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- #pragma once
- #include "../GameConstants.h"
- /*
- * ObjectTemplate.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CBinaryReader;
- class CLegacyConfigParser;
- class JsonNode;
- class int3;
- class DLL_LINKAGE ObjectTemplate
- {
- enum EBlockMapBits
- {
- VISIBLE = 1,
- VISITABLE = 2,
- BLOCKED = 4
- };
- /// tiles that are covered by this object, uses EBlockMapBits enum as flags
- std::vector<std::vector<ui8>> usedTiles;
- /// directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
- ui8 visitDir;
- /// list of terrains on which this object can be placed
- std::set<ETerrainType> allowedTerrains;
- public:
- /// H3 ID/subID of this object
- Obj id;
- si32 subid;
- /// print priority, objects with higher priority will be print first, below everything else
- si32 printPriority;
- /// animation file that should be used to display object
- std::string animationFile;
- /// string ID, equals to def base name for h3m files (lower case, no extension) or specified in mod data
- std::string stringID;
- ui32 getWidth() const;
- ui32 getHeight() const;
- void setSize(ui32 width, ui32 height);
- bool isVisitable() const;
- // Checks object used tiles
- // Position is relative to bottom-right corner of the object, can not be negative
- bool isWithin(si32 X, si32 Y) const;
- bool isVisitableAt(si32 X, si32 Y) const;
- bool isVisibleAt(si32 X, si32 Y) const;
- bool isBlockedAt(si32 X, si32 Y) const;
- std::set<int3> getBlockedOffsets() const;
- int3 getBlockMapOffset() const; //bottom-right corner when firts blocked tile is
- // Checks if object is visitable from certain direction. X and Y must be between -1..+1
- bool isVisitableFrom(si8 X, si8 Y) const;
- int3 getVisitableOffset() const;
- bool isVisitableFromTop() const;
- // Checks if object can be placed on specific terrain
- bool canBePlacedAt(ETerrainType terrain) const;
- ObjectTemplate();
- void readTxt(CLegacyConfigParser & parser);
- void readMsk();
- void readMap(CBinaryReader & reader);
- void readJson(const JsonNode & node);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & usedTiles & allowedTerrains & animationFile & stringID;
- h & id & subid & printPriority & visitDir;
- }
- };
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