum()].team = TeamID(team);
  354. }
  355. }
  356. }
  357. }
  358. for(PlayerInfo & player : mapHeader->players)
  359. {
  360. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  361. player.team = TeamID(mapHeader->howManyTeams++);
  362. }
  363. }
  364. }
  365. void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
  366. {
  367. using namespace TerrainDetail;
  368. {//terrain type
  369. const std::string typeCode = src.substr(0,2);
  370. int rawType = vstd::find_pos(terrainCodes, typeCode);
  371. if(rawType < 0)
  372. throw new std::runtime_error("Invalid terrain type code in "+src);
  373. tile.terType = ETerrainType(rawType);
  374. }
  375. int startPos = 2; //0+typeCode fixed length
  376. {//terrain view
  377. int pos = startPos;
  378. while(isdigit(src.at(pos)))
  379. pos++;
  380. int len = pos - startPos;
  381. if(len<=0)
  382. throw new std::runtime_error("Invalid terrain view in "+src);
  383. const std::string rawCode = src.substr(startPos,len);
  384. tile.terView = atoi(rawCode.c_str());
  385. startPos+=len;
  386. }
  387. {//terrain flip
  388. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  389. if(terrainFlip < 0)
  390. throw new std::runtime_error("Invalid terrain flip in "+src);
  391. else
  392. tile.extTileFlags = terrainFlip;
  393. }
  394. if(startPos >= src.size())
  395. return;
  396. bool hasRoad = true;
  397. {//road type
  398. const std::string typeCode = src.substr(startPos,2);
  399. startPos+=2;
  400. int rawType = vstd::find_pos(roadCodes, typeCode);
  401. if(rawType < 0)
  402. {
  403. rawType = vstd::find_pos(riverCodes, typeCode);
  404. if(rawType < 0)
  405. throw new std::runtime_error("Invalid river type in "+src);
  406. else
  407. {
  408. tile.riverType = ERiverType::ERiverType(rawType);
  409. hasRoad = false;
  410. }
  411. }
  412. else
  413. tile.roadType = ERoadType::ERoadType(rawType);
  414. }
  415. if(hasRoad)
  416. {//road dir
  417. int pos = startPos;
  418. while(isdigit(src.at(pos)))
  419. pos++;
  420. int len = pos - startPos;
  421. if(len<=0)
  422. throw new std::runtime_error("Invalid road dir in "+src);
  423. const std::string rawCode = src.substr(startPos,len);
  424. tile.roadDir = atoi(rawCode.c_str());
  425. startPos+=len;
  426. }
  427. if(hasRoad)
  428. {//road flip
  429. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  430. if(flip < 0)
  431. throw new std::runtime_error("Invalid road flip in "+src);
  432. else
  433. tile.extTileFlags |= (flip<<4);
  434. }
  435. if(startPos >= src.size())
  436. return;
  437. if(hasRoad)
  438. {//river type
  439. const std::string typeCode = src.substr(startPos,2);
  440. startPos+=2;
  441. int rawType = vstd::find_pos(riverCodes, typeCode);
  442. if(rawType < 0)
  443. throw new std::runtime_error("Invalid river type in "+src);
  444. tile.riverType = ERiverType::ERiverType(rawType);
  445. }
  446. {//river dir
  447. int pos = startPos;
  448. while(isdigit(src.at(pos)))
  449. pos++;
  450. int len = pos - startPos;
  451. if(len<=0)
  452. throw new std::runtime_error("Invalid river dir in "+src);
  453. const std::string rawCode = src.substr(startPos,len);
  454. tile.riverDir = atoi(rawCode.c_str());
  455. startPos+=len;
  456. }
  457. {//river flip
  458. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  459. if(flip < 0)
  460. throw new std::runtime_error("Invalid road flip in "+src);
  461. else
  462. tile.extTileFlags |= (flip<<2);
  463. }
  464. }
  465. void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
  466. {
  467. int3 pos(0,0,index);
  468. const JsonVector & rows = src.Vector();
  469. if(rows.size() != map->height)
  470. throw new std::runtime_error("Invalid terrain data");
  471. for(pos.y = 0; pos.y < map->height; pos.y++)
  472. {
  473. const JsonVector & tiles = rows[pos.y].Vector();
  474. if(tiles.size() != map->width)
  475. throw new std::runtime_error("Invalid terrain data");
  476. for(pos.x = 0; pos.x < map->width; pos.x++)
  477. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  478. }
  479. }
  480. void CMapLoaderJson::readTerrain()
  481. {
  482. {
  483. const JsonNode surface = getFromArchive("surface_terrain.json");
  484. readTerrainLevel(surface, 0);
  485. }
  486. if(map->twoLevel)
  487. {
  488. const JsonNode underground = getFromArchive("underground_terrain.json");
  489. readTerrainLevel(underground, 1);
  490. }
  491. }
  492. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, const JsonMap::value_type& json):
  493. owner(_owner), instance(nullptr),handler(nullptr),id(-1), jsonKey(json.first), configuration(json.second), internalId(extractNumber(jsonKey, '_'))
  494. {
  495. }
  496. void CMapLoaderJson::MapObjectLoader::construct()
  497. {
  498. //TODO:consider move to ObjectTypeHandler
  499. //find type handler
  500. std::string typeName = configuration["type"].String(), subTypeName = configuration["subType"].String();
  501. if(typeName.empty())
  502. {
  503. logGlobal->errorStream() << "Object type missing";
  504. logGlobal->traceStream() << configuration;
  505. return;
  506. }
  507. if(subTypeName.empty())
  508. {
  509. logGlobal->errorStream() << "Object subType missing";
  510. logGlobal->traceStream() << configuration;
  511. return;
  512. }
  513. //special case for grail
  514. if(typeName == "grail")
  515. {
  516. auto & pos = owner->map->grailPos;
  517. pos.x = configuration["x"].Float();
  518. pos.y = configuration["y"].Float();
  519. pos.z = configuration["l"].Float();
  520. owner->map->grailRadius = configuration["options"]["grailRadius"].Float();
  521. }
  522. handler = VLC->objtypeh->getHandlerFor(typeName, subTypeName);
  523. instance = handler->create(ObjectTemplate());
  524. instance->id = ObjectInstanceID(owner->map->objects.size());
  525. owner->map->objects.push_back(instance);
  526. }
  527. void CMapLoaderJson::MapObjectLoader::configure()
  528. {
  529. if(nullptr == instance)
  530. return;
  531. instance->readJson(configuration);
  532. if(instance->ID == Obj::TOWN)
  533. {
  534. owner->map->towns.push_back(static_cast<CGTownInstance *>(instance));
  535. }
  536. if(instance->ID == Obj::HERO)
  537. {
  538. logGlobal->debugStream() << "Hero: " << VLC->heroh->heroes[instance->subID]->name << " at " << instance->pos;
  539. owner->map->heroesOnMap.push_back(static_cast<CGHeroInstance *>(instance));
  540. }
  541. }
  542. void CMapLoaderJson::readObjects()
  543. {
  544. LOG_TRACE(logGlobal);
  545. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  546. const JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  547. //get raw data
  548. for(const auto & p : data.Struct())
  549. loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
  550. auto sortInfos = [](const std::unique_ptr<MapObjectLoader> & lhs, const std::unique_ptr<MapObjectLoader> & rhs) -> bool
  551. {
  552. return lhs->internalId < rhs->internalId;
  553. };
  554. boost::sort(loaders, sortInfos);//this makes instance ids consistent after save-load, needed for testing
  555. //todo: use internalId in CMap
  556. for(auto & ptr : loaders)
  557. ptr->construct();
  558. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  559. for(auto & ptr : loaders)
  560. ptr->configure();
  561. }
  562. ///CMapSaverJson
  563. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  564. buffer(stream),
  565. ioApi(new CProxyIOApi(buffer)),
  566. saver(ioApi, "_")
  567. {
  568. }
  569. CMapSaverJson::~CMapSaverJson()
  570. {
  571. }
  572. void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
  573. {
  574. std::ostringstream out;
  575. out << data;
  576. out.flush();
  577. {
  578. auto s = out.str();
  579. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  580. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  581. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  582. }
  583. }
  584. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  585. {
  586. this->map = map.get();
  587. writeHeader();
  588. writeTerrain();
  589. writeObjects();
  590. }
  591. void CMapSaverJson::writeHeader()
  592. {
  593. JsonNode header;
  594. JsonSerializer handler(header);
  595. header["versionMajor"].Float() = VERSION_MAJOR;
  596. header["versionMinor"].Float() = VERSION_MINOR;
  597. //todo: multilevel map save support
  598. JsonNode & levels = header["mapLevels"];
  599. levels["surface"]["height"].Float() = map->height;
  600. levels["surface"]["width"].Float() = map->width;
  601. levels["surface"]["index"].Float() = 0;
  602. if(map->twoLevel)
  603. {
  604. levels["underground"]["height"].Float() = map->height;
  605. levels["underground"]["width"].Float() = map->width;
  606. levels["underground"]["index"].Float() = 1;
  607. }
  608. header["name"].String() = map->name;
  609. header["description"].String() = map->description;
  610. //todo: support arbitrary percentage
  611. header["difficulty"].String() = HeaderDetail::difficultyForwardMap.at(map->difficulty);
  612. header["heroLevelLimit"].Float() = map->levelLimit;
  613. writeTriggeredEvents(header);
  614. writePlayerInfo(header);
  615. writeTeams(header);
  616. //todo: allowedHeroes;
  617. //todo: placeholdedHeroes;
  618. addToArchive(header, HEADER_FILE_NAME);
  619. }
  620. void CMapSaverJson::writePlayerInfo(JsonNode & output)
  621. {
  622. JsonNode & dest = output["players"];
  623. dest.setType(JsonNode::DATA_STRUCT);
  624. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  625. {
  626. const PlayerInfo & info = map->players[player];
  627. if(info.canAnyonePlay())
  628. writePlayerInfo(info, dest[GameConstants::PLAYER_COLOR_NAMES[player]]);
  629. }
  630. }
  631. void CMapSaverJson::writePlayerInfo(const PlayerInfo & info, JsonNode & output)
  632. {
  633. //allowed factions
  634. output["canPlay"].String() = info.canHumanPlay ? "PlayerOrAI" : "AIOnly";
  635. //mainTown
  636. output["generateHeroAtMainTown"].Bool() = info.generateHeroAtMainTown;
  637. //mainHero
  638. //towns
  639. //heroes
  640. }
  641. void CMapSaverJson::writeTeams(JsonNode& output)
  642. {
  643. JsonNode & dest = output["teams"];
  644. std::vector<std::set<PlayerColor>> teamsData;
  645. teamsData.resize(map->howManyTeams);
  646. //get raw data
  647. for(int idx = 0; idx < map->players.size(); idx++)
  648. {
  649. const PlayerInfo & player = map->players.at(idx);
  650. int team = player.team.getNum();
  651. if(vstd::iswithin(team, 0, map->howManyTeams-1) && player.canAnyonePlay())
  652. teamsData.at(team).insert(PlayerColor(idx));
  653. }
  654. //remove single-member teams
  655. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  656. {
  657. return elem.size() <= 1;
  658. });
  659. //construct output
  660. dest.setType(JsonNode::DATA_VECTOR);
  661. for(const std::set<PlayerColor> & teamData : teamsData)
  662. {
  663. JsonNode team(JsonNode::DATA_VECTOR);
  664. for(const PlayerColor & player : teamData)
  665. {
  666. JsonNode member(JsonNode::DATA_STRING);
  667. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  668. team.Vector().push_back(std::move(member));
  669. }
  670. dest.Vector().push_back(std::move(team));
  671. }
  672. }
  673. const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  674. {
  675. using namespace TerrainDetail;
  676. std::ostringstream out;
  677. out.setf(std::ios::dec, std::ios::basefield);
  678. out.unsetf(std::ios::showbase);
  679. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  680. if(tile.roadType != ERoadType::NO_ROAD)
  681. {
  682. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  683. }
  684. if(tile.riverType != ERiverType::NO_RIVER)
  685. {
  686. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  687. }
  688. return out.str();
  689. }
  690. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  691. {
  692. JsonNode data;
  693. int3 pos(0,0,index);
  694. data.Vector().resize(map->height);
  695. for(pos.y = 0; pos.y < map->height; pos.y++)
  696. {
  697. JsonNode & row = data.Vector()[pos.y];
  698. row.Vector().resize(map->width);
  699. for(pos.x = 0; pos.x < map->width; pos.x++)
  700. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  701. }
  702. return std::move(data);
  703. }
  704. void CMapSaverJson::writeTerrain()
  705. {
  706. //todo: multilevel map save support
  707. JsonNode surface = writeTerrainLevel(0);
  708. addToArchive(surface, "surface_terrain.json");
  709. if(map->twoLevel)
  710. {
  711. JsonNode underground = writeTerrainLevel(1);
  712. addToArchive(underground, "underground_terrain.json");
  713. }
  714. }
  715. void CMapSaverJson::writeObjects()
  716. {
  717. JsonNode data(JsonNode::DATA_STRUCT);
  718. for(const CGObjectInstance * obj : map->objects)
  719. obj->writeJson(data[obj->getStringId()]);
  720. if(map->grailPos.valid())
  721. {
  722. JsonNode grail(JsonNode::DATA_STRUCT);
  723. grail["type"].String() = "grail";
  724. grail["x"].Float() = map->grailPos.x;
  725. grail["y"].Float() = map->grailPos.y;
  726. grail["l"].Float() = map->grailPos.z;
  727. grail["options"]["radius"].Float() = map->grailRadius;
  728. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  729. data[grailId] = grail;
  730. }
  731. addToArchive(data, OBJECTS_FILE_NAME);
  732. }