CampaignHandler.cpp 23 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CampaignHandler.h"
  12. #include "CampaignState.h"
  13. #include "../filesystem/Filesystem.h"
  14. #include "../filesystem/CCompressedStream.h"
  15. #include "../filesystem/CMemoryStream.h"
  16. #include "../filesystem/CBinaryReader.h"
  17. #include "../filesystem/CZipLoader.h"
  18. #include "../VCMI_Lib.h"
  19. #include "../constants/StringConstants.h"
  20. #include "../mapping/CMapHeader.h"
  21. #include "../mapping/CMapService.h"
  22. #include "../modding/CModHandler.h"
  23. #include "../modding/IdentifierStorage.h"
  24. #include "../modding/ModScope.h"
  25. #include "../texts/CGeneralTextHandler.h"
  26. #include "../texts/TextOperations.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. void CampaignHandler::readCampaign(Campaign * ret, const std::vector<ui8> & input, std::string filename, std::string modName, std::string encoding)
  29. {
  30. if (input.front() < uint8_t(' ')) // binary format
  31. {
  32. CMemoryStream stream(input.data(), input.size());
  33. CBinaryReader reader(&stream);
  34. readHeaderFromMemory(*ret, reader, filename, modName, encoding);
  35. ret->overrideCampaign();
  36. for(int g = 0; g < ret->numberOfScenarios; ++g)
  37. {
  38. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  39. ret->scenarios[scenarioID] = readScenarioFromMemory(reader, *ret);
  40. }
  41. ret->overrideCampaignScenarios();
  42. }
  43. else // text format (json)
  44. {
  45. JsonNode jsonCampaign(reinterpret_cast<const std::byte*>(input.data()), input.size(), filename);
  46. readHeaderFromJson(*ret, jsonCampaign, filename, modName, encoding);
  47. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  48. {
  49. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  50. ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
  51. }
  52. }
  53. }
  54. std::unique_ptr<Campaign> CampaignHandler::getHeader( const std::string & name)
  55. {
  56. ResourcePath resourceID(name, EResType::CAMPAIGN);
  57. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  58. std::string encoding = VLC->modh->findResourceEncoding(resourceID);
  59. auto ret = std::make_unique<Campaign>();
  60. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  61. std::vector<ui8> cmpgn = getFile(std::move(fileStream), name, true)[0];
  62. readCampaign(ret.get(), cmpgn, resourceID.getName(), modName, encoding);
  63. return ret;
  64. }
  65. std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
  66. {
  67. ResourcePath resourceID(name, EResType::CAMPAIGN);
  68. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  69. std::string encoding = VLC->modh->findResourceEncoding(resourceID);
  70. auto ret = std::make_unique<CampaignState>();
  71. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  72. std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), name, false);
  73. readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
  74. //first entry is campaign header. start loop from 1
  75. for(int scenarioIndex = 0, fileIndex = 1; fileIndex < files.size() && scenarioIndex < ret->numberOfScenarios; scenarioIndex++)
  76. {
  77. auto scenarioID = static_cast<CampaignScenarioID>(scenarioIndex);
  78. if(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  79. continue;
  80. std::string scenarioName = resourceID.getName();
  81. boost::to_lower(scenarioName);
  82. scenarioName += ':' + std::to_string(fileIndex - 1);
  83. //set map piece appropriately, convert vector to string
  84. ret->mapPieces[scenarioID] = files[fileIndex];
  85. auto hdr = ret->getMapHeader(scenarioID);
  86. ret->scenarios[scenarioID].scenarioName = hdr->name;
  87. fileIndex++;
  88. }
  89. return ret;
  90. }
  91. static std::string convertMapName(std::string input)
  92. {
  93. boost::algorithm::to_lower(input);
  94. boost::algorithm::trim(input);
  95. size_t slashPos = input.find_last_of("/");
  96. if (slashPos != std::string::npos)
  97. return input.substr(slashPos + 1);
  98. return input;
  99. }
  100. std::string CampaignHandler::readLocalizedString(CampaignHeader & target, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  101. {
  102. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  103. return readLocalizedString(target, input, filename, modName, identifier);
  104. }
  105. std::string CampaignHandler::readLocalizedString(CampaignHeader & target, std::string text, std::string filename, std::string modName, std::string identifier)
  106. {
  107. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  108. if (text.empty())
  109. return "";
  110. target.getTexts().registerString(modName, stringID, text);
  111. return stringID.get();
  112. }
  113. void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  114. {
  115. ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
  116. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  117. {
  118. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
  119. return;
  120. }
  121. ret.version = CampaignVersion::VCMI;
  122. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  123. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  124. ret.name.appendTextID(readLocalizedString(ret, reader["name"].String(), filename, modName, "name"));
  125. ret.description.appendTextID(readLocalizedString(ret, reader["description"].String(), filename, modName, "description"));
  126. ret.author.appendRawString(reader["author"].String());
  127. ret.authorContact.appendRawString(reader["authorContact"].String());
  128. ret.campaignVersion.appendRawString(reader["campaignVersion"].String());
  129. ret.creationDateTime = reader["creationDateTime"].Integer();
  130. ret.difficultyChosenByPlayer = reader["allowDifficultySelection"].Bool();
  131. ret.music = AudioPath::fromJson(reader["music"]);
  132. ret.filename = filename;
  133. ret.modName = modName;
  134. ret.encoding = encoding;
  135. ret.loadingBackground = ImagePath::fromJson(reader["loadingBackground"]);
  136. ret.videoRim = ImagePath::fromJson(reader["videoRim"]);
  137. ret.introVideo = VideoPath::fromJson(reader["introVideo"]);
  138. ret.outroVideo = VideoPath::fromJson(reader["outroVideo"]);
  139. }
  140. CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
  141. {
  142. auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
  143. {
  144. CampaignScenarioPrologEpilog ret;
  145. ret.hasPrologEpilog = !identifier.isNull();
  146. if(ret.hasPrologEpilog)
  147. {
  148. ret.prologVideo = VideoPath::fromJson(identifier["video"]);
  149. ret.prologMusic = AudioPath::fromJson(identifier["music"]);
  150. ret.prologVoice = AudioPath::fromJson(identifier["voice"]);
  151. ret.prologText.jsonDeserialize(identifier["text"]);
  152. }
  153. return ret;
  154. };
  155. CampaignScenario ret;
  156. ret.mapName = reader["map"].String();
  157. for(auto & g : reader["preconditions"].Vector())
  158. ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
  159. ret.regionColor = reader["color"].Integer();
  160. ret.difficulty = reader["difficulty"].Integer();
  161. ret.regionText.jsonDeserialize(reader["regionText"]);
  162. ret.prolog = prologEpilogReader(reader["prolog"]);
  163. ret.epilog = prologEpilogReader(reader["epilog"]);
  164. ret.travelOptions = readScenarioTravelFromJson(reader);
  165. return ret;
  166. }
  167. CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  168. {
  169. CampaignTravel ret;
  170. std::map<std::string, CampaignStartOptions> startOptionsMap = {
  171. {"none", CampaignStartOptions::NONE},
  172. {"bonus", CampaignStartOptions::START_BONUS},
  173. {"crossover", CampaignStartOptions::HERO_CROSSOVER},
  174. {"hero", CampaignStartOptions::HERO_OPTIONS}
  175. };
  176. std::map<std::string, CampaignBonusType> bonusTypeMap = {
  177. {"spell", CampaignBonusType::SPELL},
  178. {"creature", CampaignBonusType::MONSTER},
  179. {"building", CampaignBonusType::BUILDING},
  180. {"artifact", CampaignBonusType::ARTIFACT},
  181. {"scroll", CampaignBonusType::SPELL_SCROLL},
  182. {"primarySkill", CampaignBonusType::PRIMARY_SKILL},
  183. {"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
  184. {"resource", CampaignBonusType::RESOURCE},
  185. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  186. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  187. };
  188. std::map<std::string, ui32> primarySkillsMap = {
  189. {"attack", 0},
  190. {"defence", 8},
  191. {"spellpower", 16},
  192. {"knowledge", 24},
  193. };
  194. std::map<std::string, ui16> heroSpecialMap = {
  195. {"strongest", 0xFFFD},
  196. {"generated", 0xFFFE},
  197. {"random", 0xFFFF}
  198. };
  199. std::map<std::string, ui8> resourceTypeMap = {
  200. //FD - wood+ore
  201. //FE - mercury+sulfur+crystal+gem
  202. {"wood", 0},
  203. {"mercury", 1},
  204. {"ore", 2},
  205. {"sulfur", 3},
  206. {"crystal", 4},
  207. {"gems", 5},
  208. {"gold", 6},
  209. {"common", 0xFD},
  210. {"rare", 0xFE}
  211. };
  212. for(auto & k : reader["heroKeeps"].Vector())
  213. {
  214. if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
  215. if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
  216. if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
  217. if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
  218. if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
  219. }
  220. for(auto & k : reader["keepCreatures"].Vector())
  221. {
  222. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "creature", k.String()))
  223. ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
  224. else
  225. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  226. }
  227. for(auto & k : reader["keepArtifacts"].Vector())
  228. {
  229. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "artifact", k.String()))
  230. ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
  231. else
  232. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  233. }
  234. ret.startOptions = startOptionsMap[reader["startOptions"].String()];
  235. switch(ret.startOptions)
  236. {
  237. case CampaignStartOptions::NONE:
  238. //no bonuses. Seems to be OK
  239. break;
  240. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  241. {
  242. ret.playerColor = PlayerColor(PlayerColor::decode(reader["playerColor"].String()));
  243. for(auto & bjson : reader["bonuses"].Vector())
  244. {
  245. CampaignBonus bonus;
  246. bonus.type = bonusTypeMap[bjson["what"].String()];
  247. switch (bonus.type)
  248. {
  249. case CampaignBonusType::RESOURCE:
  250. bonus.info1 = resourceTypeMap[bjson["type"].String()];
  251. bonus.info2 = bjson["amount"].Integer();
  252. break;
  253. case CampaignBonusType::BUILDING:
  254. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  255. if(bonus.info1 == -1)
  256. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  257. break;
  258. default:
  259. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  260. bonus.info1 = heroId;
  261. else
  262. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
  263. bonus.info1 = identifier.value();
  264. else
  265. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  266. bonus.info3 = bjson["amount"].Integer();
  267. switch(bonus.type)
  268. {
  269. case CampaignBonusType::SPELL:
  270. case CampaignBonusType::MONSTER:
  271. case CampaignBonusType::SECONDARY_SKILL:
  272. case CampaignBonusType::ARTIFACT:
  273. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  274. bonus.info2 = identifier.value();
  275. else
  276. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  277. break;
  278. case CampaignBonusType::SPELL_SCROLL:
  279. if(auto Identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "spell", bjson["type"].String()))
  280. bonus.info2 = Identifier.value();
  281. else
  282. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  283. break;
  284. case CampaignBonusType::PRIMARY_SKILL:
  285. for(auto & ps : primarySkillsMap)
  286. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  287. break;
  288. default:
  289. bonus.info2 = bjson["type"].Integer();
  290. }
  291. break;
  292. }
  293. ret.bonusesToChoose.push_back(bonus);
  294. }
  295. break;
  296. }
  297. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  298. {
  299. for(auto & bjson : reader["bonuses"].Vector())
  300. {
  301. CampaignBonus bonus;
  302. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  303. bonus.info1 = bjson["playerColor"].Integer(); //player color
  304. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  305. ret.bonusesToChoose.push_back(bonus);
  306. }
  307. break;
  308. }
  309. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  310. {
  311. for(auto & bjson : reader["bonuses"].Vector())
  312. {
  313. CampaignBonus bonus;
  314. bonus.type = CampaignBonusType::HERO;
  315. bonus.info1 = bjson["playerColor"].Integer(); //player color
  316. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  317. bonus.info2 = heroId;
  318. else
  319. if (auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
  320. bonus.info2 = identifier.value();
  321. else
  322. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  323. ret.bonusesToChoose.push_back(bonus);
  324. }
  325. break;
  326. }
  327. default:
  328. {
  329. logGlobal->warn("VCMP Loading: Unsupported start options value");
  330. break;
  331. }
  332. }
  333. return ret;
  334. }
  335. void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  336. {
  337. ret.version = static_cast<CampaignVersion>(reader.readUInt32());
  338. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  339. if(ret.version != CampaignVersion::Chr) // For chronicles: Will be overridden later; Chronicles uses own logic (reusing OH3 ID's)
  340. ret.loadLegacyData(campId);
  341. ret.name.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "name"));
  342. ret.description.appendTextID(readLocalizedString(ret, reader, filename, modName, encoding, "description"));
  343. ret.author.appendRawString("");
  344. ret.authorContact.appendRawString("");
  345. ret.campaignVersion.appendRawString("");
  346. ret.creationDateTime = 0;
  347. if (ret.version > CampaignVersion::RoE)
  348. ret.difficultyChosenByPlayer = reader.readInt8();
  349. else
  350. ret.difficultyChosenByPlayer = false;
  351. ret.music = prologMusicName(reader.readInt8());
  352. ret.filename = filename;
  353. ret.modName = modName;
  354. ret.encoding = encoding;
  355. }
  356. CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, CampaignHeader & header)
  357. {
  358. auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
  359. {
  360. CampaignScenarioPrologEpilog ret;
  361. ret.hasPrologEpilog = reader.readUInt8();
  362. if(ret.hasPrologEpilog)
  363. {
  364. bool isOriginalCampaign = boost::starts_with(header.getFilename(), "DATA/");
  365. ui8 index = reader.readUInt8();
  366. ret.prologVideo = CampaignHandler::prologVideoName(index);
  367. ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
  368. ret.prologVoice = isOriginalCampaign ? CampaignHandler::prologVoiceName(index) : AudioPath();
  369. ret.prologText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, identifier));
  370. }
  371. return ret;
  372. };
  373. CampaignScenario ret;
  374. ret.mapName = reader.readBaseString();
  375. reader.readUInt32(); //packedMapSize - not used
  376. if(header.numberOfScenarios > 8) //unholy alliance
  377. {
  378. ret.loadPreconditionRegions(reader.readUInt16());
  379. }
  380. else
  381. {
  382. ret.loadPreconditionRegions(reader.readUInt8());
  383. }
  384. ret.regionColor = reader.readUInt8();
  385. ret.difficulty = reader.readUInt8();
  386. ret.regionText.appendTextID(readLocalizedString(header, reader, header.filename, header.modName, header.encoding, ret.mapName + ".region"));
  387. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  388. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  389. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  390. return ret;
  391. }
  392. template<typename Identifier>
  393. static void readContainer(std::set<Identifier> & container, CBinaryReader & reader, int sizeBytes)
  394. {
  395. for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
  396. {
  397. if(iId % 8 == 0)
  398. byte = reader.readUInt8();
  399. if(byte & (1 << iId % 8))
  400. container.insert(Identifier(iId));
  401. }
  402. }
  403. CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
  404. {
  405. CampaignTravel ret;
  406. ui8 whatHeroKeeps = reader.readUInt8();
  407. ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
  408. ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
  409. ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
  410. ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
  411. ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
  412. readContainer(ret.monstersKeptByHero, reader, 19);
  413. readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
  414. ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
  415. switch(ret.startOptions)
  416. {
  417. case CampaignStartOptions::NONE:
  418. //no bonuses. Seems to be OK
  419. break;
  420. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  421. {
  422. ret.playerColor.setNum(reader.readUInt8());
  423. ui8 numOfBonuses = reader.readUInt8();
  424. for (int g=0; g<numOfBonuses; ++g)
  425. {
  426. CampaignBonus bonus;
  427. bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
  428. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  429. switch(bonus.type)
  430. {
  431. case CampaignBonusType::SPELL:
  432. {
  433. bonus.info1 = reader.readUInt16(); //hero
  434. bonus.info2 = reader.readUInt8(); //spell ID
  435. break;
  436. }
  437. case CampaignBonusType::MONSTER:
  438. {
  439. bonus.info1 = reader.readUInt16(); //hero
  440. bonus.info2 = reader.readUInt16(); //monster type
  441. bonus.info3 = reader.readUInt16(); //monster count
  442. break;
  443. }
  444. case CampaignBonusType::BUILDING:
  445. {
  446. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  447. break;
  448. }
  449. case CampaignBonusType::ARTIFACT:
  450. {
  451. bonus.info1 = reader.readUInt16(); //hero
  452. bonus.info2 = reader.readUInt16(); //artifact ID
  453. break;
  454. }
  455. case CampaignBonusType::SPELL_SCROLL:
  456. {
  457. bonus.info1 = reader.readUInt16(); //hero
  458. bonus.info2 = reader.readUInt8(); //spell ID
  459. break;
  460. }
  461. case CampaignBonusType::PRIMARY_SKILL:
  462. {
  463. bonus.info1 = reader.readUInt16(); //hero
  464. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  465. break;
  466. }
  467. case CampaignBonusType::SECONDARY_SKILL:
  468. {
  469. bonus.info1 = reader.readUInt16(); //hero
  470. bonus.info2 = reader.readUInt8(); //skill ID
  471. bonus.info3 = reader.readUInt8(); //skill level
  472. break;
  473. }
  474. case CampaignBonusType::RESOURCE:
  475. {
  476. bonus.info1 = reader.readUInt8(); //type
  477. //FD - wood+ore
  478. //FE - mercury+sulfur+crystal+gem
  479. bonus.info2 = reader.readUInt32(); //count
  480. break;
  481. }
  482. default:
  483. logGlobal->warn("Corrupted h3c file");
  484. break;
  485. }
  486. ret.bonusesToChoose.push_back(bonus);
  487. }
  488. break;
  489. }
  490. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  491. {
  492. ui8 numOfBonuses = reader.readUInt8();
  493. for (int g=0; g<numOfBonuses; ++g)
  494. {
  495. CampaignBonus bonus;
  496. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  497. bonus.info1 = reader.readUInt8(); //player color
  498. bonus.info2 = reader.readUInt8(); //from what scenario
  499. ret.bonusesToChoose.push_back(bonus);
  500. }
  501. break;
  502. }
  503. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  504. {
  505. ui8 numOfBonuses = reader.readUInt8();
  506. for (int g=0; g<numOfBonuses; ++g)
  507. {
  508. CampaignBonus bonus;
  509. bonus.type = CampaignBonusType::HERO;
  510. bonus.info1 = reader.readUInt8(); //player color
  511. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  512. ret.bonusesToChoose.push_back(bonus);
  513. }
  514. break;
  515. }
  516. default:
  517. {
  518. logGlobal->warn("Corrupted h3c file");
  519. break;
  520. }
  521. }
  522. return ret;
  523. }
  524. std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, const std::string & filename, bool headerOnly)
  525. {
  526. std::array<ui8, 2> magic;
  527. file->read(magic.data(), magic.size());
  528. file->seek(0);
  529. std::vector< std::vector<ui8> > ret;
  530. static const std::array<ui8, 2> zipHeaderMagic{0x50, 0x4B};
  531. if (magic == zipHeaderMagic) // ZIP archive - assume VCMP format
  532. {
  533. CInputStream * buffer(file.get());
  534. auto ioApi = std::make_shared<CProxyROIOApi>(buffer);
  535. CZipLoader loader("", "_", ioApi);
  536. // load header
  537. JsonPath jsonPath = JsonPath::builtin(VCMP_HEADER_FILE_NAME);
  538. if(!loader.existsResource(jsonPath))
  539. throw std::runtime_error(jsonPath.getName() + " not found in " + filename);
  540. auto data = loader.load(jsonPath)->readAll();
  541. ret.emplace_back(data.first.get(), data.first.get() + data.second);
  542. if(headerOnly)
  543. return ret;
  544. // load scenarios
  545. JsonNode header(reinterpret_cast<const std::byte*>(data.first.get()), data.second, VCMP_HEADER_FILE_NAME);
  546. for(auto scenario : header["scenarios"].Vector())
  547. {
  548. ResourcePath mapPath(scenario["map"].String(), EResType::MAP);
  549. if(!loader.existsResource(mapPath))
  550. throw std::runtime_error(mapPath.getName() + " not found in " + filename);
  551. auto data = loader.load(mapPath)->readAll();
  552. ret.emplace_back(data.first.get(), data.first.get() + data.second);
  553. }
  554. return ret;
  555. }
  556. else // H3C
  557. {
  558. CCompressedStream stream(std::move(file), true);
  559. try
  560. {
  561. do
  562. {
  563. std::vector<ui8> block(stream.getSize());
  564. stream.read(block.data(), block.size());
  565. ret.push_back(block);
  566. ret.back().shrink_to_fit();
  567. }
  568. while (!headerOnly && stream.getNextBlock());
  569. }
  570. catch (const DecompressionException & e)
  571. {
  572. // Some campaigns in French version from gog.com have trailing garbage bytes
  573. // For example, slayer.h3c consist from 5 parts: header + 4 maps
  574. // However file also contains ~100 "extra" bytes after those 5 parts are decompressed that do not represent gzip stream
  575. // leading to exception "Incorrect header check"
  576. // Since H3 handles these files correctly, simply log this as warning and proceed
  577. logGlobal->warn("Failed to read file %s. Encountered error during decompression: %s", filename, e.what());
  578. }
  579. return ret;
  580. }
  581. }
  582. VideoPath CampaignHandler::prologVideoName(ui8 index)
  583. {
  584. JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
  585. auto vids = config["videos"].Vector();
  586. if(index < vids.size())
  587. return VideoPath::fromJson(vids[index]);
  588. return VideoPath();
  589. }
  590. AudioPath CampaignHandler::prologMusicName(ui8 index)
  591. {
  592. std::vector<std::string> music;
  593. return AudioPath::builtinTODO(VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index))));
  594. }
  595. AudioPath CampaignHandler::prologVoiceName(ui8 index)
  596. {
  597. JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
  598. auto audio = config["voice"].Vector();
  599. if(index < audio.size())
  600. return AudioPath::fromJson(audio[index]);
  601. return AudioPath();
  602. }
  603. VCMI_LIB_NAMESPACE_END